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/*
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* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of the License "Symbian Foundation License v1.0" to Symbian Foundation members and "Symbian Foundation End User License Agreement v1.0" to non-members
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* which accompanies this distribution, and is available
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* at the URL "http://www.symbianfoundation.org/legal/licencesv10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description: Enumerations of logical actuators and actuator events.
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*
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*/
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#ifndef T_HWRMLOGICALACTUATORS_H
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#define T_HWRMLOGICALACTUATORS_H
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#include <e32std.h>
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/**
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* @enum THWRMLogicalActuators
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*
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* Logical actuators types, that can be used for Haptics client objects.
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* Logical actuator is mapped to physical actuator according to
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* system configuration.
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*/
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enum THWRMLogicalActuators
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{
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/**
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* Client wants any kind of haptic feedback.
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*/
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EHWRMLogicalActuatorAny = 1,
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/**
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* Client wants strong haptic feedback, which shakes the whole device.
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*/
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EHWRMLogicalActuatorDevice = 2,
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/**
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* Clients wants haptic feedback to primary display.
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*/
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EHWRMLogicalActuatorPrimaryDisplay = 4,
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/**
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* Clients wants haptic feedback to secondary display.
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*/
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EHWRMLogicalActuatorSecondaryDisplay = 8,
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/**
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* Clients wants haptic feedback for gaming.
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*/
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EHWRMLogicalActuatorGame = 16,
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/**
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* Clients wants haptic feedback for gaming on the left side of device.
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*/
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EHWRMLogicalActuatorGameLeft = 32,
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/**
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* Clients wants haptic feedback for gaming on the right side of device.
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*/
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EHWRMLogicalActuatorGameRight = 64,
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/**
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* Clients wants haptic feedback for external actuator, e.g. USB actuator.
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*/
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EHWRMLogicalActuatorExternalVibra = 128,
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/**
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* For sanity checks only e.g. when enumerating logical actuators.
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*/
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EHWRMLogicalActuatorLast = 256
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};
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#endif // T_HWRMLOGICALACTUATORS_H
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