williamr@2: /* williamr@2: * Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies). williamr@2: * All rights reserved. williamr@2: * This component and the accompanying materials are made available williamr@2: * under the terms of the License "Symbian Foundation License v1.0" to Symbian Foundation members and "Symbian Foundation End User License Agreement v1.0" to non-members williamr@2: * which accompanies this distribution, and is available williamr@2: * at the URL "http://www.symbianfoundation.org/legal/licencesv10.html". williamr@2: * williamr@2: * Initial Contributors: williamr@2: * Nokia Corporation - initial contribution. williamr@2: * williamr@2: * Contributors: williamr@2: * williamr@2: * Description: Enumerations of logical actuators and actuator events. williamr@2: * williamr@2: */ williamr@2: williamr@2: williamr@2: #ifndef T_HWRMLOGICALACTUATORS_H williamr@2: #define T_HWRMLOGICALACTUATORS_H williamr@2: williamr@2: #include williamr@2: williamr@2: /** williamr@2: * @enum THWRMLogicalActuators williamr@2: * williamr@2: * Logical actuators types, that can be used for Haptics client objects. williamr@2: * Logical actuator is mapped to physical actuator according to williamr@2: * system configuration. williamr@2: */ williamr@2: enum THWRMLogicalActuators williamr@2: { williamr@2: /** williamr@2: * Client wants any kind of haptic feedback. williamr@2: */ williamr@2: EHWRMLogicalActuatorAny = 1, williamr@2: williamr@2: /** williamr@2: * Client wants strong haptic feedback, which shakes the whole device. williamr@2: */ williamr@2: EHWRMLogicalActuatorDevice = 2, williamr@2: williamr@2: /** williamr@2: * Clients wants haptic feedback to primary display. williamr@2: */ williamr@2: EHWRMLogicalActuatorPrimaryDisplay = 4, williamr@2: williamr@2: /** williamr@2: * Clients wants haptic feedback to secondary display. williamr@2: */ williamr@2: EHWRMLogicalActuatorSecondaryDisplay = 8, williamr@2: williamr@2: /** williamr@2: * Clients wants haptic feedback for gaming. williamr@2: */ williamr@2: EHWRMLogicalActuatorGame = 16, williamr@2: williamr@2: /** williamr@2: * Clients wants haptic feedback for gaming on the left side of device. williamr@2: */ williamr@2: EHWRMLogicalActuatorGameLeft = 32, williamr@2: williamr@2: /** williamr@2: * Clients wants haptic feedback for gaming on the right side of device. williamr@2: */ williamr@2: EHWRMLogicalActuatorGameRight = 64, williamr@2: williamr@2: /** williamr@2: * Clients wants haptic feedback for external actuator, e.g. USB actuator. williamr@2: */ williamr@2: EHWRMLogicalActuatorExternalVibra = 128, williamr@2: williamr@2: /** williamr@2: * For sanity checks only e.g. when enumerating logical actuators. williamr@2: */ williamr@2: EHWRMLogicalActuatorLast = 256 williamr@2: }; williamr@2: williamr@2: #endif // T_HWRMLOGICALACTUATORS_H