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// Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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//
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/**
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@file
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@test
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@internalComponent - Internal Symbian test code
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*/
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#include "tflowwindowscontroller.h"
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#include "surfaceutility.h"
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const TInt KDefaultFlowRate = -1; // by default window is moved by one pixel to the left
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//const TInt KScreenMode = 1; // Default Screen Mode (used by rotate screen)
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CTFlowWindowsController* CTFlowWindowsController::NewL (TBool aPreload, RArray<TPtrC>& aFileNames,
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TSize& aWindowSize, RArray<pTWindowCreatorFunction>& aNewLs,
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RArray<TPoint>& aInitialPositions, TBool aBouncing, TBool aMoveHorizontal /*= ETrue*/)
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{
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CTFlowWindowsController* self = new (ELeave) CTFlowWindowsController(aFileNames.Count(),
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aPreload, aWindowSize, aBouncing, aMoveHorizontal);
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CleanupStack::PushL(self);
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self->ConstructL(aFileNames, aNewLs, aInitialPositions);
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CleanupStack::Pop(self);
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return self;
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}
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CTFlowWindowsController::CTFlowWindowsController(TInt aNumWindows, TBool aPreload, TSize& aWindowSize,
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TBool aBouncing, TBool aMoveHorizontal) :
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iWindowSize (aWindowSize), iPreload (aPreload), iNumWindows (aNumWindows), iBouncing(aBouncing)
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{
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iScreenRect = TRect(CTWindow::GetDisplaySizeInPixels());
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// if screen is heigher than wide movement is vertical otherwise horizontal
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if (aMoveHorizontal)
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{
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iDeltaX = KDefaultFlowRate;
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iDeltaY = 0;
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}
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else
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{
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iDeltaX = 0;
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iDeltaY = KDefaultFlowRate;
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}
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}
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void CTFlowWindowsController::ConstructL(RArray<TPtrC>& aFileNames,
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RArray<pTWindowCreatorFunction>& aNewLs, RArray<TPoint>& aInitialPositions)
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{
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iFileNames = aFileNames;
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// Connect to windows server session
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User::LeaveIfError(iWs.Connect());
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iScreenDev = new (ELeave) CWsScreenDevice(iWs);
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User::LeaveIfError(iScreenDev->Construct());
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iUtility = CSurfaceUtility::NewL();
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iWinGroup = RWindowGroup(iWs);
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// it's common to use the address of the owning object as an unique window group handle
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User::LeaveIfError(iWinGroup.Construct(reinterpret_cast<TUint32>(this)));
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CTWindow* flowWindow;
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for (TInt w = 0; w < iNumWindows; w++)
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{
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flowWindow = aNewLs[w](iWs, iWinGroup, aInitialPositions[w], iWindowSize);
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iWindowsRegion.AddRect(TRect(aInitialPositions[w], iWindowSize));
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CleanupStack::PushL(flowWindow);
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// always preload the first window regardless of iPreload value
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if (w == 0 || iPreload)
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{
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flowWindow->LoadL(iUtility, iFileNames[w]);
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}
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iFlowWindows.AppendL(flowWindow);
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CleanupStack::Pop(flowWindow);
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}
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}
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CTFlowWindowsController::~CTFlowWindowsController()
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{
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// windows needs to be deleted seperately
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for (TInt i = 0; i < iNumWindows; i++)
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{
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delete iFlowWindows[i];
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}
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iFlowWindows.Close();
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iWindowsRegion.Close();
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iWinGroup.Close();
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delete iUtility;
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delete iScreenDev;
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iWs.Close();
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}
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/**
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Move all Windows and draw them to the screen with the window server.
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*/
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void CTFlowWindowsController::MoveL()
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{
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// Prepare to move block of small windows one step in the right direction.
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// First check to see if moving them in the current direction would put them off
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// the screen. If so, change the sign of the offset to make the block move in
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// the other direction.
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if (iBouncing)
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{
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iWindowsRegion.Offset(iDeltaX, iDeltaY);
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if (!iWindowsRegion.IsContainedBy(iScreenRect))
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{
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iDeltaX = -iDeltaX;
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iDeltaY = -iDeltaY;
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iWindowsRegion.Offset(2*iDeltaX, 2*iDeltaY);
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}
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}
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for (TInt w = iNumWindows - 1; w >= 0; --w)
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{
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// make sure that a window has loaded it's content before it moves into the screen rectangle
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if (!iPreload)
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{
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if ((iFlowWindows[w]->CurrentPosition().iX == iWindowSize.iWidth - 1)
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|| (iFlowWindows[w]->CurrentPosition().iY == iWindowSize.iHeight - 1))
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{
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iFlowWindows[w]->LoadL(iUtility, iFileNames[w]);
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}
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}
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iFlowWindows[w]->Move(iDeltaX, iDeltaY);
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iFlowWindows[w]->RenderL();
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if (!iBouncing)
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{
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if (iFlowWindows[w]->CurrentPosition().iX < -iWindowSize.iWidth * (iNumWindows - 1))
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{
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iFlowWindows[w]->SetPosition(iScreenRect.Width() - 1, 0);
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}
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if (iFlowWindows[w]->CurrentPosition().iY < -iWindowSize.iHeight * (iNumWindows - 1))
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{
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iFlowWindows[w]->SetPosition(0, iScreenRect.Height() - 1);
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}
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}
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}
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iWs.Flush();
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iWs.Finish();
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}
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void CTFlowWindowsController::SetWindowsVisibility(TBool aVisible)
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{
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for (TInt w = iNumWindows -1; w >= 0; --w)
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{
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iFlowWindows[w]->SetVisible(aVisible);
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}
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iWs.Flush();
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iWs.Finish();
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}
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/**
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Rotate the screen to a given orientation. Note that if the screen device
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and window server session used to display the image aren't used for the
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rotation then the image will disappear.
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*/
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void CTFlowWindowsController::Rotate(CFbsBitGc::TGraphicsOrientation aOrientation)
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{
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// Set new screen mode. The mode is defined in wsini_rotate_test.ini.
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//iScreenDev->SetAppScreenMode(KScreenMode);
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//iScreenDev->SetScreenMode(KScreenMode);
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// Set the screen orientation.
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// todo: check which mode to use
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iScreenDev->SetCurrentRotations(iScreenDev->CurrentScreenMode(), aOrientation);
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iWs.Flush();
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iWs.Finish();
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}
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