os/ossrv/lowlevellibsandfws/apputils/multipartparser/src/bodypart.cpp
changeset 0 bde4ae8d615e
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/os/ossrv/lowlevellibsandfws/apputils/multipartparser/src/bodypart.cpp	Fri Jun 15 03:10:57 2012 +0200
     1.3 @@ -0,0 +1,189 @@
     1.4 +// Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies).
     1.5 +// All rights reserved.
     1.6 +// This component and the accompanying materials are made available
     1.7 +// under the terms of "Eclipse Public License v1.0"
     1.8 +// which accompanies this distribution, and is available
     1.9 +// at the URL "http://www.eclipse.org/legal/epl-v10.html".
    1.10 +//
    1.11 +// Initial Contributors:
    1.12 +// Nokia Corporation - initial contribution.
    1.13 +//
    1.14 +// Contributors:
    1.15 +//
    1.16 +// Description:
    1.17 +//
    1.18 +
    1.19 +// INCLUDE FILES
    1.20 +#include <bafl/bodypart.h>
    1.21 +
    1.22 +// CONSTANTS
    1.23 +
    1.24 +// ============================= LOCAL FUNCTIONS ===============================
    1.25 +
    1.26 +// ============================ MEMBER FUNCTIONS ===============================
    1.27 +
    1.28 +// -----------------------------------------------------------------------------
    1.29 +// CBodyPart::NewL
    1.30 +// Two-phased constructor.
    1.31 +// -----------------------------------------------------------------------------
    1.32 +//
    1.33 +EXPORT_C CBodyPart* CBodyPart::NewL()
    1.34 +    {
    1.35 +    CBodyPart* self = new (ELeave) CBodyPart();
    1.36 +    CleanupStack::PushL(self);
    1.37 +    self->ConstructL();
    1.38 +    CleanupStack::Pop(); //self
    1.39 +
    1.40 +    return self;
    1.41 +    }
    1.42 +
    1.43 +// -----------------------------------------------------------------------------
    1.44 +// C++ default constructor.
    1.45 +// -----------------------------------------------------------------------------
    1.46 +CBodyPart::CBodyPart()
    1.47 +    {   
    1.48 +    iBody.Set( NULL, 0 );
    1.49 +    iBoundary.Set( NULL, 0 );
    1.50 +    iCharset.Set( NULL, 0 );
    1.51 +    iContentBase.Set( NULL, 0 );
    1.52 +    iContentLocation.Set( NULL, 0 );
    1.53 +    iContentTransferEncoding.Set( NULL, 0 );
    1.54 +    iContentType.Set( NULL, 0 );
    1.55 +    iContentID.Set( NULL, 0 );
    1.56 +    iIsDecodedBody = EFalse;
    1.57 +    iUrl = NULL;
    1.58 +    }
    1.59 +
    1.60 +// -----------------------------------------------------------------------------
    1.61 +// Symbian 2nd phase constructor
    1.62 +// -----------------------------------------------------------------------------
    1.63 +void CBodyPart::ConstructL() 
    1.64 +    {
    1.65 +    }
    1.66 +
    1.67 +// -----------------------------------------------------------------------------
    1.68 +// Destructor.
    1.69 +// -----------------------------------------------------------------------------
    1.70 +EXPORT_C CBodyPart::~CBodyPart()
    1.71 +    {
    1.72 +    if( iIsDecodedBody )
    1.73 +        {
    1.74 +        delete  (TUint8*) iBody.Ptr();
    1.75 +        }
    1.76 +
    1.77 +    delete iUrl;
    1.78 +    }
    1.79 +
    1.80 +// -----------------------------------------------------------------------------
    1.81 +// return The content-base of this body part
    1.82 +// -----------------------------------------------------------------------------
    1.83 +const TDesC8& CBodyPart::ContentBase()
    1.84 +    {
    1.85 +    return iContentBase;
    1.86 +    }
    1.87 +
    1.88 +// -----------------------------------------------------------------------------
    1.89 +// return The content-location of this body part
    1.90 +// -----------------------------------------------------------------------------
    1.91 +const TDesC8& CBodyPart::ContentLocation()
    1.92 +    {
    1.93 +    return iContentLocation;
    1.94 +    }
    1.95 +
    1.96 +// -----------------------------------------------------------------------------
    1.97 +// return The content-transfer-encoding of this body part
    1.98 +// -----------------------------------------------------------------------------
    1.99 +const TDesC8& CBodyPart::ContentTransferEncoding()
   1.100 +    {
   1.101 +    return iContentTransferEncoding;
   1.102 +    }
   1.103 +
   1.104 +// -----------------------------------------------------------------------------
   1.105 +// return The boundary of this body part
   1.106 +// -----------------------------------------------------------------------------
   1.107 +const TDesC8& CBodyPart::Boundary()
   1.108 +    {
   1.109 +    return iBoundary;
   1.110 +    }
   1.111 +
   1.112 +// -----------------------------------------------------------------------------
   1.113 +// return If the body of the body part is decoded or unzipped
   1.114 +// -----------------------------------------------------------------------------
   1.115 +TBool CBodyPart::IsDecodedBody()
   1.116 +    {
   1.117 +    return iIsDecodedBody;
   1.118 +    }
   1.119 +
   1.120 +// -----------------------------------------------------------------------------
   1.121 +// Set the boundary of the body part
   1.122 +// -----------------------------------------------------------------------------
   1.123 +void CBodyPart::SetBoundary( const TDesC8& aBoundary )
   1.124 +    {
   1.125 +    iBoundary.Set( aBoundary );
   1.126 +    }
   1.127 +
   1.128 +// -----------------------------------------------------------------------------
   1.129 +// Set the charset of the body part
   1.130 +// -----------------------------------------------------------------------------
   1.131 +void CBodyPart::SetCharset( const TDesC8& aCharset )
   1.132 +    {
   1.133 +    iCharset.Set( aCharset );
   1.134 +    }
   1.135 +
   1.136 +// -----------------------------------------------------------------------------
   1.137 +// Set the content-base of the body part
   1.138 +// -----------------------------------------------------------------------------
   1.139 +void CBodyPart::SetContentBase( const TDesC8& aContentBase )
   1.140 +    {
   1.141 +    iContentBase.Set( aContentBase );
   1.142 +    }
   1.143 +
   1.144 +// -----------------------------------------------------------------------------
   1.145 +// Set the content-location of the body part
   1.146 +// -----------------------------------------------------------------------------
   1.147 +void CBodyPart::SetContentLocation( const TDesC8& aContentLocation )
   1.148 +    {
   1.149 +    iContentLocation.Set( aContentLocation );
   1.150 +    }
   1.151 +
   1.152 +// -----------------------------------------------------------------------------
   1.153 +// Set the content-transfer-encoding of the body part
   1.154 +// -----------------------------------------------------------------------------
   1.155 +void CBodyPart::SetContentTransferEncoding( const TDesC8& aContentTransferEncoding )
   1.156 +    {
   1.157 +    iContentTransferEncoding.Set( aContentTransferEncoding );
   1.158 +    }
   1.159 +
   1.160 +// -----------------------------------------------------------------------------
   1.161 +// Set the content-type of the body part
   1.162 +// -----------------------------------------------------------------------------
   1.163 +void CBodyPart::SetContentType( const TDesC8& aContentType )
   1.164 +    {
   1.165 +    iContentType.Set( aContentType );
   1.166 +    }
   1.167 +
   1.168 +// -----------------------------------------------------------------------------
   1.169 +// Set the content-ID of the body part
   1.170 +// -----------------------------------------------------------------------------
   1.171 +void CBodyPart::SetContentID( const TDesC8& aContentID )
   1.172 +    {
   1.173 +    iContentID.Set( aContentID );
   1.174 +    }
   1.175 +
   1.176 +// -----------------------------------------------------------------------------
   1.177 +// Set if the body of the body part is decoded or unzipped
   1.178 +// -----------------------------------------------------------------------------
   1.179 +void CBodyPart::SetIsDecodedBody( TBool aIsDecodedBody )
   1.180 +    {
   1.181 +    iIsDecodedBody = aIsDecodedBody;
   1.182 +    }
   1.183 +
   1.184 +// -----------------------------------------------------------------------------
   1.185 +// Set the URL of the body part
   1.186 +// -----------------------------------------------------------------------------
   1.187 +void CBodyPart::SetUrl( HBufC16* aUrl )
   1.188 +    {
   1.189 +    iUrl = aUrl;
   1.190 +    }
   1.191 +
   1.192 +