SoundGraphAccess.vcxproj
author sl
Mon, 21 Apr 2014 10:04:44 +0200
changeset 13 6828ef797524
parent 12 2f70b4447d70
permissions -rw-r--r--
Adding API header files to project.
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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  <ItemGroup Label="ProjectConfigurations">
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    <ProjectConfiguration Include="Debug|Win32">
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      <Configuration>Debug</Configuration>
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      <Platform>Win32</Platform>
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    </ProjectConfiguration>
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    <ProjectConfiguration Include="Release|Win32">
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      <Configuration>Release</Configuration>
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      <Platform>Win32</Platform>
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    </ProjectConfiguration>
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  </ItemGroup>
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  <PropertyGroup Label="Globals">
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    <ProjectGuid>{A23C5543-181D-41F3-892C-E8A0C7FFFE30}</ProjectGuid>
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    <RootNamespace>SoundGraphAccess</RootNamespace>
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    <Keyword>Win32Proj</Keyword>
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  </PropertyGroup>
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  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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    <ConfigurationType>Application</ConfigurationType>
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    <PlatformToolset>v110</PlatformToolset>
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    <CharacterSet>Unicode</CharacterSet>
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    <WholeProgramOptimization>true</WholeProgramOptimization>
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  </PropertyGroup>
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  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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    <ConfigurationType>Application</ConfigurationType>
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    <PlatformToolset>v110</PlatformToolset>
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    <CharacterSet>Unicode</CharacterSet>
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  </PropertyGroup>
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  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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  <ImportGroup Label="ExtensionSettings">
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  </ImportGroup>
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  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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  </ImportGroup>
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  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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  </ImportGroup>
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  <PropertyGroup Label="UserMacros" />
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  <PropertyGroup>
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    <_ProjectFileVersion>11.0.61030.0</_ProjectFileVersion>
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  </PropertyGroup>
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  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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    <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
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    <IntDir>$(Configuration)\</IntDir>
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    <LinkIncremental>true</LinkIncremental>
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  </PropertyGroup>
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  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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    <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
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    <IntDir>$(Configuration)\</IntDir>
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    <LinkIncremental>false</LinkIncremental>
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  </PropertyGroup>
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  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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    <ClCompile>
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      <Optimization>Disabled</Optimization>
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      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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      <MinimalRebuild>true</MinimalRebuild>
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      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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      <PrecompiledHeader>Use</PrecompiledHeader>
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      <WarningLevel>Level3</WarningLevel>
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      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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    </ClCompile>
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    <Link>
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      <AdditionalDependencies>iMONDisplay.lib;%(AdditionalDependencies)</AdditionalDependencies>
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      <ModuleDefinitionFile />
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      <GenerateDebugInformation>true</GenerateDebugInformation>
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      <SubSystem>Windows</SubSystem>
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      <TargetMachine>MachineX86</TargetMachine>
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    </Link>
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  </ItemDefinitionGroup>
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  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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    <ClCompile>
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      <Optimization>MaxSpeed</Optimization>
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      <IntrinsicFunctions>true</IntrinsicFunctions>
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      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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      <FunctionLevelLinking>true</FunctionLevelLinking>
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      <PrecompiledHeader>Use</PrecompiledHeader>
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      <WarningLevel>Level3</WarningLevel>
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      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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    </ClCompile>
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    <Link>
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      <AdditionalDependencies>iMONDisplay.lib;%(AdditionalDependencies)</AdditionalDependencies>
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      <GenerateDebugInformation>true</GenerateDebugInformation>
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      <SubSystem>Windows</SubSystem>
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      <OptimizeReferences>true</OptimizeReferences>
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      <EnableCOMDATFolding>true</EnableCOMDATFolding>
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      <TargetMachine>MachineX86</TargetMachine>
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    </Link>
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  </ItemDefinitionGroup>
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  <ItemGroup>
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    <ClCompile Include="SoundGraphAccess.cpp" />
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    <ClCompile Include="stdafx.cpp">
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      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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    </ClCompile>
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  </ItemGroup>
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  <ItemGroup>
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    <ClInclude Include="iMONDisplayAPI.h" />
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    <ClInclude Include="iMONDisplayDefines.h" />
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    <ClInclude Include="Resource.h" />
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    <ClInclude Include="SoundGraphAccess.h" />
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    <ClInclude Include="stdafx.h" />
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    <ClInclude Include="targetver.h" />
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  </ItemGroup>
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  <ItemGroup>
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    <Image Include="small.ico" />
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    <Image Include="SoundGraphAccess.ico" />
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  </ItemGroup>
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  <ItemGroup>
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    <ResourceCompile Include="SoundGraphAccess.rc" />
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  </ItemGroup>
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  <ItemGroup>
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    <Text Include="ReadMe.txt" />
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  </ItemGroup>
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  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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  <ImportGroup Label="ExtensionTargets">
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  </ImportGroup>
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</Project>