epoc32/include/GLES2/gl2.h
author William Roberts <williamr@symbian.org>
Wed, 31 Mar 2010 12:33:34 +0100
branchSymbian3
changeset 4 837f303aceeb
permissions -rw-r--r--
Current Symbian^3 public API header files (from PDK 3.0.h)
This is the epoc32/include tree with the "platform" subtrees removed, and
all but a selected few mbg and rsg files removed.
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#ifndef __gl2_h_
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#define __gl2_h_
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/*
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 *  portions Copyright (c) 2008 - 2009 Nokia Corporation. All rights reserved.
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 * Differences from the actual sample implementation provided by Khronos:
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 * 1. This comment text.
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 * 2. Doxygen comment with tag 'publishedAll', and tag 'released'
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 * 3. Include of Symbian-supplied gl2extplatform.h at the bottom of this
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 *    file.  This is a means to disable specific gl2ext.h extensions.
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 * 4. Added __SOFTFP decorations for call-by-value float functions
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 */
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/**
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@publishedAll
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@released
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*/
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/* $Id: gl2.h 4532 2007-11-26 11:12:44Z markc $ */
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#include <GLES2/gl2platform.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
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** Copyright (C) 2008 Silicon Graphics, Inc. All Rights Reserved.
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** 
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** Permission is hereby granted, free of charge, to any person obtaining 
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** a copy of this software and associated documentation files 
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** (the "Software"), to deal in the Software without restriction, 
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** including without limitation the rights to use, copy, modify, merge, 
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** publish, distribute, sublicense, and/or sell copies of the Software, 
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** and to permit persons to whom the Software is furnished to do so, 
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** subject to the following conditions:
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**  
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** The above copyright notice including the dates of first 
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** publication and either this permission notice or a reference to 
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** http://oss.sgi.com/projects/FreeB/ shall be included in all copies 
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** or substantial portions of the Software.
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** 
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** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 
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** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 
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** MERCHANTABILITY,FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 
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** IN NO EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, 
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** DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 
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** OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR 
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** THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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** 
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** Except as contained in this notice, the name of Silicon Graphics, Inc. 
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** shall not be used in advertising or otherwise to promote the sale, use 
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** or other dealings in this Software without prior written authorization 
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** from Silicon Graphics, Inc. 
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*/
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/*-------------------------------------------------------------------------
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 * Data type definitions
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 *-----------------------------------------------------------------------*/
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typedef void            GLvoid;
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typedef unsigned int    GLenum;
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typedef unsigned char   GLboolean;
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typedef unsigned int    GLbitfield;
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typedef signed char     GLbyte;
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typedef short           GLshort;
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typedef int             GLint;
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typedef int             GLsizei;
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typedef unsigned char   GLubyte;
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typedef unsigned short  GLushort;
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typedef unsigned int    GLuint;
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typedef float           GLfloat;
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typedef float           GLclampf;
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typedef int             GLfixed;
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typedef int             GLclampx;
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/* GL types for handling large vertex buffer objects */
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typedef int             GLintptr;
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typedef int             GLsizeiptr;
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/* OpenGL ES core versions */
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#define GL_ES_VERSION_2_0                 1
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/* ClearBufferMask */
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#define GL_DEPTH_BUFFER_BIT               0x00000100
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#define GL_STENCIL_BUFFER_BIT             0x00000400
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#define GL_COLOR_BUFFER_BIT               0x00004000
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/* Boolean */
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#define GL_FALSE                          0
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#define GL_TRUE                           1
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/* \todo check that this should be in core. */
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#define GL_NONE                           0
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/* BeginMode */
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#define GL_POINTS                         0x0000
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#define GL_LINES                          0x0001
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#define GL_LINE_LOOP                      0x0002
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#define GL_LINE_STRIP                     0x0003
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#define GL_TRIANGLES                      0x0004
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#define GL_TRIANGLE_STRIP                 0x0005
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#define GL_TRIANGLE_FAN                   0x0006
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/* AlphaFunction (not supported in ES20) */
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/*      GL_NEVER */
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/*      GL_LESS */
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/*      GL_EQUAL */
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/*      GL_LEQUAL */
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/*      GL_GREATER */
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/*      GL_NOTEQUAL */
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/*      GL_GEQUAL */
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/*      GL_ALWAYS */
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/* BlendingFactorDest */
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#define GL_ZERO                           0
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#define GL_ONE                            1
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#define GL_SRC_COLOR                      0x0300
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#define GL_ONE_MINUS_SRC_COLOR            0x0301
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#define GL_SRC_ALPHA                      0x0302
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#define GL_ONE_MINUS_SRC_ALPHA            0x0303
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#define GL_DST_ALPHA                      0x0304
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#define GL_ONE_MINUS_DST_ALPHA            0x0305
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/* BlendingFactorSrc */
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/*      GL_ZERO */
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/*      GL_ONE */
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#define GL_DST_COLOR                      0x0306
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#define GL_ONE_MINUS_DST_COLOR            0x0307
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#define GL_SRC_ALPHA_SATURATE             0x0308
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/*      GL_SRC_ALPHA */
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/*      GL_ONE_MINUS_SRC_ALPHA */
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/*      GL_DST_ALPHA */
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/*      GL_ONE_MINUS_DST_ALPHA */
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/* BlendEquationSeparate */
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#define GL_FUNC_ADD                       0x8006
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#define GL_BLEND_EQUATION                 0x8009
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#define GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */
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#define GL_BLEND_EQUATION_ALPHA           0x883D
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/* BlendSubtract */
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#define GL_FUNC_SUBTRACT                  0x800A
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#define GL_FUNC_REVERSE_SUBTRACT          0x800B
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/* Separate Blend Functions */
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#define GL_BLEND_DST_RGB                  0x80C8
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#define GL_BLEND_SRC_RGB                  0x80C9
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#define GL_BLEND_DST_ALPHA                0x80CA
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#define GL_BLEND_SRC_ALPHA                0x80CB
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#define GL_CONSTANT_COLOR                 0x8001
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#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
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#define GL_CONSTANT_ALPHA                 0x8003
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#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
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#define GL_BLEND_COLOR                    0x8005
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/* Buffer Objects */
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#define GL_ARRAY_BUFFER                   0x8892
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#define GL_ELEMENT_ARRAY_BUFFER           0x8893
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#define GL_ARRAY_BUFFER_BINDING           0x8894
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
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#define GL_STREAM_DRAW                    0x88E0
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#define GL_STATIC_DRAW                    0x88E4
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#define GL_DYNAMIC_DRAW                   0x88E8
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#define GL_BUFFER_SIZE                    0x8764
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#define GL_BUFFER_USAGE                   0x8765
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#define GL_CURRENT_VERTEX_ATTRIB          0x8626
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/* CullFaceMode */
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#define GL_FRONT                          0x0404
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#define GL_BACK                           0x0405
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#define GL_FRONT_AND_BACK                 0x0408
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/* DepthFunction */
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/*      GL_NEVER */
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/*      GL_LESS */
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/*      GL_EQUAL */
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/*      GL_LEQUAL */
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/*      GL_GREATER */
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/*      GL_NOTEQUAL */
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/*      GL_GEQUAL */
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/*      GL_ALWAYS */
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/* EnableCap */
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#define GL_TEXTURE_2D                     0x0DE1
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#define GL_CULL_FACE                      0x0B44
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#define GL_BLEND                          0x0BE2
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#define GL_DITHER                         0x0BD0
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#define GL_STENCIL_TEST                   0x0B90
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#define GL_DEPTH_TEST                     0x0B71
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#define GL_SCISSOR_TEST                   0x0C11
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#define GL_POLYGON_OFFSET_FILL            0x8037
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#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
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#define GL_SAMPLE_COVERAGE                0x80A0
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/* ErrorCode */
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#define GL_NO_ERROR                       0
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#define GL_INVALID_ENUM                   0x0500
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#define GL_INVALID_VALUE                  0x0501
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#define GL_INVALID_OPERATION              0x0502
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#define GL_OUT_OF_MEMORY                  0x0505
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/* FrontFaceDirection */
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#define GL_CW                             0x0900
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#define GL_CCW                            0x0901
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/* GetPName */
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#define GL_LINE_WIDTH                     0x0B21
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#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
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#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
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#define GL_CULL_FACE_MODE                 0x0B45
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#define GL_FRONT_FACE                     0x0B46
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#define GL_DEPTH_RANGE                    0x0B70
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#define GL_DEPTH_WRITEMASK                0x0B72
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#define GL_DEPTH_CLEAR_VALUE              0x0B73
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#define GL_DEPTH_FUNC                     0x0B74
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#define GL_STENCIL_CLEAR_VALUE            0x0B91
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#define GL_STENCIL_FUNC                   0x0B92
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#define GL_STENCIL_FAIL                   0x0B94
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#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
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#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
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#define GL_STENCIL_REF                    0x0B97
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#define GL_STENCIL_VALUE_MASK             0x0B93
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#define GL_STENCIL_WRITEMASK              0x0B98
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#define GL_STENCIL_BACK_FUNC              0x8800
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#define GL_STENCIL_BACK_FAIL              0x8801
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#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
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#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
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#define GL_STENCIL_BACK_REF               0x8CA3
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#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
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#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
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#define GL_VIEWPORT                       0x0BA2
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#define GL_SCISSOR_BOX                    0x0C10
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/*      GL_SCISSOR_TEST */
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#define GL_COLOR_CLEAR_VALUE              0x0C22
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#define GL_COLOR_WRITEMASK                0x0C23
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#define GL_UNPACK_ALIGNMENT               0x0CF5
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#define GL_PACK_ALIGNMENT                 0x0D05
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#define GL_MAX_TEXTURE_SIZE               0x0D33
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#define GL_MAX_VIEWPORT_DIMS              0x0D3A
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#define GL_SUBPIXEL_BITS                  0x0D50
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#define GL_RED_BITS                       0x0D52
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#define GL_GREEN_BITS                     0x0D53
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#define GL_BLUE_BITS                      0x0D54
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#define GL_ALPHA_BITS                     0x0D55
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#define GL_DEPTH_BITS                     0x0D56
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#define GL_STENCIL_BITS                   0x0D57
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#define GL_POLYGON_OFFSET_UNITS           0x2A00
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/*      GL_POLYGON_OFFSET_FILL */
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#define GL_POLYGON_OFFSET_FACTOR          0x8038
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#define GL_TEXTURE_BINDING_2D             0x8069
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#define GL_SAMPLE_BUFFERS                 0x80A8
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#define GL_SAMPLES                        0x80A9
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#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
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#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
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/* GetTextureParameter */
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/*      GL_TEXTURE_MAG_FILTER */
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/*      GL_TEXTURE_MIN_FILTER */
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/*      GL_TEXTURE_WRAP_S */
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/*      GL_TEXTURE_WRAP_T */
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
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/* HintMode */
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#define GL_DONT_CARE                      0x1100
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#define GL_FASTEST                        0x1101
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#define GL_NICEST                         0x1102
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/* HintTarget */
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#define GL_GENERATE_MIPMAP_HINT            0x8192
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#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
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/* DataType */
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#define GL_BYTE                           0x1400
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#define GL_UNSIGNED_BYTE                  0x1401
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#define GL_SHORT                          0x1402
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#define GL_UNSIGNED_SHORT                 0x1403
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#define GL_INT                            0x1404
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#define GL_UNSIGNED_INT                   0x1405
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#define GL_FLOAT                          0x1406
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#define GL_FIXED                          0x140C
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/* PixelFormat */
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#define GL_DEPTH_COMPONENT                0x1902
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#define GL_ALPHA                          0x1906
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#define GL_RGB                            0x1907
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#define GL_RGBA                           0x1908
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#define GL_LUMINANCE                      0x1909
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#define GL_LUMINANCE_ALPHA                0x190A
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/* PixelType */
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/*      GL_UNSIGNED_BYTE */
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#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
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#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
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#define GL_UNSIGNED_SHORT_5_6_5           0x8363
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/* Shaders */
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#define GL_FRAGMENT_SHADER                  0x8B30
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#define GL_VERTEX_SHADER                    0x8B31
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#define GL_MAX_VERTEX_ATTRIBS               0x8869
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#define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
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#define GL_MAX_VARYING_VECTORS              0x8DFC
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#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
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#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
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#define GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
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#define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
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#define GL_SHADER_TYPE                      0x8B4F
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#define GL_DELETE_STATUS                    0x8B80
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#define GL_LINK_STATUS                      0x8B82
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#define GL_VALIDATE_STATUS                  0x8B83
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#define GL_ATTACHED_SHADERS                 0x8B85
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#define GL_ACTIVE_UNIFORMS                  0x8B86
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#define GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
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#define GL_ACTIVE_ATTRIBUTES                0x8B89
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#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
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#define GL_SHADING_LANGUAGE_VERSION         0x8B8C
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#define GL_CURRENT_PROGRAM                  0x8B8D
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/* StencilFunction */
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#define GL_NEVER                          0x0200
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   327
#define GL_LESS                           0x0201
williamr@4
   328
#define GL_EQUAL                          0x0202
williamr@4
   329
#define GL_LEQUAL                         0x0203
williamr@4
   330
#define GL_GREATER                        0x0204
williamr@4
   331
#define GL_NOTEQUAL                       0x0205
williamr@4
   332
#define GL_GEQUAL                         0x0206
williamr@4
   333
#define GL_ALWAYS                         0x0207
williamr@4
   334
williamr@4
   335
/* StencilOp */
williamr@4
   336
/*      GL_ZERO */
williamr@4
   337
#define GL_KEEP                           0x1E00
williamr@4
   338
#define GL_REPLACE                        0x1E01
williamr@4
   339
#define GL_INCR                           0x1E02
williamr@4
   340
#define GL_DECR                           0x1E03
williamr@4
   341
#define GL_INVERT                         0x150A
williamr@4
   342
#define GL_INCR_WRAP                      0x8507
williamr@4
   343
#define GL_DECR_WRAP                      0x8508
williamr@4
   344
williamr@4
   345
/* StringName */
williamr@4
   346
#define GL_VENDOR                         0x1F00
williamr@4
   347
#define GL_RENDERER                       0x1F01
williamr@4
   348
#define GL_VERSION                        0x1F02
williamr@4
   349
#define GL_EXTENSIONS                     0x1F03
williamr@4
   350
williamr@4
   351
/* TextureMagFilter */
williamr@4
   352
#define GL_NEAREST                        0x2600
williamr@4
   353
#define GL_LINEAR                         0x2601
williamr@4
   354
williamr@4
   355
/* TextureMinFilter */
williamr@4
   356
/*      GL_NEAREST */
williamr@4
   357
/*      GL_LINEAR */
williamr@4
   358
#define GL_NEAREST_MIPMAP_NEAREST         0x2700
williamr@4
   359
#define GL_LINEAR_MIPMAP_NEAREST          0x2701
williamr@4
   360
#define GL_NEAREST_MIPMAP_LINEAR          0x2702
williamr@4
   361
#define GL_LINEAR_MIPMAP_LINEAR           0x2703
williamr@4
   362
williamr@4
   363
/* TextureParameterName */
williamr@4
   364
#define GL_TEXTURE_MAG_FILTER             0x2800
williamr@4
   365
#define GL_TEXTURE_MIN_FILTER             0x2801
williamr@4
   366
#define GL_TEXTURE_WRAP_S                 0x2802
williamr@4
   367
#define GL_TEXTURE_WRAP_T                 0x2803
williamr@4
   368
williamr@4
   369
/* TextureTarget */
williamr@4
   370
/*      GL_TEXTURE_2D */
williamr@4
   371
#define GL_TEXTURE                        0x1702
williamr@4
   372
williamr@4
   373
#define GL_TEXTURE_CUBE_MAP               0x8513
williamr@4
   374
#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
williamr@4
   375
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
williamr@4
   376
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
williamr@4
   377
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
williamr@4
   378
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
williamr@4
   379
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
williamr@4
   380
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
williamr@4
   381
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
williamr@4
   382
williamr@4
   383
/* TextureUnit */
williamr@4
   384
#define GL_TEXTURE0                       0x84C0
williamr@4
   385
#define GL_TEXTURE1                       0x84C1
williamr@4
   386
#define GL_TEXTURE2                       0x84C2
williamr@4
   387
#define GL_TEXTURE3                       0x84C3
williamr@4
   388
#define GL_TEXTURE4                       0x84C4
williamr@4
   389
#define GL_TEXTURE5                       0x84C5
williamr@4
   390
#define GL_TEXTURE6                       0x84C6
williamr@4
   391
#define GL_TEXTURE7                       0x84C7
williamr@4
   392
#define GL_TEXTURE8                       0x84C8
williamr@4
   393
#define GL_TEXTURE9                       0x84C9
williamr@4
   394
#define GL_TEXTURE10                      0x84CA
williamr@4
   395
#define GL_TEXTURE11                      0x84CB
williamr@4
   396
#define GL_TEXTURE12                      0x84CC
williamr@4
   397
#define GL_TEXTURE13                      0x84CD
williamr@4
   398
#define GL_TEXTURE14                      0x84CE
williamr@4
   399
#define GL_TEXTURE15                      0x84CF
williamr@4
   400
#define GL_TEXTURE16                      0x84D0
williamr@4
   401
#define GL_TEXTURE17                      0x84D1
williamr@4
   402
#define GL_TEXTURE18                      0x84D2
williamr@4
   403
#define GL_TEXTURE19                      0x84D3
williamr@4
   404
#define GL_TEXTURE20                      0x84D4
williamr@4
   405
#define GL_TEXTURE21                      0x84D5
williamr@4
   406
#define GL_TEXTURE22                      0x84D6
williamr@4
   407
#define GL_TEXTURE23                      0x84D7
williamr@4
   408
#define GL_TEXTURE24                      0x84D8
williamr@4
   409
#define GL_TEXTURE25                      0x84D9
williamr@4
   410
#define GL_TEXTURE26                      0x84DA
williamr@4
   411
#define GL_TEXTURE27                      0x84DB
williamr@4
   412
#define GL_TEXTURE28                      0x84DC
williamr@4
   413
#define GL_TEXTURE29                      0x84DD
williamr@4
   414
#define GL_TEXTURE30                      0x84DE
williamr@4
   415
#define GL_TEXTURE31                      0x84DF
williamr@4
   416
#define GL_ACTIVE_TEXTURE                 0x84E0
williamr@4
   417
williamr@4
   418
/* TextureWrapMode */
williamr@4
   419
#define GL_REPEAT                         0x2901
williamr@4
   420
#define GL_CLAMP_TO_EDGE                  0x812F
williamr@4
   421
#define GL_MIRRORED_REPEAT                0x8370
williamr@4
   422
williamr@4
   423
/* Uniform Types */
williamr@4
   424
#define GL_FLOAT_VEC2                     0x8B50
williamr@4
   425
#define GL_FLOAT_VEC3                     0x8B51
williamr@4
   426
#define GL_FLOAT_VEC4                     0x8B52
williamr@4
   427
#define GL_INT_VEC2                       0x8B53
williamr@4
   428
#define GL_INT_VEC3                       0x8B54
williamr@4
   429
#define GL_INT_VEC4                       0x8B55
williamr@4
   430
#define GL_BOOL                           0x8B56
williamr@4
   431
#define GL_BOOL_VEC2                      0x8B57
williamr@4
   432
#define GL_BOOL_VEC3                      0x8B58
williamr@4
   433
#define GL_BOOL_VEC4                      0x8B59
williamr@4
   434
#define GL_FLOAT_MAT2                     0x8B5A
williamr@4
   435
#define GL_FLOAT_MAT3                     0x8B5B
williamr@4
   436
#define GL_FLOAT_MAT4                     0x8B5C
williamr@4
   437
#define GL_SAMPLER_2D                     0x8B5E
williamr@4
   438
#define GL_SAMPLER_CUBE                   0x8B60
williamr@4
   439
williamr@4
   440
/* Vertex Arrays */
williamr@4
   441
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
williamr@4
   442
#define GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
williamr@4
   443
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
williamr@4
   444
#define GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
williamr@4
   445
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
williamr@4
   446
#define GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
williamr@4
   447
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
williamr@4
   448
williamr@4
   449
/* Read Format */
williamr@4
   450
#define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
williamr@4
   451
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
williamr@4
   452
williamr@4
   453
/* Shader Source */
williamr@4
   454
#define GL_COMPILE_STATUS                 0x8B81
williamr@4
   455
#define GL_INFO_LOG_LENGTH                0x8B84
williamr@4
   456
#define GL_SHADER_SOURCE_LENGTH           0x8B88
williamr@4
   457
#define GL_SHADER_COMPILER                0x8DFA
williamr@4
   458
williamr@4
   459
/* Shader Binary */
williamr@4
   460
#define GL_PLATFORM_BINARY                0x8D63
williamr@4
   461
#define GL_SHADER_BINARY_FORMATS          0x8DF8
williamr@4
   462
#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
williamr@4
   463
williamr@4
   464
/* Shader Precision-Specified Types */
williamr@4
   465
#define GL_LOW_FLOAT                      0x8DF0
williamr@4
   466
#define GL_MEDIUM_FLOAT                   0x8DF1
williamr@4
   467
#define GL_HIGH_FLOAT                     0x8DF2
williamr@4
   468
#define GL_LOW_INT                        0x8DF3
williamr@4
   469
#define GL_MEDIUM_INT                     0x8DF4
williamr@4
   470
#define GL_HIGH_INT                       0x8DF5
williamr@4
   471
williamr@4
   472
/* Framebuffer Object. */
williamr@4
   473
#define GL_FRAMEBUFFER                    0x8D40
williamr@4
   474
#define GL_RENDERBUFFER                   0x8D41
williamr@4
   475
williamr@4
   476
#define GL_RGBA4                          0x8056
williamr@4
   477
#define GL_RGB5_A1                        0x8057
williamr@4
   478
#define GL_RGB565                         0x8D62
williamr@4
   479
#define GL_DEPTH_COMPONENT16              0x81A5
williamr@4
   480
#define GL_STENCIL_INDEX                  0x1901
williamr@4
   481
#define GL_STENCIL_INDEX8                 0x8D48
williamr@4
   482
williamr@4
   483
#define GL_RENDERBUFFER_WIDTH             0x8D42
williamr@4
   484
#define GL_RENDERBUFFER_HEIGHT            0x8D43
williamr@4
   485
#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
williamr@4
   486
#define GL_RENDERBUFFER_RED_SIZE          0x8D50
williamr@4
   487
#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
williamr@4
   488
#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
williamr@4
   489
#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
williamr@4
   490
#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
williamr@4
   491
#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
williamr@4
   492
williamr@4
   493
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
williamr@4
   494
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
williamr@4
   495
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
williamr@4
   496
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
williamr@4
   497
williamr@4
   498
#define GL_COLOR_ATTACHMENT0              0x8CE0
williamr@4
   499
#define GL_DEPTH_ATTACHMENT               0x8D00
williamr@4
   500
#define GL_STENCIL_ATTACHMENT             0x8D20
williamr@4
   501
williamr@4
   502
#define GL_FRAMEBUFFER_COMPLETE                      0x8CD5
williamr@4
   503
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
williamr@4
   504
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
williamr@4
   505
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
williamr@4
   506
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS            0x8CDA
williamr@4
   507
#define GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
williamr@4
   508
williamr@4
   509
#define GL_FRAMEBUFFER_BINDING            0x8CA6
williamr@4
   510
#define GL_RENDERBUFFER_BINDING           0x8CA7
williamr@4
   511
#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
williamr@4
   512
williamr@4
   513
#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
williamr@4
   514
williamr@4
   515
/*-------------------------------------------------------------------------
williamr@4
   516
 * GL core functions.
williamr@4
   517
 *-----------------------------------------------------------------------*/
williamr@4
   518
williamr@4
   519
GL_APICALL void         GL_APIENTRY glActiveTexture (GLenum texture);
williamr@4
   520
GL_APICALL void         GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
williamr@4
   521
GL_APICALL void         GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name);
williamr@4
   522
GL_APICALL void         GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
williamr@4
   523
GL_APICALL void         GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
williamr@4
   524
GL_APICALL void         GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
williamr@4
   525
GL_APICALL void         GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
williamr@4
   526
GL_APICALL void         GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) __SOFTFP;
williamr@4
   527
GL_APICALL void         GL_APIENTRY glBlendEquation( GLenum mode );
williamr@4
   528
GL_APICALL void         GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
williamr@4
   529
GL_APICALL void         GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
williamr@4
   530
GL_APICALL void         GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
williamr@4
   531
GL_APICALL void         GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage);
williamr@4
   532
GL_APICALL void         GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
williamr@4
   533
GL_APICALL GLenum       GL_APIENTRY glCheckFramebufferStatus (GLenum target);
williamr@4
   534
GL_APICALL void         GL_APIENTRY glClear (GLbitfield mask);
williamr@4
   535
GL_APICALL void         GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) __SOFTFP;
williamr@4
   536
GL_APICALL void         GL_APIENTRY glClearDepthf (GLclampf depth) __SOFTFP;
williamr@4
   537
GL_APICALL void         GL_APIENTRY glClearStencil (GLint s);
williamr@4
   538
GL_APICALL void         GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
williamr@4
   539
GL_APICALL void         GL_APIENTRY glCompileShader (GLuint shader);
williamr@4
   540
GL_APICALL void         GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
williamr@4
   541
GL_APICALL void         GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
williamr@4
   542
GL_APICALL void         GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
williamr@4
   543
GL_APICALL void         GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
williamr@4
   544
GL_APICALL GLuint       GL_APIENTRY glCreateProgram (void);
williamr@4
   545
GL_APICALL GLuint       GL_APIENTRY glCreateShader (GLenum type);
williamr@4
   546
GL_APICALL void         GL_APIENTRY glCullFace (GLenum mode);
williamr@4
   547
GL_APICALL void         GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
williamr@4
   548
GL_APICALL void         GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
williamr@4
   549
GL_APICALL void         GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
williamr@4
   550
GL_APICALL void         GL_APIENTRY glDeleteProgram (GLuint program);
williamr@4
   551
GL_APICALL void         GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
williamr@4
   552
GL_APICALL void         GL_APIENTRY glDeleteShader (GLuint shader);
williamr@4
   553
GL_APICALL void         GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
williamr@4
   554
GL_APICALL void         GL_APIENTRY glDepthFunc (GLenum func);
williamr@4
   555
GL_APICALL void         GL_APIENTRY glDepthMask (GLboolean flag);
williamr@4
   556
GL_APICALL void         GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar) __SOFTFP;
williamr@4
   557
GL_APICALL void         GL_APIENTRY glDisable (GLenum cap);
williamr@4
   558
GL_APICALL void         GL_APIENTRY glDisableVertexAttribArray (GLuint index);
williamr@4
   559
GL_APICALL void         GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
williamr@4
   560
GL_APICALL void         GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void* indices);
williamr@4
   561
GL_APICALL void         GL_APIENTRY glEnable (GLenum cap);
williamr@4
   562
GL_APICALL void         GL_APIENTRY glEnableVertexAttribArray (GLuint index);
williamr@4
   563
GL_APICALL void         GL_APIENTRY glFinish (void);
williamr@4
   564
GL_APICALL void         GL_APIENTRY glFlush (void);
williamr@4
   565
GL_APICALL void         GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
williamr@4
   566
GL_APICALL void         GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
williamr@4
   567
GL_APICALL void         GL_APIENTRY glFrontFace (GLenum mode);
williamr@4
   568
GL_APICALL void         GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
williamr@4
   569
GL_APICALL void         GL_APIENTRY glGenerateMipmap (GLenum target);
williamr@4
   570
GL_APICALL void         GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
williamr@4
   571
GL_APICALL void         GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
williamr@4
   572
GL_APICALL void         GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
williamr@4
   573
GL_APICALL void         GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
williamr@4
   574
GL_APICALL void         GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
williamr@4
   575
GL_APICALL void         GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
williamr@4
   576
GL_APICALL int          GL_APIENTRY glGetAttribLocation (GLuint program, const char* name);
williamr@4
   577
GL_APICALL void         GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
williamr@4
   578
GL_APICALL void         GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
williamr@4
   579
GL_APICALL GLenum       GL_APIENTRY glGetError (void);
williamr@4
   580
GL_APICALL void         GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
williamr@4
   581
GL_APICALL void         GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
williamr@4
   582
GL_APICALL void         GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
williamr@4
   583
GL_APICALL void         GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
williamr@4
   584
GL_APICALL void         GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
williamr@4
   585
GL_APICALL void         GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
williamr@4
   586
GL_APICALL void         GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
williamr@4
   587
GL_APICALL void         GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
williamr@4
   588
GL_APICALL void         GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
williamr@4
   589
GL_APICALL void         GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
williamr@4
   590
GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
williamr@4
   591
GL_APICALL void         GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
williamr@4
   592
GL_APICALL void         GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
williamr@4
   593
GL_APICALL void         GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
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   594
GL_APICALL void         GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
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   595
GL_APICALL int          GL_APIENTRY glGetUniformLocation (GLuint program, const char* name);
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   596
GL_APICALL void         GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
williamr@4
   597
GL_APICALL void         GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
williamr@4
   598
GL_APICALL void         GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer);
williamr@4
   599
GL_APICALL void         GL_APIENTRY glHint (GLenum target, GLenum mode);
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   600
GL_APICALL GLboolean    GL_APIENTRY glIsBuffer (GLuint buffer);
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   601
GL_APICALL GLboolean    GL_APIENTRY glIsEnabled (GLenum cap);
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   602
GL_APICALL GLboolean    GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
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   603
GL_APICALL GLboolean    GL_APIENTRY glIsProgram (GLuint program);
williamr@4
   604
GL_APICALL GLboolean    GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
williamr@4
   605
GL_APICALL GLboolean    GL_APIENTRY glIsShader (GLuint shader);
williamr@4
   606
GL_APICALL GLboolean    GL_APIENTRY glIsTexture (GLuint texture);
williamr@4
   607
GL_APICALL void         GL_APIENTRY glLineWidth (GLfloat width) __SOFTFP;
williamr@4
   608
GL_APICALL void         GL_APIENTRY glLinkProgram (GLuint program);
williamr@4
   609
GL_APICALL void         GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
williamr@4
   610
GL_APICALL void         GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units) __SOFTFP;
williamr@4
   611
GL_APICALL void         GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
williamr@4
   612
GL_APICALL void         GL_APIENTRY glReleaseShaderCompiler (void);
williamr@4
   613
GL_APICALL void         GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
williamr@4
   614
GL_APICALL void         GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert) __SOFTFP;
williamr@4
   615
GL_APICALL void         GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
williamr@4
   616
GL_APICALL void         GL_APIENTRY glShaderBinary (GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length);
williamr@4
   617
GL_APICALL void         GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length);
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   618
GL_APICALL void         GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
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   619
GL_APICALL void         GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
williamr@4
   620
GL_APICALL void         GL_APIENTRY glStencilMask (GLuint mask);
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   621
GL_APICALL void         GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
williamr@4
   622
GL_APICALL void         GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
williamr@4
   623
GL_APICALL void         GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
williamr@4
   624
GL_APICALL void         GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
williamr@4
   625
GL_APICALL void         GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param) __SOFTFP;
williamr@4
   626
GL_APICALL void         GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
williamr@4
   627
GL_APICALL void         GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
williamr@4
   628
GL_APICALL void         GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
williamr@4
   629
GL_APICALL void         GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
williamr@4
   630
GL_APICALL void         GL_APIENTRY glUniform1f (GLint location, GLfloat x) __SOFTFP;
williamr@4
   631
GL_APICALL void         GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
williamr@4
   632
GL_APICALL void         GL_APIENTRY glUniform1i (GLint location, GLint x);
williamr@4
   633
GL_APICALL void         GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
williamr@4
   634
GL_APICALL void         GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y) __SOFTFP;
williamr@4
   635
GL_APICALL void         GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
williamr@4
   636
GL_APICALL void         GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
williamr@4
   637
GL_APICALL void         GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
williamr@4
   638
GL_APICALL void         GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z) __SOFTFP;
williamr@4
   639
GL_APICALL void         GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
williamr@4
   640
GL_APICALL void         GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
williamr@4
   641
GL_APICALL void         GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
williamr@4
   642
GL_APICALL void         GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) __SOFTFP;
williamr@4
   643
GL_APICALL void         GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
williamr@4
   644
GL_APICALL void         GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
williamr@4
   645
GL_APICALL void         GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
williamr@4
   646
GL_APICALL void         GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
williamr@4
   647
GL_APICALL void         GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
williamr@4
   648
GL_APICALL void         GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
williamr@4
   649
GL_APICALL void         GL_APIENTRY glUseProgram (GLuint program);
williamr@4
   650
GL_APICALL void         GL_APIENTRY glValidateProgram (GLuint program);
williamr@4
   651
GL_APICALL void         GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x) __SOFTFP;
williamr@4
   652
GL_APICALL void         GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
williamr@4
   653
GL_APICALL void         GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y) __SOFTFP;
williamr@4
   654
GL_APICALL void         GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
williamr@4
   655
GL_APICALL void         GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z) __SOFTFP;
williamr@4
   656
GL_APICALL void         GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
williamr@4
   657
GL_APICALL void         GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) __SOFTFP;
williamr@4
   658
GL_APICALL void         GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
williamr@4
   659
GL_APICALL void         GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
williamr@4
   660
GL_APICALL void         GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
williamr@4
   661
williamr@4
   662
#ifdef __cplusplus
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   663
}
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   664
#endif
williamr@4
   665
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   666
#include <GLES2/gl2extplatform.h>
williamr@4
   667
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   668
#endif /* __gl2_h_ */