Adding API header files to project.
1 <?xml version="1.0" encoding="utf-8"?>
2 <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3 <ItemGroup Label="ProjectConfigurations">
4 <ProjectConfiguration Include="Debug|Win32">
5 <Configuration>Debug</Configuration>
6 <Platform>Win32</Platform>
7 </ProjectConfiguration>
8 <ProjectConfiguration Include="Release|Win32">
9 <Configuration>Release</Configuration>
10 <Platform>Win32</Platform>
11 </ProjectConfiguration>
13 <PropertyGroup Label="Globals">
14 <ProjectGuid>{A23C5543-181D-41F3-892C-E8A0C7FFFE30}</ProjectGuid>
15 <RootNamespace>SoundGraphAccess</RootNamespace>
16 <Keyword>Win32Proj</Keyword>
18 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
19 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
20 <ConfigurationType>Application</ConfigurationType>
21 <PlatformToolset>v110</PlatformToolset>
22 <CharacterSet>Unicode</CharacterSet>
23 <WholeProgramOptimization>true</WholeProgramOptimization>
25 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
26 <ConfigurationType>Application</ConfigurationType>
27 <PlatformToolset>v110</PlatformToolset>
28 <CharacterSet>Unicode</CharacterSet>
30 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
31 <ImportGroup Label="ExtensionSettings">
33 <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
34 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
36 <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
37 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
39 <PropertyGroup Label="UserMacros" />
41 <_ProjectFileVersion>11.0.61030.0</_ProjectFileVersion>
43 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
44 <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
45 <IntDir>$(Configuration)\</IntDir>
46 <LinkIncremental>true</LinkIncremental>
48 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
49 <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
50 <IntDir>$(Configuration)\</IntDir>
51 <LinkIncremental>false</LinkIncremental>
53 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
55 <Optimization>Disabled</Optimization>
56 <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
57 <MinimalRebuild>true</MinimalRebuild>
58 <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
59 <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
60 <PrecompiledHeader>Use</PrecompiledHeader>
61 <WarningLevel>Level3</WarningLevel>
62 <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
65 <AdditionalDependencies>iMONDisplay.lib;%(AdditionalDependencies)</AdditionalDependencies>
66 <ModuleDefinitionFile />
67 <GenerateDebugInformation>true</GenerateDebugInformation>
68 <SubSystem>Windows</SubSystem>
69 <TargetMachine>MachineX86</TargetMachine>
71 </ItemDefinitionGroup>
72 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
74 <Optimization>MaxSpeed</Optimization>
75 <IntrinsicFunctions>true</IntrinsicFunctions>
76 <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
77 <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
78 <FunctionLevelLinking>true</FunctionLevelLinking>
79 <PrecompiledHeader>Use</PrecompiledHeader>
80 <WarningLevel>Level3</WarningLevel>
81 <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
84 <AdditionalDependencies>iMONDisplay.lib;%(AdditionalDependencies)</AdditionalDependencies>
85 <GenerateDebugInformation>true</GenerateDebugInformation>
86 <SubSystem>Windows</SubSystem>
87 <OptimizeReferences>true</OptimizeReferences>
88 <EnableCOMDATFolding>true</EnableCOMDATFolding>
89 <TargetMachine>MachineX86</TargetMachine>
91 </ItemDefinitionGroup>
93 <ClCompile Include="SoundGraphAccess.cpp" />
94 <ClCompile Include="stdafx.cpp">
95 <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
96 <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
100 <ClInclude Include="iMONDisplayAPI.h" />
101 <ClInclude Include="iMONDisplayDefines.h" />
102 <ClInclude Include="Resource.h" />
103 <ClInclude Include="SoundGraphAccess.h" />
104 <ClInclude Include="stdafx.h" />
105 <ClInclude Include="targetver.h" />
108 <Image Include="small.ico" />
109 <Image Include="SoundGraphAccess.ico" />
112 <ResourceCompile Include="SoundGraphAccess.rc" />
115 <Text Include="ReadMe.txt" />
117 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
118 <ImportGroup Label="ExtensionTargets">