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// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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// source\server\mmfdatapath2.cpp
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//
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//
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#include <e32math.h>
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#include <mmf/common/mmffourcc.h>
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#include <mmf/common/mmfpaniccodes.h>
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#include <mmf/server/mmfaudiooutput.h>
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#include <mmf/server/mmfaudioinput.h>
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#include "mmfdatapath2.h"
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#include "mmfclientaudiostreamutils.h"
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#include <mmf/common/mmfaudio.h>
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#include <mmf/plugin/mmfcodecimplementationuids.hrh> // KUidMmfCodecAudioSettings
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#include <mmf/server/devsoundstandardcustominterfaces.h>
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#include <mmf/server/mmffile.h>
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#include <mda/client/resource.h>
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static void Panic(TMMFDataPathPanicCode aPanicCode, TInt aSourceLineNumber)
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{
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_LIT(KMMFDataPathPanicCategory, "MMFDataPath2");
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User::Panic(KMMFDataPathPanicCategory, STATIC_CAST(TInt,aPanicCode) + aSourceLineNumber);
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}
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/**
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Allocates and constructs a data path.
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Use this function if the codec UID is not already known by CMMFController
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and there is no data path ambiguity - ie only one data path is possible.
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Will create codec via fourCC.
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@param aEventHandler
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Installs an event handler to provide message passing between clients and sources/sinks.
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@return Newly constructed data path object.
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*/
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EXPORT_C CMMFDataPath2* CMMFDataPath2::NewL(MAsyncEventHandler& aEventHandler)
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{
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CMMFDataPath2* self = new(ELeave) CMMFDataPath2(TMediaId(), aEventHandler);
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CleanupStack::PushL(self);
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self->ConstructL();
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CleanupStack::Pop();
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return self;
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}
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/**
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Allocates and constructs a data path according to the specified media ID.
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Use this function if the codec UID is not already known by CMMFController
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and there is ambiguity with the data path ie. there is more than one possible data path.
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@param aMediaId
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Optional media ID parameter when there are multiple media types.
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@param aEventHandler
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Installs an event handler to provide message passing between clients and sources/sinks.
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@return A newly constructed data path object.
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*/
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EXPORT_C CMMFDataPath2* CMMFDataPath2::NewL(TMediaId aMediaId, MAsyncEventHandler& aEventHandler)
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{
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CMMFDataPath2* self = new(ELeave) CMMFDataPath2(aMediaId, aEventHandler);
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CleanupStack::PushL(self);
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self->ConstructL();
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CleanupStack::Pop();
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return self;
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}
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/**
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Allocates and constructs a data path according to the specified codec UID.
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Use this function if the codec UID is already known by CMMFController
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and there is no data path ambiguity ie. only one data path is possible
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will create codec explicitly using the supplied codec Uid
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@param aCodecUid
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Optional mediaID parameter when there are multiple media types
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@param aEventHandler
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Installs an event handler to provide message passing between clients and sources/sinks.
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@return A newly constructed data path object.
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*/
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EXPORT_C CMMFDataPath2* CMMFDataPath2::NewL(TUid aCodecUid, MAsyncEventHandler& aEventHandler)
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{
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CMMFDataPath2* self = new(ELeave) CMMFDataPath2(TMediaId(), aEventHandler);
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CleanupStack::PushL(self);
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self->ConstructL(aCodecUid);
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CleanupStack::Pop();
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return self;
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}
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/**
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Allocates and constructs a data path according to the specified codec UID.
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Use this function if the codec UID is already known by CMMFController
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and there is ambiguity ie. more than one possible data path.
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TMediaId used to select the path.
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@param aCodecUid
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The codec UID.
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@param aMediaId
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Optional mediaID parameter when there are multiple media types.
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@param aEventHandler
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Installs an event handler to provide message passing between clients and sources/sinks.
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@return A newly constructed data path object.
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*/
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EXPORT_C CMMFDataPath2* CMMFDataPath2::NewL(TUid aCodecUid, TMediaId aMediaId, MAsyncEventHandler& aEventHandler)
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{
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CMMFDataPath2* self = new(ELeave) CMMFDataPath2(aMediaId, aEventHandler);
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CleanupStack::PushL(self);
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self->ConstructL(aCodecUid);
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CleanupStack::Pop();
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return self;
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}
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CMMFDataPath2::CMMFDataPath2(TMediaId aMediaId, MAsyncEventHandler& aEventHandler)
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: CMMFDataPath(aMediaId, aEventHandler), iTimeLeftToPlayComplete(-1)
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{
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}
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void CMMFDataPath2::ConstructL(TUid aCodecUid)
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{
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CMMFDataPath::ConstructL(aCodecUid);
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iRepeatTrailingSilenceTimer = CPeriodic::NewL(CActive::EPriorityStandard);
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}
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/**
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Standard destructor.
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*/
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CMMFDataPath2::~CMMFDataPath2()
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{
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if(iRepeatTrailingSilenceTimer)
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{
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iRepeatTrailingSilenceTimer->Cancel();
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delete iRepeatTrailingSilenceTimer;
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}
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}
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TInt CMMFDataPath2::RepeatTrailingSilenceTimerComplete(TAny* aDataPath)
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{
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CMMFDataPath2* dataPath = static_cast<CMMFDataPath2*>(aDataPath);
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TRAPD(err, dataPath->DoRepeatTrailingSilenceTimerCompleteL());
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if (err != KErrNone)
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{
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dataPath->DoSendEventToClient(KMMFEventCategoryPlaybackComplete, err);
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}
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return KErrNone;
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}
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TInt CMMFDataPath2::DoRepeatTrailingSilenceTimerCompleteL()
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{
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//cancel this periodic timer
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iRepeatTrailingSilenceTimer->Cancel();
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if(iTimeLeftToPlayComplete.Int64()>0)
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{
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iTimeLeftToPlayComplete=0;
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}
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if (iTrailingSilenceLeftToPlay.Int64() > 0)
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{
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PlaySilence();
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}
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else
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{
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SetPositionL(iPlayWindowStartPosition);
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iTimeLeftToPlayComplete=-1;
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FillSourceBufferL();
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}
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return KErrNone;
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}
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void CMMFDataPath2::PlaySilence()
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{
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// iRepeatTrailingSilenceTimer->After() takes a TTimeIntervalMicroSeconds32
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// so for longer periods of silence call it repeatedly with KMaxTInt lengths
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TTimeIntervalMicroSeconds32 silence;
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if(iTimeLeftToPlayComplete.Int64() > 0)
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{
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silence = I64INT(iTimeLeftToPlayComplete.Int64());
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}
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else if (iTrailingSilenceLeftToPlay.Int64() > KMaxTInt)
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{
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silence = KMaxTInt;
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iTrailingSilenceLeftToPlay = iTrailingSilenceLeftToPlay.Int64() - KMaxTInt;
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}
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else
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{
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silence = I64INT(iTrailingSilenceLeftToPlay.Int64());
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iTrailingSilenceLeftToPlay = 0;
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}
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iRepeatTrailingSilenceTimer->Start(silence, silence , TCallBack(RepeatTrailingSilenceTimerComplete, this));
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}
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/*
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* FillSourceBufferL
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*
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* Function to get data from the datapath's iDataSource
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*/
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void CMMFDataPath2::DoFillSourceBufferL()
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{
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#ifdef _DP_DEBUG
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RDebug::Print(_L("DP::FillSourceBufferL tick-%d (this 0x%x)\n"),User::TickCount(),this);
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#endif
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__ASSERT_DEBUG((iState == EPlaying || iState == EConverting || iState == ERecording || (iState == EPrimed && iPauseCalled && iIsUsingResumeSupport)), Panic(EMMFDataPathPanicBadState,__LINE__));
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// clear the no-more-source flag here (as well as in PlayL()) because
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// there may have been a re-position since the last call to BufferFilledL()
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iNoMoreSourceData = EFalse;
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if(!iObtainingAsyncSourceBuffer)
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{//this is a normal request for data.
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//If we are getting asynchronous buffers, then can't do this as iSourceBuffer == NULL
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iSourceBuffer->SetFrameNumber(++iCurrentSourceFrameNumber); //so source knows which data to load buffer with
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iSourceBuffer->SetStatus(EBeingFilled);
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iSourceBuffer->SetLastBuffer(EFalse);
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}
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#ifdef _DP_DEBUG
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RDebug::Print(_L("DP asking for buffer %d - ptr=0x%x (this 0x%x)\n"), iCurrentSourceFrameNumber, iSourceBuffer,this);
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#endif
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iSourceBufferWithSource = ETrue;
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// wait for BufferFilled callback from source. Do this here as some sources cause
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//re-entrancy into data path via BufferFilledL
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ChangeDataPathTransferState(EWaitSource);
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iDataSource->FillBufferL(iSourceBuffer, this, iMediaId);
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#ifdef _DP_DEBUG
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RDebug::Print(_L("DP::FillSourceBufferL - DONE tick-%d (this 0x%x)\n"),User::TickCount(),this);
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#endif
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}
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/**
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Runs the clip depending on the current data path and transfer state.
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For example, fills the sink buffer if TDataPathState is EPlaying and TTransferState is ENeedSinkData.
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*/
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void CMMFDataPath2::RunL()
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{
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#ifdef _DP_DEBUG
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RDebug::Print(_L("DP::RunL transfer state %d, iPausedCalled %d, tick-%d (this 0x%x)\n"),iTransferState, iPauseCalled, User::TickCount(),this);
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#endif
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switch (iState)
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{
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case EStopped:
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break;
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case EPrimed: // In the paused state we still continue to feed buffers to the sink. The sink (DevSound) handles the logic of whether the buffers should be emptied
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{
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if (!iPauseCalled || !iIsUsingResumeSupport)
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break;
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}
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// fall-through
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case EPlaying:
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case ERecording:
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case EConverting:
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switch (iTransferState)
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{
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case EWaitSink:
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case EWaitSource:
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break;
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case EInitializeSink:
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InitializeSinkL();
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break;
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case EInitializeSource:
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InitializeSourceL();
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break;
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case ENeedSourceData:
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FillSourceBufferL();
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break;
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case ENeedSinkData:
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FillSinkBufferL();
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break;
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case ENeedToMatchSourceToSink:
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FillSinkBufferL();
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break;
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case ESendDataToSink:
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EmptySinkBufferL();
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break;
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case EEndOfData:
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EndOfData();
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break;
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}
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break;
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default:
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break;
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}
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#ifdef _DP_DEBUG
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RDebug::Print(_L("DP::RunL DONE\n"));
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#endif
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}
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/*
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* FillSourceBufferL
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*
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* Function to get data from the datapath's iDataSource
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*/
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void CMMFDataPath2::FillSourceBufferL()
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{
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__ASSERT_DEBUG((iState == EPlaying || iState == EConverting || iState == ERecording || (iState == EPrimed && iPauseCalled && iIsUsingResumeSupport) ), Panic(EMMFDataPathPanicBadState,__LINE__));
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//if the silence timer is active then dont propagate the request
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if(iRepeatTrailingSilenceTimer->IsActive())
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{
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return;
|
sl@0
|
331 |
}
|
sl@0
|
332 |
|
sl@0
|
333 |
//play the silence period and dont propagate the request
|
sl@0
|
334 |
if(iTrailingSilenceLeftToPlay>0 || iVerifyPlayComplete)
|
sl@0
|
335 |
{
|
sl@0
|
336 |
if(iVerifyPlayComplete)//case when the trailing silence is zero
|
sl@0
|
337 |
{
|
sl@0
|
338 |
if (!*iDisableAutoIntent && iDrmSource)
|
sl@0
|
339 |
{
|
sl@0
|
340 |
CMMFFile* file = static_cast<CMMFFile*>(iDrmSource);
|
sl@0
|
341 |
TInt err = file->ExecuteIntent(ContentAccess::EPlay);
|
sl@0
|
342 |
if (err != KErrNone)
|
sl@0
|
343 |
{
|
sl@0
|
344 |
DoSendEventToClient(KMMFEventCategoryPlaybackComplete, err);
|
sl@0
|
345 |
return;
|
sl@0
|
346 |
}
|
sl@0
|
347 |
}
|
sl@0
|
348 |
|
sl@0
|
349 |
//Retrieve the current play time and add "duration-currentplaytime" to the silence period
|
sl@0
|
350 |
//This is to ensure that silence timer is not started before the previous play is actually completed by the devsound
|
sl@0
|
351 |
TTimeIntervalMicroSeconds currentTime = CalculateAudioOutputPosition();
|
sl@0
|
352 |
if(currentTime.Int64()>iPlayWindowStartPosition.Int64())
|
sl@0
|
353 |
{
|
sl@0
|
354 |
iTimeLeftToPlayComplete = iPlayWindowEndPosition.Int64()-currentTime.Int64();
|
sl@0
|
355 |
}
|
sl@0
|
356 |
else
|
sl@0
|
357 |
{
|
sl@0
|
358 |
iTimeLeftToPlayComplete = 0;
|
sl@0
|
359 |
}
|
sl@0
|
360 |
|
sl@0
|
361 |
iVerifyPlayComplete = EFalse;
|
sl@0
|
362 |
}
|
sl@0
|
363 |
if(iTrailingSilenceLeftToPlay==0 && iTimeLeftToPlayComplete==0)
|
sl@0
|
364 |
{
|
sl@0
|
365 |
SetPositionL(iPlayWindowStartPosition);
|
sl@0
|
366 |
iTimeLeftToPlayComplete=-1;
|
sl@0
|
367 |
}
|
sl@0
|
368 |
else
|
sl@0
|
369 |
{
|
sl@0
|
370 |
PlaySilence();
|
sl@0
|
371 |
return;
|
sl@0
|
372 |
}
|
sl@0
|
373 |
}
|
sl@0
|
374 |
|
sl@0
|
375 |
DoFillSourceBufferL();
|
sl@0
|
376 |
}
|
sl@0
|
377 |
|
sl@0
|
378 |
|
sl@0
|
379 |
/**
|
sl@0
|
380 |
Indicates the data source has filled the specified buffer.
|
sl@0
|
381 |
|
sl@0
|
382 |
Called by the CMMFDataPath2's MDataSource when it has filled the buffer.
|
sl@0
|
383 |
|
sl@0
|
384 |
@param aBuffer
|
sl@0
|
385 |
A pointer to the filled buffer.
|
sl@0
|
386 |
*/
|
sl@0
|
387 |
void CMMFDataPath2::BufferFilledL(CMMFBuffer* aBuffer)
|
sl@0
|
388 |
{
|
sl@0
|
389 |
#ifdef _DP_DEBUG
|
sl@0
|
390 |
RDebug::Print(_L("DP::BufferFilledL src has filled buffer %d (ptr=0x%x) with %d bytes EoF = %d tick-%d (this 0x%x)\n"),aBuffer->FrameNumber(),aBuffer, aBuffer->BufferSize(),aBuffer->LastBuffer(), User::TickCount(),this);
|
sl@0
|
391 |
#endif
|
sl@0
|
392 |
|
sl@0
|
393 |
TBool isInTruePause = (iState == EPrimed && iPauseCalled && iIsUsingResumeSupport);
|
sl@0
|
394 |
//state only used if we are passing data
|
sl@0
|
395 |
__ASSERT_DEBUG((iState == EPlaying || iState == EConverting || iState == ERecording || isInTruePause), Panic(EMMFDataPathPanicBadState,__LINE__));
|
sl@0
|
396 |
|
sl@0
|
397 |
__ASSERT_DEBUG((!iNoMoreSourceData), Panic(EMMFDataPathPanicBadState,__LINE__));
|
sl@0
|
398 |
|
sl@0
|
399 |
//if we have been asked to repeat and this is the last buffer, reset last buffer flag and send to the device
|
sl@0
|
400 |
if(aBuffer!= NULL && aBuffer->LastBuffer())
|
sl@0
|
401 |
{
|
sl@0
|
402 |
iNumberOfTimesPlayed++;
|
sl@0
|
403 |
if ((iNumberOfTimesPlayed <= iNumberOfTimesToRepeat) || iNumberOfTimesToRepeat == KMdaRepeatForever)
|
sl@0
|
404 |
{
|
sl@0
|
405 |
aBuffer->SetLastBuffer(EFalse);
|
sl@0
|
406 |
|
sl@0
|
407 |
//this will trigger the trailing silence timer next time a buffer is requested.
|
sl@0
|
408 |
iTrailingSilenceLeftToPlay = iTrailingSilence;
|
sl@0
|
409 |
iVerifyPlayComplete = ETrue;
|
sl@0
|
410 |
}
|
sl@0
|
411 |
}
|
sl@0
|
412 |
|
sl@0
|
413 |
iSourceBufferWithSource = EFalse;
|
sl@0
|
414 |
|
sl@0
|
415 |
//Has the datapath stopped running, if so were not interested in any callbacks.
|
sl@0
|
416 |
if(iState == EStopped || (iState == EPrimed && !isInTruePause))
|
sl@0
|
417 |
{
|
sl@0
|
418 |
#ifdef _DP_DEBUG
|
sl@0
|
419 |
RDebug::Print(_L("DP::BufferFilledL called while not expecting callback iState=%d iPauseCalled=%d (this 0x%x)\n"),iState, iPauseCalled,this);
|
sl@0
|
420 |
#endif
|
sl@0
|
421 |
return;
|
sl@0
|
422 |
}
|
sl@0
|
423 |
|
sl@0
|
424 |
#ifdef REPOSITION_SPEEDUP
|
sl@0
|
425 |
// if the source has been re-positioned, then go & get some more source data now
|
sl@0
|
426 |
if (!iObtainingAsyncSourceBuffer && iSourceBuffer->FrameNumber() != iCurrentSourceFrameNumber)
|
sl@0
|
427 |
{
|
sl@0
|
428 |
#ifdef _DP_DEBUG
|
sl@0
|
429 |
RDebug::Print(_L("DP::BufferFilledL source was re-positioned re-requesting source data (this 0x%x)\n"),this);
|
sl@0
|
430 |
#endif
|
sl@0
|
431 |
ChangeDataPathTransferState(ENeedSourceData);
|
sl@0
|
432 |
return;
|
sl@0
|
433 |
}
|
sl@0
|
434 |
#endif //REPOSITION_SPEEDUP
|
sl@0
|
435 |
|
sl@0
|
436 |
//bufer is NULL, indicating no more source data.
|
sl@0
|
437 |
if (!aBuffer)
|
sl@0
|
438 |
{
|
sl@0
|
439 |
//If we only hold a reference to the source buffer, set that to NULL
|
sl@0
|
440 |
if(iSnkBufRef)
|
sl@0
|
441 |
{
|
sl@0
|
442 |
iSourceBuffer = NULL;
|
sl@0
|
443 |
}
|
sl@0
|
444 |
|
sl@0
|
445 |
iNoMoreSourceData = ETrue;
|
sl@0
|
446 |
|
sl@0
|
447 |
if(!iCodec || //there's only one buffer and that has been returned as NULL, so must be end of data
|
sl@0
|
448 |
iSinkBufferWithSink) //buffer is with sink, we don't have any more data to put in it, so must be end of data
|
sl@0
|
449 |
{
|
sl@0
|
450 |
ChangeDataPathTransferState(EEndOfData);
|
sl@0
|
451 |
}
|
sl@0
|
452 |
else //sink buffer is with datapath, see if there is anything to send to sink
|
sl@0
|
453 |
{
|
sl@0
|
454 |
ChangeDataPathTransferState(ENeedToMatchSourceToSink);
|
sl@0
|
455 |
}
|
sl@0
|
456 |
|
sl@0
|
457 |
#ifdef _DP_DEBUG
|
sl@0
|
458 |
RDebug::Print(_L("DP::BufferFilledL DONE aBuffer==NULL tick-%d (this 0x%x)\n"),User::TickCount(),this);
|
sl@0
|
459 |
#endif
|
sl@0
|
460 |
return;
|
sl@0
|
461 |
}
|
sl@0
|
462 |
|
sl@0
|
463 |
|
sl@0
|
464 |
//We were waiting for a response from the source to get an asynchronous buffer.
|
sl@0
|
465 |
//We now have it, and we proceed to transfer this data to the sink.
|
sl@0
|
466 |
if (iObtainingAsyncSourceBuffer)
|
sl@0
|
467 |
{
|
sl@0
|
468 |
iObtainingAsyncSourceBuffer = EFalse;
|
sl@0
|
469 |
}
|
sl@0
|
470 |
|
sl@0
|
471 |
|
sl@0
|
472 |
aBuffer->SetStatus(EFull);
|
sl@0
|
473 |
|
sl@0
|
474 |
if(iSourceBuffer != aBuffer)
|
sl@0
|
475 |
{//buffer has been changed by the source
|
sl@0
|
476 |
iSourceBuffer = aBuffer;
|
sl@0
|
477 |
if (!(iBuffersToUse & ENeedSinkBuffer))
|
sl@0
|
478 |
{//we only need one buffer and use source
|
sl@0
|
479 |
iSinkBuffer = iSourceBuffer;
|
sl@0
|
480 |
iSnkBufRef = ETrue;
|
sl@0
|
481 |
}
|
sl@0
|
482 |
#ifdef _DP_DEBUG
|
sl@0
|
483 |
RDebug::Print(_L("DP::BufferFilledL - iSourceBuffer=0x%x ref=%d iSinkBuffer=0x%x ref=%d (this 0x%x)\n"),iSourceBuffer,iSrcBufRef,iSinkBuffer,iSnkBufRef, this);
|
sl@0
|
484 |
#endif
|
sl@0
|
485 |
}
|
sl@0
|
486 |
//Is this the last buffer from the source (0 length or LastBuffer flag set)
|
sl@0
|
487 |
//or have reached the end of the play window; we only look at the play window here
|
sl@0
|
488 |
//if we are converting. For conversion we look at the data we have read. This is then passed onto
|
sl@0
|
489 |
//the source
|
sl@0
|
490 |
if (!iSourceBuffer->BufferSize() || iSourceBuffer->LastBuffer() ||
|
sl@0
|
491 |
(((iState == EConverting) || (iState == EPlaying)) && (iPlayWindowEndPosition < iCachedSourceDuration) && ( InputPosition() >= iPlayWindowEndPosition )))
|
sl@0
|
492 |
{
|
sl@0
|
493 |
//When it resumes in silence , position of the buffer is in end so we need to skip the increament.
|
sl@0
|
494 |
if(!iPauseCalledInsilence)
|
sl@0
|
495 |
{
|
sl@0
|
496 |
iNumberOfTimesPlayed++;
|
sl@0
|
497 |
}else
|
sl@0
|
498 |
{
|
sl@0
|
499 |
iPauseCalledInsilence=EFalse;
|
sl@0
|
500 |
}
|
sl@0
|
501 |
if ((iNumberOfTimesPlayed <= iNumberOfTimesToRepeat) || iNumberOfTimesToRepeat == KMdaRepeatForever)
|
sl@0
|
502 |
{
|
sl@0
|
503 |
iSourceBuffer->SetLastBuffer(EFalse);
|
sl@0
|
504 |
//this will trigger the trailing silence timer next time a buffer is requested.
|
sl@0
|
505 |
iTrailingSilenceLeftToPlay = iTrailingSilence;
|
sl@0
|
506 |
iVerifyPlayComplete = ETrue;
|
sl@0
|
507 |
}
|
sl@0
|
508 |
else
|
sl@0
|
509 |
{
|
sl@0
|
510 |
#ifdef _DP_DEBUG
|
sl@0
|
511 |
RDebug::Print(_L("DP::BufferFilledL end of input data tick-%d (this 0x%x)\n"),User::TickCount(),this);
|
sl@0
|
512 |
RDebug::Print(_L("iSourceBuffer->BufferSize()=%d\n"),iSourceBuffer->BufferSize());
|
sl@0
|
513 |
RDebug::Print(_L("iSourceBuffer->LastBuffer()=%d\n"),iSourceBuffer->LastBuffer());
|
sl@0
|
514 |
RDebug::Print(_L("InputPosition()=%d >= iPlayWindowEndPosition=%d\n"),I64INT(InputPosition().Int64()),I64INT(iPlayWindowEndPosition.Int64()));
|
sl@0
|
515 |
#endif
|
sl@0
|
516 |
iNoMoreSourceData = ETrue;
|
sl@0
|
517 |
iSourceBuffer->SetLastBuffer(ETrue); //just in-case we are terminating on BufferSize == 0 or play window
|
sl@0
|
518 |
}
|
sl@0
|
519 |
}
|
sl@0
|
520 |
|
sl@0
|
521 |
|
sl@0
|
522 |
if (!iCodec)
|
sl@0
|
523 |
{
|
sl@0
|
524 |
ChangeDataPathTransferState(ESendDataToSink);
|
sl@0
|
525 |
}
|
sl@0
|
526 |
else if(!iSinkBufferWithSink) //sink buffer is with data path, can try to fill it
|
sl@0
|
527 |
{
|
sl@0
|
528 |
ChangeDataPathTransferState(ENeedToMatchSourceToSink);
|
sl@0
|
529 |
}
|
sl@0
|
530 |
//else wait for sink to return buffer BufferEmptied will send us into ENeedToMatchSourceToSink state
|
sl@0
|
531 |
|
sl@0
|
532 |
#ifdef _DP_DEBUG
|
sl@0
|
533 |
RDebug::Print(_L("DP::BufferFilledL - DONE tick-%d (this 0x%x)\n"),User::TickCount(),this);
|
sl@0
|
534 |
#endif
|
sl@0
|
535 |
}
|
sl@0
|
536 |
|
sl@0
|
537 |
/**
|
sl@0
|
538 |
Sets the data path position.
|
sl@0
|
539 |
|
sl@0
|
540 |
@param aPosition
|
sl@0
|
541 |
The data path position.
|
sl@0
|
542 |
*/
|
sl@0
|
543 |
void CMMFDataPath2::SetPositionL(const TTimeIntervalMicroSeconds& aPosition)
|
sl@0
|
544 |
{//need to map to source position to frame position
|
sl@0
|
545 |
#ifdef _DP_DEBUG
|
sl@0
|
546 |
RDebug::Print(_L("DP::SetPositionL = %d ticks-%d (this 0x%x)\n"),I64INT(aPosition.Int64()), User::TickCount(),this);
|
sl@0
|
547 |
#endif
|
sl@0
|
548 |
|
sl@0
|
549 |
if (iState == EStopped)
|
sl@0
|
550 |
{
|
sl@0
|
551 |
User::Leave(KErrNotReady); //can only set position if primed
|
sl@0
|
552 |
}
|
sl@0
|
553 |
|
sl@0
|
554 |
if(iGetTimePlayedSupported)
|
sl@0
|
555 |
{
|
sl@0
|
556 |
TTimeIntervalMicroSeconds timePlayed(0);
|
sl@0
|
557 |
if(iState == EPlaying && iDataSink->DataSinkType() == KUidMmfAudioOutput)
|
sl@0
|
558 |
{
|
sl@0
|
559 |
CMMFAudioOutput* audioOutput = STATIC_CAST(CMMFAudioOutput*,iDataSink);
|
sl@0
|
560 |
CMMFDevSound& devSound = audioOutput->SoundDevice();
|
sl@0
|
561 |
TInt err= devSound.GetTimePlayed(timePlayed);
|
sl@0
|
562 |
if(err == KErrNone)
|
sl@0
|
563 |
{
|
sl@0
|
564 |
iDevSoundRepositionTime = timePlayed.Int64();
|
sl@0
|
565 |
}
|
sl@0
|
566 |
}
|
sl@0
|
567 |
else
|
sl@0
|
568 |
{
|
sl@0
|
569 |
iDevSoundRepositionTime = 0;
|
sl@0
|
570 |
}
|
sl@0
|
571 |
}
|
sl@0
|
572 |
else //roll back to samplesplayed
|
sl@0
|
573 |
{
|
sl@0
|
574 |
//As this will affect the position, we need to know how many bytes were
|
sl@0
|
575 |
//played when position was updated. Future Position() requests will
|
sl@0
|
576 |
//then use this refernce to determine the current position.
|
sl@0
|
577 |
iReferenceAudioSamplesPlayed = AudioSamplesPlayed();
|
sl@0
|
578 |
}
|
sl@0
|
579 |
|
sl@0
|
580 |
// Force the new position to be inside the play window (also within the file duration)
|
sl@0
|
581 |
if ( aPosition < iPlayWindowStartPosition )
|
sl@0
|
582 |
{
|
sl@0
|
583 |
iStartPosition = iPlayWindowStartPosition;
|
sl@0
|
584 |
}
|
sl@0
|
585 |
else if ( aPosition > iPlayWindowEndPosition )
|
sl@0
|
586 |
{
|
sl@0
|
587 |
iStartPosition = iPlayWindowEndPosition; //clearly this will cause nothing to be played
|
sl@0
|
588 |
}
|
sl@0
|
589 |
else
|
sl@0
|
590 |
{
|
sl@0
|
591 |
iStartPosition = aPosition;
|
sl@0
|
592 |
}
|
sl@0
|
593 |
|
sl@0
|
594 |
TTimeIntervalMicroSeconds interval;
|
sl@0
|
595 |
|
sl@0
|
596 |
//can only set the position on an MDataSource that is a format object
|
sl@0
|
597 |
//Note: position defaults to source if both source & sink are clips
|
sl@0
|
598 |
if (iDataSource->DataSourceType() == KUidMmfFormatDecode)
|
sl@0
|
599 |
{
|
sl@0
|
600 |
//position is not beyond the end of file
|
sl@0
|
601 |
interval = ((CMMFFormatDecode*)iDataSource)->FrameTimeInterval(iMediaId);
|
sl@0
|
602 |
|
sl@0
|
603 |
// for some reason this code won't compile without these intermediate steps
|
sl@0
|
604 |
TInt64 position = iStartPosition.Int64();
|
sl@0
|
605 |
TInt64 interval64 = interval.Int64();
|
sl@0
|
606 |
if (interval64 == 0)
|
sl@0
|
607 |
User::Leave(KErrDivideByZero);
|
sl@0
|
608 |
TInt64 datapos64 = position/interval64;
|
sl@0
|
609 |
iCurrentSourceFrameNumber = I64LOW(datapos64);
|
sl@0
|
610 |
|
sl@0
|
611 |
|
sl@0
|
612 |
// Try to set the position directly on the format
|
sl@0
|
613 |
TRAP_IGNORE(((CMMFFormatDecode*)iDataSource)->SetPositionL(iStartPosition));
|
sl@0
|
614 |
//NB: don't worry about error, since we'll reposition anyway when we get the next buffer
|
sl@0
|
615 |
}
|
sl@0
|
616 |
else if (iDataSink->DataSinkType() == KUidMmfFormatEncode)
|
sl@0
|
617 |
{
|
sl@0
|
618 |
//position is not beyond the end of file
|
sl@0
|
619 |
interval = ((CMMFFormatEncode*)iDataSink)->FrameTimeInterval(iMediaId);
|
sl@0
|
620 |
|
sl@0
|
621 |
//convert to TUint - for some reason it won't compile without these intermediate steps
|
sl@0
|
622 |
TInt64 position = iStartPosition.Int64();
|
sl@0
|
623 |
TInt64 interval64 = interval.Int64();
|
sl@0
|
624 |
if (interval64 == 0)
|
sl@0
|
625 |
User::Leave(KErrDivideByZero);
|
sl@0
|
626 |
TInt64 datapos64 = position/interval64;
|
sl@0
|
627 |
iCurrentSinkFrameNumber = I64LOW(datapos64);
|
sl@0
|
628 |
|
sl@0
|
629 |
|
sl@0
|
630 |
// Try to set the position directly on the format
|
sl@0
|
631 |
TRAP_IGNORE(((CMMFFormatEncode*)iDataSink)->SetPositionL(iStartPosition));
|
sl@0
|
632 |
//NB: don't worry about error, since we'll reposition anyway when we get the next buffer
|
sl@0
|
633 |
}
|
sl@0
|
634 |
else
|
sl@0
|
635 |
{//can only set position if source or sink is a format
|
sl@0
|
636 |
//If both source and sink are formats position is relative to the source
|
sl@0
|
637 |
User::Leave(KErrNotSupported); //can't set position if neither source nor sink are clips
|
sl@0
|
638 |
}
|
sl@0
|
639 |
|
sl@0
|
640 |
if(iCodec) //we have a real codec, must reset it
|
sl@0
|
641 |
{
|
sl@0
|
642 |
iCodec->ResetL(); // Need to preserve sync when resuming play
|
sl@0
|
643 |
}
|
sl@0
|
644 |
|
sl@0
|
645 |
// Once we've sent the last buffer to the sink it's too late to start
|
sl@0
|
646 |
// changing the state since we may get a RunError(KErrUnderflow) at any time.
|
sl@0
|
647 |
// Once this happens, the sound driver may have unloaded etc..and recovery
|
sl@0
|
648 |
// would be complicated.
|
sl@0
|
649 |
if (iAllDataSentToSink)
|
sl@0
|
650 |
{
|
sl@0
|
651 |
return;
|
sl@0
|
652 |
}
|
sl@0
|
653 |
#ifdef _DP_DEBUG
|
sl@0
|
654 |
RDebug::Print(_L("DP::SetPosition - Done iCurrentSourceFrameNumber=%d iStartPosition=%d ticks-%d (this 0x%x)\n"),iCurrentSourceFrameNumber, I64INT(iStartPosition.Int64()), User::TickCount(),this);
|
sl@0
|
655 |
#endif
|
sl@0
|
656 |
}
|
sl@0
|
657 |
|
sl@0
|
658 |
/**
|
sl@0
|
659 |
Gets the data path position.
|
sl@0
|
660 |
|
sl@0
|
661 |
@return The data path position.
|
sl@0
|
662 |
*/
|
sl@0
|
663 |
TTimeIntervalMicroSeconds CMMFDataPath2::Position() const
|
sl@0
|
664 |
{
|
sl@0
|
665 |
if ((iState == ERecording) || (iState == EConverting))
|
sl@0
|
666 |
{
|
sl@0
|
667 |
return InputPosition();
|
sl@0
|
668 |
}
|
sl@0
|
669 |
else if(iState == EPlaying)
|
sl@0
|
670 |
{
|
sl@0
|
671 |
return OutputPosition();
|
sl@0
|
672 |
}
|
sl@0
|
673 |
else
|
sl@0
|
674 |
{
|
sl@0
|
675 |
return iStartPosition;
|
sl@0
|
676 |
}
|
sl@0
|
677 |
}
|
sl@0
|
678 |
|
sl@0
|
679 |
TTimeIntervalMicroSeconds CMMFDataPath2::OutputPosition() const
|
sl@0
|
680 |
{
|
sl@0
|
681 |
TTimeIntervalMicroSeconds interval;
|
sl@0
|
682 |
TTimeIntervalMicroSeconds position;
|
sl@0
|
683 |
|
sl@0
|
684 |
if (iDataSink->DataSinkType() == KUidMmfAudioOutput)
|
sl@0
|
685 |
{
|
sl@0
|
686 |
position = CalculateAudioOutputPosition();
|
sl@0
|
687 |
#ifdef _DP_DEBUG
|
sl@0
|
688 |
RDebug::Print(_L("DP::OutputPosition from audio output= %d\n"),I64INT(position.Int64()));
|
sl@0
|
689 |
#endif
|
sl@0
|
690 |
}
|
sl@0
|
691 |
else if (iDataSink->DataSinkType() == KUidMmfFormatEncode)
|
sl@0
|
692 |
{
|
sl@0
|
693 |
//note Encode format position takes priority if both source & sink are formats?
|
sl@0
|
694 |
// try to get the position directly from the format. If that fails, work it out here
|
sl@0
|
695 |
TRAPD(error, position = ((CMMFFormatEncode*)iDataSink)->PositionL());
|
sl@0
|
696 |
if (error)//getting the position from the format didn't work so calculate it here
|
sl@0
|
697 |
{
|
sl@0
|
698 |
interval = ((CMMFFormatEncode*)iDataSink)->FrameTimeInterval(iMediaId);
|
sl@0
|
699 |
TInt64 position64 = interval.Int64() * iCurrentSinkFrameNumber;
|
sl@0
|
700 |
position = position64;
|
sl@0
|
701 |
}
|
sl@0
|
702 |
|
sl@0
|
703 |
TTimeIntervalMicroSeconds duration = CONST_CAST(CMMFDataPath2*,this)->Duration(); //need this to check position doesn't exceed duration
|
sl@0
|
704 |
if (position > duration)//this can happen on last buffer
|
sl@0
|
705 |
{
|
sl@0
|
706 |
position = duration;
|
sl@0
|
707 |
}
|
sl@0
|
708 |
#ifdef _DP_DEBUG
|
sl@0
|
709 |
RDebug::Print(_L("DP::OutputPosition from format= %d\n"),I64INT(position.Int64()));
|
sl@0
|
710 |
#endif
|
sl@0
|
711 |
}
|
sl@0
|
712 |
else
|
sl@0
|
713 |
{//can only read output position if sink is a format or an audio output
|
sl@0
|
714 |
return TTimeIntervalMicroSeconds(0);
|
sl@0
|
715 |
}
|
sl@0
|
716 |
|
sl@0
|
717 |
return position;
|
sl@0
|
718 |
}
|
sl@0
|
719 |
|
sl@0
|
720 |
TTimeIntervalMicroSeconds CMMFDataPath2::CalculateAudioOutputPosition() const
|
sl@0
|
721 |
{
|
sl@0
|
722 |
//This operation can only be carried out on an Audio Output
|
sl@0
|
723 |
__ASSERT_ALWAYS(iDataSink->DataSinkType() == KUidMmfAudioOutput, Panic(EMMFDataPathPanicProgrammingError,__LINE__));
|
sl@0
|
724 |
|
sl@0
|
725 |
|
sl@0
|
726 |
//If we are not playing, simply return where we will play from
|
sl@0
|
727 |
if(iState != EPlaying || iCurrentSinkFrameNumber == 0 || iStartPosition == iPlayWindowEndPosition )
|
sl@0
|
728 |
{
|
sl@0
|
729 |
return iStartPosition;
|
sl@0
|
730 |
}
|
sl@0
|
731 |
#ifdef _DP_DEBUG
|
sl@0
|
732 |
RDebug::Print(_L("DP::CalculateAudioOutputDuration from %d\n"),iReferenceAudioSamplesPlayed);
|
sl@0
|
733 |
#endif
|
sl@0
|
734 |
|
sl@0
|
735 |
CMMFAudioOutput* audioOutput = STATIC_CAST(CMMFAudioOutput*,iDataSink);
|
sl@0
|
736 |
CMMFDevSound& devSound = audioOutput->SoundDevice();
|
sl@0
|
737 |
|
sl@0
|
738 |
TTimeIntervalMicroSeconds devSoundTimePlayed(0);
|
sl@0
|
739 |
TInt64 timePlayed(0);
|
sl@0
|
740 |
TInt err = KErrNone;
|
sl@0
|
741 |
if(iGetTimePlayedSupported)
|
sl@0
|
742 |
{
|
sl@0
|
743 |
err= devSound.GetTimePlayed(devSoundTimePlayed);
|
sl@0
|
744 |
if(err == KErrNone)
|
sl@0
|
745 |
{
|
sl@0
|
746 |
timePlayed = devSoundTimePlayed.Int64()-iDevSoundRepositionTime.Int64();
|
sl@0
|
747 |
}
|
sl@0
|
748 |
}
|
sl@0
|
749 |
else //Roll back to SamplesPlayed
|
sl@0
|
750 |
{
|
sl@0
|
751 |
TReal samplesPlayed = AudioSamplesPlayed() - iReferenceAudioSamplesPlayed;
|
sl@0
|
752 |
TMMFCapabilities devSoundConfig = devSound.Config();
|
sl@0
|
753 |
TInt samplingFreq = StreamUtils::SampleRateAsValue(devSoundConfig);
|
sl@0
|
754 |
#ifdef _DP_DEBUG
|
sl@0
|
755 |
RDebug::Print(_L("samplingFreq %d\n"),samplingFreq);
|
sl@0
|
756 |
#endif
|
sl@0
|
757 |
|
sl@0
|
758 |
TReal timePlayedSeconds = 0;
|
sl@0
|
759 |
if(samplesPlayed)
|
sl@0
|
760 |
{
|
sl@0
|
761 |
timePlayedSeconds = samplesPlayed/samplingFreq;
|
sl@0
|
762 |
}
|
sl@0
|
763 |
timePlayed = I64DOUBLECAST(timePlayedSeconds * 1000000);
|
sl@0
|
764 |
|
sl@0
|
765 |
#ifdef _DP_DEBUG
|
sl@0
|
766 |
RDebug::Print(_L("timePlayed %d\n"), I64LOW(timePlayed));
|
sl@0
|
767 |
#endif
|
sl@0
|
768 |
}
|
sl@0
|
769 |
if(err == KErrNone)
|
sl@0
|
770 |
{
|
sl@0
|
771 |
// When Resume is not supported. Datapath simulates Pause() through DevSound's Stop
|
sl@0
|
772 |
// the time played is lost. So we need to saved the last position
|
sl@0
|
773 |
// On the opposite, when Resume is supported the time played returned by DevSound
|
sl@0
|
774 |
// reflects the real position, so there is no needed to recalculate at least playwindow is being used
|
sl@0
|
775 |
// Finally, if Resume is supported but is not used the position also need to be saved
|
sl@0
|
776 |
if(!iIsUsingResumeSupport || iPlayWindowStartPosition.Int64() > 0)
|
sl@0
|
777 |
{
|
sl@0
|
778 |
timePlayed = timePlayed + iStartPosition.Int64();
|
sl@0
|
779 |
}
|
sl@0
|
780 |
|
sl@0
|
781 |
//During repeats. we need to reset the positin manually to playstart once playend is reached
|
sl@0
|
782 |
//this is because the bytes returned by devsound are not accurate in all the cases
|
sl@0
|
783 |
if(iRepeatTrailingSilenceTimer->IsActive() || iTimeLeftToPlayComplete==0)//loop play
|
sl@0
|
784 |
{
|
sl@0
|
785 |
if(iTimeLeftToPlayComplete==0)
|
sl@0
|
786 |
{
|
sl@0
|
787 |
timePlayed = iPlayWindowStartPosition.Int64();
|
sl@0
|
788 |
}
|
sl@0
|
789 |
}
|
sl@0
|
790 |
else if(timePlayed>=(iPlayWindowEndPosition.Int64()+1))
|
sl@0
|
791 |
{
|
sl@0
|
792 |
timePlayed = iPlayWindowStartPosition.Int64();
|
sl@0
|
793 |
}
|
sl@0
|
794 |
}
|
sl@0
|
795 |
|
sl@0
|
796 |
return TTimeIntervalMicroSeconds(timePlayed);
|
sl@0
|
797 |
}
|
sl@0
|
798 |
|
sl@0
|
799 |
/**
|
sl@0
|
800 |
Stops playing.
|
sl@0
|
801 |
|
sl@0
|
802 |
Resets datapath position - currently does not clean up buffers. Sends KMMFErrorCategoryDataPathGeneralError
|
sl@0
|
803 |
to the client if an error occurs.
|
sl@0
|
804 |
*/
|
sl@0
|
805 |
void CMMFDataPath2::Stop()
|
sl@0
|
806 |
{
|
sl@0
|
807 |
#ifdef _DP_DEBUG
|
sl@0
|
808 |
RDebug::Print(_L("DP::Stop current state=%d tick-%d (this 0x%x)\n"), iTransferState, User::TickCount(),this);
|
sl@0
|
809 |
#endif
|
sl@0
|
810 |
if ((iDataPathCreated) && (iState != EStopped))
|
sl@0
|
811 |
{
|
sl@0
|
812 |
TRAPD(err, DoStopL());
|
sl@0
|
813 |
if (err)
|
sl@0
|
814 |
{
|
sl@0
|
815 |
DoSendEventToClient(KMMFErrorCategoryDataPathGeneralError, err);
|
sl@0
|
816 |
}
|
sl@0
|
817 |
}
|
sl@0
|
818 |
}
|
sl@0
|
819 |
|
sl@0
|
820 |
void CMMFDataPath2::DoStopL()
|
sl@0
|
821 |
{
|
sl@0
|
822 |
CMMFDataPath::DoStopL();
|
sl@0
|
823 |
iRepeatTrailingSilenceTimer->Cancel();
|
sl@0
|
824 |
iIsUsingResumeSupport = EFalse;
|
sl@0
|
825 |
}
|
sl@0
|
826 |
|
sl@0
|
827 |
/**
|
sl@0
|
828 |
Pauses playing.
|
sl@0
|
829 |
|
sl@0
|
830 |
Sends KMMFErrorCategoryDataPathGeneralError to the client if an error occurs.
|
sl@0
|
831 |
*/
|
sl@0
|
832 |
void CMMFDataPath2::Pause()
|
sl@0
|
833 |
{
|
sl@0
|
834 |
#ifdef _DP_DEBUG
|
sl@0
|
835 |
RDebug::Print(_L("DP::Pause, on src buff %d sink buf %d (this 0x%x)\n"), iCurrentSourceFrameNumber, iCurrentSinkFrameNumber,this);
|
sl@0
|
836 |
RDebug::Print(_L("DP::Pause current state=%d tick-%d (this 0x%x)\n"),iTransferState, User::TickCount(),this);
|
sl@0
|
837 |
#endif
|
sl@0
|
838 |
|
sl@0
|
839 |
TRAPD(err, DoPauseL());
|
sl@0
|
840 |
|
sl@0
|
841 |
if (err)
|
sl@0
|
842 |
{
|
sl@0
|
843 |
DoSendEventToClient(KMMFErrorCategoryDataPathGeneralError, err);
|
sl@0
|
844 |
}
|
sl@0
|
845 |
#ifdef _DP_DEBUG
|
sl@0
|
846 |
RDebug::Print(_L("DP::Pause - DONE tick-%d (this 0x%x)\n"),User::TickCount(),this);
|
sl@0
|
847 |
#endif
|
sl@0
|
848 |
}
|
sl@0
|
849 |
|
sl@0
|
850 |
EXPORT_C void CMMFDataPath2::PreEmptionPause()
|
sl@0
|
851 |
{
|
sl@0
|
852 |
TRAPD(err, DoPreEmptionPauseL());
|
sl@0
|
853 |
|
sl@0
|
854 |
if (err)
|
sl@0
|
855 |
{
|
sl@0
|
856 |
DoSendEventToClient(KMMFErrorCategoryDataPathGeneralError, err);
|
sl@0
|
857 |
}
|
sl@0
|
858 |
}
|
sl@0
|
859 |
|
sl@0
|
860 |
/**
|
sl@0
|
861 |
Pauses playing.
|
sl@0
|
862 |
|
sl@0
|
863 |
Sends KMMFErrorCategoryDataPathGeneralError to the client if an error occurs.
|
sl@0
|
864 |
*/
|
sl@0
|
865 |
void CMMFDataPath2::DoPreEmptionPauseL()
|
sl@0
|
866 |
{
|
sl@0
|
867 |
|
sl@0
|
868 |
if ((iDataPathCreated) && ((iState == EPlaying) || (iState == EConverting) && ( iDataSink->DataSinkType() == KUidMmfAudioOutput )))
|
sl@0
|
869 |
{
|
sl@0
|
870 |
iDataSource->SourcePauseL(); // propagate state change to source
|
sl@0
|
871 |
SetPositionL(Position());
|
sl@0
|
872 |
iIsUsingResumeSupport = EFalse;
|
sl@0
|
873 |
|
sl@0
|
874 |
iDataSink->SinkStopL();
|
sl@0
|
875 |
iPauseCalled = ETrue; // indicate pause is called
|
sl@0
|
876 |
|
sl@0
|
877 |
iState = EPrimed; // go back to primed state (we're not playing)
|
sl@0
|
878 |
|
sl@0
|
879 |
iSinkBufferWithSink = EFalse;
|
sl@0
|
880 |
iSourceBufferWithSource = EFalse;
|
sl@0
|
881 |
|
sl@0
|
882 |
ResetRefBuffers(); // buffer references may not be valid any more
|
sl@0
|
883 |
|
sl@0
|
884 |
Cancel(); //Stop the state machine
|
sl@0
|
885 |
}
|
sl@0
|
886 |
if(iState == ERecording)
|
sl@0
|
887 |
{
|
sl@0
|
888 |
User::Leave(KErrNotSupported);
|
sl@0
|
889 |
}
|
sl@0
|
890 |
iRepeatTrailingSilenceTimer->Cancel();
|
sl@0
|
891 |
}
|
sl@0
|
892 |
|
sl@0
|
893 |
void CMMFDataPath2::DoPauseL()
|
sl@0
|
894 |
{
|
sl@0
|
895 |
#ifdef _DP_DEBUG
|
sl@0
|
896 |
RDebug::Print(_L("DP::DoPauseL tick-%d (this 0x%x)\n"),User::TickCount(),this);
|
sl@0
|
897 |
#endif
|
sl@0
|
898 |
|
sl@0
|
899 |
|
sl@0
|
900 |
if ((iDataPathCreated) && ((iState == EPlaying) || (iState == EConverting)))
|
sl@0
|
901 |
{
|
sl@0
|
902 |
if (iDataSink->DataSinkType() == KUidMmfAudioOutput && iIsResumeSupported)
|
sl@0
|
903 |
{
|
sl@0
|
904 |
iDataSink->SinkPauseL();
|
sl@0
|
905 |
// When true pause is supported only the datapath's position
|
sl@0
|
906 |
// should be updated, MDataSource position should be changed
|
sl@0
|
907 |
iStartPosition = Position();
|
sl@0
|
908 |
iIsUsingResumeSupport = ETrue;
|
sl@0
|
909 |
if(iRepeatTrailingSilenceTimer->IsActive())
|
sl@0
|
910 |
{
|
sl@0
|
911 |
iPauseCalledInsilence=ETrue;
|
sl@0
|
912 |
}
|
sl@0
|
913 |
// If we wait for the sink to complete play, then we do not proceed with supplying the buffers to the sink
|
sl@0
|
914 |
// In this case we need to reset the buffers so that InitializeSinkL won't attempt bringing in new ones
|
sl@0
|
915 |
if (iTransferState == EWaitSink)
|
sl@0
|
916 |
{
|
sl@0
|
917 |
ResetRefBuffers();
|
sl@0
|
918 |
}
|
sl@0
|
919 |
}
|
sl@0
|
920 |
else
|
sl@0
|
921 |
{
|
sl@0
|
922 |
// If we use resume support, then there is no need to pause source as we would continue to supply buffers to the sink
|
sl@0
|
923 |
// Here we are not using resume support, thus we're pausing the source
|
sl@0
|
924 |
iDataSource->SourcePauseL();
|
sl@0
|
925 |
SetPositionL(Position());
|
sl@0
|
926 |
iDataSink->SinkStopL();
|
sl@0
|
927 |
ResetRefBuffers(); // buffer references may not be valid any more
|
sl@0
|
928 |
|
sl@0
|
929 |
Cancel(); //Stop the state machine
|
sl@0
|
930 |
}
|
sl@0
|
931 |
iPauseCalled = ETrue; // indicate pause is called
|
sl@0
|
932 |
|
sl@0
|
933 |
iState = EPrimed; // go back to primed state (we're not playing)
|
sl@0
|
934 |
}
|
sl@0
|
935 |
else if(iState == ERecording)
|
sl@0
|
936 |
{
|
sl@0
|
937 |
iPauseCalled = ETrue;
|
sl@0
|
938 |
#ifdef _DP_DEBUG
|
sl@0
|
939 |
RDebug::Print(_L("DP::DoPauseL Recording, pause datasource\n"));
|
sl@0
|
940 |
#endif
|
sl@0
|
941 |
iDataSource->SourcePauseL();
|
sl@0
|
942 |
}
|
sl@0
|
943 |
iRepeatTrailingSilenceTimer->Cancel();
|
sl@0
|
944 |
#ifdef _DP_DEBUG
|
sl@0
|
945 |
RDebug::Print(_L("DP::DoPauseL - Done iReferenceAudioSamplesPlayed = %d\n"),iReferenceAudioSamplesPlayed);
|
sl@0
|
946 |
RDebug::Print(_L("DP::DoPauseL - Done restart at %d tick-%d (this 0x%x)\n"),I64INT(iStartPosition.Int64()), User::TickCount(),this);
|
sl@0
|
947 |
#endif
|
sl@0
|
948 |
}
|
sl@0
|
949 |
|
sl@0
|
950 |
/**
|
sl@0
|
951 |
Cancels the silence timer.
|
sl@0
|
952 |
*/
|
sl@0
|
953 |
void CMMFDataPath2::DoCancel()
|
sl@0
|
954 |
{
|
sl@0
|
955 |
//cancel repeats
|
sl@0
|
956 |
iRepeatTrailingSilenceTimer->Cancel();
|
sl@0
|
957 |
iNumberOfTimesToRepeat=0;
|
sl@0
|
958 |
}
|
sl@0
|
959 |
|
sl@0
|
960 |
/**
|
sl@0
|
961 |
Allocates buffers in preparation to play.
|
sl@0
|
962 |
|
sl@0
|
963 |
Must be called before calling PlayL().
|
sl@0
|
964 |
|
sl@0
|
965 |
iSnkBufRef and iSrcBufRef contain ETrue if these buffers are created and owned by a MDataSource or MDataSink
|
sl@0
|
966 |
For clean-up purposes, datapath only cleans up buffers allocated directly by PrimeL().
|
sl@0
|
967 |
*/
|
sl@0
|
968 |
void CMMFDataPath2::PrimeL()
|
sl@0
|
969 |
{
|
sl@0
|
970 |
CMMFDataPath::PrimeL();
|
sl@0
|
971 |
if(iDataSink->DataSinkType() == KUidMmfAudioOutput)
|
sl@0
|
972 |
{
|
sl@0
|
973 |
CMMFAudioOutput* audioOutput = STATIC_CAST(CMMFAudioOutput*,iDataSink);
|
sl@0
|
974 |
CMMFDevSound& devSound = audioOutput->SoundDevice();
|
sl@0
|
975 |
iGetTimePlayedSupported = devSound.IsGetTimePlayedSupported();
|
sl@0
|
976 |
iIsResumeSupported = devSound.IsResumeSupported();
|
sl@0
|
977 |
iIsUsingResumeSupport = EFalse;
|
sl@0
|
978 |
iPauseCalledInsilence = EFalse;
|
sl@0
|
979 |
}
|
sl@0
|
980 |
}
|
sl@0
|
981 |
|
sl@0
|
982 |
/**
|
sl@0
|
983 |
Starts an active scheduler 'play' loop.
|
sl@0
|
984 |
|
sl@0
|
985 |
Can only play from the primed state.
|
sl@0
|
986 |
*/
|
sl@0
|
987 |
void CMMFDataPath2::PlayL()
|
sl@0
|
988 |
{
|
sl@0
|
989 |
|
sl@0
|
990 |
#if defined(__PROFILING)
|
sl@0
|
991 |
RDebug::ProfileEnd(1);
|
sl@0
|
992 |
#endif // defined(__PROFILING)
|
sl@0
|
993 |
|
sl@0
|
994 |
#ifdef _DP_DEBUG
|
sl@0
|
995 |
RDebug::Print(_L("DP::PlayL, on src buff %d sink buf %d (this 0x%x)\n"), iCurrentSourceFrameNumber, iCurrentSinkFrameNumber,this);
|
sl@0
|
996 |
RDebug::Print(_L("iStartPosition = %d\n"), I64INT(iStartPosition.Int64()));
|
sl@0
|
997 |
#endif
|
sl@0
|
998 |
|
sl@0
|
999 |
if ((iDataPathCreated) && (iState == EPrimed))
|
sl@0
|
1000 |
{
|
sl@0
|
1001 |
//can only play from the primed state
|
sl@0
|
1002 |
|
sl@0
|
1003 |
if(iPauseCalled) //sink and source will have been stopped, and we will not have been re-primed
|
sl@0
|
1004 |
{
|
sl@0
|
1005 |
//When pause is called silence,we need to send the buffer while resume so icansendbuffer should enabled
|
sl@0
|
1006 |
if(!iPauseCalledInsilence)
|
sl@0
|
1007 |
{
|
sl@0
|
1008 |
iDataSink->SinkPrimeL(); //propagate change down to sink
|
sl@0
|
1009 |
}
|
sl@0
|
1010 |
iPauseCalled = EFalse;
|
sl@0
|
1011 |
}
|
sl@0
|
1012 |
|
sl@0
|
1013 |
iCurrentSourceFrameNumber = 0; //reset to beginning
|
sl@0
|
1014 |
iCurrentSinkFrameNumber = 0; //reset to beginning
|
sl@0
|
1015 |
|
sl@0
|
1016 |
iSourceBufferWithSource = EFalse;
|
sl@0
|
1017 |
iSinkBufferWithSink = EFalse;
|
sl@0
|
1018 |
|
sl@0
|
1019 |
iNoMoreSourceData = EFalse;
|
sl@0
|
1020 |
iAllDataSentToSink=EFalse;
|
sl@0
|
1021 |
iDataPathCompletedErrorCode=KErrNone;
|
sl@0
|
1022 |
|
sl@0
|
1023 |
if(!iIsResumeSupported || !iIsUsingResumeSupport)
|
sl@0
|
1024 |
{
|
sl@0
|
1025 |
SetPositionL( iStartPosition );
|
sl@0
|
1026 |
}
|
sl@0
|
1027 |
iReferenceAudioSamplesPlayed = 0;
|
sl@0
|
1028 |
iReferenceAudioSamplesRecorded = 0;
|
sl@0
|
1029 |
|
sl@0
|
1030 |
//complete a request on iStatus to invoke play code
|
sl@0
|
1031 |
iDataSource->SourcePlayL(); //propagate state change to source
|
sl@0
|
1032 |
|
sl@0
|
1033 |
// This need to be done always since CMMFAudioOutput::EmptyBuffer
|
sl@0
|
1034 |
// doesn't start playback anymore
|
sl@0
|
1035 |
iDataSink->SinkPlayL(); //propogate state change to sink
|
sl@0
|
1036 |
|
sl@0
|
1037 |
if (iDataSink->DataSinkType() == KUidMmfAudioOutput)
|
sl@0
|
1038 |
iState = EPlaying;
|
sl@0
|
1039 |
else if(iDataSource->DataSourceType() == KUidMmfAudioInput)
|
sl@0
|
1040 |
iState = ERecording;
|
sl@0
|
1041 |
else
|
sl@0
|
1042 |
iState = EConverting;
|
sl@0
|
1043 |
|
sl@0
|
1044 |
//need to re-initialize any buffer(s) that we only own references to
|
sl@0
|
1045 |
ChangeDataPathTransferState(EInitializeSink);
|
sl@0
|
1046 |
}
|
sl@0
|
1047 |
iDevSoundRepositionTime = 0;
|
sl@0
|
1048 |
if(!iRetainRepeatInfo)
|
sl@0
|
1049 |
{
|
sl@0
|
1050 |
iNumberOfTimesPlayed = 0;
|
sl@0
|
1051 |
iTimeLeftToPlayComplete = -1;
|
sl@0
|
1052 |
iVerifyPlayComplete = EFalse;
|
sl@0
|
1053 |
}
|
sl@0
|
1054 |
iRetainRepeatInfo = EFalse;
|
sl@0
|
1055 |
#ifdef _DP_DEBUG
|
sl@0
|
1056 |
RDebug::Print(_L("DP::Play - DONE\n"));
|
sl@0
|
1057 |
#endif
|
sl@0
|
1058 |
}
|
sl@0
|
1059 |
|
sl@0
|
1060 |
/**
|
sl@0
|
1061 |
Deletes buffers if this datapath's sources and sinks own the buffers returned by PrimeL().
|
sl@0
|
1062 |
Typically if buffers are created asychronously, the datapath doesn't own the buffer
|
sl@0
|
1063 |
so leaves cleanup handling to the owner sources/sinks.
|
sl@0
|
1064 |
|
sl@0
|
1065 |
Called when source and sink needs to be de-referenced. Sets iDataPathCreated, iSinkCanReceive,
|
sl@0
|
1066 |
iSnkBufRef and iSrcBufRef to EFalse; sets iState to EStopped.
|
sl@0
|
1067 |
*/
|
sl@0
|
1068 |
void CMMFDataPath2::ResetL()
|
sl@0
|
1069 |
{
|
sl@0
|
1070 |
CMMFDataPath::ResetL();
|
sl@0
|
1071 |
iDrmSource = NULL;
|
sl@0
|
1072 |
}
|
sl@0
|
1073 |
|
sl@0
|
1074 |
/**
|
sl@0
|
1075 |
Sets the number of times the audio sample is to be repeated during the
|
sl@0
|
1076 |
playback operation.
|
sl@0
|
1077 |
|
sl@0
|
1078 |
A period of silence can follow each playing of the sample. The audio
|
sl@0
|
1079 |
sample can be repeated indefinitely.
|
sl@0
|
1080 |
|
sl@0
|
1081 |
@param aRepeatNumberOfTimes
|
sl@0
|
1082 |
The number of times the audio sample, together with
|
sl@0
|
1083 |
the trailing silence, is to be repeated. If this is
|
sl@0
|
1084 |
set to KMdaRepeatForever, then the audio
|
sl@0
|
1085 |
sample, together with the trailing silence, is
|
sl@0
|
1086 |
repeated indefinitely or until Stop() is
|
sl@0
|
1087 |
called. If this is set to zero, then the audio sample
|
sl@0
|
1088 |
is not repeated.
|
sl@0
|
1089 |
@param aTrailingSilence
|
sl@0
|
1090 |
The time interval of the trailing silence in microseconds.
|
sl@0
|
1091 |
|
sl@0
|
1092 |
*/
|
sl@0
|
1093 |
EXPORT_C void CMMFDataPath2::SetRepeats(TInt aRepeatNumberOfTimes, const TTimeIntervalMicroSeconds& aTrailingSilence)
|
sl@0
|
1094 |
{
|
sl@0
|
1095 |
iNumberOfTimesToRepeat=aRepeatNumberOfTimes;
|
sl@0
|
1096 |
iTrailingSilence=aTrailingSilence;
|
sl@0
|
1097 |
}
|
sl@0
|
1098 |
|
sl@0
|
1099 |
/**
|
sl@0
|
1100 |
Sets the Drm file source and the automatic execute intent flag. This method is used by the controller plugin
|
sl@0
|
1101 |
to pass these to the datapath in order to execute the play intent during loop play.
|
sl@0
|
1102 |
|
sl@0
|
1103 |
@param aSource
|
sl@0
|
1104 |
Data Source on which the play intent needs to be executed. This is usually the CMMFFile source
|
sl@0
|
1105 |
@param aDisableAutoIntent
|
sl@0
|
1106 |
Boolean variable which states whether the controller plugin or the datapath needs to execute play intent
|
sl@0
|
1107 |
automatically or not.
|
sl@0
|
1108 |
*/
|
sl@0
|
1109 |
EXPORT_C void CMMFDataPath2::SetDrmProperties(MDataSource* aSource, TBool *aDisableAutoIntent)
|
sl@0
|
1110 |
{
|
sl@0
|
1111 |
iDrmSource = aSource;
|
sl@0
|
1112 |
iDisableAutoIntent = aDisableAutoIntent;
|
sl@0
|
1113 |
}
|
sl@0
|
1114 |
|
sl@0
|
1115 |
/**
|
sl@0
|
1116 |
This call indicates PlayL not to reset the iNumberOfTimesPlayed property. This method is used by the controller plugin
|
sl@0
|
1117 |
during repositioning. PlayL call during seeking should not reset the iNumberOfTimesPlayed property.
|
sl@0
|
1118 |
*/
|
sl@0
|
1119 |
EXPORT_C void CMMFDataPath2::RetainRepeatInfo()
|
sl@0
|
1120 |
{
|
sl@0
|
1121 |
iRetainRepeatInfo = ETrue;
|
sl@0
|
1122 |
}
|