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/*
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* Copyright (c) 2002, 2006 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description: A control that can be used to display an animation. It can be constructed from
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* a skin, or from resource.
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*
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*
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*/
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// AKNBITMAPANIMATION.H
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//
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#if !defined(__AKNBITMAPANIMATION_H__)
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#define __AKNBITMAPANIMATION_H__
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#if !defined(__COECNTRL_H__)
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#include <coecntrl.h>
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#endif
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#include <bmpancli.h>
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#include <AknControl.h>
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#include <AknIconUtils.h>
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/**
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* Client class for wserv animations based on bitmaps.
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*
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* Enables a client to package animation data, and send it to the window server for display.
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* Requires the RAnimDll to be already instantiated. Also provides functionality for sending
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* specific messages to configure the animation.
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*
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* @lib avkon
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* @since S60 0.9
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*/
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class RAknBitmapAnim : public RBitmapAnim
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{
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public:
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/**
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* Constructor.
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*
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* @param aAnimDll must be already instantiated.
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*/
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RAknBitmapAnim(RAnimDll& aAnimDll);
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/**
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* Starts the animation, and displays the last frame when finished.
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*/
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void StartAndKeepLastFrameL();
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/**
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* Stops the animation.
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*
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* @return the error value returned from wserv
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*/
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TInt Stop();
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};
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// FORWARD DECLARATIONS
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class TResourceReader;
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class TAknsItemID;
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/*
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* A control that can be used to display an animation.
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*/
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NONSHARABLE_CLASS(CAknBitmapAnimation) : public CAknControl
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{
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public:
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/**
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* 2 phase construction. The pattern for constructing this class is non-standard. Call
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* NewL, set the container window, then call the appropriate method to contruct from
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* either skin or resource.
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*/
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IMPORT_C static CAknBitmapAnimation* NewL();
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/**
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* Destructor.
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*/
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IMPORT_C virtual ~CAknBitmapAnimation();
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public:
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/**
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* gives access to RBitmapAnimation.
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*
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* @return the RBitmapAnim
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*/
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IMPORT_C RBitmapAnim& Animation();
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/**
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* gives access to CBitmapAnimClientData.
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*
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* @return the CBitmapAnimClientData
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*/
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IMPORT_C CBitmapAnimClientData* BitmapAnimData() const;
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/**
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* Cancels the animation.
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*
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* @return the error code from stopping the animation
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*/
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IMPORT_C TInt CancelAnimation();
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/**
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* Sets the frame index, initialising the animation if necessary.
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*
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* @param aIndex the frame index
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*/
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IMPORT_C void SetFrameIndexL(TInt aIndex);
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/**
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* Sets the frame interval in milliSeconds, initialising the animation if necessary.
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*
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* @param aFrameIntervalInMilliSeconds the frame interval
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*/
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IMPORT_C void SetFrameIntervalL(TInt aFrameIntervalInMilliSeconds);
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/**
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* Starts the animation, initialising the animation if necessary, and starting the timer
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* if necessary.
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*/
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IMPORT_C void StartAnimationL();
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/**
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* Sets the scale mode for the animation frames that is used when the
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* animation frames are scaled to the size of the control.
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* Default scale mode is EAspectRatioPreserved.
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*
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* @since 3.1
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* @param aMode scale mode
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*/
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IMPORT_C void SetScaleModeForAnimationFrames(TScaleMode aMode);
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/**
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* Sets the scale mode for the animation background frame that is used when the
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* animation background frame is scaled to the size of the control.
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* Default scale mode is EAspectRatioPreserved.
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*
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* @since 3.1
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* @param aMode scale mode
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*/
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IMPORT_C void SetScaleModeForAnimationBackgroundFrame(TScaleMode aMode);
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/**
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* Excludes the animation frames from the icon cache.
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* Note that this method should be called before setting the size of the control
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* to be in effect. If the animation frames are created outside of the scope of this
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* class method AknIconUtils::ExcludeFromCache should be called for animation frames
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* to get the same effect.
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*
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* By default scalable animation frames are being put to icon cache after they are
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* no longer used.
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* This makes it possible to retrieve recently used animation frames fast
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* without the need to render them again.
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* Excluding infrequently used animation frames from icon cache could
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* improve performance and memory usage of the system.
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*
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* @since 3.1
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*/
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IMPORT_C void ExcludeAnimationFramesFromCache();
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public:
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/**
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* Records whether the animation has started. If there is a timer, it is cancelled.
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*
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* @param aHasStarted if ETrue, started flag is recorded; if EFalse, the existing flag value is not changed.
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* @return returns KErrNone in the case of no error occurring.
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*/
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TInt AnimationHasStarted(TBool aHasStarted);
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public:
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/**
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* Construct the animation from skin.
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*
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* Usually this method should be called before ConstructFromResourceL,
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* and if EFalse is returned the caller should try to construct the
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* same animation with ConstructFromResourceL. The ownership of the
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* constructed animation and its frames is vested in this class.
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* Furthermore, the animation is not automatically updated during
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* a skin change.
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*
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* @since 2.0
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* @param aItemID Item ID of the animation.
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* @return ETrue if the animation was found and succesfully constructed.
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* EFalse if the animation (or at least one of its frames) was not
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* found.
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*/
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IMPORT_C TBool ConstructFromSkinL( const TAknsItemID& aItemID );
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public: // from CCoeControl
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/**
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* Construct animation from resource. This can be called after a call to NewL. Can
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* also be called after a failed attempt to call ConstructFromSkinL.
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*
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* @param aResourceReader the resource reader
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*/
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IMPORT_C virtual void ConstructFromResourceL(TResourceReader& aResourceReader);
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/**
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* Minimum size.
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*/
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IMPORT_C virtual TSize MinimumSize();
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public:
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/**
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* Starts the animation, initialising the animation if necessary, and starting the timer
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* if necessary.
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*/
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IMPORT_C void StartAnimationL( TBool aKeepLastFrame );
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private: // from CCoeControl
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/*
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* Size changed.
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*/
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virtual void SizeChanged();
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/*
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* Position Changed
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*/
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virtual void PositionChanged();
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/*
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* Draw
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*
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* @parm aRect the drawing rect
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*/
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virtual void Draw(const TRect& aRect) const;
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/*
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* Focus Changed
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*/
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virtual void FocusChanged(TDrawNow aDrawNow);
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private:
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/*
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* Constructor
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*/
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CAknBitmapAnimation();
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/*
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* Second phase construction
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*/
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void ConstructL();
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/*
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* Complete animation initialisation. Sets the animation window,
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* the position, and the animation data. Records the fact that
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* initialisation has occurred.
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*/
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void CompleteAnimationInitialisationL();
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/*
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* Checks the animation initialisation completion flag
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*
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* @return the initialisation flag
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*/
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TBool IsInitialisationCompleted();
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/*
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* Create frame data, by extracting the interval and position from
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* the resource, and the frame data from the animation itself.
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*
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* @param aFramesReader the resource reader
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* @param aFileName the animation file
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* @param aVersion version of BMPANIM_DATA
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* @return the frame data
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*/
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CBitmapFrameData* CreateFrameDataFromResourceL(TResourceReader& aFramesReader, const TDesC& aFileName, const TInt8 aVersion);
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/*
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* Set animation window
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*/
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void SetAnimationWindowL();
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private: // timer
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/*
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* Callback for the animation timer
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*
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* @param aPtr pointer to the owning class
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* @return any error value from the timer
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*/
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static TInt AnimationStartedCallback(TAny* aPtr);
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private:
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CBitmapAnimClientData* iBitmapAnimData;
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RAnimDll iAnimDll;
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RAknBitmapAnim iAnimation;
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TInt iFlags;
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CPeriodic* iTimer;
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TScaleMode iScaleModeFrames;
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TScaleMode iScaleModeBackgroundFrame;
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TBool iGainedFocus;
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};
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#endif
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