author | sl@SLION-WIN7.fritz.box |
Fri, 15 Jun 2012 03:10:57 +0200 | |
changeset 0 | bde4ae8d615e |
permissions | -rw-r--r-- |
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// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies). |
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// All rights reserved. |
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// This component and the accompanying materials are made available |
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// under the terms of "Eclipse Public License v1.0" |
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// which accompanies this distribution, and is available |
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// at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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// |
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// Initial Contributors: |
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// Nokia Corporation - initial contribution. |
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// |
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// Contributors: |
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// |
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// Description: |
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// |
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|
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#include <e32debug.h> |
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|
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#include "mdfplayerengine.h" |
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|
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#if defined (SYMBIAN_MDFPLAYERENGINE_DEBUG) |
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#define DEBUG_PRINT RDebug::Print |
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#else |
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#define DEBUG_PRINT |
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#endif // defined(SYMBIAN_MDFPLAYERENGINE_DEBUG) |
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|
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const TInt KOneSecond = 1000000; |
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|
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/* |
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Constructs a new instance of CMdfVideoPlayerEngine. |
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@return "CMdfVideoPlayerEngine*" |
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A pointer to the newly constructed CMdfVideoPlayerEngine |
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*/ |
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CMdfVideoPlayerEngine* CMdfVideoPlayerEngine::NewL(MMdfVideoPlayerHwDeviceObserver& aDeviceObserver) |
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{ |
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CMdfVideoPlayerEngine* self = new (ELeave) CMdfVideoPlayerEngine(aDeviceObserver); |
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CleanupStack::PushL(self); |
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self->ConstructL(); |
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CleanupStack::Pop(self); |
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return self; |
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} |
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|
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|
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/** |
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Constructs and initialises a new instance of CMdfVideoPlayerEngine. |
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|
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@param "MMdfVideoPlayerHwDeviceObserver& aDeviceObserver" |
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A reference to the HwDevice on which it will operate |
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*/ |
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CMdfVideoPlayerEngine::CMdfVideoPlayerEngine(MMdfVideoPlayerHwDeviceObserver& aDeviceObserver) |
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: iDeviceObserver(aDeviceObserver) |
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{ |
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} |
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|
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|
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void CMdfVideoPlayerEngine::ConstructL() |
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{ |
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iTimer = CPeriodic::NewL(EPriorityHigh); |
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} |
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|
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/** |
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Default destructor |
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*/ |
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CMdfVideoPlayerEngine::~CMdfVideoPlayerEngine() |
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{ |
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// stop if we need to |
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Stop(); |
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} |
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|
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/** |
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Starts the player engine. |
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|
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@param "TUint aFrameRate" |
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The actual frame rate for display, or KUnsynchronized |
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@leave May leave with KErrNotReady if the frame rate is not initialized. |
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*/ |
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void CMdfVideoPlayerEngine::StartL(TUint aFrameRate) |
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{ |
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if(aFrameRate == 0) |
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{ |
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User::Leave(KErrNotReady); |
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} |
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|
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iFrameRate = aFrameRate; |
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|
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// get current tick count, save this |
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iStartTime = iDeviceObserver.Time(); |
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iFrameCount = 0; |
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|
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DEBUG_PRINT(_L("+++ PlayerEngine: Starting")); |
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iTimer->Cancel(); |
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iTimer->Start(KMaxFrameRate, KMaxFrameRate, TCallBack(DisplayFrame, this)); |
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} |
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|
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/** |
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Stops the player engine. |
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*/ |
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void CMdfVideoPlayerEngine::Stop() |
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{ |
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if(iTimer) |
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{ |
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DEBUG_PRINT(_L("+++ PlayerEngine: Stopping")); |
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iTimer->Cancel(); |
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delete iTimer; |
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iTimer = NULL; |
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} |
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} |
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|
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/** |
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Returns the frame rate. |
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|
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@return The frame rate. |
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*/ |
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TInt CMdfVideoPlayerEngine::FrameRate() |
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{ |
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return iFrameRate; |
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} |
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|
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/** |
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Returns the frame count. |
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|
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@return The frame count. |
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*/ |
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TInt CMdfVideoPlayerEngine::FrameCount() |
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{ |
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return iFrameCount; |
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} |
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|
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/** |
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Static callback method for the CPeriodic timer |
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*/ |
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TInt CMdfVideoPlayerEngine::DisplayFrame(TAny* aObject) |
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{ |
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// cast, and call non-static function |
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(reinterpret_cast<CMdfVideoPlayerEngine*>(aObject))->DoDisplayFrame(); |
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return KErrNone; |
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} |
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|
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/** |
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Processes one frame if available. |
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*/ |
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void CMdfVideoPlayerEngine::DoDisplayFrame() |
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{ |
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if(iDeviceObserver.FrameAvailable()) |
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{ |
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// if we're playing unsynchronized, then return the frame |
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// regardless of time |
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if(iFrameRate == KUnsynchronized) |
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{ |
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iFrameCount++; |
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DEBUG_PRINT(_L("+++ PlayerEngine: Sending frame buffer to DevVideo")); |
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iDeviceObserver.DisplayFrame(); |
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} |
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else |
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{ |
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TUint curPlayTime = iDeviceObserver.Time(); |
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|
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// if we've missed a tick, then discard the frame. |
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// (unless it's the first frame; always display this) |
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if(iFrameCount) |
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{ |
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TUint nextNextFrameTime = iStartTime + ((iFrameCount + 1) * (KOneSecond / iFrameRate)); |
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if(nextNextFrameTime <= curPlayTime) |
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{ |
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iFrameCount++; |
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DEBUG_PRINT(_L("+++ PlayerEngine: Discarding frame buffer")); |
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iDeviceObserver.DiscardFrame(); |
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return; |
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} |
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} |
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// else if we're past the expected display time |
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// then display the frame. |
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TUint nextFrameTime = iStartTime + (iFrameCount * (KOneSecond / iFrameRate)); |
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if(!iFrameCount || nextFrameTime <= curPlayTime) |
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{ |
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iFrameCount++; |
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DEBUG_PRINT(_L("+++ PlayerEngine: Sending frame buffer to DevVideo")); |
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iDeviceObserver.DisplayFrame(); |
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} |
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} |
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} |
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} |
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|
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// end |