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// Copyright (c) 2001-2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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//
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#ifndef __MMFBASE_H__
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#define __MMFBASE_H__
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// Standard EPOC32 includes
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#include <e32base.h>
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/**
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@publishedAll
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@released
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The priority for clients accessing a sound output device for audio playback or audio streaming.
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This is a value between EMdaPriorityMin and EMdaPriorityMax. The higher value indicates a more
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important request. It is used to resolve conflicts when more than one client tries to access the
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same hardware resource simultaneously.
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One of these values is passed in the first parameter to CMdaAudioOutputStream::SetPriority().
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@see CMdaAudioOutputStream::SetPriority()
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*/
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enum TMdaPriority
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{
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/**
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The lowest priority (= – 100). This indicates that the client can be interrupted
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by any other client.
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*/
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EMdaPriorityMin = -100,
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/**
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Normal priority. This indicates that the client can be interrupted but only by higher priority clients.
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*/
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EMdaPriorityNormal = 0,
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/**
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The highest priority (= 100). This indicates that the client cannot be interrupted by other clients.
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*/
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EMdaPriorityMax = 100
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};
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/**
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@publishedAll
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@released
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Audio priority preference values. These are to be interpreted as discrete values and not separate flags.
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*/
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enum TMdaPriorityPreference
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{
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/**
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Default value - no specific meaning.
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*/
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EMdaPriorityPreferenceNone = 0,
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/**
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The audio data is time sensitive. The playback operation may fail if it cannot happen when
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requested but degraded output such as mixing or muting is allowed. Note that this is the
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default behaviour anyway, but this declaration is maintained for compatability. */
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EMdaPriorityPreferenceTime = 1,
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/**
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The audio data should be played at the best possible quality (for example, it should not be degraded by
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muting or mixing). This is an advisory to the adaptation and can be ignored.
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*/
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EMdaPriorityPreferenceQuality = 2,
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/**
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The audio data is both time and quality sensitive. Identical in behaviour to EMdaPriorityPreferenceQuality.
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*/
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EMdaPriorityPreferenceTimeAndQuality = 3
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};
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/**
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@publishedAll
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@released
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Holds the current state of DevSound.
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*/
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enum TMMFState
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{
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/** Idle state.
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*/
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EMMFStateIdle,
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/** The MMF is currently playing.
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*/
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EMMFStatePlaying,
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/** The MMF is playing a tone.
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*/
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EMMFStateTonePlaying,
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/** The MMF is currently recording.
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*/
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EMMFStateRecording,
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/** The MMF is playing and recording.
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*/
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EMMFStatePlayingRecording,
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/** The MMF is converting data.
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*/
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EMMFStateConverting
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};
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/**
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@publishedAll
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@released
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A class type representing the audio client's priority,
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priority preference and state settings.
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Note: The Priority Value and Priority Preference are used primarily when deciding what to do when
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several audio clients attempt to play or record simultaneously. In addition to the Priority Value and Preference,
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the adaptation may consider other parameters such as the SecureId and Capabilities of the client process.
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Whatever, the decision as to what to do in such situations is up to the audio adaptation, and may
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vary between different phones. Portable applications are advised not to assume any specific behaviour.
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*/
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class TMMFPrioritySettings
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{
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public:
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TMMFPrioritySettings();
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/**
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The Priority Value - this client's relative priority. This is a value between EMdaPriorityMin and
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EMdaPriorityMax and represents a relative priority. A higher value indicates a more important request.
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*/
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TInt iPriority;
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/**
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The Priority Preference - an additional audio policy parameter. The suggested default is
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EMdaPriorityPreferenceNone. Further values are given by TMdaPriorityPreference, and additional
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values may be supported by given phones and/or platforms, but should not be depended upon by
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portable code.
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*/
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TInt iPref;
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/**
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The state of the MMF player such as idle, playing, recording and so on. See the TMMFState enum for possible states.
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*/
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TMMFState iState;
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private:
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/**
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This member is internal and not intended for use.
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*/
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TInt iReserved1;
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};
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/**
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@publishedAll
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@released
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This is a TPckgBuf package of a TMMFPrioritySettings.
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*/
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typedef TPckgBuf<TMMFPrioritySettings> TMMFPrioritySettingsPckg;
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/**
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Initializes the object with arbitrary values.
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*/
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inline TMMFPrioritySettings::TMMFPrioritySettings() : iPriority(EMdaPriorityNormal), iPref(EMdaPriorityPreferenceNone), iState(EMMFStateIdle), iReserved1(0)
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{
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}
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#endif
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