williamr@2: /* williamr@2: * williamr@2: * williamr@2: * Copyright (c) 1994 williamr@2: * Hewlett-Packard Company williamr@2: * williamr@2: * Copyright (c) 1996,1997 williamr@2: * Silicon Graphics Computer Systems, Inc. williamr@2: * williamr@2: * Copyright (c) 1997 williamr@2: * Moscow Center for SPARC Technology williamr@2: * williamr@2: * Copyright (c) 1999 williamr@2: * Boris Fomitchev williamr@2: * williamr@2: * This material is provided "as is", with absolutely no warranty expressed williamr@2: * or implied. Any use is at your own risk. williamr@2: * williamr@2: * Permission to use or copy this software for any purpose is hereby granted williamr@2: * without fee, provided the above notices are retained on all copies. williamr@2: * Permission to modify the code and to distribute modified code is granted, williamr@2: * provided the above notices are retained, and a notice that the code was williamr@2: * modified is included with the above copyright notice. williamr@2: * williamr@2: */ williamr@2: #ifndef _STLP_HEAP_C williamr@2: #define _STLP_HEAP_C williamr@2: williamr@2: #ifndef _STLP_INTERNAL_HEAP_H williamr@2: # include williamr@2: #endif williamr@2: williamr@2: #ifndef _STLP_INTERNAL_ITERATOR_BASE_H williamr@2: # include williamr@2: #endif williamr@2: williamr@2: _STLP_BEGIN_NAMESPACE williamr@2: williamr@2: template williamr@2: _STLP_INLINE_LOOP williamr@2: void williamr@2: __push_heap(_RandomAccessIterator __first, williamr@2: _Distance __holeIndex, _Distance __topIndex, _Tp __val) williamr@2: { williamr@2: _Distance __parent = (__holeIndex - 1) / 2; williamr@2: while (__holeIndex > __topIndex && *(__first + __parent) < __val) { williamr@2: *(__first + __holeIndex) = *(__first + __parent); williamr@2: __holeIndex = __parent; williamr@2: __parent = (__holeIndex - 1) / 2; williamr@2: } williamr@2: *(__first + __holeIndex) = __val; williamr@2: } williamr@2: williamr@2: template williamr@2: inline void williamr@2: __push_heap_aux(_RandomAccessIterator __first, williamr@2: _RandomAccessIterator __last, _Distance*, _Tp*) williamr@2: { williamr@2: __push_heap(__first, _Distance((__last - __first) - 1), _Distance(0), williamr@2: _Tp(*(__last - 1))); williamr@2: } williamr@2: williamr@2: template williamr@2: void williamr@2: push_heap(_RandomAccessIterator __first, _RandomAccessIterator __last) williamr@2: { williamr@2: __push_heap_aux(__first, __last, williamr@2: _STLP_DISTANCE_TYPE(__first, _RandomAccessIterator), _STLP_VALUE_TYPE(__first, _RandomAccessIterator)); williamr@2: } williamr@2: williamr@2: williamr@2: template williamr@2: _STLP_INLINE_LOOP williamr@2: void williamr@2: __push_heap(_RandomAccessIterator __first, _Distance __holeIndex, williamr@2: _Distance __topIndex, _Tp __val, _Compare __comp) williamr@2: { williamr@2: _Distance __parent = (__holeIndex - 1) / 2; williamr@2: while (__holeIndex > __topIndex && __comp(*(__first + __parent), __val)) { williamr@2: *(__first + __holeIndex) = *(__first + __parent); williamr@2: __holeIndex = __parent; williamr@2: __parent = (__holeIndex - 1) / 2; williamr@2: } williamr@2: *(__first + __holeIndex) = __val; williamr@2: } williamr@2: williamr@2: template williamr@2: inline void williamr@2: __push_heap_aux(_RandomAccessIterator __first, williamr@2: _RandomAccessIterator __last, _Compare __comp, williamr@2: _Distance*, _Tp*) williamr@2: { williamr@2: __push_heap(__first, _Distance((__last - __first) - 1), _Distance(0), williamr@2: _Tp(*(__last - 1)), __comp); williamr@2: } williamr@2: williamr@2: template williamr@2: void williamr@2: push_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, williamr@2: _Compare __comp) williamr@2: { williamr@2: __push_heap_aux(__first, __last, __comp, williamr@2: _STLP_DISTANCE_TYPE(__first, _RandomAccessIterator), _STLP_VALUE_TYPE(__first, _RandomAccessIterator)); williamr@2: } williamr@2: williamr@2: template williamr@2: void williamr@2: __adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex, williamr@2: _Distance __len, _Tp __val) { williamr@2: _Distance __topIndex = __holeIndex; williamr@2: _Distance __secondChild = 2 * __holeIndex + 2; williamr@2: while (__secondChild < __len) { williamr@2: if (*(__first + __secondChild) < *(__first + (__secondChild - 1))) williamr@2: __secondChild--; williamr@2: *(__first + __holeIndex) = *(__first + __secondChild); williamr@2: __holeIndex = __secondChild; williamr@2: __secondChild = 2 * (__secondChild + 1); williamr@2: } williamr@2: if (__secondChild == __len) { williamr@2: *(__first + __holeIndex) = *(__first + (__secondChild - 1)); williamr@2: __holeIndex = __secondChild - 1; williamr@2: } williamr@2: __push_heap(__first, __holeIndex, __topIndex, __val); williamr@2: } williamr@2: williamr@2: williamr@2: template williamr@2: inline void williamr@2: __pop_heap_aux(_RandomAccessIterator __first, _RandomAccessIterator __last, _Tp*) { williamr@2: __pop_heap(__first, __last - 1, __last - 1, williamr@2: _Tp(*(__last - 1)), _STLP_DISTANCE_TYPE(__first, _RandomAccessIterator)); williamr@2: } williamr@2: williamr@2: template williamr@2: void pop_heap(_RandomAccessIterator __first, williamr@2: _RandomAccessIterator __last) { williamr@2: __pop_heap_aux(__first, __last, _STLP_VALUE_TYPE(__first, _RandomAccessIterator)); williamr@2: } williamr@2: williamr@2: template williamr@2: void williamr@2: __adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex, williamr@2: _Distance __len, _Tp __val, _Compare __comp) williamr@2: { williamr@2: _Distance __topIndex = __holeIndex; williamr@2: _Distance __secondChild = 2 * __holeIndex + 2; williamr@2: while (__secondChild < __len) { williamr@2: if (__comp(*(__first + __secondChild), *(__first + (__secondChild - 1)))) williamr@2: __secondChild--; williamr@2: *(__first + __holeIndex) = *(__first + __secondChild); williamr@2: __holeIndex = __secondChild; williamr@2: __secondChild = 2 * (__secondChild + 1); williamr@2: } williamr@2: if (__secondChild == __len) { williamr@2: *(__first + __holeIndex) = *(__first + (__secondChild - 1)); williamr@2: __holeIndex = __secondChild - 1; williamr@2: } williamr@2: __push_heap(__first, __holeIndex, __topIndex, __val, __comp); williamr@2: } williamr@2: williamr@2: williamr@2: template williamr@2: inline void williamr@2: __pop_heap_aux(_RandomAccessIterator __first, williamr@2: _RandomAccessIterator __last, _Tp*, _Compare __comp) williamr@2: { williamr@2: __pop_heap(__first, __last - 1, __last - 1, _Tp(*(__last - 1)), __comp, williamr@2: _STLP_DISTANCE_TYPE(__first, _RandomAccessIterator)); williamr@2: } williamr@2: williamr@2: williamr@2: template williamr@2: void williamr@2: pop_heap(_RandomAccessIterator __first, williamr@2: _RandomAccessIterator __last, _Compare __comp) williamr@2: { williamr@2: __pop_heap_aux(__first, __last, _STLP_VALUE_TYPE(__first, _RandomAccessIterator), __comp); williamr@2: } williamr@2: williamr@2: template williamr@2: _STLP_INLINE_LOOP williamr@2: void williamr@2: __make_heap(_RandomAccessIterator __first, williamr@2: _RandomAccessIterator __last, _Tp*, _Distance*) williamr@2: { williamr@2: if (__last - __first < 2) return; williamr@2: _Distance __len = __last - __first; williamr@2: _Distance __parent = (__len - 2)/2; williamr@2: williamr@2: while (true) { williamr@2: __adjust_heap(__first, __parent, __len, _Tp(*(__first + __parent))); williamr@2: if (__parent == 0) return; williamr@2: __parent--; williamr@2: } williamr@2: } williamr@2: williamr@2: template williamr@2: void williamr@2: make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last) williamr@2: { williamr@2: __make_heap(__first, __last, williamr@2: _STLP_VALUE_TYPE(__first, _RandomAccessIterator), _STLP_DISTANCE_TYPE(__first, _RandomAccessIterator)); williamr@2: } williamr@2: williamr@2: template williamr@2: _STLP_INLINE_LOOP williamr@2: void williamr@2: __make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, williamr@2: _Compare __comp, _Tp*, _Distance*) williamr@2: { williamr@2: if (__last - __first < 2) return; williamr@2: _Distance __len = __last - __first; williamr@2: _Distance __parent = (__len - 2)/2; williamr@2: williamr@2: while (true) { williamr@2: __adjust_heap(__first, __parent, __len, _Tp(*(__first + __parent)), williamr@2: __comp); williamr@2: if (__parent == 0) return; williamr@2: __parent--; williamr@2: } williamr@2: } williamr@2: williamr@2: template williamr@2: void williamr@2: make_heap(_RandomAccessIterator __first, williamr@2: _RandomAccessIterator __last, _Compare __comp) williamr@2: { williamr@2: __make_heap(__first, __last, __comp, williamr@2: _STLP_VALUE_TYPE(__first, _RandomAccessIterator), _STLP_DISTANCE_TYPE(__first, _RandomAccessIterator)); williamr@2: } williamr@2: williamr@2: _STLP_END_NAMESPACE williamr@2: williamr@2: #endif /* _STLP_HEAP_C */ williamr@2: williamr@2: // Local Variables: williamr@2: // mode:C++ williamr@2: // End: