1.1 --- a/epoc32/include/spriteanimation.h Tue Mar 16 16:12:26 2010 +0000
1.2 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000
1.3 @@ -1,109 +0,0 @@
1.4 -// Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
1.5 -// All rights reserved.
1.6 -// This component and the accompanying materials are made available
1.7 -// under the terms of the License "Symbian Foundation License v1.0" to Symbian Foundation members and "Symbian Foundation End User License Agreement v1.0" to non-members
1.8 -// which accompanies this distribution, and is available
1.9 -// at the URL "http://www.symbianfoundation.org/legal/licencesv10.html".
1.10 -//
1.11 -// Initial Contributors:
1.12 -// Nokia Corporation - initial contribution.
1.13 -//
1.14 -// Contributors:
1.15 -//
1.16 -// Description:
1.17 -//
1.18 -
1.19 -#ifndef __SPRITEANIMATION_H__
1.20 -#define __SPRITEANIMATION_H__
1.21 -
1.22 -#include <animation.h>
1.23 -
1.24 -#include <e32base.h>
1.25 -#include <w32std.h>
1.26 -
1.27 -#include <animationconfig.h>
1.28 -#include <spriteanimationclient.h>
1.29 -
1.30 -class CAnimationDataProvider;
1.31 -class CCoeControl;
1.32 -class CSpriteAnimationExt;
1.33 -
1.34 -/**
1.35 -Implementation of CAnimation for sprite based animations.
1.36 -
1.37 -A sprite animation displays the image using a sprite, which is a server side
1.38 -graphic object. This is likely to be more efficient than a basic animation,
1.39 -and requires slightly less work in the client application. However, it also
1.40 -provides less control over the actual rendering of the image.
1.41 -
1.42 -A sprite animation must be associated with an RWindow. However, no redraw
1.43 -events will be generated for it by the animation, and the client application
1.44 -does not need to take any action once the animation has started. Holding the
1.45 -animation when the sprite is not visible is handled automatically on the server
1.46 -side.
1.47 -
1.48 -@see CAnimationDataProvider
1.49 -@publishedAll
1.50 -@released
1.51 -*/
1.52 -class CSpriteAnimation : public CAnimation, public MAnimationDataProviderObserver
1.53 - {
1.54 -public:
1.55 - IMPORT_C static CSpriteAnimation* NewL(CAnimationDataProvider* aDataProvider, const TPoint& aPoint, RWsSession& aWsSession, RWindow& aWindow, MAnimationObserver* aObserver = 0);
1.56 - IMPORT_C static CSpriteAnimation* NewL(CAnimationDataProvider* aDataProvider, const TPoint& aPoint, RWsSession& aWsSession, RWindow& aWindow, const TDesC8& aDataType, MAnimationObserver* aObserver = 0);
1.57 - IMPORT_C static CSpriteAnimation* NewL(CAnimationDataProvider* aDataProvider, const TPoint& aPoint, MAnimationObserver* aObserver = NULL, const CCoeControl* aHost = NULL);
1.58 - IMPORT_C static CSpriteAnimation* NewL(CAnimationDataProvider* aDataProvider, const TPoint& aPoint, const TDesC8& aDataType, MAnimationObserver* aObserver = NULL, const CCoeControl* aHost = NULL);
1.59 - IMPORT_C ~CSpriteAnimation();
1.60 - IMPORT_C TSize Size() const;
1.61 -
1.62 - /** Provides an CSpriteAnimation DataProvider interface to the client application.
1.63 - @return iDataProvider A CAnimationDataProvider */
1.64 - inline CAnimationDataProvider* DataProvider() { return iDataProvider; }
1.65 - // From CAnimationBase:
1.66 - virtual void Start(const TAnimationConfig& aConfig);
1.67 - virtual void Stop();
1.68 - virtual void Pause();
1.69 - virtual void Resume();
1.70 - virtual void Hold();
1.71 - virtual void Unhold();
1.72 - virtual void SetPosition(const TPoint& aPoint);
1.73 - virtual void Freeze();
1.74 - virtual void Unfreeze();
1.75 -public:
1.76 - IMPORT_C virtual void SetHostL(const CCoeControl* aHost);
1.77 -
1.78 -protected:
1.79 - CSpriteAnimation();
1.80 - CSpriteAnimation(CAnimationDataProvider* aDataProvider, RWsSession& aWsSession);
1.81 - CSpriteAnimation(CAnimationDataProvider* aDataProvider, MAnimationObserver* aObserver, const CCoeControl* aHost);
1.82 - void ConstructL(const TPoint& aPoint, RWindow& aWindow, const TDesC8& aDataType, MAnimationObserver* aObserver);
1.83 - virtual void CSpriteAnimation_Reserved2();
1.84 - void ConstructL(const TPoint& aPoint, const TDesC8& aDataType);
1.85 - void ConstructL();
1.86 -private:
1.87 - CSpriteAnimation(const CSpriteAnimation&); // no implementation
1.88 - CSpriteAnimation& operator=(const CSpriteAnimation&); // no implementation
1.89 - void InitializeL();
1.90 - void Reset();
1.91 - // from MAnimationDataProviderObserver
1.92 - virtual void DataProviderEventL(TInt aEvent, TAny* aData, TInt aDataSize);
1.93 -
1.94 -private:
1.95 - enum TFlags
1.96 - {
1.97 - EAnimationInitialized = 0x1 // Is the animation initialized?
1.98 - };
1.99 -private:
1.100 - CSpriteAnimationExt* iSpriteAnimationExt;
1.101 - MAnimationObserver* iObserver;
1.102 -//note the following data member is accessed via an inline function!
1.103 - CAnimationDataProvider* iDataProvider;
1.104 - RWsSession* iWsSession;
1.105 - RWsSprite* iWsSprite;
1.106 - RAnimDll iAnimDll;
1.107 - RSpriteAnimationClient* iClient;
1.108 - const CCoeControl* iHost;
1.109 - TInt iFlags;
1.110 - };
1.111 -
1.112 -#endif