epoc32/include/stdapis/stlport/stl/_heap.c
author William Roberts <williamr@symbian.org>
Tue, 16 Mar 2010 16:12:26 +0000
branchSymbian2
changeset 2 2fe1408b6811
parent 0 061f57f2323e
permissions -rw-r--r--
Final list of Symbian^2 public API header files
williamr@2
     1
/*
williamr@2
     2
 *
williamr@2
     3
 *
williamr@2
     4
 * Copyright (c) 1994
williamr@2
     5
 * Hewlett-Packard Company
williamr@2
     6
 *
williamr@2
     7
 * Copyright (c) 1996,1997
williamr@2
     8
 * Silicon Graphics Computer Systems, Inc.
williamr@2
     9
 *
williamr@2
    10
 * Copyright (c) 1997
williamr@2
    11
 * Moscow Center for SPARC Technology
williamr@2
    12
 *
williamr@2
    13
 * Copyright (c) 1999 
williamr@2
    14
 * Boris Fomitchev
williamr@2
    15
 *
williamr@2
    16
 * This material is provided "as is", with absolutely no warranty expressed
williamr@2
    17
 * or implied. Any use is at your own risk.
williamr@2
    18
 *
williamr@2
    19
 * Permission to use or copy this software for any purpose is hereby granted 
williamr@2
    20
 * without fee, provided the above notices are retained on all copies.
williamr@2
    21
 * Permission to modify the code and to distribute modified code is granted,
williamr@2
    22
 * provided the above notices are retained, and a notice that the code was
williamr@2
    23
 * modified is included with the above copyright notice.
williamr@2
    24
 *
williamr@2
    25
 */
williamr@2
    26
#ifndef _STLP_HEAP_C
williamr@2
    27
#define _STLP_HEAP_C
williamr@2
    28
williamr@2
    29
#ifndef _STLP_INTERNAL_HEAP_H
williamr@2
    30
# include <stl/_heap.h>
williamr@2
    31
#endif
williamr@2
    32
williamr@2
    33
#ifndef _STLP_INTERNAL_ITERATOR_BASE_H
williamr@2
    34
# include <stl/_iterator_base.h>
williamr@2
    35
#endif
williamr@2
    36
williamr@2
    37
_STLP_BEGIN_NAMESPACE
williamr@2
    38
williamr@2
    39
template <class _RandomAccessIterator, class _Distance, class _Tp>
williamr@2
    40
_STLP_INLINE_LOOP
williamr@2
    41
void 
williamr@2
    42
__push_heap(_RandomAccessIterator __first,
williamr@2
    43
            _Distance __holeIndex, _Distance __topIndex, _Tp __val)
williamr@2
    44
{
williamr@2
    45
  _Distance __parent = (__holeIndex - 1) / 2;
williamr@2
    46
  while (__holeIndex > __topIndex && *(__first + __parent) < __val) {
williamr@2
    47
    *(__first + __holeIndex) = *(__first + __parent);
williamr@2
    48
    __holeIndex = __parent;
williamr@2
    49
    __parent = (__holeIndex - 1) / 2;
williamr@2
    50
  }    
williamr@2
    51
  *(__first + __holeIndex) = __val;
williamr@2
    52
}
williamr@2
    53
williamr@2
    54
template <class _RandomAccessIterator, class _Distance, class _Tp>
williamr@2
    55
inline void 
williamr@2
    56
__push_heap_aux(_RandomAccessIterator __first,
williamr@2
    57
                _RandomAccessIterator __last, _Distance*, _Tp*)
williamr@2
    58
{
williamr@2
    59
  __push_heap(__first, _Distance((__last - __first) - 1), _Distance(0), 
williamr@2
    60
              _Tp(*(__last - 1)));
williamr@2
    61
}
williamr@2
    62
williamr@2
    63
template <class _RandomAccessIterator>
williamr@2
    64
void 
williamr@2
    65
push_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
williamr@2
    66
{
williamr@2
    67
  __push_heap_aux(__first, __last,
williamr@2
    68
                  _STLP_DISTANCE_TYPE(__first, _RandomAccessIterator), _STLP_VALUE_TYPE(__first, _RandomAccessIterator));
williamr@2
    69
}
williamr@2
    70
williamr@2
    71
williamr@2
    72
template <class _RandomAccessIterator, class _Distance, class _Tp, 
williamr@2
    73
          class _Compare>
williamr@2
    74
_STLP_INLINE_LOOP
williamr@2
    75
void
williamr@2
    76
__push_heap(_RandomAccessIterator __first, _Distance __holeIndex,
williamr@2
    77
            _Distance __topIndex, _Tp __val, _Compare __comp)
williamr@2
    78
{
williamr@2
    79
  _Distance __parent = (__holeIndex - 1) / 2;
williamr@2
    80
  while (__holeIndex > __topIndex && __comp(*(__first + __parent), __val)) {
williamr@2
    81
    *(__first + __holeIndex) = *(__first + __parent);
williamr@2
    82
    __holeIndex = __parent;
williamr@2
    83
    __parent = (__holeIndex - 1) / 2;
williamr@2
    84
  }
williamr@2
    85
  *(__first + __holeIndex) = __val;
williamr@2
    86
}
williamr@2
    87
williamr@2
    88
template <class _RandomAccessIterator, class _Compare,
williamr@2
    89
          class _Distance, class _Tp>
williamr@2
    90
inline void 
williamr@2
    91
__push_heap_aux(_RandomAccessIterator __first,
williamr@2
    92
                _RandomAccessIterator __last, _Compare __comp,
williamr@2
    93
                _Distance*, _Tp*) 
williamr@2
    94
{
williamr@2
    95
  __push_heap(__first, _Distance((__last - __first) - 1), _Distance(0), 
williamr@2
    96
              _Tp(*(__last - 1)), __comp);
williamr@2
    97
}
williamr@2
    98
williamr@2
    99
template <class _RandomAccessIterator, class _Compare>
williamr@2
   100
void 
williamr@2
   101
push_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
williamr@2
   102
          _Compare __comp) 
williamr@2
   103
{
williamr@2
   104
  __push_heap_aux(__first, __last, __comp,
williamr@2
   105
                  _STLP_DISTANCE_TYPE(__first, _RandomAccessIterator), _STLP_VALUE_TYPE(__first, _RandomAccessIterator));
williamr@2
   106
}
williamr@2
   107
williamr@2
   108
template <class _RandomAccessIterator, class _Distance, class _Tp>
williamr@2
   109
void 
williamr@2
   110
__adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex,
williamr@2
   111
              _Distance __len, _Tp __val) {
williamr@2
   112
  _Distance __topIndex = __holeIndex;
williamr@2
   113
  _Distance __secondChild = 2 * __holeIndex + 2;
williamr@2
   114
  while (__secondChild < __len) {
williamr@2
   115
    if (*(__first + __secondChild) < *(__first + (__secondChild - 1)))
williamr@2
   116
      __secondChild--;
williamr@2
   117
    *(__first + __holeIndex) = *(__first + __secondChild);
williamr@2
   118
    __holeIndex = __secondChild;
williamr@2
   119
    __secondChild = 2 * (__secondChild + 1);
williamr@2
   120
  }
williamr@2
   121
  if (__secondChild == __len) {
williamr@2
   122
    *(__first + __holeIndex) = *(__first + (__secondChild - 1));
williamr@2
   123
    __holeIndex = __secondChild - 1;
williamr@2
   124
  }
williamr@2
   125
  __push_heap(__first, __holeIndex, __topIndex, __val);
williamr@2
   126
}
williamr@2
   127
williamr@2
   128
williamr@2
   129
template <class _RandomAccessIterator, class _Tp>
williamr@2
   130
inline void 
williamr@2
   131
__pop_heap_aux(_RandomAccessIterator __first, _RandomAccessIterator __last, _Tp*) {
williamr@2
   132
  __pop_heap(__first, __last - 1, __last - 1, 
williamr@2
   133
             _Tp(*(__last - 1)), _STLP_DISTANCE_TYPE(__first, _RandomAccessIterator));
williamr@2
   134
}
williamr@2
   135
williamr@2
   136
template <class _RandomAccessIterator>
williamr@2
   137
void pop_heap(_RandomAccessIterator __first, 
williamr@2
   138
	      _RandomAccessIterator __last) {
williamr@2
   139
  __pop_heap_aux(__first, __last, _STLP_VALUE_TYPE(__first, _RandomAccessIterator));
williamr@2
   140
}
williamr@2
   141
williamr@2
   142
template <class _RandomAccessIterator, class _Distance,
williamr@2
   143
          class _Tp, class _Compare>
williamr@2
   144
void
williamr@2
   145
__adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex,
williamr@2
   146
              _Distance __len, _Tp __val, _Compare __comp)
williamr@2
   147
{
williamr@2
   148
  _Distance __topIndex = __holeIndex;
williamr@2
   149
  _Distance __secondChild = 2 * __holeIndex + 2;
williamr@2
   150
  while (__secondChild < __len) {
williamr@2
   151
    if (__comp(*(__first + __secondChild), *(__first + (__secondChild - 1))))
williamr@2
   152
      __secondChild--;
williamr@2
   153
    *(__first + __holeIndex) = *(__first + __secondChild);
williamr@2
   154
    __holeIndex = __secondChild;
williamr@2
   155
    __secondChild = 2 * (__secondChild + 1);
williamr@2
   156
  }
williamr@2
   157
  if (__secondChild == __len) {
williamr@2
   158
    *(__first + __holeIndex) = *(__first + (__secondChild - 1));
williamr@2
   159
    __holeIndex = __secondChild - 1;
williamr@2
   160
  }
williamr@2
   161
  __push_heap(__first, __holeIndex, __topIndex, __val, __comp);
williamr@2
   162
}
williamr@2
   163
williamr@2
   164
williamr@2
   165
template <class _RandomAccessIterator, class _Tp, class _Compare>
williamr@2
   166
inline void 
williamr@2
   167
__pop_heap_aux(_RandomAccessIterator __first,
williamr@2
   168
               _RandomAccessIterator __last, _Tp*, _Compare __comp)
williamr@2
   169
{
williamr@2
   170
  __pop_heap(__first, __last - 1, __last - 1, _Tp(*(__last - 1)), __comp,
williamr@2
   171
             _STLP_DISTANCE_TYPE(__first, _RandomAccessIterator));
williamr@2
   172
}
williamr@2
   173
williamr@2
   174
williamr@2
   175
template <class _RandomAccessIterator, class _Compare>
williamr@2
   176
void 
williamr@2
   177
pop_heap(_RandomAccessIterator __first,
williamr@2
   178
         _RandomAccessIterator __last, _Compare __comp)
williamr@2
   179
{
williamr@2
   180
    __pop_heap_aux(__first, __last, _STLP_VALUE_TYPE(__first, _RandomAccessIterator), __comp);
williamr@2
   181
}
williamr@2
   182
williamr@2
   183
template <class _RandomAccessIterator, class _Tp, class _Distance>
williamr@2
   184
_STLP_INLINE_LOOP
williamr@2
   185
void 
williamr@2
   186
__make_heap(_RandomAccessIterator __first,
williamr@2
   187
            _RandomAccessIterator __last, _Tp*, _Distance*)
williamr@2
   188
{
williamr@2
   189
  if (__last - __first < 2) return;
williamr@2
   190
  _Distance __len = __last - __first;
williamr@2
   191
  _Distance __parent = (__len - 2)/2;
williamr@2
   192
    
williamr@2
   193
  while (true) {
williamr@2
   194
    __adjust_heap(__first, __parent, __len, _Tp(*(__first + __parent)));
williamr@2
   195
    if (__parent == 0) return;
williamr@2
   196
    __parent--;
williamr@2
   197
  }
williamr@2
   198
}
williamr@2
   199
williamr@2
   200
template <class _RandomAccessIterator>
williamr@2
   201
void 
williamr@2
   202
make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
williamr@2
   203
{
williamr@2
   204
  __make_heap(__first, __last,
williamr@2
   205
              _STLP_VALUE_TYPE(__first, _RandomAccessIterator), _STLP_DISTANCE_TYPE(__first, _RandomAccessIterator));
williamr@2
   206
}
williamr@2
   207
williamr@2
   208
template <class _RandomAccessIterator, class _Compare,
williamr@2
   209
          class _Tp, class _Distance>
williamr@2
   210
_STLP_INLINE_LOOP
williamr@2
   211
void
williamr@2
   212
__make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
williamr@2
   213
            _Compare __comp, _Tp*, _Distance*)
williamr@2
   214
{
williamr@2
   215
  if (__last - __first < 2) return;
williamr@2
   216
  _Distance __len = __last - __first;
williamr@2
   217
  _Distance __parent = (__len - 2)/2;
williamr@2
   218
    
williamr@2
   219
  while (true) {
williamr@2
   220
    __adjust_heap(__first, __parent, __len, _Tp(*(__first + __parent)),
williamr@2
   221
                  __comp);
williamr@2
   222
    if (__parent == 0) return;
williamr@2
   223
    __parent--;
williamr@2
   224
  }
williamr@2
   225
}
williamr@2
   226
williamr@2
   227
template <class _RandomAccessIterator, class _Compare>
williamr@2
   228
void 
williamr@2
   229
make_heap(_RandomAccessIterator __first, 
williamr@2
   230
          _RandomAccessIterator __last, _Compare __comp)
williamr@2
   231
{
williamr@2
   232
  __make_heap(__first, __last, __comp,
williamr@2
   233
              _STLP_VALUE_TYPE(__first, _RandomAccessIterator), _STLP_DISTANCE_TYPE(__first, _RandomAccessIterator));
williamr@2
   234
}
williamr@2
   235
williamr@2
   236
_STLP_END_NAMESPACE
williamr@2
   237
williamr@2
   238
#endif /*  _STLP_HEAP_C */
williamr@2
   239
williamr@2
   240
// Local Variables:
williamr@2
   241
// mode:C++
williamr@2
   242
// End: