os/mm/devsound/a3fdevsound/src/mmfdevsoundserver/mmfdevsoundserverconsts.h
author sl@SLION-WIN7.fritz.box
Fri, 15 Jun 2012 03:10:57 +0200
changeset 0 bde4ae8d615e
permissions -rw-r--r--
First public contribution.
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// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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//
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#ifndef MMFDEVSOUNDSERVERCONSTS_H
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#define MMFDEVSOUNDSERVERCONSTS_H
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//#include <e32std.h>
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/**
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@SYMPatchable
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@publishedPartner
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Patchable constant for licencee to set devsound server thread priority
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Licencees should ensure that the devsound server thread priority is equal to the system server priority for better responsiveness.
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If SYMBIAN_CURB_SYSTEMSERVER_PRIORITIES is defined, setting devsound server thread priority to EPriorityAbsoluteHigh will ensure
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devsound server's thread priority is set to system server's priority.
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If the macro is unavailable it is recommended to use EPriorityAbsoluteRealTime1. Usage of EPriorityAbsoluteRealTime1 requires ProtServ capability.
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The constant can be changed at ROM build time using patchdata OBY keyword.
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 */
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IMPORT_C extern const TInt KDevsoundServerPriority;
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 #endif // MMFDEVSOUNDSERVERCONSTS_H
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//End of file