williamr@2: #ifndef __gl_h_ williamr@2: #define __gl_h_ williamr@2: williamr@2: /* differences from the actual sample implemtation provided by Khronos: williamr@2: - this comment williamr@2: - the Doxygen comment with tag 'publishedAll', and tag 'released' williamr@2: - the inclusion of glextplatform.h at the end of the file williamr@2: - added __SOFTFP decorations for call-by-value float functions williamr@2: */ williamr@2: williamr@2: /** williamr@2: @publishedAll williamr@2: @released williamr@2: */ williamr@2: williamr@2: #include williamr@2: williamr@2: #ifdef __cplusplus williamr@2: extern "C" { williamr@2: #endif williamr@2: williamr@2: /* williamr@2: ** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) williamr@2: ** Copyright (C) 2008 Silicon Graphics, Inc. All Rights Reserved. williamr@2: ** williamr@2: ** Permission is hereby granted, free of charge, to any person obtaining williamr@2: ** a copy of this software and associated documentation files williamr@2: ** (the "Software"), to deal in the Software without restriction, williamr@2: ** including without limitation the rights to use, copy, modify, merge, williamr@2: ** publish, distribute, sublicense, and/or sell copies of the Software, williamr@2: ** and to permit persons to whom the Software is furnished to do so, williamr@2: ** subject to the following conditions: williamr@2: ** williamr@2: ** The above copyright notice including the dates of first williamr@2: ** publication and either this permission notice or a reference to williamr@2: ** http://oss.sgi.com/projects/FreeB/ shall be included in all copies williamr@2: ** or substantial portions of the Software. williamr@2: ** williamr@2: ** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, williamr@2: ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF williamr@2: ** MERCHANTABILITY,FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. williamr@2: ** IN NO EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, williamr@2: ** DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR williamr@2: ** OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR williamr@2: ** THE USE OR OTHER DEALINGS IN THE SOFTWARE. williamr@2: ** williamr@2: ** Except as contained in this notice, the name of Silicon Graphics, Inc. williamr@2: ** shall not be used in advertising or otherwise to promote the sale, use williamr@2: ** or other dealings in this Software without prior written authorization williamr@2: ** from Silicon Graphics, Inc. williamr@2: */ williamr@2: williamr@2: typedef unsigned int GLenum; williamr@2: typedef unsigned char GLboolean; williamr@2: typedef unsigned int GLbitfield; williamr@2: typedef signed char GLbyte; williamr@2: typedef short GLshort; williamr@2: typedef int GLint; williamr@2: typedef int GLsizei; williamr@2: typedef unsigned char GLubyte; williamr@2: typedef unsigned short GLushort; williamr@2: typedef unsigned int GLuint; williamr@2: typedef float GLfloat; williamr@2: typedef float GLclampf; williamr@2: typedef void GLvoid; williamr@2: typedef int GLfixed; williamr@2: typedef int GLclampx; williamr@2: williamr@2: typedef int GLintptr; williamr@2: typedef int GLsizeiptr; williamr@2: williamr@2: williamr@2: /*************************************************************/ williamr@2: williamr@2: /* OpenGL ES core versions */ williamr@2: #define GL_VERSION_ES_CM_1_0 1 williamr@2: #define GL_VERSION_ES_CL_1_0 1 williamr@2: #define GL_VERSION_ES_CM_1_1 1 williamr@2: #define GL_VERSION_ES_CL_1_1 1 williamr@2: williamr@2: /* ClearBufferMask */ williamr@2: #define GL_DEPTH_BUFFER_BIT 0x00000100 williamr@2: #define GL_STENCIL_BUFFER_BIT 0x00000400 williamr@2: #define GL_COLOR_BUFFER_BIT 0x00004000 williamr@2: williamr@2: /* Boolean */ williamr@2: #define GL_FALSE 0 williamr@2: #define GL_TRUE 1 williamr@2: williamr@2: /* BeginMode */ williamr@2: #define GL_POINTS 0x0000 williamr@2: #define GL_LINES 0x0001 williamr@2: #define GL_LINE_LOOP 0x0002 williamr@2: #define GL_LINE_STRIP 0x0003 williamr@2: #define GL_TRIANGLES 0x0004 williamr@2: #define GL_TRIANGLE_STRIP 0x0005 williamr@2: #define GL_TRIANGLE_FAN 0x0006 williamr@2: williamr@2: /* AlphaFunction */ williamr@2: #define GL_NEVER 0x0200 williamr@2: #define GL_LESS 0x0201 williamr@2: #define GL_EQUAL 0x0202 williamr@2: #define GL_LEQUAL 0x0203 williamr@2: #define GL_GREATER 0x0204 williamr@2: #define GL_NOTEQUAL 0x0205 williamr@2: #define GL_GEQUAL 0x0206 williamr@2: #define GL_ALWAYS 0x0207 williamr@2: williamr@2: /* BlendingFactorDest */ williamr@2: #define GL_ZERO 0 williamr@2: #define GL_ONE 1 williamr@2: #define GL_SRC_COLOR 0x0300 williamr@2: #define GL_ONE_MINUS_SRC_COLOR 0x0301 williamr@2: #define GL_SRC_ALPHA 0x0302 williamr@2: #define GL_ONE_MINUS_SRC_ALPHA 0x0303 williamr@2: #define GL_DST_ALPHA 0x0304 williamr@2: #define GL_ONE_MINUS_DST_ALPHA 0x0305 williamr@2: williamr@2: /* BlendingFactorSrc */ williamr@2: /* GL_ZERO */ williamr@2: /* GL_ONE */ williamr@2: #define GL_DST_COLOR 0x0306 williamr@2: #define GL_ONE_MINUS_DST_COLOR 0x0307 williamr@2: #define GL_SRC_ALPHA_SATURATE 0x0308 williamr@2: /* GL_SRC_ALPHA */ williamr@2: /* GL_ONE_MINUS_SRC_ALPHA */ williamr@2: /* GL_DST_ALPHA */ williamr@2: /* GL_ONE_MINUS_DST_ALPHA */ williamr@2: williamr@2: /* ClipPlaneName */ williamr@2: #define GL_CLIP_PLANE0 0x3000 williamr@2: #define GL_CLIP_PLANE1 0x3001 williamr@2: #define GL_CLIP_PLANE2 0x3002 williamr@2: #define GL_CLIP_PLANE3 0x3003 williamr@2: #define GL_CLIP_PLANE4 0x3004 williamr@2: #define GL_CLIP_PLANE5 0x3005 williamr@2: williamr@2: /* ColorMaterialFace */ williamr@2: /* GL_FRONT_AND_BACK */ williamr@2: williamr@2: /* ColorMaterialParameter */ williamr@2: /* GL_AMBIENT_AND_DIFFUSE */ williamr@2: williamr@2: /* ColorPointerType */ williamr@2: /* GL_UNSIGNED_BYTE */ williamr@2: /* GL_FLOAT */ williamr@2: /* GL_FIXED */ williamr@2: williamr@2: /* CullFaceMode */ williamr@2: #define GL_FRONT 0x0404 williamr@2: #define GL_BACK 0x0405 williamr@2: #define GL_FRONT_AND_BACK 0x0408 williamr@2: williamr@2: /* DepthFunction */ williamr@2: /* GL_NEVER */ williamr@2: /* GL_LESS */ williamr@2: /* GL_EQUAL */ williamr@2: /* GL_LEQUAL */ williamr@2: /* GL_GREATER */ williamr@2: /* GL_NOTEQUAL */ williamr@2: /* GL_GEQUAL */ williamr@2: /* GL_ALWAYS */ williamr@2: williamr@2: /* EnableCap */ williamr@2: #define GL_FOG 0x0B60 williamr@2: #define GL_LIGHTING 0x0B50 williamr@2: #define GL_TEXTURE_2D 0x0DE1 williamr@2: #define GL_CULL_FACE 0x0B44 williamr@2: #define GL_ALPHA_TEST 0x0BC0 williamr@2: #define GL_BLEND 0x0BE2 williamr@2: #define GL_COLOR_LOGIC_OP 0x0BF2 williamr@2: #define GL_DITHER 0x0BD0 williamr@2: #define GL_STENCIL_TEST 0x0B90 williamr@2: #define GL_DEPTH_TEST 0x0B71 williamr@2: /* GL_LIGHT0 */ williamr@2: /* GL_LIGHT1 */ williamr@2: /* GL_LIGHT2 */ williamr@2: /* GL_LIGHT3 */ williamr@2: /* GL_LIGHT4 */ williamr@2: /* GL_LIGHT5 */ williamr@2: /* GL_LIGHT6 */ williamr@2: /* GL_LIGHT7 */ williamr@2: #define GL_POINT_SMOOTH 0x0B10 williamr@2: #define GL_LINE_SMOOTH 0x0B20 williamr@2: #define GL_SCISSOR_TEST 0x0C11 williamr@2: #define GL_COLOR_MATERIAL 0x0B57 williamr@2: #define GL_NORMALIZE 0x0BA1 williamr@2: #define GL_RESCALE_NORMAL 0x803A williamr@2: #define GL_POLYGON_OFFSET_FILL 0x8037 williamr@2: #define GL_VERTEX_ARRAY 0x8074 williamr@2: #define GL_NORMAL_ARRAY 0x8075 williamr@2: #define GL_COLOR_ARRAY 0x8076 williamr@2: #define GL_TEXTURE_COORD_ARRAY 0x8078 williamr@2: #define GL_MULTISAMPLE 0x809D williamr@2: #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E williamr@2: #define GL_SAMPLE_ALPHA_TO_ONE 0x809F williamr@2: #define GL_SAMPLE_COVERAGE 0x80A0 williamr@2: williamr@2: /* ErrorCode */ williamr@2: #define GL_NO_ERROR 0 williamr@2: #define GL_INVALID_ENUM 0x0500 williamr@2: #define GL_INVALID_VALUE 0x0501 williamr@2: #define GL_INVALID_OPERATION 0x0502 williamr@2: #define GL_STACK_OVERFLOW 0x0503 williamr@2: #define GL_STACK_UNDERFLOW 0x0504 williamr@2: #define GL_OUT_OF_MEMORY 0x0505 williamr@2: williamr@2: /* FogMode */ williamr@2: /* GL_LINEAR */ williamr@2: #define GL_EXP 0x0800 williamr@2: #define GL_EXP2 0x0801 williamr@2: williamr@2: /* FogParameter */ williamr@2: #define GL_FOG_DENSITY 0x0B62 williamr@2: #define GL_FOG_START 0x0B63 williamr@2: #define GL_FOG_END 0x0B64 williamr@2: #define GL_FOG_MODE 0x0B65 williamr@2: #define GL_FOG_COLOR 0x0B66 williamr@2: williamr@2: /* FrontFaceDirection */ williamr@2: #define GL_CW 0x0900 williamr@2: #define GL_CCW 0x0901 williamr@2: williamr@2: /* GetPName */ williamr@2: #define GL_CURRENT_COLOR 0x0B00 williamr@2: #define GL_CURRENT_NORMAL 0x0B02 williamr@2: #define GL_CURRENT_TEXTURE_COORDS 0x0B03 williamr@2: #define GL_POINT_SIZE 0x0B11 williamr@2: #define GL_POINT_SIZE_MIN 0x8126 williamr@2: #define GL_POINT_SIZE_MAX 0x8127 williamr@2: #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 williamr@2: #define GL_POINT_DISTANCE_ATTENUATION 0x8129 williamr@2: #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 williamr@2: #define GL_LINE_WIDTH 0x0B21 williamr@2: #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 williamr@2: #define GL_ALIASED_POINT_SIZE_RANGE 0x846D williamr@2: #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E williamr@2: #define GL_CULL_FACE_MODE 0x0B45 williamr@2: #define GL_FRONT_FACE 0x0B46 williamr@2: #define GL_SHADE_MODEL 0x0B54 williamr@2: #define GL_DEPTH_RANGE 0x0B70 williamr@2: #define GL_DEPTH_WRITEMASK 0x0B72 williamr@2: #define GL_DEPTH_CLEAR_VALUE 0x0B73 williamr@2: #define GL_DEPTH_FUNC 0x0B74 williamr@2: #define GL_STENCIL_CLEAR_VALUE 0x0B91 williamr@2: #define GL_STENCIL_FUNC 0x0B92 williamr@2: #define GL_STENCIL_VALUE_MASK 0x0B93 williamr@2: #define GL_STENCIL_FAIL 0x0B94 williamr@2: #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 williamr@2: #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 williamr@2: #define GL_STENCIL_REF 0x0B97 williamr@2: #define GL_STENCIL_WRITEMASK 0x0B98 williamr@2: #define GL_MATRIX_MODE 0x0BA0 williamr@2: #define GL_VIEWPORT 0x0BA2 williamr@2: #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 williamr@2: #define GL_PROJECTION_STACK_DEPTH 0x0BA4 williamr@2: #define GL_TEXTURE_STACK_DEPTH 0x0BA5 williamr@2: #define GL_MODELVIEW_MATRIX 0x0BA6 williamr@2: #define GL_PROJECTION_MATRIX 0x0BA7 williamr@2: #define GL_TEXTURE_MATRIX 0x0BA8 williamr@2: #define GL_ALPHA_TEST_FUNC 0x0BC1 williamr@2: #define GL_ALPHA_TEST_REF 0x0BC2 williamr@2: #define GL_BLEND_DST 0x0BE0 williamr@2: #define GL_BLEND_SRC 0x0BE1 williamr@2: #define GL_LOGIC_OP_MODE 0x0BF0 williamr@2: #define GL_SCISSOR_BOX 0x0C10 williamr@2: #define GL_SCISSOR_TEST 0x0C11 williamr@2: #define GL_COLOR_CLEAR_VALUE 0x0C22 williamr@2: #define GL_COLOR_WRITEMASK 0x0C23 williamr@2: #define GL_UNPACK_ALIGNMENT 0x0CF5 williamr@2: #define GL_PACK_ALIGNMENT 0x0D05 williamr@2: #define GL_MAX_LIGHTS 0x0D31 williamr@2: #define GL_MAX_CLIP_PLANES 0x0D32 williamr@2: #define GL_MAX_TEXTURE_SIZE 0x0D33 williamr@2: #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 williamr@2: #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 williamr@2: #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 williamr@2: #define GL_MAX_VIEWPORT_DIMS 0x0D3A williamr@2: #define GL_MAX_TEXTURE_UNITS 0x84E2 williamr@2: #define GL_SUBPIXEL_BITS 0x0D50 williamr@2: #define GL_RED_BITS 0x0D52 williamr@2: #define GL_GREEN_BITS 0x0D53 williamr@2: #define GL_BLUE_BITS 0x0D54 williamr@2: #define GL_ALPHA_BITS 0x0D55 williamr@2: #define GL_DEPTH_BITS 0x0D56 williamr@2: #define GL_STENCIL_BITS 0x0D57 williamr@2: #define GL_POLYGON_OFFSET_UNITS 0x2A00 williamr@2: #define GL_POLYGON_OFFSET_FILL 0x8037 williamr@2: #define GL_POLYGON_OFFSET_FACTOR 0x8038 williamr@2: #define GL_TEXTURE_BINDING_2D 0x8069 williamr@2: #define GL_VERTEX_ARRAY_SIZE 0x807A williamr@2: #define GL_VERTEX_ARRAY_TYPE 0x807B williamr@2: #define GL_VERTEX_ARRAY_STRIDE 0x807C williamr@2: #define GL_NORMAL_ARRAY_TYPE 0x807E williamr@2: #define GL_NORMAL_ARRAY_STRIDE 0x807F williamr@2: #define GL_COLOR_ARRAY_SIZE 0x8081 williamr@2: #define GL_COLOR_ARRAY_TYPE 0x8082 williamr@2: #define GL_COLOR_ARRAY_STRIDE 0x8083 williamr@2: #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 williamr@2: #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 williamr@2: #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A williamr@2: #define GL_VERTEX_ARRAY_POINTER 0x808E williamr@2: #define GL_NORMAL_ARRAY_POINTER 0x808F williamr@2: #define GL_COLOR_ARRAY_POINTER 0x8090 williamr@2: #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 williamr@2: #define GL_SAMPLE_BUFFERS 0x80A8 williamr@2: #define GL_SAMPLES 0x80A9 williamr@2: #define GL_SAMPLE_COVERAGE_VALUE 0x80AA williamr@2: #define GL_SAMPLE_COVERAGE_INVERT 0x80AB williamr@2: williamr@2: /* GetTextureParameter */ williamr@2: /* GL_TEXTURE_MAG_FILTER */ williamr@2: /* GL_TEXTURE_MIN_FILTER */ williamr@2: /* GL_TEXTURE_WRAP_S */ williamr@2: /* GL_TEXTURE_WRAP_T */ williamr@2: williamr@2: #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 williamr@2: #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 williamr@2: williamr@2: /* HintMode */ williamr@2: #define GL_DONT_CARE 0x1100 williamr@2: #define GL_FASTEST 0x1101 williamr@2: #define GL_NICEST 0x1102 williamr@2: williamr@2: /* HintTarget */ williamr@2: #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 williamr@2: #define GL_POINT_SMOOTH_HINT 0x0C51 williamr@2: #define GL_LINE_SMOOTH_HINT 0x0C52 williamr@2: #define GL_FOG_HINT 0x0C54 williamr@2: #define GL_GENERATE_MIPMAP_HINT 0x8192 williamr@2: williamr@2: /* LightModelParameter */ williamr@2: #define GL_LIGHT_MODEL_AMBIENT 0x0B53 williamr@2: #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 williamr@2: williamr@2: /* LightParameter */ williamr@2: #define GL_AMBIENT 0x1200 williamr@2: #define GL_DIFFUSE 0x1201 williamr@2: #define GL_SPECULAR 0x1202 williamr@2: #define GL_POSITION 0x1203 williamr@2: #define GL_SPOT_DIRECTION 0x1204 williamr@2: #define GL_SPOT_EXPONENT 0x1205 williamr@2: #define GL_SPOT_CUTOFF 0x1206 williamr@2: #define GL_CONSTANT_ATTENUATION 0x1207 williamr@2: #define GL_LINEAR_ATTENUATION 0x1208 williamr@2: #define GL_QUADRATIC_ATTENUATION 0x1209 williamr@2: williamr@2: /* DataType */ williamr@2: #define GL_BYTE 0x1400 williamr@2: #define GL_UNSIGNED_BYTE 0x1401 williamr@2: #define GL_SHORT 0x1402 williamr@2: #define GL_UNSIGNED_SHORT 0x1403 williamr@2: #define GL_FLOAT 0x1406 williamr@2: #define GL_FIXED 0x140C williamr@2: williamr@2: /* LogicOp */ williamr@2: #define GL_CLEAR 0x1500 williamr@2: #define GL_AND 0x1501 williamr@2: #define GL_AND_REVERSE 0x1502 williamr@2: #define GL_COPY 0x1503 williamr@2: #define GL_AND_INVERTED 0x1504 williamr@2: #define GL_NOOP 0x1505 williamr@2: #define GL_XOR 0x1506 williamr@2: #define GL_OR 0x1507 williamr@2: #define GL_NOR 0x1508 williamr@2: #define GL_EQUIV 0x1509 williamr@2: #define GL_INVERT 0x150A williamr@2: #define GL_OR_REVERSE 0x150B williamr@2: #define GL_COPY_INVERTED 0x150C williamr@2: #define GL_OR_INVERTED 0x150D williamr@2: #define GL_NAND 0x150E williamr@2: #define GL_SET 0x150F williamr@2: williamr@2: /* MaterialFace */ williamr@2: /* GL_FRONT_AND_BACK */ williamr@2: williamr@2: /* MaterialParameter */ williamr@2: #define GL_EMISSION 0x1600 williamr@2: #define GL_SHININESS 0x1601 williamr@2: #define GL_AMBIENT_AND_DIFFUSE 0x1602 williamr@2: /* GL_AMBIENT */ williamr@2: /* GL_DIFFUSE */ williamr@2: /* GL_SPECULAR */ williamr@2: williamr@2: /* MatrixMode */ williamr@2: #define GL_MODELVIEW 0x1700 williamr@2: #define GL_PROJECTION 0x1701 williamr@2: #define GL_TEXTURE 0x1702 williamr@2: williamr@2: /* NormalPointerType */ williamr@2: /* GL_BYTE */ williamr@2: /* GL_SHORT */ williamr@2: /* GL_FLOAT */ williamr@2: /* GL_FIXED */ williamr@2: williamr@2: /* PixelFormat */ williamr@2: #define GL_ALPHA 0x1906 williamr@2: #define GL_RGB 0x1907 williamr@2: #define GL_RGBA 0x1908 williamr@2: #define GL_LUMINANCE 0x1909 williamr@2: #define GL_LUMINANCE_ALPHA 0x190A williamr@2: williamr@2: /* PixelStoreParameter */ williamr@2: #define GL_UNPACK_ALIGNMENT 0x0CF5 williamr@2: #define GL_PACK_ALIGNMENT 0x0D05 williamr@2: williamr@2: /* PixelType */ williamr@2: /* GL_UNSIGNED_BYTE */ williamr@2: #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 williamr@2: #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 williamr@2: #define GL_UNSIGNED_SHORT_5_6_5 0x8363 williamr@2: williamr@2: /* ShadingModel */ williamr@2: #define GL_FLAT 0x1D00 williamr@2: #define GL_SMOOTH 0x1D01 williamr@2: williamr@2: /* StencilFunction */ williamr@2: /* GL_NEVER */ williamr@2: /* GL_LESS */ williamr@2: /* GL_EQUAL */ williamr@2: /* GL_LEQUAL */ williamr@2: /* GL_GREATER */ williamr@2: /* GL_NOTEQUAL */ williamr@2: /* GL_GEQUAL */ williamr@2: /* GL_ALWAYS */ williamr@2: williamr@2: /* StencilOp */ williamr@2: /* GL_ZERO */ williamr@2: #define GL_KEEP 0x1E00 williamr@2: #define GL_REPLACE 0x1E01 williamr@2: #define GL_INCR 0x1E02 williamr@2: #define GL_DECR 0x1E03 williamr@2: /* GL_INVERT */ williamr@2: williamr@2: /* StringName */ williamr@2: #define GL_VENDOR 0x1F00 williamr@2: #define GL_RENDERER 0x1F01 williamr@2: #define GL_VERSION 0x1F02 williamr@2: #define GL_EXTENSIONS 0x1F03 williamr@2: williamr@2: /* TexCoordPointerType */ williamr@2: /* GL_SHORT */ williamr@2: /* GL_FLOAT */ williamr@2: /* GL_FIXED */ williamr@2: /* GL_BYTE */ williamr@2: williamr@2: /* TextureEnvMode */ williamr@2: #define GL_MODULATE 0x2100 williamr@2: #define GL_DECAL 0x2101 williamr@2: /* GL_BLEND */ williamr@2: #define GL_ADD 0x0104 williamr@2: /* GL_REPLACE */ williamr@2: williamr@2: /* TextureEnvParameter */ williamr@2: #define GL_TEXTURE_ENV_MODE 0x2200 williamr@2: #define GL_TEXTURE_ENV_COLOR 0x2201 williamr@2: williamr@2: /* TextureEnvTarget */ williamr@2: #define GL_TEXTURE_ENV 0x2300 williamr@2: williamr@2: /* TextureMagFilter */ williamr@2: #define GL_NEAREST 0x2600 williamr@2: #define GL_LINEAR 0x2601 williamr@2: williamr@2: /* TextureMinFilter */ williamr@2: /* GL_NEAREST */ williamr@2: /* GL_LINEAR */ williamr@2: #define GL_NEAREST_MIPMAP_NEAREST 0x2700 williamr@2: #define GL_LINEAR_MIPMAP_NEAREST 0x2701 williamr@2: #define GL_NEAREST_MIPMAP_LINEAR 0x2702 williamr@2: #define GL_LINEAR_MIPMAP_LINEAR 0x2703 williamr@2: williamr@2: /* TextureParameterName */ williamr@2: #define GL_TEXTURE_MAG_FILTER 0x2800 williamr@2: #define GL_TEXTURE_MIN_FILTER 0x2801 williamr@2: #define GL_TEXTURE_WRAP_S 0x2802 williamr@2: #define GL_TEXTURE_WRAP_T 0x2803 williamr@2: #define GL_GENERATE_MIPMAP 0x8191 williamr@2: williamr@2: /* TextureTarget */ williamr@2: /* GL_TEXTURE_2D */ williamr@2: williamr@2: /* TextureUnit */ williamr@2: #define GL_TEXTURE0 0x84C0 williamr@2: #define GL_TEXTURE1 0x84C1 williamr@2: #define GL_TEXTURE2 0x84C2 williamr@2: #define GL_TEXTURE3 0x84C3 williamr@2: #define GL_TEXTURE4 0x84C4 williamr@2: #define GL_TEXTURE5 0x84C5 williamr@2: #define GL_TEXTURE6 0x84C6 williamr@2: #define GL_TEXTURE7 0x84C7 williamr@2: #define GL_TEXTURE8 0x84C8 williamr@2: #define GL_TEXTURE9 0x84C9 williamr@2: #define GL_TEXTURE10 0x84CA williamr@2: #define GL_TEXTURE11 0x84CB williamr@2: #define GL_TEXTURE12 0x84CC williamr@2: #define GL_TEXTURE13 0x84CD williamr@2: #define GL_TEXTURE14 0x84CE williamr@2: #define GL_TEXTURE15 0x84CF williamr@2: #define GL_TEXTURE16 0x84D0 williamr@2: #define GL_TEXTURE17 0x84D1 williamr@2: #define GL_TEXTURE18 0x84D2 williamr@2: #define GL_TEXTURE19 0x84D3 williamr@2: #define GL_TEXTURE20 0x84D4 williamr@2: #define GL_TEXTURE21 0x84D5 williamr@2: #define GL_TEXTURE22 0x84D6 williamr@2: #define GL_TEXTURE23 0x84D7 williamr@2: #define GL_TEXTURE24 0x84D8 williamr@2: #define GL_TEXTURE25 0x84D9 williamr@2: #define GL_TEXTURE26 0x84DA williamr@2: #define GL_TEXTURE27 0x84DB williamr@2: #define GL_TEXTURE28 0x84DC williamr@2: #define GL_TEXTURE29 0x84DD williamr@2: #define GL_TEXTURE30 0x84DE williamr@2: #define GL_TEXTURE31 0x84DF williamr@2: #define GL_ACTIVE_TEXTURE 0x84E0 williamr@2: #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 williamr@2: williamr@2: /* TextureWrapMode */ williamr@2: #define GL_REPEAT 0x2901 williamr@2: #define GL_CLAMP_TO_EDGE 0x812F williamr@2: williamr@2: /* VertexPointerType */ williamr@2: /* GL_SHORT */ williamr@2: /* GL_FLOAT */ williamr@2: /* GL_FIXED */ williamr@2: /* GL_BYTE */ williamr@2: williamr@2: /* LightName */ williamr@2: #define GL_LIGHT0 0x4000 williamr@2: #define GL_LIGHT1 0x4001 williamr@2: #define GL_LIGHT2 0x4002 williamr@2: #define GL_LIGHT3 0x4003 williamr@2: #define GL_LIGHT4 0x4004 williamr@2: #define GL_LIGHT5 0x4005 williamr@2: #define GL_LIGHT6 0x4006 williamr@2: #define GL_LIGHT7 0x4007 williamr@2: williamr@2: /* Buffer Objects */ williamr@2: #define GL_ARRAY_BUFFER 0x8892 williamr@2: #define GL_ELEMENT_ARRAY_BUFFER 0x8893 williamr@2: williamr@2: #define GL_ARRAY_BUFFER_BINDING 0x8894 williamr@2: #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 williamr@2: #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 williamr@2: #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 williamr@2: #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 williamr@2: #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A williamr@2: williamr@2: #define GL_STATIC_DRAW 0x88E4 williamr@2: #define GL_DYNAMIC_DRAW 0x88E8 williamr@2: williamr@2: #define GL_BUFFER_SIZE 0x8764 williamr@2: #define GL_BUFFER_USAGE 0x8765 williamr@2: williamr@2: /* Texture combine + dot3 */ williamr@2: #define GL_SUBTRACT 0x84E7 williamr@2: #define GL_COMBINE 0x8570 williamr@2: #define GL_COMBINE_RGB 0x8571 williamr@2: #define GL_COMBINE_ALPHA 0x8572 williamr@2: #define GL_RGB_SCALE 0x8573 williamr@2: #define GL_ADD_SIGNED 0x8574 williamr@2: #define GL_INTERPOLATE 0x8575 williamr@2: #define GL_CONSTANT 0x8576 williamr@2: #define GL_PRIMARY_COLOR 0x8577 williamr@2: #define GL_PREVIOUS 0x8578 williamr@2: #define GL_OPERAND0_RGB 0x8590 williamr@2: #define GL_OPERAND1_RGB 0x8591 williamr@2: #define GL_OPERAND2_RGB 0x8592 williamr@2: #define GL_OPERAND0_ALPHA 0x8598 williamr@2: #define GL_OPERAND1_ALPHA 0x8599 williamr@2: #define GL_OPERAND2_ALPHA 0x859A williamr@2: williamr@2: #define GL_ALPHA_SCALE 0x0D1C williamr@2: williamr@2: #define GL_SRC0_RGB 0x8580 williamr@2: #define GL_SRC1_RGB 0x8581 williamr@2: #define GL_SRC2_RGB 0x8582 williamr@2: #define GL_SRC0_ALPHA 0x8588 williamr@2: #define GL_SRC1_ALPHA 0x8589 williamr@2: #define GL_SRC2_ALPHA 0x858A williamr@2: williamr@2: #define GL_DOT3_RGB 0x86AE williamr@2: #define GL_DOT3_RGBA 0x86AF williamr@2: williamr@2: /*------------------------------------------------------------------------* williamr@2: * required OES extension tokens williamr@2: *------------------------------------------------------------------------*/ williamr@2: williamr@2: /* OES_read_format */ williamr@2: #ifndef GL_OES_read_format williamr@2: #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A williamr@2: #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B williamr@2: #endif williamr@2: williamr@2: /* GL_OES_compressed_paletted_texture */ williamr@2: #ifndef GL_OES_compressed_paletted_texture williamr@2: #define GL_PALETTE4_RGB8_OES 0x8B90 williamr@2: #define GL_PALETTE4_RGBA8_OES 0x8B91 williamr@2: #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 williamr@2: #define GL_PALETTE4_RGBA4_OES 0x8B93 williamr@2: #define GL_PALETTE4_RGB5_A1_OES 0x8B94 williamr@2: #define GL_PALETTE8_RGB8_OES 0x8B95 williamr@2: #define GL_PALETTE8_RGBA8_OES 0x8B96 williamr@2: #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 williamr@2: #define GL_PALETTE8_RGBA4_OES 0x8B98 williamr@2: #define GL_PALETTE8_RGB5_A1_OES 0x8B99 williamr@2: #endif williamr@2: williamr@2: /* OES_point_size_array */ williamr@2: #ifndef GL_OES_point_size_array williamr@2: #define GL_POINT_SIZE_ARRAY_OES 0x8B9C williamr@2: #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A williamr@2: #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B williamr@2: #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C williamr@2: #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F williamr@2: #endif williamr@2: williamr@2: /* GL_OES_point_sprite */ williamr@2: #ifndef GL_OES_point_sprite williamr@2: #define GL_POINT_SPRITE_OES 0x8861 williamr@2: #define GL_COORD_REPLACE_OES 0x8862 williamr@2: #endif williamr@2: williamr@2: /*************************************************************/ williamr@2: williamr@2: /* Available only in Common profile */ williamr@2: GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref) __SOFTFP; williamr@2: GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) __SOFTFP; williamr@2: GL_API void GL_APIENTRY glClearDepthf (GLclampf depth) __SOFTFP; williamr@2: GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation); williamr@2: GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) __SOFTFP; williamr@2: GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar) __SOFTFP; williamr@2: GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param) __SOFTFP; williamr@2: GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params); williamr@2: GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) __SOFTFP; williamr@2: GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]); williamr@2: GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params); williamr@2: GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); williamr@2: GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); williamr@2: GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params); williamr@2: GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); williamr@2: GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param) __SOFTFP; williamr@2: GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); williamr@2: GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param) __SOFTFP; williamr@2: GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); williamr@2: GL_API void GL_APIENTRY glLineWidth (GLfloat width) __SOFTFP; williamr@2: GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m); williamr@2: GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param) __SOFTFP; williamr@2: GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); williamr@2: GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m); williamr@2: GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) __SOFTFP; williamr@2: GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz) __SOFTFP; williamr@2: GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) __SOFTFP; williamr@2: GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param) __SOFTFP; williamr@2: GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); williamr@2: GL_API void GL_APIENTRY glPointSize (GLfloat size) __SOFTFP; williamr@2: GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units) __SOFTFP; williamr@2: GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z) __SOFTFP; williamr@2: GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z) __SOFTFP; williamr@2: GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param) __SOFTFP; williamr@2: GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); williamr@2: GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param) __SOFTFP; williamr@2: GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); williamr@2: GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z) __SOFTFP; williamr@2: williamr@2: /* Available in both Common and Common-Lite profiles */ williamr@2: GL_API void GL_APIENTRY glActiveTexture (GLenum texture); williamr@2: GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref); williamr@2: GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); williamr@2: GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); williamr@2: GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); williamr@2: GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); williamr@2: GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); williamr@2: GL_API void GL_APIENTRY glClear (GLbitfield mask); williamr@2: GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); williamr@2: GL_API void GL_APIENTRY glClearDepthx (GLclampx depth); williamr@2: GL_API void GL_APIENTRY glClearStencil (GLint s); williamr@2: GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture); williamr@2: GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation); williamr@2: GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); williamr@2: GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); williamr@2: GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); williamr@2: GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); williamr@2: GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); williamr@2: GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); williamr@2: GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); williamr@2: GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); williamr@2: GL_API void GL_APIENTRY glCullFace (GLenum mode); williamr@2: GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); williamr@2: GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); williamr@2: GL_API void GL_APIENTRY glDepthFunc (GLenum func); williamr@2: GL_API void GL_APIENTRY glDepthMask (GLboolean flag); williamr@2: GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); williamr@2: GL_API void GL_APIENTRY glDisable (GLenum cap); williamr@2: GL_API void GL_APIENTRY glDisableClientState (GLenum array); williamr@2: GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); williamr@2: GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); williamr@2: GL_API void GL_APIENTRY glEnable (GLenum cap); williamr@2: GL_API void GL_APIENTRY glEnableClientState (GLenum array); williamr@2: GL_API void GL_APIENTRY glFinish (void); williamr@2: GL_API void GL_APIENTRY glFlush (void); williamr@2: GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param); williamr@2: GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params); williamr@2: GL_API void GL_APIENTRY glFrontFace (GLenum mode); williamr@2: GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); williamr@2: GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params); williamr@2: GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); williamr@2: GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]); williamr@2: GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); williamr@2: GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); williamr@2: GL_API GLenum GL_APIENTRY glGetError (void); williamr@2: GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params); williamr@2: GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params); williamr@2: GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params); williamr@2: GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params); williamr@2: GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params); williamr@2: GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name); williamr@2: GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params); williamr@2: GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params); williamr@2: GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); williamr@2: GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params); williamr@2: GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode); williamr@2: GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); williamr@2: GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap); williamr@2: GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture); williamr@2: GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param); williamr@2: GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params); williamr@2: GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param); williamr@2: GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params); williamr@2: GL_API void GL_APIENTRY glLineWidthx (GLfixed width); williamr@2: GL_API void GL_APIENTRY glLoadIdentity (void); williamr@2: GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m); williamr@2: GL_API void GL_APIENTRY glLogicOp (GLenum opcode); williamr@2: GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param); williamr@2: GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params); williamr@2: GL_API void GL_APIENTRY glMatrixMode (GLenum mode); williamr@2: GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m); williamr@2: GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); williamr@2: GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz); williamr@2: GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); williamr@2: GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); williamr@2: GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); williamr@2: GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param); williamr@2: GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params); williamr@2: GL_API void GL_APIENTRY glPointSizex (GLfixed size); williamr@2: GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units); williamr@2: GL_API void GL_APIENTRY glPopMatrix (void); williamr@2: GL_API void GL_APIENTRY glPushMatrix (void); williamr@2: GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); williamr@2: GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); williamr@2: GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert) __SOFTFP; williamr@2: GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert); williamr@2: GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z); williamr@2: GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); williamr@2: GL_API void GL_APIENTRY glShadeModel (GLenum mode); williamr@2: GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); williamr@2: GL_API void GL_APIENTRY glStencilMask (GLuint mask); williamr@2: GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); williamr@2: GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); williamr@2: GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); williamr@2: GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param); williamr@2: GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); williamr@2: GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params); williamr@2: GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); williamr@2: GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); williamr@2: GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param); williamr@2: GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); williamr@2: GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params); williamr@2: GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); williamr@2: GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z); williamr@2: GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); williamr@2: GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); williamr@2: williamr@2: /*------------------------------------------------------------------------* williamr@2: * Required OES extension functions williamr@2: *------------------------------------------------------------------------*/ williamr@2: williamr@2: /* GL_OES_read_format */ williamr@2: #ifndef GL_OES_read_format williamr@2: #define GL_OES_read_format 1 williamr@2: #endif williamr@2: williamr@2: /* GL_OES_compressed_paletted_texture */ williamr@2: #ifndef GL_OES_compressed_paletted_texture williamr@2: #define GL_OES_compressed_paletted_texture 1 williamr@2: #endif williamr@2: williamr@2: /* GL_OES_point_size_array */ williamr@2: #ifndef GL_OES_point_size_array williamr@2: #define GL_OES_point_size_array 1 williamr@2: GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer); williamr@2: #endif williamr@2: williamr@2: /* GL_OES_point_sprite */ williamr@2: #ifndef GL_OES_point_sprite williamr@2: #define GL_OES_point_sprite 1 williamr@2: #endif williamr@2: williamr@2: #ifdef __cplusplus williamr@2: } williamr@2: #endif williamr@2: williamr@2: #include williamr@2: williamr@2: #endif /* __gl_h_ */ williamr@2: