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// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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//
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/**
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@file
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@publishedAll
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@released
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*/
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#ifndef __IMAGE_PROCESSOR_OVERLAY_H__
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#define __IMAGE_PROCESSOR_OVERLAY_H__
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#include <e32base.h>
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#include <gdi.h>
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class CFbsBitmap;
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class CImageFrame;
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class RFile;
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class TMMSource;
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namespace ImageProcessor
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{
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class CImageProcessorImpl;
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class CImageProcessorDrmInput;
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namespace Plugin
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{
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class MOverlay;
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}
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/**
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This class provides image overlay functionality.
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Before overlay effects are applied, SetInputL should be called to specify the input overlay image.
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The overlay effect can be applied by:
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-# Begin overlay by calling BeginL().
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-# Adjust overlay parameters (optional) by calling SetL(aSize, aPosition, aAngle), possibly several times.
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-# Signal final placement of overlay by calling EndL().
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.
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Between step 1 and 3, no other effects or operations may be carried out i.e. the overlay has to be
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concluded/ended before proceeding to apply other effects.
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@publishedAll
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@released
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*/
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class TOverlay
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{
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public:
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IMPORT_C void SupportedInputFormatsL(RArray<TUid>& aFormats) const;
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IMPORT_C void SupportedInputSubFormatsL(TUid aFormat, RArray<TUid>& aSubFormats) const;
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IMPORT_C void SupportedInputImageFrameFormatsL(RArray<TUid>& aFormats) const;
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IMPORT_C void SupportedInputDisplayModesL(RArray<TDisplayMode>& aDisplayModes) const;
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IMPORT_C void SetInputL(const TDesC& aFilename, const TUid& aFormat = KNullUid, const TUid& aSubFormat = KNullUid);
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IMPORT_C void SetInputL(RFile& aFile, const TUid& aFormat = KNullUid, const TUid& aSubFormat = KNullUid);
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IMPORT_C void SetInputL(TMMSource& aDrmFile, const TUid& aFormat = KNullUid, const TUid& aSubFormat = KNullUid);
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IMPORT_C void SetInputL(const TDesC8& aBuffer, const TUid& aFormat = KNullUid, const TUid& aSubFormat = KNullUid);
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IMPORT_C void SetInputL(const CFbsBitmap& aBitmap, const CFbsBitmap* aMask = NULL);
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IMPORT_C void SetInputL(const CImageFrame& aPixelBuffer);
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IMPORT_C void BeginL();
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IMPORT_C void SetL(const TSize &aSize, const TPoint &aPosition = TPoint(0,0), TReal32 aAngle = 0);
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IMPORT_C void SetL(TReal32 aScaleX = 1.0, TReal32 aScaleY = 1.0, const TPoint &aPosition = TPoint(0,0), TReal32 aAngle = 0);
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IMPORT_C void EndL();
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IMPORT_C void ResetL();
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IMPORT_C TPoint PositionL() const;
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IMPORT_C TSize SizeL() const;
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IMPORT_C TReal32 AngleL() const;
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IMPORT_C void GetScaleL(TReal32& aScaleX, TReal32& aScaleY) const;
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private:
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friend class CImageProcessorImpl;
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TOverlay(Plugin::MOverlay& aOverlayImpl, CImageProcessorImpl& aImageProcessorImpl);
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TBool iIsActive;
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TBool iIsInputSet;
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CImageProcessorImpl& iImageProcessorImpl;
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Plugin::MOverlay& iOverlayImpl;
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TInt iReserved; // future proof
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};
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}
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#endif //__IMAGE_PROCESSOR_PREVIEW_H__
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