epoc32/include/animationconfig.h
branchSymbian2
changeset 3 e1b950c65cb4
parent 2 2fe1408b6811
child 4 837f303aceeb
     1.1 --- a/epoc32/include/animationconfig.h	Tue Mar 16 16:12:26 2010 +0000
     1.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.3 @@ -1,51 +0,0 @@
     1.4 -// Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
     1.5 -// All rights reserved.
     1.6 -// This component and the accompanying materials are made available
     1.7 -// under the terms of the License "Symbian Foundation License v1.0" to Symbian Foundation members and "Symbian Foundation End User License Agreement v1.0" to non-members
     1.8 -// which accompanies this distribution, and is available
     1.9 -// at the URL "http://www.symbianfoundation.org/legal/licencesv10.html".
    1.10 -//
    1.11 -// Initial Contributors:
    1.12 -// Nokia Corporation - initial contribution.
    1.13 -//
    1.14 -// Contributors:
    1.15 -//
    1.16 -// Description:
    1.17 -//
    1.18 -
    1.19 -#ifndef __ANIMATIONCONFIG_H__
    1.20 -#define __ANIMATIONCONFIG_H__
    1.21 -
    1.22 -struct TAnimationConfig
    1.23 -/** These are passed to animator objects when an animation is started and
    1.24 -provide some control over the manner in which the animation runs.
    1.25 -@publishedAll
    1.26 -@released*/
    1.27 -	{
    1.28 -	enum TFlags
    1.29 -	/** Flag values used by animator objects when an animation is started that
    1.30 -	provide some control over the manner in which the animation runs. 
    1.31 -
    1.32 -	@publishedAll
    1.33 -	@released */
    1.34 - 		{
    1.35 -		/** If set, interpret the iData member as the number of times the
    1.36 -		animation should run before automatically stopping itself.*/
    1.37 -		ELoop				= 0x0001,
    1.38 -		/** If set, the animation will start as soon as it can.  By default,
    1.39 -		animations wait for the data to be completely loaded before starting.*/
    1.40 -		EStartImmediately	= 0x0010,
    1.41 -		/** If set, and ELoop is set, interpret the iData member as a number
    1.42 -		of frames to run through, instead of complete cycles.*/
    1.43 -		ECountFrames		= 0x0020,
    1.44 -		/** By default animations which stop after a number of loops return
    1.45 -		to the first frame.  If this flag is set they stop on the last frame.*/
    1.46 -		EEndOnLastFrame 	= 0x0040,
    1.47 -		};
    1.48 -	/** Set this to a combination of the values in TFlags.*/
    1.49 -	TInt iFlags;
    1.50 -	/** The meaning of this item depends on the value of the iFlags member.*/
    1.51 -	TInt iData;
    1.52 -	};
    1.53 -
    1.54 -#endif //__ANIMATIONCONFIG_H__