os/graphics/graphicstest/uibench/s60/src/model.h
author sl@SLION-WIN7.fritz.box
Fri, 15 Jun 2012 03:10:57 +0200
changeset 0 bde4ae8d615e
permissions -rw-r--r--
First public contribution.
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// Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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//
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#ifndef MODEL_H_
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#define MODEL_H_
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#include "geometrystructs.h"
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#include <e32base.h>
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#include <GLES/egl.h>
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class CSolidSphere;
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/*
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 The model class contains one or more shapes and some knowledge of how to
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 arrange and light them to create a scene. It knows how to do two things:
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 - change the resolution of the shapes in the scene, which involves 
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 recalculating their vertices.
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 - draw the scene to a buffer by drawing, arranging and lighting the shapes
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 using Open GL ES commands.
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 It understands that these two operations may be happening in different 
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 threads, so it serialises access to the model data (the vertices) with a mutex.  
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 */
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class CModel : public CBase
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    {
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public:
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    static CModel* NewL(EGLDisplay aDisplay, EGLSurface aSurface, TPtrC aBackgroundColor);
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    static CModel* NewL(EGLDisplay aDisplay, EGLSurface aSurface);
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    ~CModel();
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    void PrecalculateOrbitL(TInt aOrbitingDistance, RArray<Vertex3F>& aVertices, TInt aPositionCount, TReal aAngle);
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    void SetResolutionL(TInt aResolution);
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    void DrawToBuffer(TInt aTime) const;
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    enum {ERed = 0, EGreen, EBlue, EAlpha};
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private:
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    CModel(EGLDisplay aDisplay, EGLSurface aSurface);
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    void ConstructL(TPtrC aBackgroundColor);
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    void SetShapes(CSolidSphere* aSun, CSolidSphere* aPlanet, CSolidSphere* aSatellite);
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    void InitialiseFrame() const;
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    void DrawModelData(TInt aTime) const;
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private:
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    EGLDisplay iDisplay;
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    EGLSurface iSurface;
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    CSolidSphere* iSun;
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    CSolidSphere* iPlanet;
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    CSolidSphere* iMoon;
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    RArray<Vertex3F> iSunPositions;
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    RArray<Vertex3F> iMoonPositions;
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    GLclampf iBackgroundColor[4];
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    TInt iResolution;
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    };
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#endif /* MODEL_H_ */