os/textandloc/fontservices/textshaperplugin/IcuSource/layout/LEFontInstance.h
changeset 0 bde4ae8d615e
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/os/textandloc/fontservices/textshaperplugin/IcuSource/layout/LEFontInstance.h	Fri Jun 15 03:10:57 2012 +0200
     1.3 @@ -0,0 +1,557 @@
     1.4 +
     1.5 +/*
     1.6 + *
     1.7 + * (C) Copyright IBM Corp. 1998-2005 - All Rights Reserved
     1.8 + *
     1.9 + */
    1.10 +
    1.11 +#ifndef __LEFONTINSTANCE_H
    1.12 +#define __LEFONTINSTANCE_H
    1.13 +
    1.14 +#include "LETypes.h"
    1.15 +/**
    1.16 + * \file 
    1.17 + * \brief C++ API: Layout Engine Font Instance object
    1.18 + */
    1.19 +
    1.20 +U_NAMESPACE_BEGIN
    1.21 +
    1.22 +/**
    1.23 + * Instances of this class are used by <code>LEFontInstance::mapCharsToGlyphs</code> and
    1.24 + * <code>LEFontInstance::mapCharToGlyph</code> to adjust character codes before the character
    1.25 + * to glyph mapping process. Examples of this are filtering out control characters
    1.26 + * and character mirroring - replacing a character which has both a left and a right
    1.27 + * hand form with the opposite form.
    1.28 + *
    1.29 + * @stable ICU 3.2
    1.30 + */
    1.31 +class LECharMapper /* not : public UObject because this is an interface/mixin class */
    1.32 +{
    1.33 +public:
    1.34 +    /**
    1.35 +     * Destructor.
    1.36 +     * @stable ICU 3.2
    1.37 +     */
    1.38 +    virtual inline ~LECharMapper() {};
    1.39 +
    1.40 +    /**
    1.41 +     * This method does the adjustments.
    1.42 +     *
    1.43 +     * @param ch - the input character
    1.44 +     *
    1.45 +     * @return the adjusted character
    1.46 +     *
    1.47 +     * @stable ICU 2.8
    1.48 +     */
    1.49 +    virtual LEUnicode32 mapChar(LEUnicode32 ch) const = 0;
    1.50 +};
    1.51 +
    1.52 +/**
    1.53 + * This is a forward reference to the class which holds the per-glyph
    1.54 + * storage.
    1.55 + *
    1.56 + * @draft ICU 3.0
    1.57 + */
    1.58 +class LEGlyphStorage;
    1.59 +
    1.60 +/**
    1.61 + * This is a virtual base class that serves as the interface between a LayoutEngine
    1.62 + * and the platform font environment. It allows a LayoutEngine to access font tables, do
    1.63 + * character to glyph mapping, and obtain metrics information without knowing any platform
    1.64 + * specific details. There are also a few utility methods for converting between points,
    1.65 + * pixels and funits. (font design units)
    1.66 + *
    1.67 + * An instance of an <code>LEFontInstance</code> represents a font at a particular point
    1.68 + * size. Each instance can represent either a single physical font, or a composite font.
    1.69 + * A composite font is a collection of physical fonts, each of which contains a subset of
    1.70 + * the characters contained in the composite font.
    1.71 + *
    1.72 + * Note: with the exception of <code>getSubFont</code>, the methods in this class only
    1.73 + * make sense for a physical font. If you have an <code>LEFontInstance</code> which
    1.74 + * represents a composite font you should only call the methods below which have
    1.75 + * an <code>LEGlyphID</code>, an <code>LEUnicode</code> or an <code>LEUnicode32</code>
    1.76 + * as one of the arguments because these can be used to select a particular subfont.
    1.77 + *
    1.78 + * Subclasses which implement composite fonts should supply an implementation of these
    1.79 + * methods with some default behavior such as returning constant values, or using the
    1.80 + * values from the first subfont.
    1.81 + *
    1.82 + * @draft ICU 3.0
    1.83 + */
    1.84 +class U_LAYOUT_API LEFontInstance : public UObject
    1.85 +{
    1.86 +public:
    1.87 +
    1.88 +    /**
    1.89 +     * This virtual destructor is here so that the subclass
    1.90 +     * destructors can be invoked through the base class.
    1.91 +     *
    1.92 +     * @stable ICU 2.8
    1.93 +     */
    1.94 +    virtual inline ~LEFontInstance() {};
    1.95 +
    1.96 +    /**
    1.97 +     * Get a physical font which can render the given text. For composite fonts,
    1.98 +     * if there is no single physical font which can render all of the text,
    1.99 +     * return a physical font which can render an initial substring of the text,
   1.100 +     * and set the <code>offset</code> parameter to the end of that substring.
   1.101 +     *
   1.102 +     * Internally, the LayoutEngine works with runs of text all in the same
   1.103 +     * font and script, so it is best to call this method with text which is
   1.104 +     * in a single script, passing the script code in as a hint. If you don't
   1.105 +     * know the script of the text, you can use zero, which is the script code
   1.106 +     * for characters used in more than one script.
   1.107 +     *
   1.108 +     * The default implementation of this method is intended for instances of
   1.109 +     * <code>LEFontInstance</code> which represent a physical font. It returns
   1.110 +     * <code>this</code> and indicates that the entire string can be rendered.
   1.111 +     *
   1.112 +     * This method will return a valid <code>LEFontInstance</code> unless you
   1.113 +     * have passed illegal parameters, or an internal error has been encountered. 
   1.114 +     * For composite fonts, it may return the warning <code>LE_NO_SUBFONT_WARNING</code>
   1.115 +     * to indicate that the returned font may not be able to render all of
   1.116 +     * the text. Whenever a valid font is returned, the <code>offset</code> parameter
   1.117 +     * will be advanced by at least one.
   1.118 +     *
   1.119 +     * Subclasses which implement composite fonts must override this method.
   1.120 +     * Where it makes sense, they should use the script code as a hint to render
   1.121 +     * characters from the COMMON script in the font which is used for the given
   1.122 +     * script. For example, if the input text is a series of Arabic words separated
   1.123 +     * by spaces, and the script code passed in is <code>arabScriptCode</code> you
   1.124 +     * should return the font used for Arabic characters for all of the input text,
   1.125 +     * including the spaces. If, on the other hand, the input text contains characters
   1.126 +     * which cannot be rendered by the font used for Arabic characters, but which can
   1.127 +     * be rendered by another font, you should return that font for those characters.
   1.128 +     *
   1.129 +     * @param chars   - the array of Unicode characters.
   1.130 +     * @param offset  - a pointer to the starting offset in the text. On exit this
   1.131 +     *                  will be set the the limit offset of the text which can be
   1.132 +     *                  rendered using the returned font.
   1.133 +     * @param limit   - the limit offset for the input text.
   1.134 +     * @param script  - the script hint.
   1.135 +     * @param success - set to an error code if the arguments are illegal, or no font
   1.136 +     *                  can be returned for some reason. May also be set to
   1.137 +     *                  <code>LE_NO_SUBFONT_WARNING</code> if the subfont which
   1.138 +     *                  was returned cannot render all of the text.
   1.139 +     *
   1.140 +     * @return an <code>LEFontInstance</code> for the sub font which can render the characters, or
   1.141 +     *         <code>NULL</code> if there is an error.
   1.142 +     *
   1.143 +     * @see LEScripts.h
   1.144 +     *
   1.145 +     * @stable ICU 3.2
   1.146 +     */
   1.147 +    virtual const LEFontInstance *getSubFont(const LEUnicode chars[], le_int32 *offset, le_int32 limit, le_int32 script, LEErrorCode &success) const;
   1.148 +
   1.149 +    //
   1.150 +    // Font file access
   1.151 +    //
   1.152 +
   1.153 +    /**
   1.154 +     * This method reads a table from the font. Note that in general,
   1.155 +     * it only makes sense to call this method on an <code>LEFontInstance</code>
   1.156 +     * which represents a physical font - i.e. one which has been returned by
   1.157 +     * <code>getSubFont()</code>. This is because each subfont in a composite font
   1.158 +     * will have different tables, and there's no way to know which subfont to access.
   1.159 +     *
   1.160 +     * Subclasses which represent composite fonts should always return <code>NULL</code>.
   1.161 +     *
   1.162 +     * @param tableTag - the four byte table tag. (e.g. 'cmap') 
   1.163 +     *
   1.164 +     * @return the address of the table in memory, or <code>NULL</code>
   1.165 +     *         if the table doesn't exist.
   1.166 +     *
   1.167 +     * @stable ICU 2.8
   1.168 +     */
   1.169 +    virtual const void *getFontTable(LETag tableTag) const = 0;
   1.170 +
   1.171 +    /**
   1.172 +     * This method is used to determine if the font can
   1.173 +     * render the given character. This can usually be done
   1.174 +     * by looking the character up in the font's character
   1.175 +     * to glyph mapping.
   1.176 +     *
   1.177 +     * The default implementation of this method will return
   1.178 +     * <code>TRUE</code> if <code>mapCharToGlyph(ch)</code>
   1.179 +     * returns a non-zero value.
   1.180 +     *
   1.181 +     * @param ch - the character to be tested
   1.182 +     *
   1.183 +     * @return <code>TRUE</code> if the font can render ch.
   1.184 +     *
   1.185 +     * @stable ICU 3.2
   1.186 +     */
   1.187 +    virtual inline le_bool canDisplay(LEUnicode32 ch) const;
   1.188 +
   1.189 +    /**
   1.190 +     * This method returns the number of design units in
   1.191 +     * the font's EM square.
   1.192 +     *
   1.193 +     * @return the number of design units pre EM.
   1.194 +     *
   1.195 +     * @stable ICU 2.8
   1.196 +     */
   1.197 +    virtual le_int32 getUnitsPerEM() const = 0;
   1.198 +
   1.199 +    /**
   1.200 +     * This method maps an array of character codes to an array of glyph
   1.201 +     * indices, using the font's character to glyph map.
   1.202 +     *
   1.203 +     * The default implementation iterates over all of the characters and calls
   1.204 +     * <code>mapCharToGlyph(ch, mapper)</code> on each one. It also handles surrogate
   1.205 +     * characters, storing the glyph ID for the high surrogate, and a deleted glyph (0xFFFF)
   1.206 +     * for the low surrogate.
   1.207 +     *
   1.208 +     * Most sublcasses will not need to implement this method.
   1.209 +     *
   1.210 +     * @param chars - the character array
   1.211 +     * @param offset - the index of the first character
   1.212 +     * @param count - the number of characters
   1.213 +     * @param reverse - if <code>TRUE</code>, store the glyph indices in reverse order.
   1.214 +     * @param mapper - the character mapper.
   1.215 +     * @param glyphStorage - the object which contains the output glyph array
   1.216 +     *
   1.217 +     * @see LECharMapper
   1.218 +     *
   1.219 +     * @draft ICU 3.0
   1.220 +     */
   1.221 +    virtual void mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, const LECharMapper *mapper, LEGlyphStorage &glyphStorage) const;
   1.222 +
   1.223 +    /**
   1.224 +     * This method maps a single character to a glyph index, using the
   1.225 +     * font's character to glyph map. The default implementation of this
   1.226 +     * method calls the mapper, and then calls <code>mapCharToGlyph(mappedCh)</code>.
   1.227 +     *
   1.228 +     * @param ch - the character
   1.229 +     * @param mapper - the character mapper
   1.230 +     *
   1.231 +     * @return the glyph index
   1.232 +     *
   1.233 +     * @see LECharMapper
   1.234 +     *
   1.235 +     * @stable ICU 3.2
   1.236 +     */
   1.237 +    virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch, const LECharMapper *mapper) const;
   1.238 +
   1.239 +    /**
   1.240 +     * This method maps a single character to a glyph index, using the
   1.241 +     * font's character to glyph map. There is no default implementation
   1.242 +     * of this method because it requires information about the platform
   1.243 +     * font implementation.
   1.244 +     *
   1.245 +     * @param ch - the character
   1.246 +     *
   1.247 +     * @return the glyph index
   1.248 +     *
   1.249 +     * @stable ICU 3.2
   1.250 +     */
   1.251 +    virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch) const = 0;
   1.252 +
   1.253 +    //
   1.254 +    // Metrics
   1.255 +    //
   1.256 +
   1.257 +    /**
   1.258 +     * This method gets the X and Y advance of a particular glyph, in pixels.
   1.259 +     *
   1.260 +     * @param glyph - the glyph index
   1.261 +     * @param advance - the X and Y pixel values will be stored here
   1.262 +     *
   1.263 +     * @stable ICU 3.2
   1.264 +     */
   1.265 +    virtual void getGlyphAdvance(LEGlyphID glyph, LEPoint &advance) const = 0;
   1.266 +
   1.267 +    /**
   1.268 +     * This method gets the hinted X and Y pixel coordinates of a particular
   1.269 +     * point in the outline of the given glyph.
   1.270 +     *
   1.271 +     * @param glyph - the glyph index
   1.272 +     * @param pointNumber - the number of the point
   1.273 +     * @param point - the point's X and Y pixel values will be stored here
   1.274 +     *
   1.275 +     * @return <code>TRUE</code> if the point coordinates could be stored.
   1.276 +     *
   1.277 +     * @stable ICU 2.8
   1.278 +     */
   1.279 +    virtual le_bool getGlyphPoint(LEGlyphID glyph, le_int32 pointNumber, LEPoint &point) const = 0;
   1.280 +
   1.281 +    /**
   1.282 +     * This method returns the width of the font's EM square
   1.283 +     * in pixels.
   1.284 +     *
   1.285 +     * @return the pixel width of the EM square
   1.286 +     *
   1.287 +     * @stable ICU 2.8
   1.288 +     */
   1.289 +    virtual float getXPixelsPerEm() const = 0;
   1.290 +
   1.291 +    /**
   1.292 +     * This method returns the height of the font's EM square
   1.293 +     * in pixels.
   1.294 +     *
   1.295 +     * @return the pixel height of the EM square
   1.296 +     *
   1.297 +     * @stable ICU 2.8
   1.298 +     */
   1.299 +    virtual float getYPixelsPerEm() const = 0;
   1.300 +
   1.301 +    /**
   1.302 +     * This method converts font design units in the
   1.303 +     * X direction to points.
   1.304 +     *
   1.305 +     * @param xUnits - design units in the X direction
   1.306 +     *
   1.307 +     * @return points in the X direction
   1.308 +     *
   1.309 +     * @stable ICU 3.2
   1.310 +     */
   1.311 +    virtual inline float xUnitsToPoints(float xUnits) const;
   1.312 +
   1.313 +    /**
   1.314 +     * This method converts font design units in the
   1.315 +     * Y direction to points.
   1.316 +     *
   1.317 +     * @param yUnits - design units in the Y direction
   1.318 +     *
   1.319 +     * @return points in the Y direction
   1.320 +     *
   1.321 +     * @stable ICU 3.2
   1.322 +     */
   1.323 +    virtual inline float yUnitsToPoints(float yUnits) const;
   1.324 +
   1.325 +    /**
   1.326 +     * This method converts font design units to points.
   1.327 +     *
   1.328 +     * @param units - X and Y design units
   1.329 +     * @param points - set to X and Y points
   1.330 +     *
   1.331 +     * @stable ICU 3.2
   1.332 +     */
   1.333 +    virtual inline void unitsToPoints(LEPoint &units, LEPoint &points) const;
   1.334 +
   1.335 +    /**
   1.336 +     * This method converts pixels in the
   1.337 +     * X direction to font design units.
   1.338 +     *
   1.339 +     * @param xPixels - pixels in the X direction
   1.340 +     *
   1.341 +     * @return font design units in the X direction
   1.342 +     *
   1.343 +     * @stable ICU 3.2
   1.344 +     */
   1.345 +    virtual inline float xPixelsToUnits(float xPixels) const;
   1.346 +
   1.347 +    /**
   1.348 +     * This method converts pixels in the
   1.349 +     * Y direction to font design units.
   1.350 +     *
   1.351 +     * @param yPixels - pixels in the Y direction
   1.352 +     *
   1.353 +     * @return font design units in the Y direction
   1.354 +     *
   1.355 +     * @stable ICU 3.2
   1.356 +     */
   1.357 +    virtual inline float yPixelsToUnits(float yPixels) const;
   1.358 +
   1.359 +    /**
   1.360 +     * This method converts pixels to font design units.
   1.361 +     *
   1.362 +     * @param pixels - X and Y pixel
   1.363 +     * @param units - set to X and Y font design units
   1.364 +     *
   1.365 +     * @stable ICU 3.2
   1.366 +     */
   1.367 +    virtual inline void pixelsToUnits(LEPoint &pixels, LEPoint &units) const;
   1.368 +
   1.369 +    /**
   1.370 +     * Get the X scale factor from the font's transform. The default
   1.371 +     * implementation of <code>transformFunits()</code> will call this method.
   1.372 +     *
   1.373 +     * @return the X scale factor.
   1.374 +     *
   1.375 +     *
   1.376 +     * @see transformFunits
   1.377 +     *
   1.378 +     * @stable ICU 3.2
   1.379 +     */
   1.380 +    virtual float getScaleFactorX() const = 0;
   1.381 +
   1.382 +    /**
   1.383 +     * Get the Y scale factor from the font's transform. The default
   1.384 +     * implementation of <code>transformFunits()</code> will call this method.
   1.385 +     *
   1.386 +     * @return the Yscale factor.
   1.387 +     *
   1.388 +     * @see transformFunits
   1.389 +     *
   1.390 +     * @stable ICU 3.2
   1.391 +     */
   1.392 +    virtual float getScaleFactorY() const = 0;
   1.393 +
   1.394 +    /**
   1.395 +     * This method transforms an X, Y point in font design units to a
   1.396 +     * pixel coordinate, applying the font's transform. The default
   1.397 +     * implementation of this method calls <code>getScaleFactorX()</code>
   1.398 +     * and <code>getScaleFactorY()</code>.
   1.399 +     *
   1.400 +     * @param xFunits - the X coordinate in font design units
   1.401 +     * @param yFunits - the Y coordinate in font design units
   1.402 +     * @param pixels - the tranformed co-ordinate in pixels
   1.403 +     *
   1.404 +     * @see getScaleFactorX
   1.405 +     * @see getScaleFactorY
   1.406 +     *
   1.407 +     * @stable ICU 3.2
   1.408 +     */
   1.409 +    virtual inline void transformFunits(float xFunits, float yFunits, LEPoint &pixels) const;
   1.410 +
   1.411 +    /**
   1.412 +     * This is a convenience method used to convert
   1.413 +     * values in a 16.16 fixed point format to floating point.
   1.414 +     *
   1.415 +     * @param fixed - the fixed point value
   1.416 +     *
   1.417 +     * @return the floating point value
   1.418 +     *
   1.419 +     * @stable ICU 2.8
   1.420 +     */
   1.421 +    static inline float fixedToFloat(le_int32 fixed);
   1.422 +
   1.423 +    /**
   1.424 +     * This is a convenience method used to convert
   1.425 +     * floating point values to 16.16 fixed point format.
   1.426 +     *
   1.427 +     * @param theFloat - the floating point value
   1.428 +     *
   1.429 +     * @return the fixed point value
   1.430 +     *
   1.431 +     * @stable ICU 2.8
   1.432 +     */
   1.433 +    static inline le_int32 floatToFixed(float theFloat);
   1.434 +
   1.435 +    //
   1.436 +    // These methods won't ever be called by the LayoutEngine,
   1.437 +    // but are useful for clients of <code>LEFontInstance</code> who
   1.438 +    // need to render text.
   1.439 +    //
   1.440 +
   1.441 +    /**
   1.442 +     * Get the font's ascent.
   1.443 +     *
   1.444 +     * @return the font's ascent, in points. This value
   1.445 +     * will always be positive.
   1.446 +     *
   1.447 +     * @stable ICU 3.2
   1.448 +     */
   1.449 +    virtual le_int32 getAscent() const = 0;
   1.450 +
   1.451 +    /**
   1.452 +     * Get the font's descent.
   1.453 +     *
   1.454 +     * @return the font's descent, in points. This value
   1.455 +     * will always be positive.
   1.456 +     *
   1.457 +     * @stable ICU 3.2
   1.458 +     */
   1.459 +    virtual le_int32 getDescent() const = 0;
   1.460 +
   1.461 +    /**
   1.462 +     * Get the font's leading.
   1.463 +     *
   1.464 +     * @return the font's leading, in points. This value
   1.465 +     * will always be positive.
   1.466 +     *
   1.467 +     * @stable ICU 3.2
   1.468 +     */
   1.469 +    virtual le_int32 getLeading() const = 0;
   1.470 +
   1.471 +    /**
   1.472 +     * Get the line height required to display text in
   1.473 +     * this font. The default implementation of this method
   1.474 +     * returns the sum of the ascent, descent, and leading.
   1.475 +     *
   1.476 +     * @return the line height, in points. This vaule will
   1.477 +     * always be positive.
   1.478 +     *
   1.479 +     * @stable ICU 3.2
   1.480 +     */
   1.481 +    virtual le_int32 getLineHeight() const;
   1.482 +
   1.483 +    /**
   1.484 +     * ICU "poor man's RTTI", returns a UClassID for the actual class.
   1.485 +     *
   1.486 +     * @stable ICU 3.2
   1.487 +     */
   1.488 +    virtual UClassID getDynamicClassID() const;
   1.489 +
   1.490 +    /**
   1.491 +     * ICU "poor man's RTTI", returns a UClassID for this class.
   1.492 +     *
   1.493 +     * @stable ICU 3.2
   1.494 +     */
   1.495 +    static UClassID getStaticClassID();
   1.496 +
   1.497 +};
   1.498 +
   1.499 +inline le_bool LEFontInstance::canDisplay(LEUnicode32 ch) const
   1.500 +{
   1.501 +    return LE_GET_GLYPH(mapCharToGlyph(ch)) != 0;
   1.502 +}
   1.503 +
   1.504 +inline float LEFontInstance::xUnitsToPoints(float xUnits) const
   1.505 +{
   1.506 +    return (xUnits * getXPixelsPerEm()) / (float) getUnitsPerEM();
   1.507 +}
   1.508 +
   1.509 +inline float LEFontInstance::yUnitsToPoints(float yUnits) const
   1.510 +{
   1.511 +    return (yUnits * getYPixelsPerEm()) / (float) getUnitsPerEM();
   1.512 +}
   1.513 +
   1.514 +inline void LEFontInstance::unitsToPoints(LEPoint &units, LEPoint &points) const
   1.515 +{
   1.516 +    points.fX = xUnitsToPoints(units.fX);
   1.517 +    points.fY = yUnitsToPoints(units.fY);
   1.518 +}
   1.519 +
   1.520 +inline float LEFontInstance::xPixelsToUnits(float xPixels) const
   1.521 +{
   1.522 +    return (xPixels * getUnitsPerEM()) / (float) getXPixelsPerEm();
   1.523 +}
   1.524 +
   1.525 +inline float LEFontInstance::yPixelsToUnits(float yPixels) const
   1.526 +{
   1.527 +    return (yPixels * getUnitsPerEM()) / (float) getYPixelsPerEm();
   1.528 +}
   1.529 +
   1.530 +inline void LEFontInstance::pixelsToUnits(LEPoint &pixels, LEPoint &units) const
   1.531 +{
   1.532 +    units.fX = xPixelsToUnits(pixels.fX);
   1.533 +    units.fY = yPixelsToUnits(pixels.fY);
   1.534 +}
   1.535 +
   1.536 +inline void LEFontInstance::transformFunits(float xFunits, float yFunits, LEPoint &pixels) const
   1.537 +{
   1.538 +    pixels.fX = xUnitsToPoints(xFunits) * getScaleFactorX();
   1.539 +    pixels.fY = yUnitsToPoints(yFunits) * getScaleFactorY();
   1.540 +}
   1.541 +
   1.542 +inline float LEFontInstance::fixedToFloat(le_int32 fixed)
   1.543 +{
   1.544 +    return (float) (fixed / 65536.0);
   1.545 +}
   1.546 +
   1.547 +inline le_int32 LEFontInstance::floatToFixed(float theFloat)
   1.548 +{
   1.549 +    return (le_int32) (theFloat * 65536.0);
   1.550 +}
   1.551 +
   1.552 +inline le_int32 LEFontInstance::getLineHeight() const
   1.553 +{
   1.554 +    return getAscent() + getDescent() + getLeading();
   1.555 +}
   1.556 +
   1.557 +U_NAMESPACE_END
   1.558 +#endif
   1.559 +
   1.560 +