os/mm/mmlibs/mmfw/src/server/BaseClasses/mmfdatapath2.cpp
changeset 0 bde4ae8d615e
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/os/mm/mmlibs/mmfw/src/server/BaseClasses/mmfdatapath2.cpp	Fri Jun 15 03:10:57 2012 +0200
     1.3 @@ -0,0 +1,1122 @@
     1.4 +// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
     1.5 +// All rights reserved.
     1.6 +// This component and the accompanying materials are made available
     1.7 +// under the terms of "Eclipse Public License v1.0"
     1.8 +// which accompanies this distribution, and is available
     1.9 +// at the URL "http://www.eclipse.org/legal/epl-v10.html".
    1.10 +//
    1.11 +// Initial Contributors:
    1.12 +// Nokia Corporation - initial contribution.
    1.13 +//
    1.14 +// Contributors:
    1.15 +//
    1.16 +// Description:
    1.17 +// source\server\mmfdatapath2.cpp
    1.18 +// 
    1.19 +//
    1.20 +
    1.21 +#include <e32math.h>
    1.22 +#include <mmf/common/mmffourcc.h>
    1.23 +#include <mmf/common/mmfpaniccodes.h>
    1.24 +#include <mmf/server/mmfaudiooutput.h>
    1.25 +#include <mmf/server/mmfaudioinput.h>
    1.26 +#include "mmfdatapath2.h"
    1.27 +#include "mmfclientaudiostreamutils.h"
    1.28 +#include <mmf/common/mmfaudio.h>
    1.29 +#include <mmf/plugin/mmfcodecimplementationuids.hrh> // KUidMmfCodecAudioSettings
    1.30 +#include <mmf/server/devsoundstandardcustominterfaces.h>
    1.31 +#include <mmf/server/mmffile.h>
    1.32 +#include <mda/client/resource.h>
    1.33 +
    1.34 +static void Panic(TMMFDataPathPanicCode aPanicCode, TInt aSourceLineNumber)
    1.35 +	{
    1.36 +	_LIT(KMMFDataPathPanicCategory, "MMFDataPath2");
    1.37 +	User::Panic(KMMFDataPathPanicCategory, STATIC_CAST(TInt,aPanicCode) + aSourceLineNumber);
    1.38 +	}
    1.39 +
    1.40 +/**
    1.41 +Allocates and constructs a data path.
    1.42 +
    1.43 +Use this function if the codec UID is not already known by CMMFController
    1.44 +and there is no data path ambiguity - ie only one data path is possible.
    1.45 +
    1.46 +Will create codec via fourCC.
    1.47 +
    1.48 +@param  aEventHandler
    1.49 +        Installs an event handler to provide message passing between clients and sources/sinks.
    1.50 +
    1.51 +@return Newly constructed data path object.
    1.52 +*/
    1.53 +
    1.54 +EXPORT_C CMMFDataPath2* CMMFDataPath2::NewL(MAsyncEventHandler& aEventHandler)
    1.55 +	{
    1.56 +	CMMFDataPath2* self = new(ELeave) CMMFDataPath2(TMediaId(), aEventHandler);
    1.57 +	CleanupStack::PushL(self);
    1.58 +	self->ConstructL();
    1.59 +	CleanupStack::Pop();
    1.60 +	return self;
    1.61 +	}
    1.62 +
    1.63 +
    1.64 +/**
    1.65 +Allocates and constructs a data path according to the specified media ID.
    1.66 +
    1.67 +Use this function if the codec UID is not already known by CMMFController
    1.68 +and there is ambiguity with the data path ie. there is more than one possible data path.
    1.69 +
    1.70 +@param  aMediaId
    1.71 +        Optional media ID parameter when there are multiple media types.
    1.72 +@param  aEventHandler
    1.73 +        Installs an event handler to provide message passing between clients and sources/sinks.
    1.74 +
    1.75 +@return A newly constructed data path object.
    1.76 +*/
    1.77 +
    1.78 +EXPORT_C CMMFDataPath2* CMMFDataPath2::NewL(TMediaId aMediaId, MAsyncEventHandler& aEventHandler)
    1.79 +	{
    1.80 +	CMMFDataPath2* self = new(ELeave) CMMFDataPath2(aMediaId, aEventHandler);
    1.81 +	CleanupStack::PushL(self);
    1.82 +	self->ConstructL();
    1.83 +	CleanupStack::Pop();
    1.84 +	return self;
    1.85 +	}
    1.86 +
    1.87 +/**
    1.88 +Allocates and constructs a data path according to the specified codec UID.
    1.89 +
    1.90 +Use this function if the codec UID is already known by CMMFController
    1.91 +and there is no data path ambiguity ie. only one data path is possible
    1.92 +will create codec explicitly using the supplied codec Uid
    1.93 +
    1.94 +@param  aCodecUid
    1.95 +        Optional mediaID parameter when there are multiple media types
    1.96 +@param  aEventHandler
    1.97 +        Installs an event handler to provide message passing between clients and sources/sinks.
    1.98 +
    1.99 +@return A newly constructed data path object.
   1.100 +*/
   1.101 +
   1.102 +EXPORT_C CMMFDataPath2* CMMFDataPath2::NewL(TUid aCodecUid, MAsyncEventHandler& aEventHandler)
   1.103 +	{
   1.104 +	CMMFDataPath2* self = new(ELeave) CMMFDataPath2(TMediaId(), aEventHandler);
   1.105 +	CleanupStack::PushL(self);
   1.106 +	self->ConstructL(aCodecUid);
   1.107 +	CleanupStack::Pop();
   1.108 +	return self;
   1.109 +	}
   1.110 +
   1.111 +
   1.112 +/**
   1.113 +Allocates and constructs a data path according to the specified codec UID.
   1.114 +
   1.115 +Use this function if the codec UID is already known by CMMFController
   1.116 +and there is ambiguity ie. more than one possible data path.
   1.117 +TMediaId used to select the path.
   1.118 +
   1.119 +@param  aCodecUid
   1.120 +		The codec UID.
   1.121 +@param  aMediaId
   1.122 +        Optional mediaID parameter when there are multiple media types.
   1.123 +@param  aEventHandler
   1.124 +        Installs an event handler to provide message passing between clients and sources/sinks.
   1.125 +
   1.126 +@return A newly constructed data path object.
   1.127 +*/
   1.128 +EXPORT_C CMMFDataPath2* CMMFDataPath2::NewL(TUid aCodecUid, TMediaId aMediaId, MAsyncEventHandler& aEventHandler)
   1.129 +	{
   1.130 +	CMMFDataPath2* self = new(ELeave) CMMFDataPath2(aMediaId, aEventHandler);
   1.131 +	CleanupStack::PushL(self);
   1.132 +	self->ConstructL(aCodecUid);
   1.133 +	CleanupStack::Pop();
   1.134 +	return self;
   1.135 +	}
   1.136 +
   1.137 +CMMFDataPath2::CMMFDataPath2(TMediaId aMediaId, MAsyncEventHandler& aEventHandler) 
   1.138 +	: CMMFDataPath(aMediaId, aEventHandler), iTimeLeftToPlayComplete(-1)
   1.139 +	{
   1.140 +	}
   1.141 +		
   1.142 +void CMMFDataPath2::ConstructL(TUid aCodecUid)
   1.143 +	{
   1.144 +	CMMFDataPath::ConstructL(aCodecUid);
   1.145 +	iRepeatTrailingSilenceTimer = CPeriodic::NewL(CActive::EPriorityStandard); 
   1.146 +	}
   1.147 +	
   1.148 +/**
   1.149 +Standard destructor.
   1.150 +*/
   1.151 +
   1.152 +CMMFDataPath2::~CMMFDataPath2()
   1.153 +	{
   1.154 +	if(iRepeatTrailingSilenceTimer)
   1.155 +		{
   1.156 +		iRepeatTrailingSilenceTimer->Cancel();
   1.157 +		delete iRepeatTrailingSilenceTimer;
   1.158 +		}
   1.159 +	}
   1.160 +
   1.161 +TInt CMMFDataPath2::RepeatTrailingSilenceTimerComplete(TAny* aDataPath)
   1.162 +	{
   1.163 +	CMMFDataPath2* dataPath = static_cast<CMMFDataPath2*>(aDataPath);
   1.164 +	
   1.165 +	TRAPD(err, dataPath->DoRepeatTrailingSilenceTimerCompleteL());
   1.166 +	if (err != KErrNone)
   1.167 +		{
   1.168 +		dataPath->DoSendEventToClient(KMMFEventCategoryPlaybackComplete, err);
   1.169 +		}	
   1.170 +	return KErrNone;
   1.171 +	}
   1.172 +	
   1.173 +TInt CMMFDataPath2::DoRepeatTrailingSilenceTimerCompleteL()
   1.174 +	{
   1.175 +	//cancel this periodic timer
   1.176 +	iRepeatTrailingSilenceTimer->Cancel();
   1.177 +	if(iTimeLeftToPlayComplete.Int64()>0)
   1.178 +		{
   1.179 +		iTimeLeftToPlayComplete=0;
   1.180 +		}
   1.181 +		
   1.182 +	if (iTrailingSilenceLeftToPlay.Int64() > 0)
   1.183 +		{
   1.184 +		PlaySilence();
   1.185 +		}
   1.186 +	else
   1.187 +		{
   1.188 +		SetPositionL(iPlayWindowStartPosition);
   1.189 +		iTimeLeftToPlayComplete=-1;
   1.190 +		FillSourceBufferL();		
   1.191 +		}
   1.192 +	return KErrNone;
   1.193 +	}
   1.194 +	
   1.195 +void CMMFDataPath2::PlaySilence()
   1.196 +	{		
   1.197 +	// iRepeatTrailingSilenceTimer->After() takes a TTimeIntervalMicroSeconds32
   1.198 +	// so for longer periods of silence call it repeatedly with KMaxTInt lengths
   1.199 +	TTimeIntervalMicroSeconds32 silence;
   1.200 +	if(iTimeLeftToPlayComplete.Int64() > 0)
   1.201 +		{
   1.202 +		silence = I64INT(iTimeLeftToPlayComplete.Int64());
   1.203 +		}
   1.204 +	else if (iTrailingSilenceLeftToPlay.Int64() > KMaxTInt)
   1.205 +		{
   1.206 +		silence = KMaxTInt;
   1.207 +		iTrailingSilenceLeftToPlay = iTrailingSilenceLeftToPlay.Int64() - KMaxTInt;
   1.208 +		}
   1.209 +	else
   1.210 +		{
   1.211 +		silence = I64INT(iTrailingSilenceLeftToPlay.Int64());
   1.212 +		iTrailingSilenceLeftToPlay = 0;
   1.213 +		}
   1.214 +	iRepeatTrailingSilenceTimer->Start(silence, silence , TCallBack(RepeatTrailingSilenceTimerComplete, this));
   1.215 +	}
   1.216 +
   1.217 +/* 
   1.218 + *  FillSourceBufferL
   1.219 + * 
   1.220 + *	Function to get data from the datapath's iDataSource
   1.221 + */
   1.222 +
   1.223 +void CMMFDataPath2::DoFillSourceBufferL()
   1.224 +	{
   1.225 +#ifdef _DP_DEBUG
   1.226 +	RDebug::Print(_L("DP::FillSourceBufferL tick-%d   (this 0x%x)\n"),User::TickCount(),this);
   1.227 +#endif
   1.228 +
   1.229 +	__ASSERT_DEBUG((iState == EPlaying || iState == EConverting || iState == ERecording || (iState == EPrimed && iPauseCalled && iIsUsingResumeSupport)), Panic(EMMFDataPathPanicBadState,__LINE__)); 
   1.230 +
   1.231 +	// clear the no-more-source flag here (as well as in PlayL()) because 
   1.232 +	// there may have been a re-position since the last call to BufferFilledL()
   1.233 +	iNoMoreSourceData = EFalse;
   1.234 +
   1.235 +	if(!iObtainingAsyncSourceBuffer) 
   1.236 +		{//this is a normal request for data. 
   1.237 +		//If we are getting asynchronous buffers, then can't do this as iSourceBuffer == NULL
   1.238 +		iSourceBuffer->SetFrameNumber(++iCurrentSourceFrameNumber); //so source knows which data to load buffer with
   1.239 +		iSourceBuffer->SetStatus(EBeingFilled);
   1.240 +		iSourceBuffer->SetLastBuffer(EFalse);
   1.241 +		}
   1.242 +
   1.243 +#ifdef _DP_DEBUG
   1.244 +	RDebug::Print(_L("DP asking for buffer %d  - ptr=0x%x   (this 0x%x)\n"), iCurrentSourceFrameNumber, iSourceBuffer,this);	
   1.245 +#endif
   1.246 +
   1.247 +	iSourceBufferWithSource = ETrue;
   1.248 +
   1.249 +	// wait for BufferFilled callback from source. Do this here as some sources cause
   1.250 +	//re-entrancy into data path via BufferFilledL
   1.251 +	ChangeDataPathTransferState(EWaitSource);  
   1.252 +
   1.253 +	iDataSource->FillBufferL(iSourceBuffer, this, iMediaId);
   1.254 +
   1.255 +#ifdef _DP_DEBUG
   1.256 +	RDebug::Print(_L("DP::FillSourceBufferL - DONE tick-%d   (this 0x%x)\n"),User::TickCount(),this);
   1.257 +#endif
   1.258 +	}
   1.259 +
   1.260 +/**
   1.261 +Runs the clip depending on the current data path and transfer state.
   1.262 +
   1.263 +For example, fills the sink buffer if TDataPathState is EPlaying and TTransferState is ENeedSinkData.
   1.264 +*/
   1.265 +void CMMFDataPath2::RunL()
   1.266 +	{
   1.267 +#ifdef _DP_DEBUG 
   1.268 +	RDebug::Print(_L("DP::RunL transfer state %d, iPausedCalled %d, tick-%d   (this 0x%x)\n"),iTransferState, iPauseCalled, User::TickCount(),this);
   1.269 +#endif
   1.270 +	
   1.271 +	switch (iState)
   1.272 +		{
   1.273 +	case EStopped:
   1.274 +		break;
   1.275 +	case EPrimed: // In the paused state we still continue to feed buffers to the sink. The sink (DevSound) handles the logic of whether the buffers should be emptied
   1.276 +	    {
   1.277 +	    if (!iPauseCalled || !iIsUsingResumeSupport)
   1.278 +	        break;
   1.279 +	    }	    
   1.280 +	    // fall-through
   1.281 +	case EPlaying:
   1.282 +	case ERecording:
   1.283 +	case EConverting:
   1.284 +		switch (iTransferState)
   1.285 +			{
   1.286 +		case EWaitSink:
   1.287 +		case EWaitSource:
   1.288 +			break;
   1.289 +		case EInitializeSink:
   1.290 +			InitializeSinkL();
   1.291 +			break;
   1.292 +		case EInitializeSource:
   1.293 +			InitializeSourceL();
   1.294 +			break;
   1.295 +		case ENeedSourceData:
   1.296 +			FillSourceBufferL();
   1.297 +			break;
   1.298 +		case ENeedSinkData:
   1.299 +			FillSinkBufferL();
   1.300 +			break;
   1.301 +		case ENeedToMatchSourceToSink:
   1.302 +			FillSinkBufferL();
   1.303 +			break;
   1.304 +		case ESendDataToSink:
   1.305 +			EmptySinkBufferL();
   1.306 +			break;
   1.307 +		case EEndOfData:
   1.308 +			EndOfData();
   1.309 +			break;
   1.310 +			}
   1.311 +		break;
   1.312 +	default:
   1.313 +		break;
   1.314 +		}
   1.315 +#ifdef _DP_DEBUG
   1.316 +	RDebug::Print(_L("DP::RunL DONE\n"));
   1.317 +#endif
   1.318 +	}
   1.319 +	
   1.320 +/* 
   1.321 + *  FillSourceBufferL
   1.322 + * 
   1.323 + *	Function to get data from the datapath's iDataSource
   1.324 + */
   1.325 +
   1.326 +void CMMFDataPath2::FillSourceBufferL()
   1.327 +	{
   1.328 +	__ASSERT_DEBUG((iState == EPlaying || iState == EConverting || iState == ERecording || (iState == EPrimed && iPauseCalled && iIsUsingResumeSupport) ), Panic(EMMFDataPathPanicBadState,__LINE__)); 
   1.329 +
   1.330 +	//if the silence timer is active then dont propagate the request
   1.331 +	if(iRepeatTrailingSilenceTimer->IsActive())
   1.332 +		{
   1.333 +		return;
   1.334 +		}
   1.335 +	
   1.336 +	//play the silence period and dont propagate the request
   1.337 +	if(iTrailingSilenceLeftToPlay>0 || iVerifyPlayComplete)
   1.338 +		{
   1.339 +		if(iVerifyPlayComplete)//case when the trailing silence is zero
   1.340 +			{
   1.341 +			if (!*iDisableAutoIntent && iDrmSource)
   1.342 +				{
   1.343 +				CMMFFile* file = static_cast<CMMFFile*>(iDrmSource);
   1.344 +				TInt err = file->ExecuteIntent(ContentAccess::EPlay);
   1.345 +				if (err != KErrNone)
   1.346 +					{
   1.347 +					DoSendEventToClient(KMMFEventCategoryPlaybackComplete, err);
   1.348 +					return;
   1.349 +					}
   1.350 +				}
   1.351 +			
   1.352 +			//Retrieve the current play time and add "duration-currentplaytime" to the silence period
   1.353 +			//This is to ensure that silence timer is not started before the previous play is actually completed by the devsound
   1.354 +			TTimeIntervalMicroSeconds currentTime = CalculateAudioOutputPosition();
   1.355 +			if(currentTime.Int64()>iPlayWindowStartPosition.Int64())
   1.356 +				{
   1.357 +				iTimeLeftToPlayComplete = iPlayWindowEndPosition.Int64()-currentTime.Int64();
   1.358 +				}
   1.359 +			else
   1.360 +				{
   1.361 +				iTimeLeftToPlayComplete = 0;
   1.362 +				}
   1.363 +
   1.364 +			iVerifyPlayComplete = EFalse;
   1.365 +			}
   1.366 +		if(iTrailingSilenceLeftToPlay==0 && iTimeLeftToPlayComplete==0)
   1.367 +			{
   1.368 +			SetPositionL(iPlayWindowStartPosition);
   1.369 +			iTimeLeftToPlayComplete=-1;
   1.370 +			}
   1.371 +		else
   1.372 +			{
   1.373 +			PlaySilence();
   1.374 +			return;
   1.375 +			}
   1.376 +		}
   1.377 +	
   1.378 +	DoFillSourceBufferL();
   1.379 +	}
   1.380 +
   1.381 +
   1.382 +/** 
   1.383 +Indicates the data source has filled the specified buffer.
   1.384 +
   1.385 +Called by the CMMFDataPath2's MDataSource when it has filled the buffer.
   1.386 +
   1.387 +@param aBuffer
   1.388 +       A pointer to the filled buffer.
   1.389 +*/
   1.390 +void CMMFDataPath2::BufferFilledL(CMMFBuffer* aBuffer)
   1.391 +	{	
   1.392 +#ifdef _DP_DEBUG
   1.393 +	RDebug::Print(_L("DP::BufferFilledL src has filled buffer %d (ptr=0x%x) with %d bytes EoF = %d  tick-%d    (this 0x%x)\n"),aBuffer->FrameNumber(),aBuffer, aBuffer->BufferSize(),aBuffer->LastBuffer(), User::TickCount(),this);
   1.394 +#endif
   1.395 +	
   1.396 +	TBool isInTruePause = (iState == EPrimed  && iPauseCalled && iIsUsingResumeSupport);
   1.397 +	//state only used if we are passing data
   1.398 +	__ASSERT_DEBUG((iState == EPlaying || iState == EConverting || iState == ERecording || isInTruePause), Panic(EMMFDataPathPanicBadState,__LINE__));
   1.399 +
   1.400 +	__ASSERT_DEBUG((!iNoMoreSourceData), Panic(EMMFDataPathPanicBadState,__LINE__)); 
   1.401 +	
   1.402 +	//if we have been asked to repeat and this is the last buffer, reset last buffer flag and send to the device
   1.403 +	if(aBuffer!= NULL && aBuffer->LastBuffer())
   1.404 +		{
   1.405 +		iNumberOfTimesPlayed++;
   1.406 +		if ((iNumberOfTimesPlayed <= iNumberOfTimesToRepeat) || iNumberOfTimesToRepeat == KMdaRepeatForever)
   1.407 +			{
   1.408 +			aBuffer->SetLastBuffer(EFalse);
   1.409 +			
   1.410 +			//this will trigger the trailing silence timer next time a buffer is requested.
   1.411 +			iTrailingSilenceLeftToPlay = iTrailingSilence;
   1.412 +			iVerifyPlayComplete = ETrue;
   1.413 +			}
   1.414 +		}		
   1.415 +		
   1.416 +	iSourceBufferWithSource = EFalse;
   1.417 +
   1.418 +	//Has the datapath stopped running, if so were not interested in any callbacks.
   1.419 +	if(iState == EStopped || (iState == EPrimed  && !isInTruePause))
   1.420 +		{
   1.421 +#ifdef _DP_DEBUG
   1.422 +		RDebug::Print(_L("DP::BufferFilledL called while not expecting callback iState=%d  iPauseCalled=%d  (this 0x%x)\n"),iState, iPauseCalled,this);
   1.423 +#endif
   1.424 +		return;
   1.425 +		}
   1.426 +
   1.427 +#ifdef REPOSITION_SPEEDUP
   1.428 +	// if the source has been re-positioned, then go & get some more source data now
   1.429 +	if (!iObtainingAsyncSourceBuffer && iSourceBuffer->FrameNumber() != iCurrentSourceFrameNumber)
   1.430 +		{
   1.431 +#ifdef _DP_DEBUG
   1.432 +		RDebug::Print(_L("DP::BufferFilledL source was re-positioned re-requesting source data (this 0x%x)\n"),this);
   1.433 +#endif
   1.434 +		ChangeDataPathTransferState(ENeedSourceData);
   1.435 +		return;
   1.436 +		}
   1.437 +#endif //REPOSITION_SPEEDUP
   1.438 +
   1.439 +	//bufer is NULL, indicating no more source data.
   1.440 +	if (!aBuffer)
   1.441 +		{
   1.442 +		//If we only hold a reference to the source buffer, set that to NULL
   1.443 +		if(iSnkBufRef)
   1.444 +			{
   1.445 +			iSourceBuffer = NULL;
   1.446 +			}
   1.447 +		
   1.448 +		iNoMoreSourceData = ETrue;
   1.449 +
   1.450 +		if(!iCodec || //there's only one buffer and that has been returned as NULL, so must be end of data
   1.451 +		  iSinkBufferWithSink) //buffer is with sink, we don't have any more data to put in it, so must be end of data
   1.452 +			{
   1.453 +			ChangeDataPathTransferState(EEndOfData);
   1.454 +			}
   1.455 +		else //sink buffer is with datapath, see if there is anything to send to sink
   1.456 +			{
   1.457 +			ChangeDataPathTransferState(ENeedToMatchSourceToSink);
   1.458 +			}
   1.459 +		
   1.460 +#ifdef _DP_DEBUG
   1.461 +		RDebug::Print(_L("DP::BufferFilledL DONE aBuffer==NULL tick-%d (this 0x%x)\n"),User::TickCount(),this);
   1.462 +#endif
   1.463 +		return;
   1.464 +		} 
   1.465 +
   1.466 +	
   1.467 +	//We were waiting for a response from the source to get an asynchronous buffer.
   1.468 +	//We now have it, and we proceed to transfer this data to the sink.
   1.469 +	if	(iObtainingAsyncSourceBuffer)
   1.470 +		{
   1.471 +		iObtainingAsyncSourceBuffer = EFalse;
   1.472 +		}
   1.473 +	
   1.474 +
   1.475 +	aBuffer->SetStatus(EFull);
   1.476 +
   1.477 +	if(iSourceBuffer != aBuffer)
   1.478 +		{//buffer has been changed by the source
   1.479 +		iSourceBuffer = aBuffer;
   1.480 +		if (!(iBuffersToUse & ENeedSinkBuffer))
   1.481 +			{//we only need one buffer and use source
   1.482 +			iSinkBuffer = iSourceBuffer;
   1.483 +			iSnkBufRef = ETrue;
   1.484 +			}
   1.485 +#ifdef _DP_DEBUG
   1.486 +	RDebug::Print(_L("DP::BufferFilledL - iSourceBuffer=0x%x ref=%d   iSinkBuffer=0x%x ref=%d (this 0x%x)\n"),iSourceBuffer,iSrcBufRef,iSinkBuffer,iSnkBufRef, this);
   1.487 +#endif	
   1.488 +		}
   1.489 +	//Is this the last buffer from the source (0 length or LastBuffer flag set)
   1.490 +	//or have reached the end of the play window; we only look at the play window here
   1.491 +	//if we are converting. For conversion we look at the data we have read. This is then passed onto 
   1.492 +	//the source
   1.493 +	if (!iSourceBuffer->BufferSize() || iSourceBuffer->LastBuffer() ||
   1.494 +		(((iState == EConverting) || (iState == EPlaying)) && (iPlayWindowEndPosition < iCachedSourceDuration) && ( InputPosition() >= iPlayWindowEndPosition ))) 
   1.495 +		{
   1.496 +		//When it resumes in silence , position of the buffer is in end so we need to skip the increament.
   1.497 +		if(!iPauseCalledInsilence) 
   1.498 +		{    
   1.499 +			iNumberOfTimesPlayed++;
   1.500 +		}else
   1.501 +		{
   1.502 +			iPauseCalledInsilence=EFalse;
   1.503 +		}
   1.504 +		if ((iNumberOfTimesPlayed <= iNumberOfTimesToRepeat) || iNumberOfTimesToRepeat == KMdaRepeatForever)
   1.505 +			{
   1.506 +			iSourceBuffer->SetLastBuffer(EFalse);
   1.507 +			//this will trigger the trailing silence timer next time a buffer is requested.
   1.508 +			iTrailingSilenceLeftToPlay = iTrailingSilence;
   1.509 +			iVerifyPlayComplete = ETrue;
   1.510 +			}
   1.511 +		else
   1.512 +			{		
   1.513 +	#ifdef _DP_DEBUG
   1.514 +			RDebug::Print(_L("DP::BufferFilledL end of input data  tick-%d   (this 0x%x)\n"),User::TickCount(),this);
   1.515 +			RDebug::Print(_L("iSourceBuffer->BufferSize()=%d\n"),iSourceBuffer->BufferSize());
   1.516 +			RDebug::Print(_L("iSourceBuffer->LastBuffer()=%d\n"),iSourceBuffer->LastBuffer());
   1.517 +			RDebug::Print(_L("InputPosition()=%d  >= iPlayWindowEndPosition=%d\n"),I64INT(InputPosition().Int64()),I64INT(iPlayWindowEndPosition.Int64()));
   1.518 +	#endif
   1.519 +			iNoMoreSourceData = ETrue;
   1.520 +			iSourceBuffer->SetLastBuffer(ETrue); //just in-case we are terminating on BufferSize == 0 or play window
   1.521 +			}
   1.522 +		}
   1.523 +
   1.524 +
   1.525 +	if (!iCodec)
   1.526 +		{
   1.527 +		ChangeDataPathTransferState(ESendDataToSink);
   1.528 +		}
   1.529 +	else if(!iSinkBufferWithSink) //sink buffer is with data path, can try to fill it
   1.530 +		{
   1.531 +		ChangeDataPathTransferState(ENeedToMatchSourceToSink);	
   1.532 +		}
   1.533 +	//else wait for sink to return buffer BufferEmptied will send us into ENeedToMatchSourceToSink state
   1.534 +
   1.535 +#ifdef _DP_DEBUG
   1.536 +	RDebug::Print(_L("DP::BufferFilledL - DONE tick-%d   (this 0x%x)\n"),User::TickCount(),this);
   1.537 +#endif
   1.538 +	}
   1.539 +	
   1.540 +/** 
   1.541 +Sets the data path position.
   1.542 +
   1.543 +@param  aPosition
   1.544 +		The data path position.
   1.545 +*/
   1.546 +void CMMFDataPath2::SetPositionL(const TTimeIntervalMicroSeconds& aPosition)
   1.547 +	{//need to map to source position to frame position 
   1.548 +#ifdef _DP_DEBUG
   1.549 +	RDebug::Print(_L("DP::SetPositionL = %d  ticks-%d   (this 0x%x)\n"),I64INT(aPosition.Int64()), User::TickCount(),this);
   1.550 +#endif
   1.551 +
   1.552 +	if (iState == EStopped)
   1.553 +		{
   1.554 +		User::Leave(KErrNotReady); //can only set position if primed
   1.555 +		}
   1.556 +	
   1.557 +	if(iGetTimePlayedSupported)
   1.558 +		{
   1.559 +		TTimeIntervalMicroSeconds timePlayed(0);
   1.560 +		if(iState == EPlaying && iDataSink->DataSinkType() == KUidMmfAudioOutput)
   1.561 +			{
   1.562 +			CMMFAudioOutput* audioOutput = STATIC_CAST(CMMFAudioOutput*,iDataSink);
   1.563 +			CMMFDevSound& devSound = audioOutput->SoundDevice();
   1.564 +			TInt err= devSound.GetTimePlayed(timePlayed);
   1.565 +			if(err == KErrNone)
   1.566 +				{
   1.567 +				iDevSoundRepositionTime = timePlayed.Int64();
   1.568 +				}
   1.569 +			}
   1.570 +		else
   1.571 +			{
   1.572 +			iDevSoundRepositionTime = 0;
   1.573 +			}
   1.574 +		}
   1.575 +	else //roll back to samplesplayed
   1.576 +		{
   1.577 +		//As this will affect the position, we need to know how many bytes were 
   1.578 +		//played when position was updated. Future Position() requests will
   1.579 +		//then use this refernce to determine the current position.
   1.580 +		iReferenceAudioSamplesPlayed = AudioSamplesPlayed();
   1.581 +		}
   1.582 +	
   1.583 +	// Force the new position to be inside the play window (also within the file duration)
   1.584 +	if ( aPosition < iPlayWindowStartPosition )
   1.585 +		{
   1.586 +		iStartPosition = iPlayWindowStartPosition;
   1.587 +		}
   1.588 +	else if ( aPosition > iPlayWindowEndPosition )
   1.589 +		{
   1.590 +		iStartPosition = iPlayWindowEndPosition; //clearly this will cause nothing to be played
   1.591 +		}
   1.592 +	else
   1.593 +		{
   1.594 +		iStartPosition = aPosition;
   1.595 +		}
   1.596 +	
   1.597 +	TTimeIntervalMicroSeconds interval;
   1.598 +
   1.599 +	//can only set the position on an MDataSource that is a format object
   1.600 +	//Note: position defaults to source if both source & sink are clips
   1.601 +	if (iDataSource->DataSourceType() == KUidMmfFormatDecode)
   1.602 +		{
   1.603 +		//position is not beyond the end of file
   1.604 +		interval = ((CMMFFormatDecode*)iDataSource)->FrameTimeInterval(iMediaId);
   1.605 +
   1.606 +		// for some reason this code won't compile without these intermediate steps
   1.607 +		TInt64 position = iStartPosition.Int64();
   1.608 +		TInt64 interval64 = interval.Int64();
   1.609 +		if (interval64 == 0)
   1.610 +			User::Leave(KErrDivideByZero); 
   1.611 +		TInt64 datapos64 = position/interval64; 
   1.612 +		iCurrentSourceFrameNumber = I64LOW(datapos64);
   1.613 +
   1.614 +
   1.615 +        // Try to set the position directly on the format
   1.616 +        TRAP_IGNORE(((CMMFFormatDecode*)iDataSource)->SetPositionL(iStartPosition));
   1.617 +        //NB: don't worry about error, since we'll reposition anyway when we get the next buffer
   1.618 +		}
   1.619 +	else if (iDataSink->DataSinkType() == KUidMmfFormatEncode)
   1.620 +		{			
   1.621 +		//position is not beyond the end of file
   1.622 +		interval = ((CMMFFormatEncode*)iDataSink)->FrameTimeInterval(iMediaId);
   1.623 +
   1.624 +		//convert to TUint - for some reason it won't compile without these intermediate steps
   1.625 +		TInt64 position = iStartPosition.Int64();
   1.626 +		TInt64 interval64 = interval.Int64();
   1.627 +		if (interval64 == 0)
   1.628 +			User::Leave(KErrDivideByZero); 
   1.629 +		TInt64 datapos64 = position/interval64; 
   1.630 +		iCurrentSinkFrameNumber = I64LOW(datapos64);
   1.631 +
   1.632 +
   1.633 +        // Try to set the position directly on the format
   1.634 +        TRAP_IGNORE(((CMMFFormatEncode*)iDataSink)->SetPositionL(iStartPosition));
   1.635 +        //NB: don't worry about error, since we'll reposition anyway when we get the next buffer
   1.636 +		}
   1.637 +	else
   1.638 +		{//can only set position if source or sink is a format
   1.639 +		//If both source and sink are formats position is relative to the source
   1.640 +		User::Leave(KErrNotSupported); //can't set position if neither source nor sink are clips
   1.641 +		}
   1.642 +
   1.643 +	if(iCodec) //we have a real codec, must reset it
   1.644 +		{
   1.645 +		iCodec->ResetL(); // Need to preserve sync when resuming play
   1.646 +		}
   1.647 +		
   1.648 +	// Once we've sent the last buffer to the sink it's too late to start
   1.649 +	// changing the state since we may get a RunError(KErrUnderflow) at any time.
   1.650 +	// Once this happens, the sound driver may have unloaded etc..and recovery
   1.651 +	// would be complicated.
   1.652 +	if (iAllDataSentToSink)
   1.653 +		{
   1.654 +		return;
   1.655 +		}
   1.656 +#ifdef _DP_DEBUG
   1.657 +	RDebug::Print(_L("DP::SetPosition - Done iCurrentSourceFrameNumber=%d  iStartPosition=%d  ticks-%d   (this 0x%x)\n"),iCurrentSourceFrameNumber, I64INT(iStartPosition.Int64()), User::TickCount(),this);	
   1.658 +#endif
   1.659 +	}
   1.660 +
   1.661 +/** 
   1.662 +Gets the data path position.
   1.663 +
   1.664 +@return The data path position.
   1.665 +*/
   1.666 +TTimeIntervalMicroSeconds CMMFDataPath2::Position() const
   1.667 +	{
   1.668 +	if ((iState == ERecording) || (iState == EConverting))
   1.669 +		{
   1.670 +		return InputPosition();
   1.671 +		}
   1.672 +	else if(iState == EPlaying)
   1.673 +		{
   1.674 +		return OutputPosition();
   1.675 +		}
   1.676 +	else
   1.677 +		{
   1.678 +		return iStartPosition;
   1.679 +		}
   1.680 +	}
   1.681 +
   1.682 +TTimeIntervalMicroSeconds CMMFDataPath2::OutputPosition() const
   1.683 +	{
   1.684 +	TTimeIntervalMicroSeconds interval;
   1.685 +	TTimeIntervalMicroSeconds position;
   1.686 +
   1.687 +    if (iDataSink->DataSinkType() == KUidMmfAudioOutput)
   1.688 +        {
   1.689 +		position = CalculateAudioOutputPosition();
   1.690 +#ifdef _DP_DEBUG
   1.691 +		RDebug::Print(_L("DP::OutputPosition from audio output= %d\n"),I64INT(position.Int64()));
   1.692 +#endif
   1.693 +        }
   1.694 +	else if (iDataSink->DataSinkType() == KUidMmfFormatEncode)
   1.695 +		{
   1.696 +		//note Encode format position takes priority if both source & sink are formats?
   1.697 +        // try to get the position directly from the format. If that fails, work it out here
   1.698 +        TRAPD(error, position = ((CMMFFormatEncode*)iDataSink)->PositionL());
   1.699 +        if (error)//getting the position from the format didn't work so calculate it here
   1.700 +            {
   1.701 +		    interval = ((CMMFFormatEncode*)iDataSink)->FrameTimeInterval(iMediaId);
   1.702 +			TInt64 position64 = interval.Int64() * iCurrentSinkFrameNumber;
   1.703 +			position = position64;
   1.704 +            }
   1.705 +
   1.706 +		TTimeIntervalMicroSeconds duration = CONST_CAST(CMMFDataPath2*,this)->Duration(); //need this to check position doesn't exceed duration
   1.707 +		if (position > duration)//this can happen on last buffer 
   1.708 +			{
   1.709 +			position = duration;
   1.710 +			}
   1.711 +#ifdef _DP_DEBUG
   1.712 +		RDebug::Print(_L("DP::OutputPosition  from format= %d\n"),I64INT(position.Int64()));
   1.713 +#endif
   1.714 +		}
   1.715 +	else
   1.716 +		{//can only read output position if sink is a format or an audio output
   1.717 +		return TTimeIntervalMicroSeconds(0);
   1.718 +		}
   1.719 +
   1.720 +	return position;
   1.721 +	}
   1.722 +			
   1.723 +TTimeIntervalMicroSeconds CMMFDataPath2::CalculateAudioOutputPosition() const
   1.724 +    {
   1.725 +	//This operation can only be carried out on an Audio Output
   1.726 +	__ASSERT_ALWAYS(iDataSink->DataSinkType() == KUidMmfAudioOutput, Panic(EMMFDataPathPanicProgrammingError,__LINE__));
   1.727 +
   1.728 +
   1.729 +	//If we are not playing, simply return where we will play from
   1.730 +	if(iState != EPlaying || iCurrentSinkFrameNumber == 0 || iStartPosition == iPlayWindowEndPosition )
   1.731 +		{
   1.732 +		return iStartPosition;
   1.733 +		}
   1.734 +#ifdef _DP_DEBUG
   1.735 +	RDebug::Print(_L("DP::CalculateAudioOutputDuration from %d\n"),iReferenceAudioSamplesPlayed);
   1.736 +#endif
   1.737 +
   1.738 +	CMMFAudioOutput* audioOutput = STATIC_CAST(CMMFAudioOutput*,iDataSink);
   1.739 +	CMMFDevSound& devSound = audioOutput->SoundDevice();
   1.740 +	
   1.741 +	TTimeIntervalMicroSeconds devSoundTimePlayed(0);
   1.742 +	TInt64 timePlayed(0);
   1.743 +	TInt err = KErrNone;
   1.744 +	if(iGetTimePlayedSupported)
   1.745 +		{
   1.746 +		err= devSound.GetTimePlayed(devSoundTimePlayed);
   1.747 +		if(err == KErrNone)
   1.748 +			{
   1.749 +			timePlayed = devSoundTimePlayed.Int64()-iDevSoundRepositionTime.Int64();
   1.750 +			}
   1.751 +		}
   1.752 +	else //Roll back to SamplesPlayed
   1.753 +		{
   1.754 +		TReal samplesPlayed = AudioSamplesPlayed() - iReferenceAudioSamplesPlayed;
   1.755 +		TMMFCapabilities devSoundConfig = devSound.Config();
   1.756 +		TInt samplingFreq = StreamUtils::SampleRateAsValue(devSoundConfig);
   1.757 +	#ifdef _DP_DEBUG
   1.758 +		RDebug::Print(_L("samplingFreq %d\n"),samplingFreq);
   1.759 +	#endif
   1.760 +		
   1.761 +		TReal timePlayedSeconds = 0;
   1.762 +		if(samplesPlayed)
   1.763 +			{
   1.764 +			timePlayedSeconds = samplesPlayed/samplingFreq;
   1.765 +			}
   1.766 +		timePlayed = I64DOUBLECAST(timePlayedSeconds * 1000000);
   1.767 +
   1.768 +	#ifdef _DP_DEBUG
   1.769 +		RDebug::Print(_L("timePlayed %d\n"), I64LOW(timePlayed));
   1.770 +	#endif
   1.771 +		}
   1.772 +	if(err == KErrNone)
   1.773 +		{
   1.774 +		// When Resume is not supported. Datapath simulates Pause() through DevSound's Stop
   1.775 +		// the time played is lost. So we need to saved the last position
   1.776 +		// On the opposite, when Resume is supported the time played returned by DevSound 
   1.777 +		// reflects the real position, so there is no needed to recalculate at least playwindow is being used
   1.778 +		// Finally, if Resume is supported but is not used the position also need to be saved
   1.779 +		if(!iIsUsingResumeSupport || iPlayWindowStartPosition.Int64() > 0)
   1.780 +			{
   1.781 +			timePlayed = timePlayed + iStartPosition.Int64();	
   1.782 +			}
   1.783 +		
   1.784 +		//During repeats. we need to reset the positin manually to playstart once playend is reached
   1.785 +		//this is because the bytes returned by devsound are not accurate in all the cases
   1.786 +		if(iRepeatTrailingSilenceTimer->IsActive() || iTimeLeftToPlayComplete==0)//loop play
   1.787 +			{
   1.788 +			if(iTimeLeftToPlayComplete==0)
   1.789 +				{
   1.790 +				timePlayed = iPlayWindowStartPosition.Int64();
   1.791 +				}
   1.792 +			}
   1.793 +		else if(timePlayed>=(iPlayWindowEndPosition.Int64()+1))
   1.794 +			{
   1.795 +			timePlayed = iPlayWindowStartPosition.Int64();
   1.796 +			}
   1.797 +		}
   1.798 +	
   1.799 +	return TTimeIntervalMicroSeconds(timePlayed);
   1.800 +    }
   1.801 +   
   1.802 +/** 
   1.803 +Stops playing.
   1.804 +
   1.805 +Resets datapath position - currently does not clean up buffers. Sends KMMFErrorCategoryDataPathGeneralError 
   1.806 +to the client if an error occurs.
   1.807 +*/
   1.808 +void CMMFDataPath2::Stop()
   1.809 +	{ 
   1.810 +#ifdef _DP_DEBUG
   1.811 +	RDebug::Print(_L("DP::Stop current state=%d  tick-%d   (this 0x%x)\n"), iTransferState, User::TickCount(),this);
   1.812 +#endif
   1.813 +	if ((iDataPathCreated)  && (iState != EStopped))
   1.814 +		{ 
   1.815 +		TRAPD(err, DoStopL());
   1.816 +		if (err)
   1.817 +			{
   1.818 +			DoSendEventToClient(KMMFErrorCategoryDataPathGeneralError, err);
   1.819 +			}
   1.820 +		}
   1.821 +	}
   1.822 +
   1.823 +void CMMFDataPath2::DoStopL()
   1.824 +	{
   1.825 +	CMMFDataPath::DoStopL();
   1.826 +	iRepeatTrailingSilenceTimer->Cancel();
   1.827 +	iIsUsingResumeSupport = EFalse;
   1.828 +	}
   1.829 +	
   1.830 +/** 
   1.831 +Pauses playing.
   1.832 +
   1.833 +Sends KMMFErrorCategoryDataPathGeneralError to the client if an error occurs.
   1.834 +*/
   1.835 +void CMMFDataPath2::Pause()
   1.836 +	{
   1.837 +#ifdef _DP_DEBUG
   1.838 +	RDebug::Print(_L("DP::Pause, on src buff %d  sink buf %d   (this 0x%x)\n"), iCurrentSourceFrameNumber, iCurrentSinkFrameNumber,this);			
   1.839 +	RDebug::Print(_L("DP::Pause current state=%d  tick-%d    (this 0x%x)\n"),iTransferState, User::TickCount(),this);
   1.840 +#endif
   1.841 +
   1.842 +	TRAPD(err, DoPauseL());
   1.843 +	
   1.844 +	if (err)
   1.845 +		{
   1.846 +		DoSendEventToClient(KMMFErrorCategoryDataPathGeneralError, err);
   1.847 +		}
   1.848 +#ifdef _DP_DEBUG
   1.849 +	RDebug::Print(_L("DP::Pause - DONE tick-%d   (this 0x%x)\n"),User::TickCount(),this);
   1.850 +#endif
   1.851 +	}
   1.852 +
   1.853 +EXPORT_C void CMMFDataPath2::PreEmptionPause()
   1.854 +    {
   1.855 +    TRAPD(err, DoPreEmptionPauseL());
   1.856 +    
   1.857 +    if (err)
   1.858 +        {
   1.859 +        DoSendEventToClient(KMMFErrorCategoryDataPathGeneralError, err);
   1.860 +        }
   1.861 +    }
   1.862 +
   1.863 +/** 
   1.864 +Pauses playing.
   1.865 +
   1.866 +Sends KMMFErrorCategoryDataPathGeneralError to the client if an error occurs.
   1.867 +*/
   1.868 +void CMMFDataPath2::DoPreEmptionPauseL()
   1.869 +	{
   1.870 +
   1.871 +    if ((iDataPathCreated) && ((iState == EPlaying) || (iState == EConverting) && ( iDataSink->DataSinkType() == KUidMmfAudioOutput )))
   1.872 +        {
   1.873 +        iDataSource->SourcePauseL();        // propagate state change to source
   1.874 +        SetPositionL(Position());
   1.875 +        iIsUsingResumeSupport = EFalse;
   1.876 +
   1.877 +        iDataSink->SinkStopL();
   1.878 +	    iPauseCalled = ETrue;               // indicate pause is called
   1.879 +     
   1.880 +	    iState = EPrimed;                   // go back to primed state (we're not playing)
   1.881 +		
   1.882 +		iSinkBufferWithSink = EFalse;
   1.883 +		iSourceBufferWithSource = EFalse;
   1.884 +  
   1.885 +		ResetRefBuffers();                  // buffer references may not be valid any more
   1.886 +  
   1.887 +		Cancel(); //Stop the state machine		
   1.888 +	    }
   1.889 +	if(iState == ERecording)
   1.890 +	     {
   1.891 +	     User::Leave(KErrNotSupported);
   1.892 +	     }
   1.893 +	 iRepeatTrailingSilenceTimer->Cancel();
   1.894 +	}
   1.895 +	
   1.896 +void CMMFDataPath2::DoPauseL()
   1.897 +	{
   1.898 +#ifdef _DP_DEBUG
   1.899 +	RDebug::Print(_L("DP::DoPauseL tick-%d   (this 0x%x)\n"),User::TickCount(),this);
   1.900 +#endif
   1.901 +
   1.902 +
   1.903 +	if ((iDataPathCreated) && ((iState == EPlaying) || (iState == EConverting)))
   1.904 +		{
   1.905 +		if (iDataSink->DataSinkType() == KUidMmfAudioOutput && iIsResumeSupported)
   1.906 +			{
   1.907 +			iDataSink->SinkPauseL();
   1.908 +			// When true pause is supported only the datapath's position 
   1.909 +			// should be updated, MDataSource position should be changed
   1.910 +			iStartPosition = Position();
   1.911 +			iIsUsingResumeSupport = ETrue;
   1.912 +			if(iRepeatTrailingSilenceTimer->IsActive())
   1.913 +			{   
   1.914 +				iPauseCalledInsilence=ETrue;
   1.915 +			}   
   1.916 +			// If we wait for the sink to complete play, then we do not proceed with supplying the buffers to the sink
   1.917 +			// In this case we need to reset the buffers so that InitializeSinkL won't attempt bringing in new ones
   1.918 +			if (iTransferState == EWaitSink)
   1.919 +				{
   1.920 +				ResetRefBuffers();
   1.921 +				}
   1.922 +			}
   1.923 +		else
   1.924 +			{
   1.925 +			// If we use resume support, then there is no need to pause source as we would continue to supply buffers to the sink
   1.926 +			// Here we are not using resume support, thus we're pausing the source
   1.927 +			iDataSource->SourcePauseL();		
   1.928 +			SetPositionL(Position());
   1.929 +			iDataSink->SinkStopL();
   1.930 +			ResetRefBuffers();                  // buffer references may not be valid any more
   1.931 +  
   1.932 +			Cancel(); //Stop the state machine					
   1.933 +			}
   1.934 +		iPauseCalled = ETrue;				// indicate pause is called
   1.935 +		
   1.936 +		iState = EPrimed;					// go back to primed state (we're not playing)
   1.937 +		}
   1.938 +	else if(iState == ERecording)
   1.939 +		{
   1.940 +		iPauseCalled = ETrue;
   1.941 +#ifdef _DP_DEBUG
   1.942 +		RDebug::Print(_L("DP::DoPauseL Recording, pause datasource\n"));
   1.943 +#endif
   1.944 +		iDataSource->SourcePauseL();
   1.945 +		}
   1.946 +	iRepeatTrailingSilenceTimer->Cancel();
   1.947 +#ifdef _DP_DEBUG
   1.948 +	RDebug::Print(_L("DP::DoPauseL - Done iReferenceAudioSamplesPlayed = %d\n"),iReferenceAudioSamplesPlayed);
   1.949 +	RDebug::Print(_L("DP::DoPauseL - Done restart at %d tick-%d   (this 0x%x)\n"),I64INT(iStartPosition.Int64()), User::TickCount(),this);
   1.950 +#endif
   1.951 +	}
   1.952 +
   1.953 +/**
   1.954 +Cancels the silence timer.
   1.955 +*/
   1.956 +void CMMFDataPath2::DoCancel()
   1.957 +	{
   1.958 +	//cancel repeats
   1.959 +	iRepeatTrailingSilenceTimer->Cancel();
   1.960 +	iNumberOfTimesToRepeat=0;
   1.961 +	}
   1.962 +
   1.963 +/**
   1.964 +Allocates buffers in preparation to play.
   1.965 +
   1.966 +Must be called before calling PlayL().
   1.967 +
   1.968 +iSnkBufRef and iSrcBufRef contain ETrue if these buffers are created and owned by a MDataSource or MDataSink
   1.969 +For clean-up purposes, datapath only cleans up buffers allocated directly by PrimeL().
   1.970 +*/
   1.971 +void CMMFDataPath2::PrimeL()
   1.972 +	{
   1.973 +	CMMFDataPath::PrimeL();
   1.974 +	if(iDataSink->DataSinkType() == KUidMmfAudioOutput)
   1.975 +		{
   1.976 +		CMMFAudioOutput* audioOutput = STATIC_CAST(CMMFAudioOutput*,iDataSink);
   1.977 +		CMMFDevSound& devSound = audioOutput->SoundDevice();
   1.978 +		iGetTimePlayedSupported = devSound.IsGetTimePlayedSupported();
   1.979 +		iIsResumeSupported = devSound.IsResumeSupported();
   1.980 +		iIsUsingResumeSupport = EFalse;
   1.981 +		iPauseCalledInsilence = EFalse;
   1.982 +		}
   1.983 +	}
   1.984 +
   1.985 +/**
   1.986 +Starts an active scheduler 'play' loop.
   1.987 +
   1.988 +Can only play from the primed state.
   1.989 +*/
   1.990 +void CMMFDataPath2::PlayL()
   1.991 +	{
   1.992 +
   1.993 +#if defined(__PROFILING)
   1.994 +	RDebug::ProfileEnd(1);
   1.995 +#endif  // defined(__PROFILING)
   1.996 +
   1.997 +#ifdef _DP_DEBUG
   1.998 +	RDebug::Print(_L("DP::PlayL, on src buff %d  sink buf %d (this 0x%x)\n"), iCurrentSourceFrameNumber, iCurrentSinkFrameNumber,this);		
   1.999 +	RDebug::Print(_L("iStartPosition = %d\n"), I64INT(iStartPosition.Int64()));		
  1.1000 +#endif
  1.1001 +
  1.1002 +	if ((iDataPathCreated) && (iState == EPrimed))
  1.1003 +		{
  1.1004 +		//can only play from the primed state
  1.1005 +
  1.1006 +		if(iPauseCalled) //sink and source will have been stopped, and we will not have been re-primed
  1.1007 +			{
  1.1008 +			//When pause is called silence,we need to send the buffer while resume so icansendbuffer should enabled
  1.1009 +			if(!iPauseCalledInsilence)
  1.1010 +			{
  1.1011 +				iDataSink->SinkPrimeL(); //propagate change down to sink
  1.1012 +			}
  1.1013 +			iPauseCalled = EFalse;
  1.1014 +			}
  1.1015 +
  1.1016 +		iCurrentSourceFrameNumber = 0; //reset to beginning
  1.1017 +		iCurrentSinkFrameNumber = 0; //reset to beginning
  1.1018 +
  1.1019 +		iSourceBufferWithSource = EFalse;
  1.1020 +		iSinkBufferWithSink = EFalse;
  1.1021 +
  1.1022 +		iNoMoreSourceData = EFalse;
  1.1023 +		iAllDataSentToSink=EFalse;
  1.1024 +		iDataPathCompletedErrorCode=KErrNone;
  1.1025 +
  1.1026 +		if(!iIsResumeSupported || !iIsUsingResumeSupport)
  1.1027 +			{
  1.1028 +			SetPositionL( iStartPosition );
  1.1029 +			}
  1.1030 +		iReferenceAudioSamplesPlayed = 0;
  1.1031 +		iReferenceAudioSamplesRecorded = 0;
  1.1032 +		
  1.1033 +		//complete a request on iStatus to invoke play code
  1.1034 +		iDataSource->SourcePlayL(); //propagate state change to source
  1.1035 +
  1.1036 +		// This need to be done always since CMMFAudioOutput::EmptyBuffer
  1.1037 +		// doesn't start playback anymore
  1.1038 +		iDataSink->SinkPlayL(); //propogate state change to sink
  1.1039 +
  1.1040 +		if (iDataSink->DataSinkType() == KUidMmfAudioOutput)
  1.1041 +			iState = EPlaying;
  1.1042 +		else if(iDataSource->DataSourceType() == KUidMmfAudioInput)
  1.1043 +			iState = ERecording;
  1.1044 +		else
  1.1045 +			iState = EConverting;
  1.1046 +
  1.1047 +		//need to re-initialize any buffer(s) that we only own references to
  1.1048 +		ChangeDataPathTransferState(EInitializeSink);
  1.1049 +		}
  1.1050 +	iDevSoundRepositionTime = 0;
  1.1051 +	if(!iRetainRepeatInfo)
  1.1052 +		{
  1.1053 +		iNumberOfTimesPlayed = 0;
  1.1054 +		iTimeLeftToPlayComplete = -1;
  1.1055 +		iVerifyPlayComplete = EFalse;
  1.1056 +		}
  1.1057 +	iRetainRepeatInfo = EFalse;
  1.1058 +#ifdef _DP_DEBUG
  1.1059 +	RDebug::Print(_L("DP::Play - DONE\n"));		
  1.1060 +#endif
  1.1061 +	}
  1.1062 +
  1.1063 +/**
  1.1064 +Deletes buffers if this datapath's sources and sinks own the buffers returned by PrimeL().
  1.1065 +Typically if buffers are created asychronously, the datapath doesn't own the buffer
  1.1066 +so leaves cleanup handling to the owner sources/sinks.
  1.1067 +
  1.1068 +Called when source and sink needs to be de-referenced. Sets iDataPathCreated, iSinkCanReceive, 
  1.1069 +iSnkBufRef and iSrcBufRef to EFalse; sets iState to EStopped.
  1.1070 +*/
  1.1071 +void CMMFDataPath2::ResetL()
  1.1072 +	{
  1.1073 +	CMMFDataPath::ResetL();
  1.1074 +	iDrmSource = NULL;
  1.1075 +	}
  1.1076 +
  1.1077 +/**
  1.1078 +Sets the number of times the audio sample is to be repeated during the
  1.1079 +playback operation.
  1.1080 +
  1.1081 +A period of silence can follow each playing of the sample. The audio
  1.1082 +sample can be repeated indefinitely.
  1.1083 +
  1.1084 +@param   aRepeatNumberOfTimes
  1.1085 +         The number of times the audio sample, together with
  1.1086 +         the trailing silence, is to be repeated. If this is
  1.1087 +         set to KMdaRepeatForever, then the audio
  1.1088 +         sample, together with the trailing silence, is
  1.1089 +         repeated indefinitely or until Stop() is
  1.1090 +         called. If this is set to zero, then the audio sample
  1.1091 +         is not repeated.
  1.1092 +@param   aTrailingSilence
  1.1093 +         The time interval of the trailing silence in microseconds.
  1.1094 +
  1.1095 +*/
  1.1096 +EXPORT_C void CMMFDataPath2::SetRepeats(TInt aRepeatNumberOfTimes, const TTimeIntervalMicroSeconds& aTrailingSilence)
  1.1097 +	{
  1.1098 +	iNumberOfTimesToRepeat=aRepeatNumberOfTimes;
  1.1099 +	iTrailingSilence=aTrailingSilence;
  1.1100 +	}
  1.1101 +	
  1.1102 +/**
  1.1103 +Sets the Drm file source and the automatic execute intent flag. This method is used by the controller plugin
  1.1104 +to pass these to the datapath in order to execute the play intent during loop play.
  1.1105 +
  1.1106 +@param  aSource
  1.1107 +        Data Source on which the play intent needs to be executed. This is usually the CMMFFile source
  1.1108 +@param  aDisableAutoIntent
  1.1109 +		Boolean variable which states whether the controller plugin or the datapath needs to execute play intent
  1.1110 +		automatically or not.
  1.1111 +*/	
  1.1112 +EXPORT_C void CMMFDataPath2::SetDrmProperties(MDataSource* aSource, TBool *aDisableAutoIntent)
  1.1113 +	{
  1.1114 +	iDrmSource = aSource;
  1.1115 +	iDisableAutoIntent = aDisableAutoIntent;
  1.1116 +	}
  1.1117 +
  1.1118 +/**
  1.1119 +This call indicates PlayL not to reset the iNumberOfTimesPlayed property. This method is used by the controller plugin
  1.1120 +during repositioning. PlayL call during seeking should not reset the iNumberOfTimesPlayed property.
  1.1121 +*/
  1.1122 +EXPORT_C void CMMFDataPath2::RetainRepeatInfo()
  1.1123 +	{
  1.1124 +	iRetainRepeatInfo = ETrue;
  1.1125 +	}