epoc32/include/mw/akniconarray.h
author William Roberts <williamr@symbian.org>
Wed, 31 Mar 2010 12:33:34 +0100
branchSymbian3
changeset 4 837f303aceeb
parent 2 2fe1408b6811
permissions -rw-r--r--
Current Symbian^3 public API header files (from PDK 3.0.h)
This is the epoc32/include tree with the "platform" subtrees removed, and
all but a selected few mbg and rsg files removed.
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/*
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* Copyright (c) 2002 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description: 
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*     Icon array helper class
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*
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*
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*/
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#ifndef     __AKNICONARRAY_H__
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#define     __AKNICONARRAY_H__
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//  INCLUDES
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#include <e32base.h>
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//  FORWARD DECLARATIONS
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class CGulIcon;
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class TResourceReader;
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// CLASS DECLARATION
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/**
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 * Icon array helper class. Extends CArrayPtrFlat<CGulIcon> to make it easier
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 * to load icons for a listbox. This class IS-A CArrayPtrFlat<CGulIcon>, but 
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 * owns the CGulIcons it contains for leave-safety.
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 */
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class CAknIconArray : public CArrayPtrFlat<CGulIcon>
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    {
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    public:  // Constructors and destructor
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        /**
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         * C++ Constructor.
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         */
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        IMPORT_C CAknIconArray(TInt aGranurality);
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        /**
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         * Second phase constructor: loads contents of array from resources.
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         *
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         * @param aResId    id of a AKN_ICON_ARRAY resource.
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         */
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        IMPORT_C void ConstructFromResourceL(TInt aResId);
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        /**
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         * Second phase constructor: loads contents of array from resources.
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         *
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         * @param aReader   resource reader pointed to a 
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         *                  AKN_ICON_ARRAY resource.
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         */
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        IMPORT_C void ConstructFromResourceL(TResourceReader& aReader);
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        /**
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         * Destructor. Destroys all icons in the array.
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         */
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        IMPORT_C ~CAknIconArray();
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    public:  // interface
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        /**
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         * Append icons from a resource to this array.
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         *
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         * @param aResId    id of a AKN_ICON_ARRAY resource.
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         */
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        IMPORT_C void AppendFromResourceL(TInt aResId);
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        /**
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         * Append icons from a resource to this array.
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         *
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         * @param aReader   resource reader pointed to a 
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         *                  AKN_ICON_ARRAY resource
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         */
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        IMPORT_C void AppendFromResourceL(TResourceReader& aReader);
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	private: // implementation 
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		/**
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		 * Search for bitmap file on all connected drives
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		 *
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		 * Read bitmap file name from resource. This may or may
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		 * not have a drive specified. If the drive has been specified,
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		 * the bitmap file is first searched in that drive.
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         * Otherwise, the drive search order is from y: to a: and then z:
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         * as the last drive. Therefore, ROM apps should
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		 * hard code the Z: drive in order to improve performance. 
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		 *
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		 * Security warning: third parties can replace the bitmap files
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		 * by adding another file, with the same name and path, on a 
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		 * drive which has a letter higher than the drive the existing
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		 * file is installed on (e.g. file on MMC drive overrides file
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		 * on C: drive). This can be prevented by hard-coding the drive
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		 * letter. 
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		 *
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		 * Leave with KErrNotFound if the file specified is not found on
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		 * any connected drive
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		 *
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		 * @param aReader   resource reader pointed to a 
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         *                  AKN_ICON_ARRAY resource
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		 *
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		 * @return			The bitmap file name
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		 */
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		 HBufC* GetBmpNameLC(TResourceReader& aReader);
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    };
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#endif  // __AKNICONARRAY_H__
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// End of File
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