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// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of the License "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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// e32test/multimedia/t_camera_bitmap.cpp
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// This is a basic Windows bitmap file writer, that can be used for converting YUV422 data into
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// RGB format and dumping it to a Windows .bmp file, for manual examination.
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//
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//
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#include <e32test.h>
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#include <f32file.h>
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#include "t_camera_bitmap.h"
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#define CLIP(a) if (a < 0) a = 0; else if (a > 255) a = 255;
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/**
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Converts a RGB565 buffer into 24 bit RGB format in a second buffer.
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@param aDest Pointer to the buffer into which to place the 24 bit RGB data
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@param aSource Pointer to the buffer containing the RGB565 data to be converted
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@param aWidth The width of the data in the buffer in pixels
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@param aHeight The height of the data in the buffer in pixels
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*/
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void RBitmap::RGBToRGB(TUint8* aDest, TUint8* aSource, TInt aWidth, TInt aHeight)
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{
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TUint16* source = (TUint16*) aSource;
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TUint16 pixel;
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for (TInt y = 0; y < aHeight; ++y)
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{
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for (TInt x = 0; x < aWidth; ++x)
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{
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pixel = *source++;
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*aDest++ = (TUint8) ((pixel & 0xf800) >> 8);
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*aDest++ = (TUint8) ((pixel & 0x07e0) >> 3);
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*aDest++ = (TUint8) ((pixel & 0x001f) << 3);
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}
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}
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}
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/**
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Converts a YUV422 buffer into 24 bit RGB format in a second buffer.
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@param aDest Pointer to the buffer into which to place the 24 bit RGB data
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@param aSource Pointer to the buffer containing the YUV422 data to be converted
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@param aWidth The width of the data in the buffer in pixels
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@param aHeight The height of the data in the buffer in pixels
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*/
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void RBitmap::YUVToRGB(TUint8* aDest, TUint8* aSource, TInt aWidth, TInt aHeight)
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{
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TInt y, u, v, r, g, b;
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aDest += ((aWidth * 3) * (aHeight - 1));
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for (TInt l = 0; l < aHeight; ++l)
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{
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for (TInt x = 0; x < (aWidth / 2); ++x)
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{
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u = (aSource[0] - 128);
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v = (aSource[2] - 128);
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y = (aSource[3] - 16);
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r = ((298 * y + 409 * u) / 256);
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g = ((298 * y - 100 * v - 208 * u) / 256);
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b = ((298 * y + 516 * v) / 256);
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CLIP(r);
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CLIP(g);
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CLIP(b);
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*aDest++ = (TUint8) r;
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*aDest++ = (TUint8) g;
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*aDest++ = (TUint8) b;
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y = (aSource[1] - 16);
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r = ((298 * y + 409 * u) / 256);
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g = ((298 * y - 100 * v - 208 * u) / 256);
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b = ((298 * y + 516 * v) / 256);
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CLIP(r);
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CLIP(g);
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CLIP(b);
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*aDest++ = (TUint8) r;
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*aDest++ = (TUint8) g;
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*aDest++ = (TUint8) b;
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aSource += 4;
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}
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aDest -= (aWidth * 3 * 2);
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}
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}
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/**
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Converts a 32 bit long from whatever the host format is into little endian format in a user supplied buffer.
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@param aBuffer Pointer to the buffer into which to write the value
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@param aLong The value to be written
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*/
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void RBitmap::PutLong(TUint8* aBuffer, TInt aLong)
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{
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*aBuffer++ = (TUint8) (aLong & 0xff);
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*aBuffer++ = (TUint8) ((aLong >> 8) & 0xff);
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*aBuffer++ = (TUint8) ((aLong >> 16) & 0xff);
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*aBuffer++ = (TUint8) ((aLong >> 24) & 0xff);
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}
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/**
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Converts a 16 bit short from whatever the host format is into little endian format in a user supplied buffer.
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@param aBuffer Pointer to the buffer into which to write the value
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@param aShort The value to be written
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*/
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void RBitmap::PutShort(TUint8* aBuffer, TInt16 aShort)
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{
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*aBuffer++ = (TUint8) (aShort & 0xff);
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*aBuffer++ = (TUint8) ((aShort >> 8) & 0xff);
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}
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/**
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Writes a standard Windows .bmp header to a file, including the standard .bmp file header, followed
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by a V3 DIB header.
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@param aFile A reference to the file to which to write the header
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@param aWidth The width of the bitmap in pixels
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@param aHeight The height of the bitmap in pixels
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@return KErrNone if write was successful, otherwise one of the other system wide error codes
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*/
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TInt RBitmap::WriteHeader(RFile& aFile, TInt aWidth, TInt aHeight)
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{
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TBuf8<14> header(14);
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TUint8* buffer = (TUint8*) header.Ptr();
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header.Fill(0);
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header[0] = 'B';
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header[1] = 'M';
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PutLong((buffer + 2), (14 + 40 + (aWidth * aHeight * 3)));
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PutLong((buffer + 10), (14 + 40));
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TInt r = aFile.Write(header);
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if (r == KErrNone)
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{
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TBuf8<40> bitmapInfoHeader(40);
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TUint8* buffer = (TUint8*) bitmapInfoHeader.Ptr();
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bitmapInfoHeader.Fill(0);
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PutLong(buffer, 40);
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PutLong((buffer + 4), aWidth);
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PutLong((buffer + 8), aHeight);
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PutShort((buffer + 12), 1);
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PutShort((buffer + 14), 24);
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PutLong((buffer + 20), (aWidth * aHeight * 3));
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r = aFile.Write(bitmapInfoHeader);
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}
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return r;
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}
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/**
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Converts a YUV422 or RGB565 buffer into 24 bit RGB format and writes it to a file.
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@param aFile A reference to the file to which to write the data
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@param aBuffer A pointer to the buffer containing the data to be converted and written
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@param aPixelFormat UID specifying the format of the source data
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@param aWidth The width of the data in the buffer in pixels
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@param aHeight The height of the data in the buffer in pixels
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@return KErrNone if write was successful, otherwise one of the other system wide error codes
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*/
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TInt RBitmap::WriteBitmapData(RFile& aFile, TUint8* aBuffer, SDevCamPixelFormat aPixelFormat, TInt aWidth, TInt aHeight)
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{
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TInt length = (aWidth * aHeight * 3);
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TUint8* rgbBuffer = new TUint8[length];
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TInt r = KErrNone;
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if (rgbBuffer)
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{
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if (aPixelFormat.iPixelFormat == EUidPixelFormatYUV_422Interleaved)
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{
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YUVToRGB(rgbBuffer, aBuffer, aWidth, aHeight);
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}
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else if (aPixelFormat.iPixelFormat == EUidPixelFormatRGB_565)
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{
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RGBToRGB(rgbBuffer, aBuffer, aWidth, aHeight);
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}
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else
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{
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r = KErrNotSupported;
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}
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if (r == KErrNone)
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{
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TPtr8 buffer(rgbBuffer, length, length);
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r = aFile.Write(buffer);
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}
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delete [] rgbBuffer;
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}
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else
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{
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r = KErrNoMemory;
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}
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return r;
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}
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/**
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Converts a YUV422 or RGB565 buffer into 24 bit RGB format and writes it to a Windows .bmp file.
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@param aFileName A reference to the fully qualified name of the file to write the .bmp file to
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@param aBuffer A pointer to the buffer containing the data to be converted and written
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@param aPixelFormat UID specifying the format of the source data
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@param aWidth The width of the data in the buffer in pixels
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@param aHeight The height of the data in the buffer in pixels
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@return KErrNone if write was successful, otherwise one of the other system wide error codes
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*/
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TInt RBitmap::WriteBMP(const TDesC& aFileName, TUint8* aBuffer, SDevCamPixelFormat aPixelFormat, TInt aWidth, TInt aHeight)
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{
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TInt r;
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RFile file;
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RFs fs;
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if ((r = fs.Connect()) == KErrNone)
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{
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if ((r = file.Replace(fs, aFileName, EFileWrite)) == KErrNone)
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{
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if ((r = WriteHeader(file, aWidth, aHeight)) == KErrNone)
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{
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r = WriteBitmapData(file, aBuffer, aPixelFormat, aWidth, aHeight);
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}
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file.Close();
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// If anything went wrong, delete the file so that we do not leave partial files that
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// might cause confusion
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if (r != KErrNone)
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{
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fs.Delete(aFileName);
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}
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}
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fs.Close();
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}
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return r;
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}
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/**
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Dumps a buffer straight to disk, without any kind of processing.
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@param aFileName A reference to the fully qualified name of the file to write the file to
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@param aBuffer A pointer to the buffer containing the data to be converted written
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@param aSize The size of the buffer to be written, in bytes
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@return KErrNone if write was successful, otherwise one of the other system wide error codes
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*/
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TInt RBitmap::WriteBuffer(const TDesC& aFileName, TUint8* aBuffer, TInt aSize)
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{
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TInt r;
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RFile file;
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RFs fs;
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if ((r = fs.Connect()) == KErrNone)
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{
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if ((r = file.Replace(fs, aFileName, EFileWrite)) == KErrNone)
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{
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TPtrC8 buffer(aBuffer, aSize);
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r = file.Write(buffer);
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file.Close();
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// If anything went wrong, delete the file so that we do not leave partial files that
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// might cause confusion
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if (r != KErrNone)
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{
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fs.Delete(aFileName);
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}
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}
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fs.Close();
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}
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return r;
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}
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