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#include "FutabaVfd.h"
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//#include <stdlib.h>
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#include <string.h>
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//
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//
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//
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//
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//
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//
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FutabaVfdCommand::FutabaVfdCommand():/*iBuffer(NULL),*/iSize(0),iMaxSize(0)
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{
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}
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FutabaVfdCommand::~FutabaVfdCommand()
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{
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//Delete();
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}
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/**
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*/
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void FutabaVfdCommand::Reset()
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{
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memset(iReports,0,sizeof(iReports));
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}
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/**
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*/
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/*
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void FutabaVfdCommand::Create(int aMaxSize)
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{
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iBuffer=new unsigned char[aMaxSize];
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if (iBuffer)
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{
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iMaxSize = aMaxSize;
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iSize = 0;
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}
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}
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*/
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/**
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*/
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/*
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void FutabaVfdCommand::Delete()
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{
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delete[] iBuffer;
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iBuffer = NULL;
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iMaxSize = 0;
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iSize = 0;
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}
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*/
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//
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// class GP1212A01A
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//
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GP1212A01A::GP1212A01A():iDisplayPositionX(0),iDisplayPositionY(0),iOffScreenMode(true)
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{
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}
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int GP1212A01A::Open()
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{
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int success = HidDevice::Open(KFutabaVendorId,KFutabaProductIdGP1212A01A,NULL);
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if (success)
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{
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SetNonBlocking(1);
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//Since we can't get our display position we for it to our default
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//This makes sure frames are in sync from the start
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SetDisplayPosition(iDisplayPositionX,iDisplayPositionY);
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}
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return success;
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}
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/**
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*/
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void GP1212A01A::SetPixel(unsigned char aX, unsigned char aY, bool aOn)
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{
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//Just specify a one pixel block
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SetPixelBlock(aX,aY,0x00,0x01,aOn);
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}
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/**
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Set all pixels on our screen to the desired value.
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This operation is performed off screen to avoid tearing.
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@param 8 pixels pattern
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*/
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void GP1212A01A::SetAllPixels(unsigned char aPattern)
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{
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//With a single buffer
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//unsigned char screen[2048]; //One screen worth of pixels
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//memset(screen,0xFF,sizeof(screen));
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//SetPixelBlock(0,0,63,sizeof(screen),screen);
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//Using pattern SetPixelBlock variant.
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SetPixelBlock(0,0,63,FrameBufferSizeInBytes(),aPattern);
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}
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/**
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Set our screen brightness.
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@param The desired brightness level. Must be between MinBrightness and MaxBrightness.
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*/
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void GP1212A01A::SetBrightness(int aBrightness)
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{
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if (aBrightness<MinBrightness()||aBrightness>MaxBrightness())
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{
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//Brightness out of range.
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//Just ignore that request.
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return;
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}
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FutabaVfdReport report;
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report[0]=0x00; //Report ID
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report[1]=0x06; //Report size
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report[2]=0x1B; //Command ID
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report[3]=0x5C; //Command ID
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report[4]=0x3F; //Command ID
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report[5]=0x4C; //Command ID
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report[6]=0x44; //Command ID
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report[7]=0x30+aBrightness; //Brightness level
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Write(report);
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}
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/**
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Set the defined pixel block to the given value.
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@param X coordinate of our pixel block starting point.
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@param Y coordinate of our pixel block starting point.
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@param The height of our pixel block.
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@param The size of our pixel data. Number of pixels divided by 8.
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@param The value set to 8 pixels used as a pattern.
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*/
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void GP1212A01A::SetPixelBlock(unsigned char aX, unsigned char aY, int aHeight, int aSize, unsigned char aValue)
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{
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OffScreenTranslation(aX,aY);
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FutabaVfdReport report;
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report[0]=0x00; //Report ID
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report[1]=(aSize<=report.Size()-10?aSize+0x08:64); //Report length. -10 is for our header first 10 bytes. +8 is for our Futaba header size
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report[2]=0x1B; //Command ID
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report[3]=0x5B; //Command ID
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report[4]=0xF0; //Command ID
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report[5]=aX; //X
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report[6]=aY; //Y
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report[7]=aHeight; //Y length before return. Though outside the specs, setting this to zero apparently allows us to modify a single pixel without touching any other.
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report[8]=aSize>>8; //Size of pixel data in bytes (MSB)
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report[9]=aSize; //Size of pixel data in bytes (LSB)
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int sizeWritten=MIN(aSize,report.Size()-10);
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memset(report.Buffer()+10, aValue, sizeWritten);
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Write(report);
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int remainingSize=aSize;
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//We need to keep on sending our pixel data until we are done
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while (report[1]==64)
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{
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report.Reset();
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remainingSize-=sizeWritten;
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report[0]=0x00; //Report ID
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report[1]=(remainingSize<=report.Size()-2?remainingSize:64); //Report length, should be 64 or the remaining size
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sizeWritten=(report[1]==64?63:report[1]);
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memset(report.Buffer()+2, aValue, sizeWritten);
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Write(report);
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}
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}
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/**
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Set the defined pixel block to the given value.
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@param X coordinate of our pixel block starting point.
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@param Y coordinate of our pixel block starting point.
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@param The height of our pixel block.
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@param The size of our pixel data. Number of pixels divided by 8.
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@param Pointer to our pixel data.
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*/
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void GP1212A01A::SetPixelBlock(unsigned char aX, unsigned char aY, int aHeight, int aSize, unsigned char* aPixels)
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{
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OffScreenTranslation(aX,aY);
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FutabaVfdReport report;
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report[0]=0x00; //Report ID
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report[1]=(aSize<=report.Size()-10?aSize+0x08:64); //Report length. -10 is for our header first 10 bytes. +8 is for our Futaba header size
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report[2]=0x1B; //Command ID
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report[3]=0x5B; //Command ID
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report[4]=0xF0; //Command ID
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report[5]=aX; //X
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report[6]=aY; //Y
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report[7]=aHeight; //Y length before return. Though outside the specs, setting this to zero apparently allows us to modify a single pixel without touching any other.
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report[8]=aSize>>8; //Size of pixel data in bytes (MSB)
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report[9]=aSize; //Size of pixel data in bytes (LSB)
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int sizeWritten=MIN(aSize,report.Size()-10);
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memcpy(report.Buffer()+10, aPixels, sizeWritten);
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Write(report);
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int remainingSize=aSize;
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//We need to keep on sending our pixel data until we are done
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while (report[1]==64)
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{
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report.Reset();
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remainingSize-=sizeWritten;
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report[0]=0x00; //Report ID
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report[1]=(remainingSize<=report.Size()-2?remainingSize:64); //Report length, should be 64 or the remaining size
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sizeWritten=(report[1]==64?63:report[1]);
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memcpy(report.Buffer()+2, aPixels+(aSize-remainingSize), sizeWritten);
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Write(report);
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}
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}
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/**
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Clear our display's screen.
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This operation is performed off screen to avoid tearing.
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*/
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void GP1212A01A::Clear()
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{
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//Using pattern SetPixelBlock variant.
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//First fill our off screen buffer with the desired values
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SetPixelBlock(0,0,63,FrameBufferSizeInBytes(),(unsigned char)0x00);
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}
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/**
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Using this function is advised against as is causes tearing.
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Use Clear instead.
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*/
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void GP1212A01A::SendClearCommand()
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{
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//1BH,5BH,32H,4AH
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//Send Clear Display Command
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FutabaVfdReport report;
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report[0]=0x00; //Report ID
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report[1]=0x04; //Report length
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report[2]=0x1B; //Command ID
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report[3]=0x5B; //Command ID
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report[4]=0x32; //Command ID
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report[5]=0x4A; //Command ID
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Write(report);
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}
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/**
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Change our display position within our buffer.
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*/
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void GP1212A01A::SetDisplayPosition(DW aDw,unsigned char aX, unsigned char aY)
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{
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//1BH,5BH,Dw,Px,Py
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//Send Display Position Settings Command
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FutabaVfdReport report;
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report[0]=0x00; //Report ID
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report[1]=0x05; //Report length
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report[2]=0x1B; //Command ID
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report[3]=0x5B; //Command ID
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report[4]=aDw; //Specify our DW
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report[5]=aX; //X coordinate of our DW top-left corner
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report[6]=aY; //Y coordinate of our DW top-left corner
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Write(report);
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}
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/**
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Change our display position within our buffer.
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*/
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void GP1212A01A::SetDisplayPosition(unsigned char aX, unsigned char aY)
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{
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//Specs apparently says both DW should remain the same
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//Just don't ask
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SetDisplayPosition(GP1212A01A::DW1,aX,aY);
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SetDisplayPosition(GP1212A01A::DW2,aX,aY);
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iDisplayPositionX=aX;
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iDisplayPositionY=aY;
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}
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/**
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Provide Y coordinate of our off screen buffer.
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*/
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unsigned char GP1212A01A::OffScreenY() const
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{
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//Overflowing is fine this is just what we want
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return iDisplayPositionY+HeightInPixels();
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}
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/**
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Put our off screen buffer on screen.
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On screen buffer goes off screen.
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*/
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void GP1212A01A::SwapBuffers()
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{
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//Only perform buffer swapping if off screen mode is enabled
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if (OffScreenMode())
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{
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SetDisplayPosition(iDisplayPositionX,OffScreenY());
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}
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}
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/**
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Translate the given pixel coordinate according to our off screen mode.
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*/
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void GP1212A01A::OffScreenTranslation(unsigned char& aX, unsigned char& aY)
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{
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if (OffScreenMode())
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{
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aX+=WidthInPixels()-iDisplayPositionX;
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aY+=HeightInPixels()-iDisplayPositionY;
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}
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}
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/**
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*/
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void GP1212A01A::RequestId()
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{
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//1BH,5BH,63H,49H,44H
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//Send Read ID command
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FutabaVfdReport report;
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report[0]=0x00; //Report ID
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report[1]=0x05; //Report length
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report[2]=0x1B; //Command ID
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report[3]=0x5B; //Command ID
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report[4]=0x63; //Command ID
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report[5]=0x49; //Command ID
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report[6]=0x44; //Command ID
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Write(report);
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}
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/**
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*/
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334 |
void GP1212A01A::RequestFirmwareRevision()
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335 |
{
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//1BH,5BH,63H,46H,52H
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337 |
//Send Software Revision Read Command
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338 |
FutabaVfdReport report;
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|
339 |
report[0]=0x00; //Report ID
|
sl@19
|
340 |
report[1]=0x05; //Report length
|
sl@19
|
341 |
report[2]=0x1B; //Command ID
|
sl@19
|
342 |
report[3]=0x5B; //Command ID
|
sl@19
|
343 |
report[4]=0x63; //Command ID
|
sl@19
|
344 |
report[5]=0x46; //Command ID
|
sl@19
|
345 |
report[6]=0x52; //Command ID
|
sl@19
|
346 |
Write(report);
|
sl@19
|
347 |
}
|
sl@19
|
348 |
|
sl@19
|
349 |
/**
|
sl@19
|
350 |
*/
|
sl@19
|
351 |
void GP1212A01A::RequestPowerSupplyStatus()
|
sl@19
|
352 |
{
|
sl@19
|
353 |
//1BH,5BH,63H,50H,4DH
|
sl@19
|
354 |
//Send Power Suppply Monitor Command
|
sl@19
|
355 |
FutabaVfdReport report;
|
sl@19
|
356 |
report[0]=0x00; //Report ID
|
sl@19
|
357 |
report[1]=0x05; //Report length
|
sl@19
|
358 |
report[2]=0x1B; //Command ID
|
sl@19
|
359 |
report[3]=0x5B; //Command ID
|
sl@19
|
360 |
report[4]=0x63; //Command ID
|
sl@19
|
361 |
report[5]=0x50; //Command ID
|
sl@19
|
362 |
report[6]=0x4D; //Command ID
|
sl@19
|
363 |
Write(report);
|
sl@23
|
364 |
}
|
sl@23
|
365 |
|
sl@23
|
366 |
|
sl@23
|
367 |
/**
|
sl@23
|
368 |
This is for development purposes only.
|
sl@23
|
369 |
Production application should stick to off-screen mode to avoid tearing.
|
sl@23
|
370 |
*/
|
sl@23
|
371 |
void GP1212A01A::ToggleOffScreenMode()
|
sl@23
|
372 |
{
|
sl@23
|
373 |
iOffScreenMode=!iOffScreenMode;
|
sl@23
|
374 |
//Clean up our buffers upon switching modes
|
sl@23
|
375 |
SetDisplayPosition(0,0);
|
sl@23
|
376 |
Clear();
|
sl@23
|
377 |
SwapBuffers();
|
sl@23
|
378 |
Clear();
|
sl@23
|
379 |
} |