diff -r 000000000000 -r bde4ae8d615e os/textandloc/fontservices/textshaperplugin/IcuSource/layout/LEFontInstance.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/os/textandloc/fontservices/textshaperplugin/IcuSource/layout/LEFontInstance.h Fri Jun 15 03:10:57 2012 +0200 @@ -0,0 +1,557 @@ + +/* + * + * (C) Copyright IBM Corp. 1998-2005 - All Rights Reserved + * + */ + +#ifndef __LEFONTINSTANCE_H +#define __LEFONTINSTANCE_H + +#include "LETypes.h" +/** + * \file + * \brief C++ API: Layout Engine Font Instance object + */ + +U_NAMESPACE_BEGIN + +/** + * Instances of this class are used by <code>LEFontInstance::mapCharsToGlyphs</code> and + * <code>LEFontInstance::mapCharToGlyph</code> to adjust character codes before the character + * to glyph mapping process. Examples of this are filtering out control characters + * and character mirroring - replacing a character which has both a left and a right + * hand form with the opposite form. + * + * @stable ICU 3.2 + */ +class LECharMapper /* not : public UObject because this is an interface/mixin class */ +{ +public: + /** + * Destructor. + * @stable ICU 3.2 + */ + virtual inline ~LECharMapper() {}; + + /** + * This method does the adjustments. + * + * @param ch - the input character + * + * @return the adjusted character + * + * @stable ICU 2.8 + */ + virtual LEUnicode32 mapChar(LEUnicode32 ch) const = 0; +}; + +/** + * This is a forward reference to the class which holds the per-glyph + * storage. + * + * @draft ICU 3.0 + */ +class LEGlyphStorage; + +/** + * This is a virtual base class that serves as the interface between a LayoutEngine + * and the platform font environment. It allows a LayoutEngine to access font tables, do + * character to glyph mapping, and obtain metrics information without knowing any platform + * specific details. There are also a few utility methods for converting between points, + * pixels and funits. (font design units) + * + * An instance of an <code>LEFontInstance</code> represents a font at a particular point + * size. Each instance can represent either a single physical font, or a composite font. + * A composite font is a collection of physical fonts, each of which contains a subset of + * the characters contained in the composite font. + * + * Note: with the exception of <code>getSubFont</code>, the methods in this class only + * make sense for a physical font. If you have an <code>LEFontInstance</code> which + * represents a composite font you should only call the methods below which have + * an <code>LEGlyphID</code>, an <code>LEUnicode</code> or an <code>LEUnicode32</code> + * as one of the arguments because these can be used to select a particular subfont. + * + * Subclasses which implement composite fonts should supply an implementation of these + * methods with some default behavior such as returning constant values, or using the + * values from the first subfont. + * + * @draft ICU 3.0 + */ +class U_LAYOUT_API LEFontInstance : public UObject +{ +public: + + /** + * This virtual destructor is here so that the subclass + * destructors can be invoked through the base class. + * + * @stable ICU 2.8 + */ + virtual inline ~LEFontInstance() {}; + + /** + * Get a physical font which can render the given text. For composite fonts, + * if there is no single physical font which can render all of the text, + * return a physical font which can render an initial substring of the text, + * and set the <code>offset</code> parameter to the end of that substring. + * + * Internally, the LayoutEngine works with runs of text all in the same + * font and script, so it is best to call this method with text which is + * in a single script, passing the script code in as a hint. If you don't + * know the script of the text, you can use zero, which is the script code + * for characters used in more than one script. + * + * The default implementation of this method is intended for instances of + * <code>LEFontInstance</code> which represent a physical font. It returns + * <code>this</code> and indicates that the entire string can be rendered. + * + * This method will return a valid <code>LEFontInstance</code> unless you + * have passed illegal parameters, or an internal error has been encountered. + * For composite fonts, it may return the warning <code>LE_NO_SUBFONT_WARNING</code> + * to indicate that the returned font may not be able to render all of + * the text. Whenever a valid font is returned, the <code>offset</code> parameter + * will be advanced by at least one. + * + * Subclasses which implement composite fonts must override this method. + * Where it makes sense, they should use the script code as a hint to render + * characters from the COMMON script in the font which is used for the given + * script. For example, if the input text is a series of Arabic words separated + * by spaces, and the script code passed in is <code>arabScriptCode</code> you + * should return the font used for Arabic characters for all of the input text, + * including the spaces. If, on the other hand, the input text contains characters + * which cannot be rendered by the font used for Arabic characters, but which can + * be rendered by another font, you should return that font for those characters. + * + * @param chars - the array of Unicode characters. + * @param offset - a pointer to the starting offset in the text. On exit this + * will be set the the limit offset of the text which can be + * rendered using the returned font. + * @param limit - the limit offset for the input text. + * @param script - the script hint. + * @param success - set to an error code if the arguments are illegal, or no font + * can be returned for some reason. May also be set to + * <code>LE_NO_SUBFONT_WARNING</code> if the subfont which + * was returned cannot render all of the text. + * + * @return an <code>LEFontInstance</code> for the sub font which can render the characters, or + * <code>NULL</code> if there is an error. + * + * @see LEScripts.h + * + * @stable ICU 3.2 + */ + virtual const LEFontInstance *getSubFont(const LEUnicode chars[], le_int32 *offset, le_int32 limit, le_int32 script, LEErrorCode &success) const; + + // + // Font file access + // + + /** + * This method reads a table from the font. Note that in general, + * it only makes sense to call this method on an <code>LEFontInstance</code> + * which represents a physical font - i.e. one which has been returned by + * <code>getSubFont()</code>. This is because each subfont in a composite font + * will have different tables, and there's no way to know which subfont to access. + * + * Subclasses which represent composite fonts should always return <code>NULL</code>. + * + * @param tableTag - the four byte table tag. (e.g. 'cmap') + * + * @return the address of the table in memory, or <code>NULL</code> + * if the table doesn't exist. + * + * @stable ICU 2.8 + */ + virtual const void *getFontTable(LETag tableTag) const = 0; + + /** + * This method is used to determine if the font can + * render the given character. This can usually be done + * by looking the character up in the font's character + * to glyph mapping. + * + * The default implementation of this method will return + * <code>TRUE</code> if <code>mapCharToGlyph(ch)</code> + * returns a non-zero value. + * + * @param ch - the character to be tested + * + * @return <code>TRUE</code> if the font can render ch. + * + * @stable ICU 3.2 + */ + virtual inline le_bool canDisplay(LEUnicode32 ch) const; + + /** + * This method returns the number of design units in + * the font's EM square. + * + * @return the number of design units pre EM. + * + * @stable ICU 2.8 + */ + virtual le_int32 getUnitsPerEM() const = 0; + + /** + * This method maps an array of character codes to an array of glyph + * indices, using the font's character to glyph map. + * + * The default implementation iterates over all of the characters and calls + * <code>mapCharToGlyph(ch, mapper)</code> on each one. It also handles surrogate + * characters, storing the glyph ID for the high surrogate, and a deleted glyph (0xFFFF) + * for the low surrogate. + * + * Most sublcasses will not need to implement this method. + * + * @param chars - the character array + * @param offset - the index of the first character + * @param count - the number of characters + * @param reverse - if <code>TRUE</code>, store the glyph indices in reverse order. + * @param mapper - the character mapper. + * @param glyphStorage - the object which contains the output glyph array + * + * @see LECharMapper + * + * @draft ICU 3.0 + */ + virtual void mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, const LECharMapper *mapper, LEGlyphStorage &glyphStorage) const; + + /** + * This method maps a single character to a glyph index, using the + * font's character to glyph map. The default implementation of this + * method calls the mapper, and then calls <code>mapCharToGlyph(mappedCh)</code>. + * + * @param ch - the character + * @param mapper - the character mapper + * + * @return the glyph index + * + * @see LECharMapper + * + * @stable ICU 3.2 + */ + virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch, const LECharMapper *mapper) const; + + /** + * This method maps a single character to a glyph index, using the + * font's character to glyph map. There is no default implementation + * of this method because it requires information about the platform + * font implementation. + * + * @param ch - the character + * + * @return the glyph index + * + * @stable ICU 3.2 + */ + virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch) const = 0; + + // + // Metrics + // + + /** + * This method gets the X and Y advance of a particular glyph, in pixels. + * + * @param glyph - the glyph index + * @param advance - the X and Y pixel values will be stored here + * + * @stable ICU 3.2 + */ + virtual void getGlyphAdvance(LEGlyphID glyph, LEPoint &advance) const = 0; + + /** + * This method gets the hinted X and Y pixel coordinates of a particular + * point in the outline of the given glyph. + * + * @param glyph - the glyph index + * @param pointNumber - the number of the point + * @param point - the point's X and Y pixel values will be stored here + * + * @return <code>TRUE</code> if the point coordinates could be stored. + * + * @stable ICU 2.8 + */ + virtual le_bool getGlyphPoint(LEGlyphID glyph, le_int32 pointNumber, LEPoint &point) const = 0; + + /** + * This method returns the width of the font's EM square + * in pixels. + * + * @return the pixel width of the EM square + * + * @stable ICU 2.8 + */ + virtual float getXPixelsPerEm() const = 0; + + /** + * This method returns the height of the font's EM square + * in pixels. + * + * @return the pixel height of the EM square + * + * @stable ICU 2.8 + */ + virtual float getYPixelsPerEm() const = 0; + + /** + * This method converts font design units in the + * X direction to points. + * + * @param xUnits - design units in the X direction + * + * @return points in the X direction + * + * @stable ICU 3.2 + */ + virtual inline float xUnitsToPoints(float xUnits) const; + + /** + * This method converts font design units in the + * Y direction to points. + * + * @param yUnits - design units in the Y direction + * + * @return points in the Y direction + * + * @stable ICU 3.2 + */ + virtual inline float yUnitsToPoints(float yUnits) const; + + /** + * This method converts font design units to points. + * + * @param units - X and Y design units + * @param points - set to X and Y points + * + * @stable ICU 3.2 + */ + virtual inline void unitsToPoints(LEPoint &units, LEPoint &points) const; + + /** + * This method converts pixels in the + * X direction to font design units. + * + * @param xPixels - pixels in the X direction + * + * @return font design units in the X direction + * + * @stable ICU 3.2 + */ + virtual inline float xPixelsToUnits(float xPixels) const; + + /** + * This method converts pixels in the + * Y direction to font design units. + * + * @param yPixels - pixels in the Y direction + * + * @return font design units in the Y direction + * + * @stable ICU 3.2 + */ + virtual inline float yPixelsToUnits(float yPixels) const; + + /** + * This method converts pixels to font design units. + * + * @param pixels - X and Y pixel + * @param units - set to X and Y font design units + * + * @stable ICU 3.2 + */ + virtual inline void pixelsToUnits(LEPoint &pixels, LEPoint &units) const; + + /** + * Get the X scale factor from the font's transform. The default + * implementation of <code>transformFunits()</code> will call this method. + * + * @return the X scale factor. + * + * + * @see transformFunits + * + * @stable ICU 3.2 + */ + virtual float getScaleFactorX() const = 0; + + /** + * Get the Y scale factor from the font's transform. The default + * implementation of <code>transformFunits()</code> will call this method. + * + * @return the Yscale factor. + * + * @see transformFunits + * + * @stable ICU 3.2 + */ + virtual float getScaleFactorY() const = 0; + + /** + * This method transforms an X, Y point in font design units to a + * pixel coordinate, applying the font's transform. The default + * implementation of this method calls <code>getScaleFactorX()</code> + * and <code>getScaleFactorY()</code>. + * + * @param xFunits - the X coordinate in font design units + * @param yFunits - the Y coordinate in font design units + * @param pixels - the tranformed co-ordinate in pixels + * + * @see getScaleFactorX + * @see getScaleFactorY + * + * @stable ICU 3.2 + */ + virtual inline void transformFunits(float xFunits, float yFunits, LEPoint &pixels) const; + + /** + * This is a convenience method used to convert + * values in a 16.16 fixed point format to floating point. + * + * @param fixed - the fixed point value + * + * @return the floating point value + * + * @stable ICU 2.8 + */ + static inline float fixedToFloat(le_int32 fixed); + + /** + * This is a convenience method used to convert + * floating point values to 16.16 fixed point format. + * + * @param theFloat - the floating point value + * + * @return the fixed point value + * + * @stable ICU 2.8 + */ + static inline le_int32 floatToFixed(float theFloat); + + // + // These methods won't ever be called by the LayoutEngine, + // but are useful for clients of <code>LEFontInstance</code> who + // need to render text. + // + + /** + * Get the font's ascent. + * + * @return the font's ascent, in points. This value + * will always be positive. + * + * @stable ICU 3.2 + */ + virtual le_int32 getAscent() const = 0; + + /** + * Get the font's descent. + * + * @return the font's descent, in points. This value + * will always be positive. + * + * @stable ICU 3.2 + */ + virtual le_int32 getDescent() const = 0; + + /** + * Get the font's leading. + * + * @return the font's leading, in points. This value + * will always be positive. + * + * @stable ICU 3.2 + */ + virtual le_int32 getLeading() const = 0; + + /** + * Get the line height required to display text in + * this font. The default implementation of this method + * returns the sum of the ascent, descent, and leading. + * + * @return the line height, in points. This vaule will + * always be positive. + * + * @stable ICU 3.2 + */ + virtual le_int32 getLineHeight() const; + + /** + * ICU "poor man's RTTI", returns a UClassID for the actual class. + * + * @stable ICU 3.2 + */ + virtual UClassID getDynamicClassID() const; + + /** + * ICU "poor man's RTTI", returns a UClassID for this class. + * + * @stable ICU 3.2 + */ + static UClassID getStaticClassID(); + +}; + +inline le_bool LEFontInstance::canDisplay(LEUnicode32 ch) const +{ + return LE_GET_GLYPH(mapCharToGlyph(ch)) != 0; +} + +inline float LEFontInstance::xUnitsToPoints(float xUnits) const +{ + return (xUnits * getXPixelsPerEm()) / (float) getUnitsPerEM(); +} + +inline float LEFontInstance::yUnitsToPoints(float yUnits) const +{ + return (yUnits * getYPixelsPerEm()) / (float) getUnitsPerEM(); +} + +inline void LEFontInstance::unitsToPoints(LEPoint &units, LEPoint &points) const +{ + points.fX = xUnitsToPoints(units.fX); + points.fY = yUnitsToPoints(units.fY); +} + +inline float LEFontInstance::xPixelsToUnits(float xPixels) const +{ + return (xPixels * getUnitsPerEM()) / (float) getXPixelsPerEm(); +} + +inline float LEFontInstance::yPixelsToUnits(float yPixels) const +{ + return (yPixels * getUnitsPerEM()) / (float) getYPixelsPerEm(); +} + +inline void LEFontInstance::pixelsToUnits(LEPoint &pixels, LEPoint &units) const +{ + units.fX = xPixelsToUnits(pixels.fX); + units.fY = yPixelsToUnits(pixels.fY); +} + +inline void LEFontInstance::transformFunits(float xFunits, float yFunits, LEPoint &pixels) const +{ + pixels.fX = xUnitsToPoints(xFunits) * getScaleFactorX(); + pixels.fY = yUnitsToPoints(yFunits) * getScaleFactorY(); +} + +inline float LEFontInstance::fixedToFloat(le_int32 fixed) +{ + return (float) (fixed / 65536.0); +} + +inline le_int32 LEFontInstance::floatToFixed(float theFloat) +{ + return (le_int32) (theFloat * 65536.0); +} + +inline le_int32 LEFontInstance::getLineHeight() const +{ + return getAscent() + getDescent() + getLeading(); +} + +U_NAMESPACE_END +#endif + +