sl@0: /* sl@0: * Copyright (c) 2003 Nokia Corporation and/or its subsidiary(-ies). sl@0: * All rights reserved. sl@0: * This component and the accompanying materials are made available sl@0: * under the terms of the License "Eclipse Public License v1.0" sl@0: * which accompanies this distribution, and is available sl@0: * at the URL "http://www.eclipse.org/legal/epl-v10.html". sl@0: * sl@0: * Initial Contributors: sl@0: * Nokia Corporation - initial contribution. sl@0: * sl@0: * Contributors: sl@0: * sl@0: * Description: Light interface sl@0: * sl@0: */ sl@0: sl@0: #ifndef __M3G_LIGHT_H__ sl@0: #define __M3G_LIGHT_H__ sl@0: sl@0: /*! sl@0: * \internal sl@0: * \file sl@0: * \brief Light interface sl@0: */ sl@0: sl@0: #include "m3g_gl.h" sl@0: #include "m3g_node.h" sl@0: sl@0: /*! sl@0: * \internal sl@0: * \brief Light source node instance data sl@0: */ sl@0: struct M3GLightImpl sl@0: { sl@0: Node node; sl@0: sl@0: M3Gfloat constantAttenuation; sl@0: M3Gfloat linearAttenuation; sl@0: M3Gfloat quadraticAttenuation; sl@0: sl@0: M3Gfloat intensity; sl@0: M3Guint color; sl@0: sl@0: M3Gint mode; sl@0: M3Gfloat spotAngle; sl@0: M3Gfloat spotExponent; sl@0: }; sl@0: sl@0: /*---------------------------------------------------------------------- sl@0: * Internal functions sl@0: *--------------------------------------------------------------------*/ sl@0: sl@0: static void m3gInitLight(Interface *m3g, Light *light); sl@0: static void m3gApplyLight(const Light *self, GLenum glLight, const Vec4 *pos, const Vec4 *spotDir); sl@0: sl@0: #endif /*__M3G_LIGHT_H__*/