epoc32/include/gles/gl.h
author William Roberts <williamr@symbian.org>
Tue, 16 Mar 2010 16:12:26 +0000 (2010-03-16)
branchSymbian2
changeset 2 2fe1408b6811
parent 0 061f57f2323e
permissions -rw-r--r--
Final list of Symbian^2 public API header files
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#ifndef __gl_h_
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#define __gl_h_
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/* differences from the actual sample implemtation provided by Khronos:
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- this comment
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- the Doxygen comment with tag 'publishedAll', and tag 'released'
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- the inclusion of glextplatform.h at the end of the file
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- added __SOFTFP decorations for call-by-value float functions
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 */
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/**
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@publishedAll
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@released
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*/
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#include <GLES/glplatform.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
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** Copyright (C) 2008 Silicon Graphics, Inc. All Rights Reserved.
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** 
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** Permission is hereby granted, free of charge, to any person obtaining 
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** a copy of this software and associated documentation files 
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** (the "Software"), to deal in the Software without restriction, 
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** including without limitation the rights to use, copy, modify, merge, 
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** publish, distribute, sublicense, and/or sell copies of the Software, 
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** and to permit persons to whom the Software is furnished to do so, 
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** subject to the following conditions:
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**  
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** The above copyright notice including the dates of first 
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** publication and either this permission notice or a reference to 
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** http://oss.sgi.com/projects/FreeB/ shall be included in all copies 
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** or substantial portions of the Software.
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** 
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** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 
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** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 
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** MERCHANTABILITY,FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 
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** IN NO EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, 
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** DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 
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** OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR 
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** THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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** 
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** Except as contained in this notice, the name of Silicon Graphics, Inc. 
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** shall not be used in advertising or otherwise to promote the sale, use 
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** or other dealings in this Software without prior written authorization 
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** from Silicon Graphics, Inc. 
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*/
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typedef unsigned int    GLenum;
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typedef unsigned char   GLboolean;
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typedef unsigned int    GLbitfield;
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typedef signed char     GLbyte;
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typedef short           GLshort;
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typedef int             GLint;
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typedef int             GLsizei;
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typedef unsigned char   GLubyte;
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typedef unsigned short  GLushort;
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typedef unsigned int    GLuint;
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typedef float           GLfloat;
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typedef float           GLclampf;
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typedef void            GLvoid;
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typedef int             GLfixed;
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typedef int             GLclampx;
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typedef int             GLintptr;
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typedef int             GLsizeiptr;
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/*************************************************************/
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/* OpenGL ES core versions */
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#define GL_VERSION_ES_CM_1_0		  1
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#define GL_VERSION_ES_CL_1_0		  1
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#define GL_VERSION_ES_CM_1_1		  1
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#define GL_VERSION_ES_CL_1_1		  1
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/* ClearBufferMask */
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#define GL_DEPTH_BUFFER_BIT               0x00000100
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#define GL_STENCIL_BUFFER_BIT             0x00000400
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#define GL_COLOR_BUFFER_BIT               0x00004000
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/* Boolean */
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#define GL_FALSE                          0
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#define GL_TRUE                           1
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/* BeginMode */
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#define GL_POINTS                         0x0000
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#define GL_LINES                          0x0001
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#define GL_LINE_LOOP                      0x0002
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#define GL_LINE_STRIP                     0x0003
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#define GL_TRIANGLES                      0x0004
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#define GL_TRIANGLE_STRIP                 0x0005
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#define GL_TRIANGLE_FAN                   0x0006
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/* AlphaFunction */
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#define GL_NEVER                          0x0200
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#define GL_LESS                           0x0201
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#define GL_EQUAL                          0x0202
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#define GL_LEQUAL                         0x0203
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#define GL_GREATER                        0x0204
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#define GL_NOTEQUAL                       0x0205
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#define GL_GEQUAL                         0x0206
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#define GL_ALWAYS                         0x0207
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/* BlendingFactorDest */
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#define GL_ZERO                           0
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#define GL_ONE                            1
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#define GL_SRC_COLOR                      0x0300
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#define GL_ONE_MINUS_SRC_COLOR            0x0301
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#define GL_SRC_ALPHA                      0x0302
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#define GL_ONE_MINUS_SRC_ALPHA            0x0303
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#define GL_DST_ALPHA                      0x0304
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#define GL_ONE_MINUS_DST_ALPHA            0x0305
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/* BlendingFactorSrc */
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/*      GL_ZERO */
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/*      GL_ONE */
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#define GL_DST_COLOR                      0x0306
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#define GL_ONE_MINUS_DST_COLOR            0x0307
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#define GL_SRC_ALPHA_SATURATE             0x0308
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/*      GL_SRC_ALPHA */
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/*      GL_ONE_MINUS_SRC_ALPHA */
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/*      GL_DST_ALPHA */
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/*      GL_ONE_MINUS_DST_ALPHA */
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/* ClipPlaneName */
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#define GL_CLIP_PLANE0                    0x3000
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#define GL_CLIP_PLANE1                    0x3001
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#define GL_CLIP_PLANE2                    0x3002
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#define GL_CLIP_PLANE3                    0x3003
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#define GL_CLIP_PLANE4                    0x3004
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#define GL_CLIP_PLANE5                    0x3005
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/* ColorMaterialFace */
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/*      GL_FRONT_AND_BACK */
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/* ColorMaterialParameter */
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/*      GL_AMBIENT_AND_DIFFUSE */
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/* ColorPointerType */
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/*      GL_UNSIGNED_BYTE */
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/*      GL_FLOAT */
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/*      GL_FIXED */
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/* CullFaceMode */
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#define GL_FRONT                          0x0404
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#define GL_BACK                           0x0405
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#define GL_FRONT_AND_BACK                 0x0408
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/* DepthFunction */
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/*      GL_NEVER */
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/*      GL_LESS */
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/*      GL_EQUAL */
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/*      GL_LEQUAL */
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/*      GL_GREATER */
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/*      GL_NOTEQUAL */
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/*      GL_GEQUAL */
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/*      GL_ALWAYS */
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/* EnableCap */
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#define GL_FOG                            0x0B60
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#define GL_LIGHTING                       0x0B50
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#define GL_TEXTURE_2D                     0x0DE1
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#define GL_CULL_FACE                      0x0B44
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#define GL_ALPHA_TEST                     0x0BC0
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#define GL_BLEND                          0x0BE2
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#define GL_COLOR_LOGIC_OP                 0x0BF2
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#define GL_DITHER                         0x0BD0
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#define GL_STENCIL_TEST                   0x0B90
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#define GL_DEPTH_TEST                     0x0B71
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/*      GL_LIGHT0 */
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/*      GL_LIGHT1 */
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/*      GL_LIGHT2 */
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/*      GL_LIGHT3 */
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/*      GL_LIGHT4 */
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/*      GL_LIGHT5 */
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/*      GL_LIGHT6 */
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/*      GL_LIGHT7 */
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#define GL_POINT_SMOOTH                   0x0B10
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#define GL_LINE_SMOOTH                    0x0B20
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#define GL_SCISSOR_TEST                   0x0C11
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#define GL_COLOR_MATERIAL                 0x0B57
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#define GL_NORMALIZE                      0x0BA1
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#define GL_RESCALE_NORMAL                 0x803A
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#define GL_POLYGON_OFFSET_FILL            0x8037
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#define GL_VERTEX_ARRAY                   0x8074
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#define GL_NORMAL_ARRAY                   0x8075
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#define GL_COLOR_ARRAY                    0x8076
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#define GL_TEXTURE_COORD_ARRAY            0x8078
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#define GL_MULTISAMPLE                    0x809D
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#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
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#define GL_SAMPLE_ALPHA_TO_ONE            0x809F
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#define GL_SAMPLE_COVERAGE                0x80A0
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/* ErrorCode */
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#define GL_NO_ERROR                       0
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#define GL_INVALID_ENUM                   0x0500
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#define GL_INVALID_VALUE                  0x0501
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#define GL_INVALID_OPERATION              0x0502
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#define GL_STACK_OVERFLOW                 0x0503
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#define GL_STACK_UNDERFLOW                0x0504
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#define GL_OUT_OF_MEMORY                  0x0505
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/* FogMode */
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/*      GL_LINEAR */
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#define GL_EXP                            0x0800
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#define GL_EXP2                           0x0801
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/* FogParameter */
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#define GL_FOG_DENSITY                    0x0B62
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#define GL_FOG_START                      0x0B63
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#define GL_FOG_END                        0x0B64
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#define GL_FOG_MODE                       0x0B65
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#define GL_FOG_COLOR                      0x0B66
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/* FrontFaceDirection */
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#define GL_CW                             0x0900
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#define GL_CCW                            0x0901
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/* GetPName */
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#define GL_CURRENT_COLOR                  0x0B00
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#define GL_CURRENT_NORMAL                 0x0B02
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#define GL_CURRENT_TEXTURE_COORDS         0x0B03
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#define GL_POINT_SIZE                     0x0B11
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#define GL_POINT_SIZE_MIN                 0x8126
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#define GL_POINT_SIZE_MAX                 0x8127
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#define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
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#define GL_POINT_DISTANCE_ATTENUATION     0x8129
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#define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
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#define GL_LINE_WIDTH                     0x0B21
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#define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
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#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
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#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
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#define GL_CULL_FACE_MODE                 0x0B45
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#define GL_FRONT_FACE                     0x0B46
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#define GL_SHADE_MODEL                    0x0B54
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#define GL_DEPTH_RANGE                    0x0B70
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#define GL_DEPTH_WRITEMASK                0x0B72
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#define GL_DEPTH_CLEAR_VALUE              0x0B73
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#define GL_DEPTH_FUNC                     0x0B74
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#define GL_STENCIL_CLEAR_VALUE            0x0B91
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#define GL_STENCIL_FUNC                   0x0B92
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#define GL_STENCIL_VALUE_MASK             0x0B93
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#define GL_STENCIL_FAIL                   0x0B94
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#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
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#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
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#define GL_STENCIL_REF                    0x0B97
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#define GL_STENCIL_WRITEMASK              0x0B98
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#define GL_MATRIX_MODE                    0x0BA0
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#define GL_VIEWPORT                       0x0BA2
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#define GL_MODELVIEW_STACK_DEPTH          0x0BA3
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#define GL_PROJECTION_STACK_DEPTH         0x0BA4
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#define GL_TEXTURE_STACK_DEPTH            0x0BA5
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#define GL_MODELVIEW_MATRIX               0x0BA6
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#define GL_PROJECTION_MATRIX              0x0BA7
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#define GL_TEXTURE_MATRIX                 0x0BA8
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#define GL_ALPHA_TEST_FUNC                0x0BC1
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#define GL_ALPHA_TEST_REF                 0x0BC2
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#define GL_BLEND_DST                      0x0BE0
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#define GL_BLEND_SRC                      0x0BE1
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#define GL_LOGIC_OP_MODE                  0x0BF0
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#define GL_SCISSOR_BOX                    0x0C10
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#define GL_SCISSOR_TEST                   0x0C11
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#define GL_COLOR_CLEAR_VALUE              0x0C22
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#define GL_COLOR_WRITEMASK                0x0C23
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#define GL_UNPACK_ALIGNMENT               0x0CF5
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#define GL_PACK_ALIGNMENT                 0x0D05
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#define GL_MAX_LIGHTS                     0x0D31
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#define GL_MAX_CLIP_PLANES                0x0D32
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#define GL_MAX_TEXTURE_SIZE               0x0D33
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#define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
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#define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
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#define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
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#define GL_MAX_VIEWPORT_DIMS              0x0D3A
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#define GL_MAX_TEXTURE_UNITS              0x84E2
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#define GL_SUBPIXEL_BITS                  0x0D50
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#define GL_RED_BITS                       0x0D52
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#define GL_GREEN_BITS                     0x0D53
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#define GL_BLUE_BITS                      0x0D54
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#define GL_ALPHA_BITS                     0x0D55
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#define GL_DEPTH_BITS                     0x0D56
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#define GL_STENCIL_BITS                   0x0D57
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#define GL_POLYGON_OFFSET_UNITS           0x2A00
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#define GL_POLYGON_OFFSET_FILL            0x8037
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#define GL_POLYGON_OFFSET_FACTOR          0x8038
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#define GL_TEXTURE_BINDING_2D             0x8069
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#define GL_VERTEX_ARRAY_SIZE              0x807A
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#define GL_VERTEX_ARRAY_TYPE              0x807B
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#define GL_VERTEX_ARRAY_STRIDE            0x807C
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#define GL_NORMAL_ARRAY_TYPE              0x807E
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#define GL_NORMAL_ARRAY_STRIDE            0x807F
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#define GL_COLOR_ARRAY_SIZE               0x8081
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#define GL_COLOR_ARRAY_TYPE               0x8082
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#define GL_COLOR_ARRAY_STRIDE             0x8083
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#define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088
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#define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089
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#define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A
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#define GL_VERTEX_ARRAY_POINTER           0x808E
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#define GL_NORMAL_ARRAY_POINTER           0x808F
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#define GL_COLOR_ARRAY_POINTER            0x8090
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#define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092
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#define GL_SAMPLE_BUFFERS                 0x80A8
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#define GL_SAMPLES                        0x80A9
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#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
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#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
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/* GetTextureParameter */
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/*      GL_TEXTURE_MAG_FILTER */
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/*      GL_TEXTURE_MIN_FILTER */
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/*      GL_TEXTURE_WRAP_S */
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/*      GL_TEXTURE_WRAP_T */
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
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/* HintMode */
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#define GL_DONT_CARE                      0x1100
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#define GL_FASTEST                        0x1101
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#define GL_NICEST                         0x1102
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/* HintTarget */
williamr@2
   326
#define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
williamr@2
   327
#define GL_POINT_SMOOTH_HINT              0x0C51
williamr@2
   328
#define GL_LINE_SMOOTH_HINT               0x0C52
williamr@2
   329
#define GL_FOG_HINT                       0x0C54
williamr@2
   330
#define GL_GENERATE_MIPMAP_HINT           0x8192
williamr@2
   331
williamr@2
   332
/* LightModelParameter */
williamr@2
   333
#define GL_LIGHT_MODEL_AMBIENT            0x0B53
williamr@2
   334
#define GL_LIGHT_MODEL_TWO_SIDE           0x0B52
williamr@2
   335
williamr@2
   336
/* LightParameter */
williamr@2
   337
#define GL_AMBIENT                        0x1200
williamr@2
   338
#define GL_DIFFUSE                        0x1201
williamr@2
   339
#define GL_SPECULAR                       0x1202
williamr@2
   340
#define GL_POSITION                       0x1203
williamr@2
   341
#define GL_SPOT_DIRECTION                 0x1204
williamr@2
   342
#define GL_SPOT_EXPONENT                  0x1205
williamr@2
   343
#define GL_SPOT_CUTOFF                    0x1206
williamr@2
   344
#define GL_CONSTANT_ATTENUATION           0x1207
williamr@2
   345
#define GL_LINEAR_ATTENUATION             0x1208
williamr@2
   346
#define GL_QUADRATIC_ATTENUATION          0x1209
williamr@2
   347
williamr@2
   348
/* DataType */
williamr@2
   349
#define GL_BYTE                           0x1400
williamr@2
   350
#define GL_UNSIGNED_BYTE                  0x1401
williamr@2
   351
#define GL_SHORT                          0x1402
williamr@2
   352
#define GL_UNSIGNED_SHORT                 0x1403
williamr@2
   353
#define GL_FLOAT                          0x1406
williamr@2
   354
#define GL_FIXED                          0x140C
williamr@2
   355
williamr@2
   356
/* LogicOp */
williamr@2
   357
#define GL_CLEAR                          0x1500
williamr@2
   358
#define GL_AND                            0x1501
williamr@2
   359
#define GL_AND_REVERSE                    0x1502
williamr@2
   360
#define GL_COPY                           0x1503
williamr@2
   361
#define GL_AND_INVERTED                   0x1504
williamr@2
   362
#define GL_NOOP                           0x1505
williamr@2
   363
#define GL_XOR                            0x1506
williamr@2
   364
#define GL_OR                             0x1507
williamr@2
   365
#define GL_NOR                            0x1508
williamr@2
   366
#define GL_EQUIV                          0x1509
williamr@2
   367
#define GL_INVERT                         0x150A
williamr@2
   368
#define GL_OR_REVERSE                     0x150B
williamr@2
   369
#define GL_COPY_INVERTED                  0x150C
williamr@2
   370
#define GL_OR_INVERTED                    0x150D
williamr@2
   371
#define GL_NAND                           0x150E
williamr@2
   372
#define GL_SET                            0x150F
williamr@2
   373
williamr@2
   374
/* MaterialFace */
williamr@2
   375
/*      GL_FRONT_AND_BACK */
williamr@2
   376
williamr@2
   377
/* MaterialParameter */
williamr@2
   378
#define GL_EMISSION                       0x1600
williamr@2
   379
#define GL_SHININESS                      0x1601
williamr@2
   380
#define GL_AMBIENT_AND_DIFFUSE            0x1602
williamr@2
   381
/*      GL_AMBIENT */
williamr@2
   382
/*      GL_DIFFUSE */
williamr@2
   383
/*      GL_SPECULAR */
williamr@2
   384
williamr@2
   385
/* MatrixMode */
williamr@2
   386
#define GL_MODELVIEW                      0x1700
williamr@2
   387
#define GL_PROJECTION                     0x1701
williamr@2
   388
#define GL_TEXTURE                        0x1702
williamr@2
   389
williamr@2
   390
/* NormalPointerType */
williamr@2
   391
/*      GL_BYTE */
williamr@2
   392
/*      GL_SHORT */
williamr@2
   393
/*      GL_FLOAT */
williamr@2
   394
/*      GL_FIXED */
williamr@2
   395
williamr@2
   396
/* PixelFormat */
williamr@2
   397
#define GL_ALPHA                          0x1906
williamr@2
   398
#define GL_RGB                            0x1907
williamr@2
   399
#define GL_RGBA                           0x1908
williamr@2
   400
#define GL_LUMINANCE                      0x1909
williamr@2
   401
#define GL_LUMINANCE_ALPHA                0x190A
williamr@2
   402
williamr@2
   403
/* PixelStoreParameter */
williamr@2
   404
#define GL_UNPACK_ALIGNMENT               0x0CF5
williamr@2
   405
#define GL_PACK_ALIGNMENT                 0x0D05
williamr@2
   406
williamr@2
   407
/* PixelType */
williamr@2
   408
/*      GL_UNSIGNED_BYTE */
williamr@2
   409
#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
williamr@2
   410
#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
williamr@2
   411
#define GL_UNSIGNED_SHORT_5_6_5           0x8363
williamr@2
   412
williamr@2
   413
/* ShadingModel */
williamr@2
   414
#define GL_FLAT                           0x1D00
williamr@2
   415
#define GL_SMOOTH                         0x1D01
williamr@2
   416
williamr@2
   417
/* StencilFunction */
williamr@2
   418
/*      GL_NEVER */
williamr@2
   419
/*      GL_LESS */
williamr@2
   420
/*      GL_EQUAL */
williamr@2
   421
/*      GL_LEQUAL */
williamr@2
   422
/*      GL_GREATER */
williamr@2
   423
/*      GL_NOTEQUAL */
williamr@2
   424
/*      GL_GEQUAL */
williamr@2
   425
/*      GL_ALWAYS */
williamr@2
   426
williamr@2
   427
/* StencilOp */
williamr@2
   428
/*      GL_ZERO */
williamr@2
   429
#define GL_KEEP                           0x1E00
williamr@2
   430
#define GL_REPLACE                        0x1E01
williamr@2
   431
#define GL_INCR                           0x1E02
williamr@2
   432
#define GL_DECR                           0x1E03
williamr@2
   433
/*      GL_INVERT */
williamr@2
   434
williamr@2
   435
/* StringName */
williamr@2
   436
#define GL_VENDOR                         0x1F00
williamr@2
   437
#define GL_RENDERER                       0x1F01
williamr@2
   438
#define GL_VERSION                        0x1F02
williamr@2
   439
#define GL_EXTENSIONS                     0x1F03
williamr@2
   440
williamr@2
   441
/* TexCoordPointerType */
williamr@2
   442
/*      GL_SHORT */
williamr@2
   443
/*      GL_FLOAT */
williamr@2
   444
/*      GL_FIXED */
williamr@2
   445
/*      GL_BYTE */
williamr@2
   446
williamr@2
   447
/* TextureEnvMode */
williamr@2
   448
#define GL_MODULATE                       0x2100
williamr@2
   449
#define GL_DECAL                          0x2101
williamr@2
   450
/*      GL_BLEND */
williamr@2
   451
#define GL_ADD                            0x0104
williamr@2
   452
/*      GL_REPLACE */
williamr@2
   453
williamr@2
   454
/* TextureEnvParameter */
williamr@2
   455
#define GL_TEXTURE_ENV_MODE               0x2200
williamr@2
   456
#define GL_TEXTURE_ENV_COLOR              0x2201
williamr@2
   457
williamr@2
   458
/* TextureEnvTarget */
williamr@2
   459
#define GL_TEXTURE_ENV                    0x2300
williamr@2
   460
williamr@2
   461
/* TextureMagFilter */
williamr@2
   462
#define GL_NEAREST                        0x2600
williamr@2
   463
#define GL_LINEAR                         0x2601
williamr@2
   464
williamr@2
   465
/* TextureMinFilter */
williamr@2
   466
/*      GL_NEAREST */
williamr@2
   467
/*      GL_LINEAR */
williamr@2
   468
#define GL_NEAREST_MIPMAP_NEAREST         0x2700
williamr@2
   469
#define GL_LINEAR_MIPMAP_NEAREST          0x2701
williamr@2
   470
#define GL_NEAREST_MIPMAP_LINEAR          0x2702
williamr@2
   471
#define GL_LINEAR_MIPMAP_LINEAR           0x2703
williamr@2
   472
williamr@2
   473
/* TextureParameterName */
williamr@2
   474
#define GL_TEXTURE_MAG_FILTER             0x2800
williamr@2
   475
#define GL_TEXTURE_MIN_FILTER             0x2801
williamr@2
   476
#define GL_TEXTURE_WRAP_S                 0x2802
williamr@2
   477
#define GL_TEXTURE_WRAP_T                 0x2803
williamr@2
   478
#define GL_GENERATE_MIPMAP                0x8191
williamr@2
   479
williamr@2
   480
/* TextureTarget */
williamr@2
   481
/*      GL_TEXTURE_2D */
williamr@2
   482
williamr@2
   483
/* TextureUnit */
williamr@2
   484
#define GL_TEXTURE0                       0x84C0
williamr@2
   485
#define GL_TEXTURE1                       0x84C1
williamr@2
   486
#define GL_TEXTURE2                       0x84C2
williamr@2
   487
#define GL_TEXTURE3                       0x84C3
williamr@2
   488
#define GL_TEXTURE4                       0x84C4
williamr@2
   489
#define GL_TEXTURE5                       0x84C5
williamr@2
   490
#define GL_TEXTURE6                       0x84C6
williamr@2
   491
#define GL_TEXTURE7                       0x84C7
williamr@2
   492
#define GL_TEXTURE8                       0x84C8
williamr@2
   493
#define GL_TEXTURE9                       0x84C9
williamr@2
   494
#define GL_TEXTURE10                      0x84CA
williamr@2
   495
#define GL_TEXTURE11                      0x84CB
williamr@2
   496
#define GL_TEXTURE12                      0x84CC
williamr@2
   497
#define GL_TEXTURE13                      0x84CD
williamr@2
   498
#define GL_TEXTURE14                      0x84CE
williamr@2
   499
#define GL_TEXTURE15                      0x84CF
williamr@2
   500
#define GL_TEXTURE16                      0x84D0
williamr@2
   501
#define GL_TEXTURE17                      0x84D1
williamr@2
   502
#define GL_TEXTURE18                      0x84D2
williamr@2
   503
#define GL_TEXTURE19                      0x84D3
williamr@2
   504
#define GL_TEXTURE20                      0x84D4
williamr@2
   505
#define GL_TEXTURE21                      0x84D5
williamr@2
   506
#define GL_TEXTURE22                      0x84D6
williamr@2
   507
#define GL_TEXTURE23                      0x84D7
williamr@2
   508
#define GL_TEXTURE24                      0x84D8
williamr@2
   509
#define GL_TEXTURE25                      0x84D9
williamr@2
   510
#define GL_TEXTURE26                      0x84DA
williamr@2
   511
#define GL_TEXTURE27                      0x84DB
williamr@2
   512
#define GL_TEXTURE28                      0x84DC
williamr@2
   513
#define GL_TEXTURE29                      0x84DD
williamr@2
   514
#define GL_TEXTURE30                      0x84DE
williamr@2
   515
#define GL_TEXTURE31                      0x84DF
williamr@2
   516
#define GL_ACTIVE_TEXTURE                 0x84E0
williamr@2
   517
#define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
williamr@2
   518
williamr@2
   519
/* TextureWrapMode */
williamr@2
   520
#define GL_REPEAT                         0x2901
williamr@2
   521
#define GL_CLAMP_TO_EDGE                  0x812F
williamr@2
   522
williamr@2
   523
/* VertexPointerType */
williamr@2
   524
/*      GL_SHORT */
williamr@2
   525
/*      GL_FLOAT */
williamr@2
   526
/*      GL_FIXED */
williamr@2
   527
/*      GL_BYTE */
williamr@2
   528
williamr@2
   529
/* LightName */
williamr@2
   530
#define GL_LIGHT0                         0x4000
williamr@2
   531
#define GL_LIGHT1                         0x4001
williamr@2
   532
#define GL_LIGHT2                         0x4002
williamr@2
   533
#define GL_LIGHT3                         0x4003
williamr@2
   534
#define GL_LIGHT4                         0x4004
williamr@2
   535
#define GL_LIGHT5                         0x4005
williamr@2
   536
#define GL_LIGHT6                         0x4006
williamr@2
   537
#define GL_LIGHT7                         0x4007
williamr@2
   538
williamr@2
   539
/* Buffer Objects */
williamr@2
   540
#define GL_ARRAY_BUFFER                   0x8892
williamr@2
   541
#define GL_ELEMENT_ARRAY_BUFFER           0x8893
williamr@2
   542
williamr@2
   543
#define GL_ARRAY_BUFFER_BINDING               0x8894
williamr@2
   544
#define GL_ELEMENT_ARRAY_BUFFER_BINDING       0x8895
williamr@2
   545
#define GL_VERTEX_ARRAY_BUFFER_BINDING        0x8896
williamr@2
   546
#define GL_NORMAL_ARRAY_BUFFER_BINDING        0x8897
williamr@2
   547
#define GL_COLOR_ARRAY_BUFFER_BINDING         0x8898
williamr@2
   548
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
williamr@2
   549
williamr@2
   550
#define GL_STATIC_DRAW                    0x88E4
williamr@2
   551
#define GL_DYNAMIC_DRAW                   0x88E8
williamr@2
   552
williamr@2
   553
#define GL_BUFFER_SIZE                    0x8764
williamr@2
   554
#define GL_BUFFER_USAGE                   0x8765
williamr@2
   555
williamr@2
   556
/* Texture combine + dot3 */
williamr@2
   557
#define GL_SUBTRACT                       0x84E7
williamr@2
   558
#define GL_COMBINE                        0x8570
williamr@2
   559
#define GL_COMBINE_RGB                    0x8571
williamr@2
   560
#define GL_COMBINE_ALPHA                  0x8572
williamr@2
   561
#define GL_RGB_SCALE                      0x8573
williamr@2
   562
#define GL_ADD_SIGNED                     0x8574
williamr@2
   563
#define GL_INTERPOLATE                    0x8575
williamr@2
   564
#define GL_CONSTANT                       0x8576
williamr@2
   565
#define GL_PRIMARY_COLOR                  0x8577
williamr@2
   566
#define GL_PREVIOUS                       0x8578
williamr@2
   567
#define GL_OPERAND0_RGB                   0x8590
williamr@2
   568
#define GL_OPERAND1_RGB                   0x8591
williamr@2
   569
#define GL_OPERAND2_RGB                   0x8592
williamr@2
   570
#define GL_OPERAND0_ALPHA                 0x8598
williamr@2
   571
#define GL_OPERAND1_ALPHA                 0x8599
williamr@2
   572
#define GL_OPERAND2_ALPHA                 0x859A
williamr@2
   573
williamr@2
   574
#define GL_ALPHA_SCALE                    0x0D1C
williamr@2
   575
williamr@2
   576
#define GL_SRC0_RGB                       0x8580
williamr@2
   577
#define GL_SRC1_RGB                       0x8581
williamr@2
   578
#define GL_SRC2_RGB                       0x8582
williamr@2
   579
#define GL_SRC0_ALPHA                     0x8588
williamr@2
   580
#define GL_SRC1_ALPHA                     0x8589
williamr@2
   581
#define GL_SRC2_ALPHA                     0x858A
williamr@2
   582
williamr@2
   583
#define GL_DOT3_RGB                       0x86AE
williamr@2
   584
#define GL_DOT3_RGBA                      0x86AF
williamr@2
   585
williamr@2
   586
/*------------------------------------------------------------------------*
williamr@2
   587
 * required OES extension tokens
williamr@2
   588
 *------------------------------------------------------------------------*/
williamr@2
   589
williamr@2
   590
/* OES_read_format */
williamr@2
   591
#ifndef GL_OES_read_format
williamr@2
   592
#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES                   0x8B9A
williamr@2
   593
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES                 0x8B9B
williamr@2
   594
#endif
williamr@2
   595
williamr@2
   596
/* GL_OES_compressed_paletted_texture */
williamr@2
   597
#ifndef GL_OES_compressed_paletted_texture
williamr@2
   598
#define GL_PALETTE4_RGB8_OES                                    0x8B90
williamr@2
   599
#define GL_PALETTE4_RGBA8_OES                                   0x8B91
williamr@2
   600
#define GL_PALETTE4_R5_G6_B5_OES                                0x8B92
williamr@2
   601
#define GL_PALETTE4_RGBA4_OES                                   0x8B93
williamr@2
   602
#define GL_PALETTE4_RGB5_A1_OES                                 0x8B94
williamr@2
   603
#define GL_PALETTE8_RGB8_OES                                    0x8B95
williamr@2
   604
#define GL_PALETTE8_RGBA8_OES                                   0x8B96
williamr@2
   605
#define GL_PALETTE8_R5_G6_B5_OES                                0x8B97
williamr@2
   606
#define GL_PALETTE8_RGBA4_OES                                   0x8B98
williamr@2
   607
#define GL_PALETTE8_RGB5_A1_OES                                 0x8B99
williamr@2
   608
#endif
williamr@2
   609
williamr@2
   610
/* OES_point_size_array */
williamr@2
   611
#ifndef GL_OES_point_size_array
williamr@2
   612
#define GL_POINT_SIZE_ARRAY_OES                                 0x8B9C
williamr@2
   613
#define GL_POINT_SIZE_ARRAY_TYPE_OES                            0x898A
williamr@2
   614
#define GL_POINT_SIZE_ARRAY_STRIDE_OES                          0x898B
williamr@2
   615
#define GL_POINT_SIZE_ARRAY_POINTER_OES                         0x898C
williamr@2
   616
#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES                  0x8B9F
williamr@2
   617
#endif
williamr@2
   618
williamr@2
   619
/* GL_OES_point_sprite */
williamr@2
   620
#ifndef GL_OES_point_sprite
williamr@2
   621
#define GL_POINT_SPRITE_OES                                     0x8861
williamr@2
   622
#define GL_COORD_REPLACE_OES                                    0x8862
williamr@2
   623
#endif
williamr@2
   624
williamr@2
   625
/*************************************************************/
williamr@2
   626
williamr@2
   627
/* Available only in Common profile */
williamr@2
   628
GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref) __SOFTFP;
williamr@2
   629
GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) __SOFTFP;
williamr@2
   630
GL_API void GL_APIENTRY glClearDepthf (GLclampf depth) __SOFTFP;
williamr@2
   631
GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
williamr@2
   632
GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) __SOFTFP;
williamr@2
   633
GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar) __SOFTFP;
williamr@2
   634
GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param) __SOFTFP;
williamr@2
   635
GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
williamr@2
   636
GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) __SOFTFP;
williamr@2
   637
GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);
williamr@2
   638
GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
williamr@2
   639
GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
williamr@2
   640
GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
williamr@2
   641
GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params);
williamr@2
   642
GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
williamr@2
   643
GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param) __SOFTFP;
williamr@2
   644
GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
williamr@2
   645
GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param) __SOFTFP;
williamr@2
   646
GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
williamr@2
   647
GL_API void GL_APIENTRY glLineWidth (GLfloat width) __SOFTFP;
williamr@2
   648
GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
williamr@2
   649
GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param) __SOFTFP;
williamr@2
   650
GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
williamr@2
   651
GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
williamr@2
   652
GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) __SOFTFP;
williamr@2
   653
GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz) __SOFTFP;
williamr@2
   654
GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) __SOFTFP;
williamr@2
   655
GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param) __SOFTFP;
williamr@2
   656
GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
williamr@2
   657
GL_API void GL_APIENTRY glPointSize (GLfloat size) __SOFTFP;
williamr@2
   658
GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units) __SOFTFP;
williamr@2
   659
GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z) __SOFTFP;
williamr@2
   660
GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z) __SOFTFP;
williamr@2
   661
GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param) __SOFTFP;
williamr@2
   662
GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
williamr@2
   663
GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param) __SOFTFP;
williamr@2
   664
GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
williamr@2
   665
GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z) __SOFTFP;
williamr@2
   666
williamr@2
   667
/* Available in both Common and Common-Lite profiles */
williamr@2
   668
GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
williamr@2
   669
GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
williamr@2
   670
GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
williamr@2
   671
GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
williamr@2
   672
GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
williamr@2
   673
GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
williamr@2
   674
GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
williamr@2
   675
GL_API void GL_APIENTRY glClear (GLbitfield mask);
williamr@2
   676
GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
williamr@2
   677
GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
williamr@2
   678
GL_API void GL_APIENTRY glClearStencil (GLint s);
williamr@2
   679
GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
williamr@2
   680
GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
williamr@2
   681
GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
williamr@2
   682
GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
williamr@2
   683
GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
williamr@2
   684
GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
williamr@2
   685
GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
williamr@2
   686
GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
williamr@2
   687
GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
williamr@2
   688
GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
williamr@2
   689
GL_API void GL_APIENTRY glCullFace (GLenum mode);
williamr@2
   690
GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
williamr@2
   691
GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
williamr@2
   692
GL_API void GL_APIENTRY glDepthFunc (GLenum func);
williamr@2
   693
GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
williamr@2
   694
GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
williamr@2
   695
GL_API void GL_APIENTRY glDisable (GLenum cap);
williamr@2
   696
GL_API void GL_APIENTRY glDisableClientState (GLenum array);
williamr@2
   697
GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
williamr@2
   698
GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
williamr@2
   699
GL_API void GL_APIENTRY glEnable (GLenum cap);
williamr@2
   700
GL_API void GL_APIENTRY glEnableClientState (GLenum array);
williamr@2
   701
GL_API void GL_APIENTRY glFinish (void);
williamr@2
   702
GL_API void GL_APIENTRY glFlush (void);
williamr@2
   703
GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
williamr@2
   704
GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);
williamr@2
   705
GL_API void GL_APIENTRY glFrontFace (GLenum mode);
williamr@2
   706
GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
williamr@2
   707
GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
williamr@2
   708
GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
williamr@2
   709
GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]);
williamr@2
   710
GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
williamr@2
   711
GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
williamr@2
   712
GL_API GLenum GL_APIENTRY glGetError (void);
williamr@2
   713
GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
williamr@2
   714
GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
williamr@2
   715
GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
williamr@2
   716
GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
williamr@2
   717
GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
williamr@2
   718
GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);
williamr@2
   719
GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params);
williamr@2
   720
GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);
williamr@2
   721
GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
williamr@2
   722
GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
williamr@2
   723
GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
williamr@2
   724
GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
williamr@2
   725
GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
williamr@2
   726
GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
williamr@2
   727
GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
williamr@2
   728
GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
williamr@2
   729
GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
williamr@2
   730
GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
williamr@2
   731
GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
williamr@2
   732
GL_API void GL_APIENTRY glLoadIdentity (void);
williamr@2
   733
GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
williamr@2
   734
GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
williamr@2
   735
GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
williamr@2
   736
GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
williamr@2
   737
GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
williamr@2
   738
GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
williamr@2
   739
GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
williamr@2
   740
GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
williamr@2
   741
GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
williamr@2
   742
GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
williamr@2
   743
GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
williamr@2
   744
GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
williamr@2
   745
GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
williamr@2
   746
GL_API void GL_APIENTRY glPointSizex (GLfixed size);
williamr@2
   747
GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
williamr@2
   748
GL_API void GL_APIENTRY glPopMatrix (void);
williamr@2
   749
GL_API void GL_APIENTRY glPushMatrix (void);
williamr@2
   750
GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
williamr@2
   751
GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
williamr@2
   752
GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert) __SOFTFP;
williamr@2
   753
GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
williamr@2
   754
GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
williamr@2
   755
GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
williamr@2
   756
GL_API void GL_APIENTRY glShadeModel (GLenum mode);
williamr@2
   757
GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
williamr@2
   758
GL_API void GL_APIENTRY glStencilMask (GLuint mask);
williamr@2
   759
GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
williamr@2
   760
GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
williamr@2
   761
GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
williamr@2
   762
GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
williamr@2
   763
GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
williamr@2
   764
GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
williamr@2
   765
GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
williamr@2
   766
GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
williamr@2
   767
GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
williamr@2
   768
GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
williamr@2
   769
GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
williamr@2
   770
GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
williamr@2
   771
GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
williamr@2
   772
GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
williamr@2
   773
GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
williamr@2
   774
williamr@2
   775
/*------------------------------------------------------------------------*
williamr@2
   776
 * Required OES extension functions
williamr@2
   777
 *------------------------------------------------------------------------*/
williamr@2
   778
williamr@2
   779
/* GL_OES_read_format */
williamr@2
   780
#ifndef GL_OES_read_format
williamr@2
   781
#define GL_OES_read_format 1
williamr@2
   782
#endif
williamr@2
   783
williamr@2
   784
/* GL_OES_compressed_paletted_texture */
williamr@2
   785
#ifndef GL_OES_compressed_paletted_texture
williamr@2
   786
#define GL_OES_compressed_paletted_texture 1
williamr@2
   787
#endif
williamr@2
   788
williamr@2
   789
/* GL_OES_point_size_array */
williamr@2
   790
#ifndef GL_OES_point_size_array
williamr@2
   791
#define GL_OES_point_size_array 1
williamr@2
   792
GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
williamr@2
   793
#endif
williamr@2
   794
williamr@2
   795
/* GL_OES_point_sprite */
williamr@2
   796
#ifndef GL_OES_point_sprite
williamr@2
   797
#define GL_OES_point_sprite 1
williamr@2
   798
#endif
williamr@2
   799
williamr@2
   800
#ifdef __cplusplus
williamr@2
   801
}
williamr@2
   802
#endif
williamr@2
   803
williamr@2
   804
#include <GLES/glextplatform.h>
williamr@2
   805
williamr@2
   806
#endif /* __gl_h_ */
williamr@2
   807