williamr@4: // Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies). williamr@4: // All rights reserved. williamr@4: // This component and the accompanying materials are made available williamr@4: // under the terms of "Eclipse Public License v1.0" williamr@4: // which accompanies this distribution, and is available williamr@4: // at the URL "http://www.eclipse.org/legal/epl-v10.html". williamr@4: // williamr@4: // Initial Contributors: williamr@4: // Nokia Corporation - initial contribution. williamr@4: // williamr@4: // Contributors: williamr@4: // williamr@4: // Description: williamr@4: // williamr@4: williamr@4: /** williamr@4: @file williamr@4: @publishedAll williamr@4: @released williamr@4: */ williamr@4: williamr@4: #ifndef __IMAGE_PROCESSOR_OVERLAY_H__ williamr@4: #define __IMAGE_PROCESSOR_OVERLAY_H__ williamr@4: williamr@4: #include williamr@4: #include williamr@4: williamr@4: class CFbsBitmap; williamr@4: class CImageFrame; williamr@4: class RFile; williamr@4: class TMMSource; williamr@4: williamr@4: namespace ImageProcessor williamr@4: { williamr@4: williamr@4: class CImageProcessorImpl; williamr@4: class CImageProcessorDrmInput; williamr@4: williamr@4: namespace Plugin williamr@4: { williamr@4: class MOverlay; williamr@4: } williamr@4: williamr@4: /** williamr@4: This class provides image overlay functionality. williamr@4: williamr@4: Before overlay effects are applied, SetInputL should be called to specify the input overlay image. williamr@4: williamr@4: The overlay effect can be applied by: williamr@4: williamr@4: -# Begin overlay by calling BeginL(). williamr@4: -# Adjust overlay parameters (optional) by calling SetL(aSize, aPosition, aAngle), possibly several times. williamr@4: -# Signal final placement of overlay by calling EndL(). williamr@4: . williamr@4: williamr@4: Between step 1 and 3, no other effects or operations may be carried out i.e. the overlay has to be williamr@4: concluded/ended before proceeding to apply other effects. williamr@4: williamr@4: @publishedAll williamr@4: @released williamr@4: */ williamr@4: class TOverlay williamr@4: { williamr@4: public: williamr@4: IMPORT_C void SupportedInputFormatsL(RArray& aFormats) const; williamr@4: IMPORT_C void SupportedInputSubFormatsL(TUid aFormat, RArray& aSubFormats) const; williamr@4: IMPORT_C void SupportedInputImageFrameFormatsL(RArray& aFormats) const; williamr@4: IMPORT_C void SupportedInputDisplayModesL(RArray& aDisplayModes) const; williamr@4: williamr@4: IMPORT_C void SetInputL(const TDesC& aFilename, const TUid& aFormat = KNullUid, const TUid& aSubFormat = KNullUid); williamr@4: IMPORT_C void SetInputL(RFile& aFile, const TUid& aFormat = KNullUid, const TUid& aSubFormat = KNullUid); williamr@4: IMPORT_C void SetInputL(TMMSource& aDrmFile, const TUid& aFormat = KNullUid, const TUid& aSubFormat = KNullUid); williamr@4: IMPORT_C void SetInputL(const TDesC8& aBuffer, const TUid& aFormat = KNullUid, const TUid& aSubFormat = KNullUid); williamr@4: IMPORT_C void SetInputL(const CFbsBitmap& aBitmap, const CFbsBitmap* aMask = NULL); williamr@4: IMPORT_C void SetInputL(const CImageFrame& aPixelBuffer); williamr@4: williamr@4: IMPORT_C void BeginL(); williamr@4: IMPORT_C void SetL(const TSize &aSize, const TPoint &aPosition = TPoint(0,0), TReal32 aAngle = 0); williamr@4: IMPORT_C void SetL(TReal32 aScaleX = 1.0, TReal32 aScaleY = 1.0, const TPoint &aPosition = TPoint(0,0), TReal32 aAngle = 0); williamr@4: IMPORT_C void EndL(); williamr@4: IMPORT_C void ResetL(); williamr@4: williamr@4: IMPORT_C TPoint PositionL() const; williamr@4: IMPORT_C TSize SizeL() const; williamr@4: IMPORT_C TReal32 AngleL() const; williamr@4: IMPORT_C void GetScaleL(TReal32& aScaleX, TReal32& aScaleY) const; williamr@4: williamr@4: private: williamr@4: friend class CImageProcessorImpl; williamr@4: TOverlay(Plugin::MOverlay& aOverlayImpl, CImageProcessorImpl& aImageProcessorImpl); williamr@4: williamr@4: TBool iIsActive; williamr@4: TBool iIsInputSet; williamr@4: williamr@4: CImageProcessorImpl& iImageProcessorImpl; williamr@4: Plugin::MOverlay& iOverlayImpl; williamr@4: TInt iReserved; // future proof williamr@4: }; williamr@4: williamr@4: } williamr@4: williamr@4: #endif //__IMAGE_PROCESSOR_PREVIEW_H__