epoc32/include/gles/gl.h
author William Roberts <williamr@symbian.org>
Wed, 31 Mar 2010 12:33:34 +0100
branchSymbian3
changeset 4 837f303aceeb
parent 0 061f57f2323e
permissions -rw-r--r--
Current Symbian^3 public API header files (from PDK 3.0.h)
This is the epoc32/include tree with the "platform" subtrees removed, and
all but a selected few mbg and rsg files removed.
     1 #ifndef __gl_h_
     2 #define __gl_h_
     3 
     4 /* differences from the actual sample implemtation provided by Khronos:
     5 - this comment
     6 - the Doxygen comment with tag 'publishedAll', and tag 'released'
     7 - the inclusion of glextplatform.h at the end of the file
     8 - added __SOFTFP decorations for call-by-value float functions
     9  */
    10 
    11 /**
    12 @publishedAll
    13 @released
    14 */
    15 
    16 #include <GLES/glplatform.h>
    17 
    18 #ifdef __cplusplus
    19 extern "C" {
    20 #endif
    21 
    22 /*
    23 ** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
    24 ** Copyright (C) 2008 Silicon Graphics, Inc. All Rights Reserved.
    25 ** 
    26 ** Permission is hereby granted, free of charge, to any person obtaining 
    27 ** a copy of this software and associated documentation files 
    28 ** (the "Software"), to deal in the Software without restriction, 
    29 ** including without limitation the rights to use, copy, modify, merge, 
    30 ** publish, distribute, sublicense, and/or sell copies of the Software, 
    31 ** and to permit persons to whom the Software is furnished to do so, 
    32 ** subject to the following conditions:
    33 **  
    34 ** The above copyright notice including the dates of first 
    35 ** publication and either this permission notice or a reference to 
    36 ** http://oss.sgi.com/projects/FreeB/ shall be included in all copies 
    37 ** or substantial portions of the Software.
    38 ** 
    39 ** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 
    40 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 
    41 ** MERCHANTABILITY,FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 
    42 ** IN NO EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, 
    43 ** DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 
    44 ** OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR 
    45 ** THE USE OR OTHER DEALINGS IN THE SOFTWARE.
    46 ** 
    47 ** Except as contained in this notice, the name of Silicon Graphics, Inc. 
    48 ** shall not be used in advertising or otherwise to promote the sale, use 
    49 ** or other dealings in this Software without prior written authorization 
    50 ** from Silicon Graphics, Inc. 
    51 */
    52 
    53 typedef unsigned int    GLenum;
    54 typedef unsigned char   GLboolean;
    55 typedef unsigned int    GLbitfield;
    56 typedef signed char     GLbyte;
    57 typedef short           GLshort;
    58 typedef int             GLint;
    59 typedef int             GLsizei;
    60 typedef unsigned char   GLubyte;
    61 typedef unsigned short  GLushort;
    62 typedef unsigned int    GLuint;
    63 typedef float           GLfloat;
    64 typedef float           GLclampf;
    65 typedef void            GLvoid;
    66 typedef int             GLfixed;
    67 typedef int             GLclampx;
    68 
    69 typedef int             GLintptr;
    70 typedef int             GLsizeiptr;
    71 
    72 
    73 /*************************************************************/
    74 
    75 /* OpenGL ES core versions */
    76 #define GL_VERSION_ES_CM_1_0		  1
    77 #define GL_VERSION_ES_CL_1_0		  1
    78 #define GL_VERSION_ES_CM_1_1		  1
    79 #define GL_VERSION_ES_CL_1_1		  1
    80 
    81 /* ClearBufferMask */
    82 #define GL_DEPTH_BUFFER_BIT               0x00000100
    83 #define GL_STENCIL_BUFFER_BIT             0x00000400
    84 #define GL_COLOR_BUFFER_BIT               0x00004000
    85 
    86 /* Boolean */
    87 #define GL_FALSE                          0
    88 #define GL_TRUE                           1
    89 
    90 /* BeginMode */
    91 #define GL_POINTS                         0x0000
    92 #define GL_LINES                          0x0001
    93 #define GL_LINE_LOOP                      0x0002
    94 #define GL_LINE_STRIP                     0x0003
    95 #define GL_TRIANGLES                      0x0004
    96 #define GL_TRIANGLE_STRIP                 0x0005
    97 #define GL_TRIANGLE_FAN                   0x0006
    98 
    99 /* AlphaFunction */
   100 #define GL_NEVER                          0x0200
   101 #define GL_LESS                           0x0201
   102 #define GL_EQUAL                          0x0202
   103 #define GL_LEQUAL                         0x0203
   104 #define GL_GREATER                        0x0204
   105 #define GL_NOTEQUAL                       0x0205
   106 #define GL_GEQUAL                         0x0206
   107 #define GL_ALWAYS                         0x0207
   108 
   109 /* BlendingFactorDest */
   110 #define GL_ZERO                           0
   111 #define GL_ONE                            1
   112 #define GL_SRC_COLOR                      0x0300
   113 #define GL_ONE_MINUS_SRC_COLOR            0x0301
   114 #define GL_SRC_ALPHA                      0x0302
   115 #define GL_ONE_MINUS_SRC_ALPHA            0x0303
   116 #define GL_DST_ALPHA                      0x0304
   117 #define GL_ONE_MINUS_DST_ALPHA            0x0305
   118 
   119 /* BlendingFactorSrc */
   120 /*      GL_ZERO */
   121 /*      GL_ONE */
   122 #define GL_DST_COLOR                      0x0306
   123 #define GL_ONE_MINUS_DST_COLOR            0x0307
   124 #define GL_SRC_ALPHA_SATURATE             0x0308
   125 /*      GL_SRC_ALPHA */
   126 /*      GL_ONE_MINUS_SRC_ALPHA */
   127 /*      GL_DST_ALPHA */
   128 /*      GL_ONE_MINUS_DST_ALPHA */
   129 
   130 /* ClipPlaneName */
   131 #define GL_CLIP_PLANE0                    0x3000
   132 #define GL_CLIP_PLANE1                    0x3001
   133 #define GL_CLIP_PLANE2                    0x3002
   134 #define GL_CLIP_PLANE3                    0x3003
   135 #define GL_CLIP_PLANE4                    0x3004
   136 #define GL_CLIP_PLANE5                    0x3005
   137 
   138 /* ColorMaterialFace */
   139 /*      GL_FRONT_AND_BACK */
   140 
   141 /* ColorMaterialParameter */
   142 /*      GL_AMBIENT_AND_DIFFUSE */
   143 
   144 /* ColorPointerType */
   145 /*      GL_UNSIGNED_BYTE */
   146 /*      GL_FLOAT */
   147 /*      GL_FIXED */
   148 
   149 /* CullFaceMode */
   150 #define GL_FRONT                          0x0404
   151 #define GL_BACK                           0x0405
   152 #define GL_FRONT_AND_BACK                 0x0408
   153 
   154 /* DepthFunction */
   155 /*      GL_NEVER */
   156 /*      GL_LESS */
   157 /*      GL_EQUAL */
   158 /*      GL_LEQUAL */
   159 /*      GL_GREATER */
   160 /*      GL_NOTEQUAL */
   161 /*      GL_GEQUAL */
   162 /*      GL_ALWAYS */
   163 
   164 /* EnableCap */
   165 #define GL_FOG                            0x0B60
   166 #define GL_LIGHTING                       0x0B50
   167 #define GL_TEXTURE_2D                     0x0DE1
   168 #define GL_CULL_FACE                      0x0B44
   169 #define GL_ALPHA_TEST                     0x0BC0
   170 #define GL_BLEND                          0x0BE2
   171 #define GL_COLOR_LOGIC_OP                 0x0BF2
   172 #define GL_DITHER                         0x0BD0
   173 #define GL_STENCIL_TEST                   0x0B90
   174 #define GL_DEPTH_TEST                     0x0B71
   175 /*      GL_LIGHT0 */
   176 /*      GL_LIGHT1 */
   177 /*      GL_LIGHT2 */
   178 /*      GL_LIGHT3 */
   179 /*      GL_LIGHT4 */
   180 /*      GL_LIGHT5 */
   181 /*      GL_LIGHT6 */
   182 /*      GL_LIGHT7 */
   183 #define GL_POINT_SMOOTH                   0x0B10
   184 #define GL_LINE_SMOOTH                    0x0B20
   185 #define GL_SCISSOR_TEST                   0x0C11
   186 #define GL_COLOR_MATERIAL                 0x0B57
   187 #define GL_NORMALIZE                      0x0BA1
   188 #define GL_RESCALE_NORMAL                 0x803A
   189 #define GL_POLYGON_OFFSET_FILL            0x8037
   190 #define GL_VERTEX_ARRAY                   0x8074
   191 #define GL_NORMAL_ARRAY                   0x8075
   192 #define GL_COLOR_ARRAY                    0x8076
   193 #define GL_TEXTURE_COORD_ARRAY            0x8078
   194 #define GL_MULTISAMPLE                    0x809D
   195 #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
   196 #define GL_SAMPLE_ALPHA_TO_ONE            0x809F
   197 #define GL_SAMPLE_COVERAGE                0x80A0
   198 
   199 /* ErrorCode */
   200 #define GL_NO_ERROR                       0
   201 #define GL_INVALID_ENUM                   0x0500
   202 #define GL_INVALID_VALUE                  0x0501
   203 #define GL_INVALID_OPERATION              0x0502
   204 #define GL_STACK_OVERFLOW                 0x0503
   205 #define GL_STACK_UNDERFLOW                0x0504
   206 #define GL_OUT_OF_MEMORY                  0x0505
   207 
   208 /* FogMode */
   209 /*      GL_LINEAR */
   210 #define GL_EXP                            0x0800
   211 #define GL_EXP2                           0x0801
   212 
   213 /* FogParameter */
   214 #define GL_FOG_DENSITY                    0x0B62
   215 #define GL_FOG_START                      0x0B63
   216 #define GL_FOG_END                        0x0B64
   217 #define GL_FOG_MODE                       0x0B65
   218 #define GL_FOG_COLOR                      0x0B66
   219 
   220 /* FrontFaceDirection */
   221 #define GL_CW                             0x0900
   222 #define GL_CCW                            0x0901
   223 
   224 /* GetPName */
   225 #define GL_CURRENT_COLOR                  0x0B00
   226 #define GL_CURRENT_NORMAL                 0x0B02
   227 #define GL_CURRENT_TEXTURE_COORDS         0x0B03
   228 #define GL_POINT_SIZE                     0x0B11
   229 #define GL_POINT_SIZE_MIN                 0x8126
   230 #define GL_POINT_SIZE_MAX                 0x8127
   231 #define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
   232 #define GL_POINT_DISTANCE_ATTENUATION     0x8129
   233 #define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
   234 #define GL_LINE_WIDTH                     0x0B21
   235 #define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
   236 #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
   237 #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
   238 #define GL_CULL_FACE_MODE                 0x0B45
   239 #define GL_FRONT_FACE                     0x0B46
   240 #define GL_SHADE_MODEL                    0x0B54
   241 #define GL_DEPTH_RANGE                    0x0B70
   242 #define GL_DEPTH_WRITEMASK                0x0B72
   243 #define GL_DEPTH_CLEAR_VALUE              0x0B73
   244 #define GL_DEPTH_FUNC                     0x0B74
   245 #define GL_STENCIL_CLEAR_VALUE            0x0B91
   246 #define GL_STENCIL_FUNC                   0x0B92
   247 #define GL_STENCIL_VALUE_MASK             0x0B93
   248 #define GL_STENCIL_FAIL                   0x0B94
   249 #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
   250 #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
   251 #define GL_STENCIL_REF                    0x0B97
   252 #define GL_STENCIL_WRITEMASK              0x0B98
   253 #define GL_MATRIX_MODE                    0x0BA0
   254 #define GL_VIEWPORT                       0x0BA2
   255 #define GL_MODELVIEW_STACK_DEPTH          0x0BA3
   256 #define GL_PROJECTION_STACK_DEPTH         0x0BA4
   257 #define GL_TEXTURE_STACK_DEPTH            0x0BA5
   258 #define GL_MODELVIEW_MATRIX               0x0BA6
   259 #define GL_PROJECTION_MATRIX              0x0BA7
   260 #define GL_TEXTURE_MATRIX                 0x0BA8
   261 #define GL_ALPHA_TEST_FUNC                0x0BC1
   262 #define GL_ALPHA_TEST_REF                 0x0BC2
   263 #define GL_BLEND_DST                      0x0BE0
   264 #define GL_BLEND_SRC                      0x0BE1
   265 #define GL_LOGIC_OP_MODE                  0x0BF0
   266 #define GL_SCISSOR_BOX                    0x0C10
   267 #define GL_SCISSOR_TEST                   0x0C11
   268 #define GL_COLOR_CLEAR_VALUE              0x0C22
   269 #define GL_COLOR_WRITEMASK                0x0C23
   270 #define GL_UNPACK_ALIGNMENT               0x0CF5
   271 #define GL_PACK_ALIGNMENT                 0x0D05
   272 #define GL_MAX_LIGHTS                     0x0D31
   273 #define GL_MAX_CLIP_PLANES                0x0D32
   274 #define GL_MAX_TEXTURE_SIZE               0x0D33
   275 #define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
   276 #define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
   277 #define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
   278 #define GL_MAX_VIEWPORT_DIMS              0x0D3A
   279 #define GL_MAX_TEXTURE_UNITS              0x84E2
   280 #define GL_SUBPIXEL_BITS                  0x0D50
   281 #define GL_RED_BITS                       0x0D52
   282 #define GL_GREEN_BITS                     0x0D53
   283 #define GL_BLUE_BITS                      0x0D54
   284 #define GL_ALPHA_BITS                     0x0D55
   285 #define GL_DEPTH_BITS                     0x0D56
   286 #define GL_STENCIL_BITS                   0x0D57
   287 #define GL_POLYGON_OFFSET_UNITS           0x2A00
   288 #define GL_POLYGON_OFFSET_FILL            0x8037
   289 #define GL_POLYGON_OFFSET_FACTOR          0x8038
   290 #define GL_TEXTURE_BINDING_2D             0x8069
   291 #define GL_VERTEX_ARRAY_SIZE              0x807A
   292 #define GL_VERTEX_ARRAY_TYPE              0x807B
   293 #define GL_VERTEX_ARRAY_STRIDE            0x807C
   294 #define GL_NORMAL_ARRAY_TYPE              0x807E
   295 #define GL_NORMAL_ARRAY_STRIDE            0x807F
   296 #define GL_COLOR_ARRAY_SIZE               0x8081
   297 #define GL_COLOR_ARRAY_TYPE               0x8082
   298 #define GL_COLOR_ARRAY_STRIDE             0x8083
   299 #define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088
   300 #define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089
   301 #define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A
   302 #define GL_VERTEX_ARRAY_POINTER           0x808E
   303 #define GL_NORMAL_ARRAY_POINTER           0x808F
   304 #define GL_COLOR_ARRAY_POINTER            0x8090
   305 #define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092
   306 #define GL_SAMPLE_BUFFERS                 0x80A8
   307 #define GL_SAMPLES                        0x80A9
   308 #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
   309 #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
   310 
   311 /* GetTextureParameter */
   312 /*      GL_TEXTURE_MAG_FILTER */
   313 /*      GL_TEXTURE_MIN_FILTER */
   314 /*      GL_TEXTURE_WRAP_S */
   315 /*      GL_TEXTURE_WRAP_T */
   316 
   317 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
   318 #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
   319 
   320 /* HintMode */
   321 #define GL_DONT_CARE                      0x1100
   322 #define GL_FASTEST                        0x1101
   323 #define GL_NICEST                         0x1102
   324 
   325 /* HintTarget */
   326 #define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
   327 #define GL_POINT_SMOOTH_HINT              0x0C51
   328 #define GL_LINE_SMOOTH_HINT               0x0C52
   329 #define GL_FOG_HINT                       0x0C54
   330 #define GL_GENERATE_MIPMAP_HINT           0x8192
   331 
   332 /* LightModelParameter */
   333 #define GL_LIGHT_MODEL_AMBIENT            0x0B53
   334 #define GL_LIGHT_MODEL_TWO_SIDE           0x0B52
   335 
   336 /* LightParameter */
   337 #define GL_AMBIENT                        0x1200
   338 #define GL_DIFFUSE                        0x1201
   339 #define GL_SPECULAR                       0x1202
   340 #define GL_POSITION                       0x1203
   341 #define GL_SPOT_DIRECTION                 0x1204
   342 #define GL_SPOT_EXPONENT                  0x1205
   343 #define GL_SPOT_CUTOFF                    0x1206
   344 #define GL_CONSTANT_ATTENUATION           0x1207
   345 #define GL_LINEAR_ATTENUATION             0x1208
   346 #define GL_QUADRATIC_ATTENUATION          0x1209
   347 
   348 /* DataType */
   349 #define GL_BYTE                           0x1400
   350 #define GL_UNSIGNED_BYTE                  0x1401
   351 #define GL_SHORT                          0x1402
   352 #define GL_UNSIGNED_SHORT                 0x1403
   353 #define GL_FLOAT                          0x1406
   354 #define GL_FIXED                          0x140C
   355 
   356 /* LogicOp */
   357 #define GL_CLEAR                          0x1500
   358 #define GL_AND                            0x1501
   359 #define GL_AND_REVERSE                    0x1502
   360 #define GL_COPY                           0x1503
   361 #define GL_AND_INVERTED                   0x1504
   362 #define GL_NOOP                           0x1505
   363 #define GL_XOR                            0x1506
   364 #define GL_OR                             0x1507
   365 #define GL_NOR                            0x1508
   366 #define GL_EQUIV                          0x1509
   367 #define GL_INVERT                         0x150A
   368 #define GL_OR_REVERSE                     0x150B
   369 #define GL_COPY_INVERTED                  0x150C
   370 #define GL_OR_INVERTED                    0x150D
   371 #define GL_NAND                           0x150E
   372 #define GL_SET                            0x150F
   373 
   374 /* MaterialFace */
   375 /*      GL_FRONT_AND_BACK */
   376 
   377 /* MaterialParameter */
   378 #define GL_EMISSION                       0x1600
   379 #define GL_SHININESS                      0x1601
   380 #define GL_AMBIENT_AND_DIFFUSE            0x1602
   381 /*      GL_AMBIENT */
   382 /*      GL_DIFFUSE */
   383 /*      GL_SPECULAR */
   384 
   385 /* MatrixMode */
   386 #define GL_MODELVIEW                      0x1700
   387 #define GL_PROJECTION                     0x1701
   388 #define GL_TEXTURE                        0x1702
   389 
   390 /* NormalPointerType */
   391 /*      GL_BYTE */
   392 /*      GL_SHORT */
   393 /*      GL_FLOAT */
   394 /*      GL_FIXED */
   395 
   396 /* PixelFormat */
   397 #define GL_ALPHA                          0x1906
   398 #define GL_RGB                            0x1907
   399 #define GL_RGBA                           0x1908
   400 #define GL_LUMINANCE                      0x1909
   401 #define GL_LUMINANCE_ALPHA                0x190A
   402 
   403 /* PixelStoreParameter */
   404 #define GL_UNPACK_ALIGNMENT               0x0CF5
   405 #define GL_PACK_ALIGNMENT                 0x0D05
   406 
   407 /* PixelType */
   408 /*      GL_UNSIGNED_BYTE */
   409 #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
   410 #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
   411 #define GL_UNSIGNED_SHORT_5_6_5           0x8363
   412 
   413 /* ShadingModel */
   414 #define GL_FLAT                           0x1D00
   415 #define GL_SMOOTH                         0x1D01
   416 
   417 /* StencilFunction */
   418 /*      GL_NEVER */
   419 /*      GL_LESS */
   420 /*      GL_EQUAL */
   421 /*      GL_LEQUAL */
   422 /*      GL_GREATER */
   423 /*      GL_NOTEQUAL */
   424 /*      GL_GEQUAL */
   425 /*      GL_ALWAYS */
   426 
   427 /* StencilOp */
   428 /*      GL_ZERO */
   429 #define GL_KEEP                           0x1E00
   430 #define GL_REPLACE                        0x1E01
   431 #define GL_INCR                           0x1E02
   432 #define GL_DECR                           0x1E03
   433 /*      GL_INVERT */
   434 
   435 /* StringName */
   436 #define GL_VENDOR                         0x1F00
   437 #define GL_RENDERER                       0x1F01
   438 #define GL_VERSION                        0x1F02
   439 #define GL_EXTENSIONS                     0x1F03
   440 
   441 /* TexCoordPointerType */
   442 /*      GL_SHORT */
   443 /*      GL_FLOAT */
   444 /*      GL_FIXED */
   445 /*      GL_BYTE */
   446 
   447 /* TextureEnvMode */
   448 #define GL_MODULATE                       0x2100
   449 #define GL_DECAL                          0x2101
   450 /*      GL_BLEND */
   451 #define GL_ADD                            0x0104
   452 /*      GL_REPLACE */
   453 
   454 /* TextureEnvParameter */
   455 #define GL_TEXTURE_ENV_MODE               0x2200
   456 #define GL_TEXTURE_ENV_COLOR              0x2201
   457 
   458 /* TextureEnvTarget */
   459 #define GL_TEXTURE_ENV                    0x2300
   460 
   461 /* TextureMagFilter */
   462 #define GL_NEAREST                        0x2600
   463 #define GL_LINEAR                         0x2601
   464 
   465 /* TextureMinFilter */
   466 /*      GL_NEAREST */
   467 /*      GL_LINEAR */
   468 #define GL_NEAREST_MIPMAP_NEAREST         0x2700
   469 #define GL_LINEAR_MIPMAP_NEAREST          0x2701
   470 #define GL_NEAREST_MIPMAP_LINEAR          0x2702
   471 #define GL_LINEAR_MIPMAP_LINEAR           0x2703
   472 
   473 /* TextureParameterName */
   474 #define GL_TEXTURE_MAG_FILTER             0x2800
   475 #define GL_TEXTURE_MIN_FILTER             0x2801
   476 #define GL_TEXTURE_WRAP_S                 0x2802
   477 #define GL_TEXTURE_WRAP_T                 0x2803
   478 #define GL_GENERATE_MIPMAP                0x8191
   479 
   480 /* TextureTarget */
   481 /*      GL_TEXTURE_2D */
   482 
   483 /* TextureUnit */
   484 #define GL_TEXTURE0                       0x84C0
   485 #define GL_TEXTURE1                       0x84C1
   486 #define GL_TEXTURE2                       0x84C2
   487 #define GL_TEXTURE3                       0x84C3
   488 #define GL_TEXTURE4                       0x84C4
   489 #define GL_TEXTURE5                       0x84C5
   490 #define GL_TEXTURE6                       0x84C6
   491 #define GL_TEXTURE7                       0x84C7
   492 #define GL_TEXTURE8                       0x84C8
   493 #define GL_TEXTURE9                       0x84C9
   494 #define GL_TEXTURE10                      0x84CA
   495 #define GL_TEXTURE11                      0x84CB
   496 #define GL_TEXTURE12                      0x84CC
   497 #define GL_TEXTURE13                      0x84CD
   498 #define GL_TEXTURE14                      0x84CE
   499 #define GL_TEXTURE15                      0x84CF
   500 #define GL_TEXTURE16                      0x84D0
   501 #define GL_TEXTURE17                      0x84D1
   502 #define GL_TEXTURE18                      0x84D2
   503 #define GL_TEXTURE19                      0x84D3
   504 #define GL_TEXTURE20                      0x84D4
   505 #define GL_TEXTURE21                      0x84D5
   506 #define GL_TEXTURE22                      0x84D6
   507 #define GL_TEXTURE23                      0x84D7
   508 #define GL_TEXTURE24                      0x84D8
   509 #define GL_TEXTURE25                      0x84D9
   510 #define GL_TEXTURE26                      0x84DA
   511 #define GL_TEXTURE27                      0x84DB
   512 #define GL_TEXTURE28                      0x84DC
   513 #define GL_TEXTURE29                      0x84DD
   514 #define GL_TEXTURE30                      0x84DE
   515 #define GL_TEXTURE31                      0x84DF
   516 #define GL_ACTIVE_TEXTURE                 0x84E0
   517 #define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
   518 
   519 /* TextureWrapMode */
   520 #define GL_REPEAT                         0x2901
   521 #define GL_CLAMP_TO_EDGE                  0x812F
   522 
   523 /* VertexPointerType */
   524 /*      GL_SHORT */
   525 /*      GL_FLOAT */
   526 /*      GL_FIXED */
   527 /*      GL_BYTE */
   528 
   529 /* LightName */
   530 #define GL_LIGHT0                         0x4000
   531 #define GL_LIGHT1                         0x4001
   532 #define GL_LIGHT2                         0x4002
   533 #define GL_LIGHT3                         0x4003
   534 #define GL_LIGHT4                         0x4004
   535 #define GL_LIGHT5                         0x4005
   536 #define GL_LIGHT6                         0x4006
   537 #define GL_LIGHT7                         0x4007
   538 
   539 /* Buffer Objects */
   540 #define GL_ARRAY_BUFFER                   0x8892
   541 #define GL_ELEMENT_ARRAY_BUFFER           0x8893
   542 
   543 #define GL_ARRAY_BUFFER_BINDING               0x8894
   544 #define GL_ELEMENT_ARRAY_BUFFER_BINDING       0x8895
   545 #define GL_VERTEX_ARRAY_BUFFER_BINDING        0x8896
   546 #define GL_NORMAL_ARRAY_BUFFER_BINDING        0x8897
   547 #define GL_COLOR_ARRAY_BUFFER_BINDING         0x8898
   548 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
   549 
   550 #define GL_STATIC_DRAW                    0x88E4
   551 #define GL_DYNAMIC_DRAW                   0x88E8
   552 
   553 #define GL_BUFFER_SIZE                    0x8764
   554 #define GL_BUFFER_USAGE                   0x8765
   555 
   556 /* Texture combine + dot3 */
   557 #define GL_SUBTRACT                       0x84E7
   558 #define GL_COMBINE                        0x8570
   559 #define GL_COMBINE_RGB                    0x8571
   560 #define GL_COMBINE_ALPHA                  0x8572
   561 #define GL_RGB_SCALE                      0x8573
   562 #define GL_ADD_SIGNED                     0x8574
   563 #define GL_INTERPOLATE                    0x8575
   564 #define GL_CONSTANT                       0x8576
   565 #define GL_PRIMARY_COLOR                  0x8577
   566 #define GL_PREVIOUS                       0x8578
   567 #define GL_OPERAND0_RGB                   0x8590
   568 #define GL_OPERAND1_RGB                   0x8591
   569 #define GL_OPERAND2_RGB                   0x8592
   570 #define GL_OPERAND0_ALPHA                 0x8598
   571 #define GL_OPERAND1_ALPHA                 0x8599
   572 #define GL_OPERAND2_ALPHA                 0x859A
   573 
   574 #define GL_ALPHA_SCALE                    0x0D1C
   575 
   576 #define GL_SRC0_RGB                       0x8580
   577 #define GL_SRC1_RGB                       0x8581
   578 #define GL_SRC2_RGB                       0x8582
   579 #define GL_SRC0_ALPHA                     0x8588
   580 #define GL_SRC1_ALPHA                     0x8589
   581 #define GL_SRC2_ALPHA                     0x858A
   582 
   583 #define GL_DOT3_RGB                       0x86AE
   584 #define GL_DOT3_RGBA                      0x86AF
   585 
   586 /*------------------------------------------------------------------------*
   587  * required OES extension tokens
   588  *------------------------------------------------------------------------*/
   589 
   590 /* OES_read_format */
   591 #ifndef GL_OES_read_format
   592 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES                   0x8B9A
   593 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES                 0x8B9B
   594 #endif
   595 
   596 /* GL_OES_compressed_paletted_texture */
   597 #ifndef GL_OES_compressed_paletted_texture
   598 #define GL_PALETTE4_RGB8_OES                                    0x8B90
   599 #define GL_PALETTE4_RGBA8_OES                                   0x8B91
   600 #define GL_PALETTE4_R5_G6_B5_OES                                0x8B92
   601 #define GL_PALETTE4_RGBA4_OES                                   0x8B93
   602 #define GL_PALETTE4_RGB5_A1_OES                                 0x8B94
   603 #define GL_PALETTE8_RGB8_OES                                    0x8B95
   604 #define GL_PALETTE8_RGBA8_OES                                   0x8B96
   605 #define GL_PALETTE8_R5_G6_B5_OES                                0x8B97
   606 #define GL_PALETTE8_RGBA4_OES                                   0x8B98
   607 #define GL_PALETTE8_RGB5_A1_OES                                 0x8B99
   608 #endif
   609 
   610 /* OES_point_size_array */
   611 #ifndef GL_OES_point_size_array
   612 #define GL_POINT_SIZE_ARRAY_OES                                 0x8B9C
   613 #define GL_POINT_SIZE_ARRAY_TYPE_OES                            0x898A
   614 #define GL_POINT_SIZE_ARRAY_STRIDE_OES                          0x898B
   615 #define GL_POINT_SIZE_ARRAY_POINTER_OES                         0x898C
   616 #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES                  0x8B9F
   617 #endif
   618 
   619 /* GL_OES_point_sprite */
   620 #ifndef GL_OES_point_sprite
   621 #define GL_POINT_SPRITE_OES                                     0x8861
   622 #define GL_COORD_REPLACE_OES                                    0x8862
   623 #endif
   624 
   625 /*************************************************************/
   626 
   627 /* Available only in Common profile */
   628 GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref) __SOFTFP;
   629 GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) __SOFTFP;
   630 GL_API void GL_APIENTRY glClearDepthf (GLclampf depth) __SOFTFP;
   631 GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
   632 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) __SOFTFP;
   633 GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar) __SOFTFP;
   634 GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param) __SOFTFP;
   635 GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
   636 GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) __SOFTFP;
   637 GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);
   638 GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
   639 GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
   640 GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
   641 GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params);
   642 GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
   643 GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param) __SOFTFP;
   644 GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
   645 GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param) __SOFTFP;
   646 GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
   647 GL_API void GL_APIENTRY glLineWidth (GLfloat width) __SOFTFP;
   648 GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
   649 GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param) __SOFTFP;
   650 GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
   651 GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
   652 GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) __SOFTFP;
   653 GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz) __SOFTFP;
   654 GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) __SOFTFP;
   655 GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param) __SOFTFP;
   656 GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
   657 GL_API void GL_APIENTRY glPointSize (GLfloat size) __SOFTFP;
   658 GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units) __SOFTFP;
   659 GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z) __SOFTFP;
   660 GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z) __SOFTFP;
   661 GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param) __SOFTFP;
   662 GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
   663 GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param) __SOFTFP;
   664 GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
   665 GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z) __SOFTFP;
   666 
   667 /* Available in both Common and Common-Lite profiles */
   668 GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
   669 GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
   670 GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
   671 GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
   672 GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
   673 GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
   674 GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
   675 GL_API void GL_APIENTRY glClear (GLbitfield mask);
   676 GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
   677 GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
   678 GL_API void GL_APIENTRY glClearStencil (GLint s);
   679 GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
   680 GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
   681 GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
   682 GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
   683 GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
   684 GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
   685 GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
   686 GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
   687 GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
   688 GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
   689 GL_API void GL_APIENTRY glCullFace (GLenum mode);
   690 GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
   691 GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
   692 GL_API void GL_APIENTRY glDepthFunc (GLenum func);
   693 GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
   694 GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
   695 GL_API void GL_APIENTRY glDisable (GLenum cap);
   696 GL_API void GL_APIENTRY glDisableClientState (GLenum array);
   697 GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
   698 GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
   699 GL_API void GL_APIENTRY glEnable (GLenum cap);
   700 GL_API void GL_APIENTRY glEnableClientState (GLenum array);
   701 GL_API void GL_APIENTRY glFinish (void);
   702 GL_API void GL_APIENTRY glFlush (void);
   703 GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
   704 GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);
   705 GL_API void GL_APIENTRY glFrontFace (GLenum mode);
   706 GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
   707 GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
   708 GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
   709 GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]);
   710 GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
   711 GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
   712 GL_API GLenum GL_APIENTRY glGetError (void);
   713 GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
   714 GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
   715 GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
   716 GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
   717 GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
   718 GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);
   719 GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params);
   720 GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);
   721 GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
   722 GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
   723 GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
   724 GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
   725 GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
   726 GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
   727 GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
   728 GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
   729 GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
   730 GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
   731 GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
   732 GL_API void GL_APIENTRY glLoadIdentity (void);
   733 GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
   734 GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
   735 GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
   736 GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
   737 GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
   738 GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
   739 GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
   740 GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
   741 GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
   742 GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
   743 GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
   744 GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
   745 GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
   746 GL_API void GL_APIENTRY glPointSizex (GLfixed size);
   747 GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
   748 GL_API void GL_APIENTRY glPopMatrix (void);
   749 GL_API void GL_APIENTRY glPushMatrix (void);
   750 GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
   751 GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
   752 GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert) __SOFTFP;
   753 GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
   754 GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
   755 GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
   756 GL_API void GL_APIENTRY glShadeModel (GLenum mode);
   757 GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
   758 GL_API void GL_APIENTRY glStencilMask (GLuint mask);
   759 GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
   760 GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
   761 GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
   762 GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
   763 GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
   764 GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
   765 GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
   766 GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
   767 GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
   768 GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
   769 GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
   770 GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
   771 GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
   772 GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
   773 GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
   774 
   775 /*------------------------------------------------------------------------*
   776  * Required OES extension functions
   777  *------------------------------------------------------------------------*/
   778 
   779 /* GL_OES_read_format */
   780 #ifndef GL_OES_read_format
   781 #define GL_OES_read_format 1
   782 #endif
   783 
   784 /* GL_OES_compressed_paletted_texture */
   785 #ifndef GL_OES_compressed_paletted_texture
   786 #define GL_OES_compressed_paletted_texture 1
   787 #endif
   788 
   789 /* GL_OES_point_size_array */
   790 #ifndef GL_OES_point_size_array
   791 #define GL_OES_point_size_array 1
   792 GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
   793 #endif
   794 
   795 /* GL_OES_point_sprite */
   796 #ifndef GL_OES_point_sprite
   797 #define GL_OES_point_sprite 1
   798 #endif
   799 
   800 #ifdef __cplusplus
   801 }
   802 #endif
   803 
   804 #include <GLES/glextplatform.h>
   805 
   806 #endif /* __gl_h_ */
   807