epoc32/include/mw/aknanim.rh
author William Roberts <williamr@symbian.org>
Wed, 31 Mar 2010 12:33:34 +0100
branchSymbian3
changeset 4 837f303aceeb
parent 2 2fe1408b6811
permissions -rw-r--r--
Current Symbian^3 public API header files (from PDK 3.0.h)
This is the epoc32/include tree with the "platform" subtrees removed, and
all but a selected few mbg and rsg files removed.
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/*
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* Copyright (c) 2002 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description:
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*
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*/
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// AknAnim.RH
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//
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// Copyright (c) 1997-1999 Symbian Ltd.  All rights reserved.
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//
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// Avkon Animation Resource Header
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#include <aknanim.hrh>
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STRUCT ANIM_BLIT_PREVIOUS_VIEW
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	{
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	BYTE type = EAnimBlitPreviousView;
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	WORD x;
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	WORD y;
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	}
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STRUCT ANIM_BLIT_NEXT_VIEW
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	{
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	BYTE type = EAnimBlitNewView;
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	WORD x;
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	WORD y;
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	}
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STRUCT ANIM_BLIT_PART_PREVIOUS_VIEW
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	{
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	BYTE type = EAnimBlitPartPreviousView;
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	WORD srcX;
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	WORD srcY;
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	WORD width;
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	WORD height;
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	WORD destX;
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	WORD destY;
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	}
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STRUCT ANIM_BLIT_PART_NEXT_VIEW
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	{
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	BYTE type = EAnimBlitPartNewView;
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	WORD steps = 1;
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	WORD srcX;
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	WORD srcY;
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	WORD width;
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	WORD height;
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	WORD destX = -32760;
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	WORD destY = -32760;
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	}
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STRUCT ANIM_DRAW_LINE
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	{
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	BYTE type = EAnimDrawLine;
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	WORD steps = 1;
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	WORD fromX;
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	WORD fromY;
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	WORD toX;
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	WORD toY;
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	}
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STRUCT ANIM_SET_COLOR
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	{
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	BYTE type = EAnimSetColor;
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	BYTE red;
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	BYTE green;
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	BYTE blue;
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	}
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STRUCT ANIM_SLIDE_PART_NEXT_VIEW
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	{
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	BYTE type = EAnimBlitSlideNewView;
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	WORD steps = 1;
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	WORD srcX;
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	WORD srcY;
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	WORD width;
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	WORD height;
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	WORD slideToX;
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	WORD slideToY;
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	WORD slideFromX;
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	WORD slideFromY;
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	}
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STRUCT ANIM_WAIT_UNTIL_COMPLETE
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	{
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	BYTE type = EAnimWaitUntilComplete;
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	}
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STRUCT ANIM_WAIT
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	{
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	BYTE type = EAnimWait;
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	WORD steps = 0;
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	}
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STRUCT ANIM_STEP
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	{
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	STRUCT draw_steps[];
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	}
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STRUCT ANIM_SECTION
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	{
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	STRUCT steps[];
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	}
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STRUCT ANIM_DATA
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	{
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	WORD flags = 0;
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	LONG interval = 0;
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	LLINK sections[];
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	}
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