os/graphics/m3g/m3gcore11/inc/m3g_light.h
author sl@SLION-WIN7.fritz.box
Fri, 15 Jun 2012 03:10:57 +0200
changeset 0 bde4ae8d615e
permissions -rw-r--r--
First public contribution.
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/*
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* Copyright (c) 2003 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of the License "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description: Light interface
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*
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*/
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#ifndef __M3G_LIGHT_H__
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#define __M3G_LIGHT_H__
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/*!
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 * \internal
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 * \file
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 * \brief Light interface
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 */
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#include "m3g_gl.h"
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#include "m3g_node.h"
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/*!
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 * \internal
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 * \brief Light source node instance data
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 */
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struct M3GLightImpl
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{
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	Node node;
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	M3Gfloat constantAttenuation;
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	M3Gfloat linearAttenuation;
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	M3Gfloat quadraticAttenuation;
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	M3Gfloat intensity;
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	M3Guint color;
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	M3Gint mode;
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	M3Gfloat spotAngle;
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	M3Gfloat spotExponent;
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};
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/*----------------------------------------------------------------------
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 * Internal functions
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 *--------------------------------------------------------------------*/
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static void m3gInitLight(Interface *m3g, Light *light);
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static void m3gApplyLight(const Light *self, GLenum glLight, const Vec4 *pos, const Vec4 *spotDir);
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#endif /*__M3G_LIGHT_H__*/