epoc32/include/mw/spriteanimation.h
author William Roberts <williamr@symbian.org>
Wed, 31 Mar 2010 12:33:34 +0100
branchSymbian3
changeset 4 837f303aceeb
parent 3 e1b950c65cb4
permissions -rw-r--r--
Current Symbian^3 public API header files (from PDK 3.0.h)
This is the epoc32/include tree with the "platform" subtrees removed, and
all but a selected few mbg and rsg files removed.
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// Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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//
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#ifndef __SPRITEANIMATION_H__
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#define __SPRITEANIMATION_H__
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#include <animation.h>
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#include <e32base.h>
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#include <w32std.h>
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#include <animationconfig.h>
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#ifndef SYMBIAN_ENABLE_SPLIT_HEADERS
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#include <spriteanimationclient.h>
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#endif // SYMBIAN_ENABLE_SPLIT_HEADERS
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class CAnimationDataProvider;
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class CCoeControl;
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class CSpriteAnimationExt;
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class RSpriteAnimationClient;
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/**
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Implementation of CAnimation for sprite based animations.
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A sprite animation displays the image using a sprite, which is a server side
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graphic object.  This is likely to be more efficient than a basic animation,
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and requires slightly less work in the client application.  However, it also
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provides less control over the actual rendering of the image.
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A sprite animation must be associated with an RWindow.  However, no redraw
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events will be generated for it by the animation, and the client application
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does not need to take any action once the animation has started.  Holding the
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animation when the sprite is not visible is handled automatically on the server
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side.
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@see CAnimationDataProvider
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@publishedAll
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@released
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*/
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class CSpriteAnimation : public CAnimation, public MAnimationDataProviderObserver
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	{
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public:
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	IMPORT_C static CSpriteAnimation* NewL(CAnimationDataProvider* aDataProvider, const TPoint& aPoint, RWsSession& aWsSession, RWindow& aWindow, MAnimationObserver* aObserver = 0);
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	IMPORT_C static CSpriteAnimation* NewL(CAnimationDataProvider* aDataProvider, const TPoint& aPoint, RWsSession& aWsSession, RWindow& aWindow, const TDesC8& aDataType, MAnimationObserver* aObserver = 0);
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	IMPORT_C static CSpriteAnimation* NewL(CAnimationDataProvider* aDataProvider, const TPoint& aPoint, MAnimationObserver* aObserver = NULL, const CCoeControl* aHost = NULL);
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	IMPORT_C static CSpriteAnimation* NewL(CAnimationDataProvider* aDataProvider, const TPoint& aPoint, const TDesC8& aDataType, MAnimationObserver* aObserver = NULL, const CCoeControl* aHost = NULL);
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	IMPORT_C ~CSpriteAnimation();
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	IMPORT_C TSize Size() const;
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	/** Provides an CSpriteAnimation DataProvider interface to the client application.
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	@return iDataProvider A CAnimationDataProvider */
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	inline CAnimationDataProvider* DataProvider() { return iDataProvider; }
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	// From CAnimationBase:
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	virtual void Start(const TAnimationConfig& aConfig);
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	virtual void Stop();
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	virtual void Pause();
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	virtual void Resume();
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	virtual void Hold();
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	virtual void Unhold();
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	virtual void SetPosition(const TPoint& aPoint);
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	virtual void Freeze();
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	virtual void Unfreeze();	
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public:
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	IMPORT_C virtual void SetHostL(const CCoeControl* aHost);
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protected:
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	CSpriteAnimation();
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	CSpriteAnimation(CAnimationDataProvider* aDataProvider, RWsSession& aWsSession);
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	CSpriteAnimation(CAnimationDataProvider* aDataProvider, MAnimationObserver* aObserver, const CCoeControl* aHost);
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	void ConstructL(const TPoint& aPoint, RWindow& aWindow, const TDesC8& aDataType, MAnimationObserver* aObserver);
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	virtual void CSpriteAnimation_Reserved2();
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	void ConstructL(const TPoint& aPoint, const TDesC8& aDataType);
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	void ConstructL();
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private:
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	CSpriteAnimation(const CSpriteAnimation&);	// no implementation
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	CSpriteAnimation& operator=(const CSpriteAnimation&);			// no implementation
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	void InitializeL();
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	void Reset();
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	// from MAnimationDataProviderObserver
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	virtual void DataProviderEventL(TInt aEvent, TAny* aData, TInt aDataSize);
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private:
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	enum TFlags 
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		{
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		EAnimationInitialized = 0x1	// Is the animation initialized?
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		};
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private:
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	CSpriteAnimationExt* iSpriteAnimationExt;
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	MAnimationObserver* iObserver;
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//note the following data member is accessed via an inline function!
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	CAnimationDataProvider* iDataProvider;
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	RWsSession* iWsSession;
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	RWsSprite* iWsSprite;
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	RAnimDll iAnimDll;
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	RSpriteAnimationClient* iClient;
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	const CCoeControl* iHost;
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	TInt iFlags;
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	};
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#endif