1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000
1.2 +++ b/os/graphics/graphicstest/uibench/s60/src/model.h Fri Jun 15 03:10:57 2012 +0200
1.3 @@ -0,0 +1,74 @@
1.4 +// Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
1.5 +// All rights reserved.
1.6 +// This component and the accompanying materials are made available
1.7 +// under the terms of "Eclipse Public License v1.0"
1.8 +// which accompanies this distribution, and is available
1.9 +// at the URL "http://www.eclipse.org/legal/epl-v10.html".
1.10 +//
1.11 +// Initial Contributors:
1.12 +// Nokia Corporation - initial contribution.
1.13 +//
1.14 +// Contributors:
1.15 +//
1.16 +// Description:
1.17 +//
1.18 +
1.19 +
1.20 +#ifndef MODEL_H_
1.21 +#define MODEL_H_
1.22 +
1.23 +
1.24 +#include "geometrystructs.h"
1.25 +#include <e32base.h>
1.26 +
1.27 +#include <GLES/egl.h>
1.28 +
1.29 +
1.30 +class CSolidSphere;
1.31 +
1.32 +/*
1.33 + The model class contains one or more shapes and some knowledge of how to
1.34 + arrange and light them to create a scene. It knows how to do two things:
1.35 + - change the resolution of the shapes in the scene, which involves
1.36 + recalculating their vertices.
1.37 + - draw the scene to a buffer by drawing, arranging and lighting the shapes
1.38 + using Open GL ES commands.
1.39 +
1.40 + It understands that these two operations may be happening in different
1.41 + threads, so it serialises access to the model data (the vertices) with a mutex.
1.42 + */
1.43 +
1.44 +class CModel : public CBase
1.45 + {
1.46 +public:
1.47 + static CModel* NewL(EGLDisplay aDisplay, EGLSurface aSurface, TPtrC aBackgroundColor);
1.48 + static CModel* NewL(EGLDisplay aDisplay, EGLSurface aSurface);
1.49 + ~CModel();
1.50 + void PrecalculateOrbitL(TInt aOrbitingDistance, RArray<Vertex3F>& aVertices, TInt aPositionCount, TReal aAngle);
1.51 + void SetResolutionL(TInt aResolution);
1.52 + void DrawToBuffer(TInt aTime) const;
1.53 +
1.54 + enum {ERed = 0, EGreen, EBlue, EAlpha};
1.55 +
1.56 +private:
1.57 + CModel(EGLDisplay aDisplay, EGLSurface aSurface);
1.58 + void ConstructL(TPtrC aBackgroundColor);
1.59 + void SetShapes(CSolidSphere* aSun, CSolidSphere* aPlanet, CSolidSphere* aSatellite);
1.60 + void InitialiseFrame() const;
1.61 + void DrawModelData(TInt aTime) const;
1.62 +
1.63 +private:
1.64 + EGLDisplay iDisplay;
1.65 + EGLSurface iSurface;
1.66 +
1.67 + CSolidSphere* iSun;
1.68 + CSolidSphere* iPlanet;
1.69 + CSolidSphere* iMoon;
1.70 +
1.71 + RArray<Vertex3F> iSunPositions;
1.72 + RArray<Vertex3F> iMoonPositions;
1.73 + GLclampf iBackgroundColor[4];
1.74 + TInt iResolution;
1.75 + };
1.76 +
1.77 +#endif /* MODEL_H_ */