os/graphics/graphicstest/uibench/s60/src/windows/tflowwindowscontroller.cpp
changeset 0 bde4ae8d615e
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/os/graphics/graphicstest/uibench/s60/src/windows/tflowwindowscontroller.cpp	Fri Jun 15 03:10:57 2012 +0200
     1.3 @@ -0,0 +1,181 @@
     1.4 +// Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
     1.5 +// All rights reserved.
     1.6 +// This component and the accompanying materials are made available
     1.7 +// under the terms of "Eclipse Public License v1.0"
     1.8 +// which accompanies this distribution, and is available
     1.9 +// at the URL "http://www.eclipse.org/legal/epl-v10.html".
    1.10 +//
    1.11 +// Initial Contributors:
    1.12 +// Nokia Corporation - initial contribution.
    1.13 +//
    1.14 +// Contributors:
    1.15 +//
    1.16 +// Description:
    1.17 +//
    1.18 +
    1.19 +/**
    1.20 + @file
    1.21 + @test
    1.22 + @internalComponent - Internal Symbian test code 
    1.23 +*/
    1.24 +
    1.25 +#include "tflowwindowscontroller.h"
    1.26 +#include "surfaceutility.h"
    1.27 +
    1.28 +
    1.29 +const TInt KDefaultFlowRate = -1; // by default window is moved by one pixel to the left
    1.30 +//const TInt KScreenMode = 1; // Default Screen Mode (used by rotate screen)
    1.31 +
    1.32 +
    1.33 +CTFlowWindowsController* CTFlowWindowsController::NewL (TBool aPreload, RArray<TPtrC>& aFileNames,
    1.34 +        TSize& aWindowSize, RArray<pTWindowCreatorFunction>& aNewLs,
    1.35 +        RArray<TPoint>& aInitialPositions, TBool aBouncing, TBool aMoveHorizontal /*= ETrue*/)
    1.36 +    {
    1.37 +    CTFlowWindowsController* self = new (ELeave) CTFlowWindowsController(aFileNames.Count(), 
    1.38 +            aPreload, aWindowSize, aBouncing, aMoveHorizontal);
    1.39 +    CleanupStack::PushL(self);        
    1.40 +    self->ConstructL(aFileNames, aNewLs, aInitialPositions);
    1.41 +    CleanupStack::Pop(self);
    1.42 +    return self;
    1.43 +    }
    1.44 +
    1.45 +CTFlowWindowsController::CTFlowWindowsController(TInt aNumWindows, TBool aPreload, TSize& aWindowSize, 
    1.46 +        TBool aBouncing, TBool aMoveHorizontal) :
    1.47 +        iWindowSize (aWindowSize), iPreload (aPreload), iNumWindows (aNumWindows), iBouncing(aBouncing)
    1.48 +    {
    1.49 +    iScreenRect = TRect(CTWindow::GetDisplaySizeInPixels());
    1.50 +    // if screen is heigher than wide movement is vertical otherwise horizontal
    1.51 +    if (aMoveHorizontal)
    1.52 +        {
    1.53 +        iDeltaX = KDefaultFlowRate;
    1.54 +        iDeltaY = 0;
    1.55 +        }
    1.56 +    else
    1.57 +        {
    1.58 +        iDeltaX = 0;
    1.59 +        iDeltaY = KDefaultFlowRate;
    1.60 +        }
    1.61 +    }
    1.62 +
    1.63 +void CTFlowWindowsController::ConstructL(RArray<TPtrC>& aFileNames,
    1.64 +        RArray<pTWindowCreatorFunction>& aNewLs, RArray<TPoint>& aInitialPositions)
    1.65 +    {
    1.66 +    iFileNames = aFileNames;    
    1.67 +    // Connect to windows server session
    1.68 +    User::LeaveIfError(iWs.Connect());    
    1.69 +    iScreenDev = new (ELeave) CWsScreenDevice(iWs);
    1.70 +    User::LeaveIfError(iScreenDev->Construct());
    1.71 +    iUtility = CSurfaceUtility::NewL();    
    1.72 +
    1.73 +    iWinGroup = RWindowGroup(iWs);
    1.74 +    // it's common to use the address of the owning object as an unique window group handle 
    1.75 +    User::LeaveIfError(iWinGroup.Construct(reinterpret_cast<TUint32>(this)));
    1.76 +    
    1.77 +    CTWindow* flowWindow;
    1.78 +    for (TInt w = 0; w < iNumWindows; w++)
    1.79 +        {
    1.80 +        flowWindow = aNewLs[w](iWs, iWinGroup, aInitialPositions[w], iWindowSize);
    1.81 +        iWindowsRegion.AddRect(TRect(aInitialPositions[w], iWindowSize));
    1.82 +        CleanupStack::PushL(flowWindow);        
    1.83 +        // always preload the first window regardless of iPreload value
    1.84 +        if (w == 0 || iPreload)
    1.85 +            {            
    1.86 +            flowWindow->LoadL(iUtility, iFileNames[w]);
    1.87 +            }
    1.88 +        iFlowWindows.AppendL(flowWindow);
    1.89 +        CleanupStack::Pop(flowWindow);        
    1.90 +        }
    1.91 +    }
    1.92 +
    1.93 +CTFlowWindowsController::~CTFlowWindowsController()
    1.94 +    {
    1.95 +    // windows needs to be deleted seperately
    1.96 +    for (TInt i = 0; i < iNumWindows; i++)
    1.97 +        {
    1.98 +        delete iFlowWindows[i];
    1.99 +        }
   1.100 +    iFlowWindows.Close();
   1.101 +    iWindowsRegion.Close();
   1.102 +	iWinGroup.Close();
   1.103 +	delete iUtility;
   1.104 +	delete iScreenDev;
   1.105 +	iWs.Close();
   1.106 +    }
   1.107 +
   1.108 +/**
   1.109 +Move all Windows and draw them to the screen with the window server.
   1.110 +
   1.111 +*/
   1.112 +void CTFlowWindowsController::MoveL()
   1.113 +	{
   1.114 +	// Prepare to move block of small windows one step in the right direction.
   1.115 +    // First check to see if moving them in the current direction would put them off
   1.116 +    // the screen.  If so, change the sign of the offset to make the block move in 
   1.117 +    // the other direction.
   1.118 +    if (iBouncing)
   1.119 +        {
   1.120 +        iWindowsRegion.Offset(iDeltaX, iDeltaY);
   1.121 +        if (!iWindowsRegion.IsContainedBy(iScreenRect))
   1.122 +            {
   1.123 +            iDeltaX = -iDeltaX;
   1.124 +            iDeltaY = -iDeltaY;
   1.125 +            iWindowsRegion.Offset(2*iDeltaX, 2*iDeltaY);
   1.126 +            }
   1.127 +        }
   1.128 +	    
   1.129 +	for (TInt w = iNumWindows - 1; w >= 0; --w)
   1.130 +		{
   1.131 +		// make sure that a window has loaded it's content before it moves into the screen rectangle
   1.132 +		if (!iPreload)
   1.133 +            {
   1.134 +            if ((iFlowWindows[w]->CurrentPosition().iX == iWindowSize.iWidth - 1)
   1.135 +                    || (iFlowWindows[w]->CurrentPosition().iY == iWindowSize.iHeight - 1))
   1.136 +                {
   1.137 +                iFlowWindows[w]->LoadL(iUtility, iFileNames[w]);
   1.138 +                }
   1.139 +            }
   1.140 +		iFlowWindows[w]->Move(iDeltaX, iDeltaY);
   1.141 +		iFlowWindows[w]->RenderL();
   1.142 +        if (!iBouncing)
   1.143 +            {
   1.144 +            if (iFlowWindows[w]->CurrentPosition().iX < -iWindowSize.iWidth * (iNumWindows - 1))
   1.145 +                {
   1.146 +                iFlowWindows[w]->SetPosition(iScreenRect.Width() - 1, 0);
   1.147 +                }
   1.148 +            if (iFlowWindows[w]->CurrentPosition().iY < -iWindowSize.iHeight * (iNumWindows - 1))
   1.149 +                {
   1.150 +                iFlowWindows[w]->SetPosition(0, iScreenRect.Height() - 1);
   1.151 +                }
   1.152 +            }
   1.153 +		}
   1.154 +	iWs.Flush();
   1.155 +	iWs.Finish();
   1.156 +	}
   1.157 +
   1.158 +void CTFlowWindowsController::SetWindowsVisibility(TBool aVisible)
   1.159 +    {
   1.160 +	for (TInt w = iNumWindows -1; w >= 0; --w)
   1.161 +		{
   1.162 +		iFlowWindows[w]->SetVisible(aVisible);
   1.163 +        }
   1.164 +	iWs.Flush();
   1.165 +	iWs.Finish();
   1.166 +    }
   1.167 +    
   1.168 +/**
   1.169 +Rotate the screen to a given orientation. Note that if the screen device 
   1.170 +and window server session used to display the image aren't used for the 
   1.171 +rotation then the image will disappear.
   1.172 +*/    
   1.173 +void CTFlowWindowsController::Rotate(CFbsBitGc::TGraphicsOrientation aOrientation)
   1.174 +    {
   1.175 +    // Set new screen mode. The mode is defined in wsini_rotate_test.ini.
   1.176 +    //iScreenDev->SetAppScreenMode(KScreenMode);
   1.177 +	//iScreenDev->SetScreenMode(KScreenMode);
   1.178 +    
   1.179 +    // Set the screen orientation.
   1.180 +	// todo: check which mode to use
   1.181 +	iScreenDev->SetCurrentRotations(iScreenDev->CurrentScreenMode(), aOrientation);
   1.182 +	iWs.Flush();
   1.183 +	iWs.Finish();
   1.184 +    }