sl@0: // Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies). sl@0: // All rights reserved. sl@0: // This component and the accompanying materials are made available sl@0: // under the terms of "Eclipse Public License v1.0" sl@0: // which accompanies this distribution, and is available sl@0: // at the URL "http://www.eclipse.org/legal/epl-v10.html". sl@0: // sl@0: // Initial Contributors: sl@0: // Nokia Corporation - initial contribution. sl@0: // sl@0: // Contributors: sl@0: // sl@0: // Description: sl@0: // sl@0: sl@0: #ifndef MMFDEVSOUNDSERVERCONSTS_H sl@0: #define MMFDEVSOUNDSERVERCONSTS_H sl@0: sl@0: //#include sl@0: sl@0: /** sl@0: @SYMPatchable sl@0: @publishedPartner sl@0: sl@0: Patchable constant for licencee to set devsound server thread priority sl@0: Licencees should ensure that the devsound server thread priority is equal to the system server priority for better responsiveness. sl@0: If SYMBIAN_CURB_SYSTEMSERVER_PRIORITIES is defined, setting devsound server thread priority to EPriorityAbsoluteHigh will ensure sl@0: devsound server's thread priority is set to system server's priority. sl@0: If the macro is unavailable it is recommended to use EPriorityAbsoluteRealTime1. Usage of EPriorityAbsoluteRealTime1 requires ProtServ capability. sl@0: The constant can be changed at ROM build time using patchdata OBY keyword. sl@0: */ sl@0: sl@0: IMPORT_C extern const TInt KDevsoundServerPriority; sl@0: sl@0: #endif // MMFDEVSOUNDSERVERCONSTS_H sl@0: sl@0: //End of file