1.1 --- a/epoc32/include/animationconfig.h Tue Nov 24 13:55:44 2009 +0000
1.2 +++ b/epoc32/include/animationconfig.h Tue Mar 16 16:12:26 2010 +0000
1.3 @@ -1,1 +1,51 @@
1.4 -animationconfig.h
1.5 +// Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
1.6 +// All rights reserved.
1.7 +// This component and the accompanying materials are made available
1.8 +// under the terms of the License "Symbian Foundation License v1.0" to Symbian Foundation members and "Symbian Foundation End User License Agreement v1.0" to non-members
1.9 +// which accompanies this distribution, and is available
1.10 +// at the URL "http://www.symbianfoundation.org/legal/licencesv10.html".
1.11 +//
1.12 +// Initial Contributors:
1.13 +// Nokia Corporation - initial contribution.
1.14 +//
1.15 +// Contributors:
1.16 +//
1.17 +// Description:
1.18 +//
1.19 +
1.20 +#ifndef __ANIMATIONCONFIG_H__
1.21 +#define __ANIMATIONCONFIG_H__
1.22 +
1.23 +struct TAnimationConfig
1.24 +/** These are passed to animator objects when an animation is started and
1.25 +provide some control over the manner in which the animation runs.
1.26 +@publishedAll
1.27 +@released*/
1.28 + {
1.29 + enum TFlags
1.30 + /** Flag values used by animator objects when an animation is started that
1.31 + provide some control over the manner in which the animation runs.
1.32 +
1.33 + @publishedAll
1.34 + @released */
1.35 + {
1.36 + /** If set, interpret the iData member as the number of times the
1.37 + animation should run before automatically stopping itself.*/
1.38 + ELoop = 0x0001,
1.39 + /** If set, the animation will start as soon as it can. By default,
1.40 + animations wait for the data to be completely loaded before starting.*/
1.41 + EStartImmediately = 0x0010,
1.42 + /** If set, and ELoop is set, interpret the iData member as a number
1.43 + of frames to run through, instead of complete cycles.*/
1.44 + ECountFrames = 0x0020,
1.45 + /** By default animations which stop after a number of loops return
1.46 + to the first frame. If this flag is set they stop on the last frame.*/
1.47 + EEndOnLastFrame = 0x0040,
1.48 + };
1.49 + /** Set this to a combination of the values in TFlags.*/
1.50 + TInt iFlags;
1.51 + /** The meaning of this item depends on the value of the iFlags member.*/
1.52 + TInt iData;
1.53 + };
1.54 +
1.55 +#endif //__ANIMATIONCONFIG_H__