os/ossrv/lowlevellibsandfws/apputils/multipartparser/src/bodypart.cpp
author sl@SLION-WIN7.fritz.box
Fri, 15 Jun 2012 03:10:57 +0200
changeset 0 bde4ae8d615e
permissions -rw-r--r--
First public contribution.
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// Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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//
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// INCLUDE FILES
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#include <bafl/bodypart.h>
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// CONSTANTS
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// ============================= LOCAL FUNCTIONS ===============================
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// ============================ MEMBER FUNCTIONS ===============================
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// -----------------------------------------------------------------------------
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// CBodyPart::NewL
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// Two-phased constructor.
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// -----------------------------------------------------------------------------
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//
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EXPORT_C CBodyPart* CBodyPart::NewL()
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    {
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    CBodyPart* self = new (ELeave) CBodyPart();
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    CleanupStack::PushL(self);
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    self->ConstructL();
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    CleanupStack::Pop(); //self
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    return self;
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    }
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// -----------------------------------------------------------------------------
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// C++ default constructor.
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// -----------------------------------------------------------------------------
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CBodyPart::CBodyPart()
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    {   
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    iBody.Set( NULL, 0 );
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    iBoundary.Set( NULL, 0 );
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    iCharset.Set( NULL, 0 );
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    iContentBase.Set( NULL, 0 );
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    iContentLocation.Set( NULL, 0 );
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    iContentTransferEncoding.Set( NULL, 0 );
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    iContentType.Set( NULL, 0 );
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    iContentID.Set( NULL, 0 );
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    iIsDecodedBody = EFalse;
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    iUrl = NULL;
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    }
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// -----------------------------------------------------------------------------
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// Symbian 2nd phase constructor
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// -----------------------------------------------------------------------------
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void CBodyPart::ConstructL() 
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    {
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    }
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// -----------------------------------------------------------------------------
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// Destructor.
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// -----------------------------------------------------------------------------
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EXPORT_C CBodyPart::~CBodyPart()
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    {
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    if( iIsDecodedBody )
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        {
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        delete  (TUint8*) iBody.Ptr();
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        }
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    delete iUrl;
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    }
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// -----------------------------------------------------------------------------
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// return The content-base of this body part
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// -----------------------------------------------------------------------------
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const TDesC8& CBodyPart::ContentBase()
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    {
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    return iContentBase;
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    }
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// -----------------------------------------------------------------------------
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// return The content-location of this body part
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// -----------------------------------------------------------------------------
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const TDesC8& CBodyPart::ContentLocation()
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    {
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    return iContentLocation;
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    }
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// -----------------------------------------------------------------------------
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// return The content-transfer-encoding of this body part
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// -----------------------------------------------------------------------------
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const TDesC8& CBodyPart::ContentTransferEncoding()
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    {
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    return iContentTransferEncoding;
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    }
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// -----------------------------------------------------------------------------
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// return The boundary of this body part
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// -----------------------------------------------------------------------------
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const TDesC8& CBodyPart::Boundary()
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    {
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    return iBoundary;
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    }
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// -----------------------------------------------------------------------------
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// return If the body of the body part is decoded or unzipped
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// -----------------------------------------------------------------------------
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TBool CBodyPart::IsDecodedBody()
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    {
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    return iIsDecodedBody;
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    }
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// -----------------------------------------------------------------------------
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// Set the boundary of the body part
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// -----------------------------------------------------------------------------
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void CBodyPart::SetBoundary( const TDesC8& aBoundary )
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    {
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    iBoundary.Set( aBoundary );
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    }
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// -----------------------------------------------------------------------------
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// Set the charset of the body part
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// -----------------------------------------------------------------------------
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void CBodyPart::SetCharset( const TDesC8& aCharset )
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    {
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    iCharset.Set( aCharset );
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    }
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// -----------------------------------------------------------------------------
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// Set the content-base of the body part
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// -----------------------------------------------------------------------------
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void CBodyPart::SetContentBase( const TDesC8& aContentBase )
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    {
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    iContentBase.Set( aContentBase );
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    }
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// -----------------------------------------------------------------------------
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// Set the content-location of the body part
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// -----------------------------------------------------------------------------
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void CBodyPart::SetContentLocation( const TDesC8& aContentLocation )
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    {
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    iContentLocation.Set( aContentLocation );
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    }
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// -----------------------------------------------------------------------------
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// Set the content-transfer-encoding of the body part
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// -----------------------------------------------------------------------------
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void CBodyPart::SetContentTransferEncoding( const TDesC8& aContentTransferEncoding )
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    {
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    iContentTransferEncoding.Set( aContentTransferEncoding );
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    }
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// -----------------------------------------------------------------------------
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// Set the content-type of the body part
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// -----------------------------------------------------------------------------
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void CBodyPart::SetContentType( const TDesC8& aContentType )
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    {
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    iContentType.Set( aContentType );
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    }
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// -----------------------------------------------------------------------------
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// Set the content-ID of the body part
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// -----------------------------------------------------------------------------
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void CBodyPart::SetContentID( const TDesC8& aContentID )
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    {
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    iContentID.Set( aContentID );
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    }
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// -----------------------------------------------------------------------------
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// Set if the body of the body part is decoded or unzipped
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// -----------------------------------------------------------------------------
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void CBodyPart::SetIsDecodedBody( TBool aIsDecodedBody )
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    {
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    iIsDecodedBody = aIsDecodedBody;
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    }
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// -----------------------------------------------------------------------------
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// Set the URL of the body part
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// -----------------------------------------------------------------------------
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void CBodyPart::SetUrl( HBufC16* aUrl )
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    {
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    iUrl = aUrl;
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    }
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