epoc32/include/audioequalizerbase.h
author William Roberts <williamr@symbian.org>
Wed, 31 Mar 2010 12:33:34 +0100
branchSymbian3
changeset 4 837f303aceeb
parent 2 2fe1408b6811
permissions -rw-r--r--
Current Symbian^3 public API header files (from PDK 3.0.h)
This is the epoc32/include tree with the "platform" subtrees removed, and
all but a selected few mbg and rsg files removed.
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/*
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* Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). 
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description:  This is the definition of the Audio Equalizer effect class.
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*
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*/
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#ifndef CAUDIOEQUALIZER_H
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#define CAUDIOEQUALIZER_H
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// INCLUDES
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#include <e32base.h>
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#include <AudioEffectBase.h>
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#include <AudioEqualizerData.h>
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#include <MCustomInterface.h>
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const TUid KUidAudioEqualizerEffect = {0x1020382A};
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// FORWARD DELCARATION
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class CMdaAudioConvertUtility;
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class CMdaAudioPlayerUtility;
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class CMdaAudioRecorderUtility;
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class CMdaAudioInputStream;
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class CMdaAudioOutputStream;
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class CMdaAudioToneUtility;
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class CCustomCommandUtility;
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class CCustomInterfaceUtility;
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class CMMFDevSound;
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class CMidiClientUtility;
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class CDrmPlayerUtility;
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class CVideoPlayerUtility;
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// CLASS DECLARATION
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/**
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*  This is the Equalizer effect class for managing audio equalizer settings.
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*
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*  @lib AudioEqualizerEffect.lib
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*  @since 3.0
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*/
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class CAudioEqualizer : public CAudioEffect
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	{
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	public:		//New Functions
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	    /**
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        * Factory function for creating the audio equalizer object.
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        * @since 3.0
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        * @return pointer to CAudioEqualizer object
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        */
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		IMPORT_C static CAudioEqualizer* NewL();
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	    /**
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        * Factory function for creating the audio equalizer object.
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        * @since 3.0
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        * @param aUtility A reference to a convert utility
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        * @return pointer to CAudioEqualizer object
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        */
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		IMPORT_C static CAudioEqualizer* NewL( CMdaAudioConvertUtility& aUtility );
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	    /**
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        * Factory function for creating the audio equalizer object.
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        * @since 3.0
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        * @param aUtility A reference to an audio input stream utility
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        * @return pointer to CAudioEqualizer object
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        */
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		IMPORT_C static CAudioEqualizer* NewL( CMdaAudioInputStream& aUtility );
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	    /**
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        * Factory function for creating the audio equalizer object.
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        * @since 3.0
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        * @param aUtility A reference to an audio output stream utility
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        * @return pointer to CAudioEqualizer object
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        */
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		IMPORT_C static CAudioEqualizer* NewL( CMdaAudioOutputStream& aUtility );
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	    /**
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        * Factory function for creating the audio equalizer object.
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        * @since 3.0
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        * @param aUtility A reference to an audio player utility
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        * @return pointer to CAudioEqualizer object
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        */
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		IMPORT_C static CAudioEqualizer* NewL( CMdaAudioPlayerUtility& aUtility );
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	    /**
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        * Factory function for creating the audio equalizer object.
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        * @since 3.0
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        * @param aUtility A reference to an audio record utility
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        * @param aRecordStream ETrue if the effect is to be applied to the recording,
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        *                      EFalse if the effect is to be applied only to the playback
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        * @return pointer to CAudioEqualizer object
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        */
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		IMPORT_C static CAudioEqualizer* NewL( CMdaAudioRecorderUtility& aUtility, TBool aRecordStream );
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	    /**
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        * Factory function for creating the audio equalizer object.
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        * @since 3.0
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        * @param aUtility A reference to an audio tone utility
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        * @return pointer to CAudioEqualizer object
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        */
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		IMPORT_C static CAudioEqualizer* NewL( CMdaAudioToneUtility& aUtility );
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	    /**
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        * Factory function for creating the audio equalizer object.
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        * @since 3.0
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        * @param aDevSound A reference to a DevSound instance
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        * @return pointer to CAudioEqualizer object
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        */
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		IMPORT_C static CAudioEqualizer* NewL( CMMFDevSound& aDevSound );
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		/**
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        * Factory function for creating the audio equalizer object.
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        * @since 3.0
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        * @param aUtility A reference to a custom command utility
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        * @return pointer to CAudioEqualizer object
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        */
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		IMPORT_C static CAudioEqualizer* NewL( CCustomCommandUtility* aUtility );
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		/**
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        * Factory function for creating the audio equalizer object.
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        * @since 3.0
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        * @param aCustomInterface A reference to a custom interface
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        * @return pointer to CAudioEqualizer object
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        */
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		IMPORT_C static CAudioEqualizer* NewL( MCustomInterface& aCustomInterface );
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		/**
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        * Factory function for creating the audio equalizer object.
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        * @since 3.0
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        * @param CMidiClientUtility A reference to a CMidiClientUtility object
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        * @return pointer to CAudioEqualizer object
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        */		
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		IMPORT_C static CAudioEqualizer* NewL( CMidiClientUtility& aUtility );
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		/**
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        * Factory function for creating the audio equalizer object.
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        * @since 3.0
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        * @param CDrmPlayerUtility A reference to a CDrmPlayerUtility object
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        * @return pointer to CAudioEqualizer object
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        */		
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		IMPORT_C static CAudioEqualizer* NewL( CDrmPlayerUtility& aUtility );
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		/**
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        * Factory function for creating the audio equalizer object.
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        * @since 3.2
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        * @param CVideoPlayerUtility A reference to a CVideoPlayerUtility object
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        * @return pointer to CAudioEqualizer object
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        */		
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		IMPORT_C static CAudioEqualizer* NewL( CVideoPlayerUtility& aUtility );
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		/**
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        *
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        * Destructor
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        */
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		IMPORT_C virtual ~CAudioEqualizer();
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		/**
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        * Get the band level in mB for the specified band
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        * @since 3.0
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        * @param aBand Frequency Band
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        * @return Returns the band level in mB for the specified band
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        */
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		IMPORT_C TInt32 BandLevel( TUint8 aBand ) const;
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		/**
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        * Get the band width in Hz for the specified band.
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        * @since 3.0
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        * @param aBand Frequency Band
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        * @return The band width in Hz for the specified band
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        */
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		IMPORT_C TInt32 BandWidth( TUint8 aBand ) const;
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		/**
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        * Get the center frequency in Hz for a given band
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        * @since 3.0
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        * @param aBand Frequency Band
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        * @return The center frequency in Hz for a given band.
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        */
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		IMPORT_C TInt32 CenterFrequency( TUint8 aBand ) const;
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		/**
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        * Get the cross-over frequency between the given frequency band (aBand) and the next band
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        * @since 3.0
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        * @param aBand Frequency Band
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        * @return Crossover frequency.
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        */
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		IMPORT_C TInt32 CrossoverFrequency( TUint8 aBand ) const;
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		/**
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        * Get the dB range in mB for the equalizer
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        * @since 3.0
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        * @param aMin Minimum level in dB
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        * @param aMin Maximum level in dB
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        */
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		IMPORT_C void DbLevelLimits( TInt32& aMin, TInt32& aMax );
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		/**
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        * Get number of equalizer bands.
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        * @since 3.0
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        * @param -
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        * @return The number of equalizer bands.
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        */
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		IMPORT_C TUint8 NumberOfBands() const;
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		/**
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        * Sets the equalizer band level value in mB, ranging from Min to Max
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        * @since 3.0
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        * @param aBand Frequency Band
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        * @param aLevel band level in dB, ranges from DbLevelLimits()
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        * @return -
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        */
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		IMPORT_C void SetBandLevelL( TInt8 aBand, TInt32 aLevel );
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	public: // functions from base class
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		/*
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		* From CAudioEffect
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        * Get the unique identifier of the audio effect
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        * @since 3.0
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        * @return Unique identifier
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        */
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		IMPORT_C TUid Uid() const;
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    protected:  // Functions from base classes
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		/**
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		* From CAudioEffect
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		* Create a package of the effect data
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        * @since 3.0
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        * @return A descriptor containing the effect data.
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        */
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		IMPORT_C const TDesC8& DoEffectData();
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		/**
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		* From CAudioEffect
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		* Internal function to unpack effect data
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        * @since 3.0
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        * @param aEffectDataBuffer Descriptor containing packed effect data
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        * @return -
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        */
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        IMPORT_C void SetEffectData( const TDesC8& aEffectDataBuffer );
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	protected:
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		/**
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		* Private C++ constructor for this class.
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        * @since 3.0
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        * @return	-
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        */
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		IMPORT_C CAudioEqualizer();
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		/**
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		* Create a descriptor containing data for the specified band(s).
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        * @since 3.0
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        * @param aBand The frequency band data to package. Valid if aAllBands = EFalse.
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        * @param aAllBands Indicate if data for all bands is requested.
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        * @return A descriptor containing data for specified band.
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        */
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		IMPORT_C const TDesC8& DoBandDataL( TUint8 aBand, TBool aAllBands );
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		/**
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		* Unpack band data from the specified descriptor.
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        * @since 3.0
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        * @param aNumberOfBands Number of bands contained in the descriptor.
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        * @param aBandDataBuffer Descriptor containing band data
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        */
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        IMPORT_C void SetBandDataL( TInt aNumberOfBands, const TDesC8& aBandDataBuffer );
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	protected:
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		// Equalizer data structure
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		TEfAudioEqualizer iAudioEqualizerData;
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		// Equalizer Band data structure
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		RArray<TEfAudioEqualizerBand> iBandsData;
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		// Data package sent to server
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		TEfAudioEqualizerDataPckg iDataPckgTo;
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		// Band Data package sent to server
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		TEfAudioEqualizerBandDataPckg iBandDataPckgTo;
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		// Bitmask used to indicate change in band data
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		TUint32 iBandChange;
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		HBufC8* iBandDataBuf;
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    protected:    // Friend classes
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		friend class CAudioEqualizerMessageHandler;
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		friend class CAudioEqualizerUtility;
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	};
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#endif	// of CAUDIOEQUALIZER_H
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// End of File