os/mm/devsound/a3fdevsound/src/mmfdevsoundserver/mmfdevsoundserverconsts.h
author sl@SLION-WIN7.fritz.box
Fri, 15 Jun 2012 03:10:57 +0200
changeset 0 bde4ae8d615e
permissions -rw-r--r--
First public contribution.
     1 // Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
     2 // All rights reserved.
     3 // This component and the accompanying materials are made available
     4 // under the terms of "Eclipse Public License v1.0"
     5 // which accompanies this distribution, and is available
     6 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
     7 //
     8 // Initial Contributors:
     9 // Nokia Corporation - initial contribution.
    10 //
    11 // Contributors:
    12 //
    13 // Description:
    14 //
    15  
    16 #ifndef MMFDEVSOUNDSERVERCONSTS_H
    17 #define MMFDEVSOUNDSERVERCONSTS_H
    18 
    19 //#include <e32std.h>
    20 
    21 /**
    22 @SYMPatchable
    23 @publishedPartner
    24  
    25 Patchable constant for licencee to set devsound server thread priority
    26 Licencees should ensure that the devsound server thread priority is equal to the system server priority for better responsiveness.
    27 If SYMBIAN_CURB_SYSTEMSERVER_PRIORITIES is defined, setting devsound server thread priority to EPriorityAbsoluteHigh will ensure
    28 devsound server's thread priority is set to system server's priority.
    29 If the macro is unavailable it is recommended to use EPriorityAbsoluteRealTime1. Usage of EPriorityAbsoluteRealTime1 requires ProtServ capability.
    30 The constant can be changed at ROM build time using patchdata OBY keyword.
    31  */
    32 
    33 IMPORT_C extern const TInt KDevsoundServerPriority;
    34 
    35  #endif // MMFDEVSOUNDSERVERCONSTS_H
    36 
    37 //End of file