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/*
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* Copyright (c) 2002 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of the License "Symbian Foundation License v1.0" to Symbian Foundation members and "Symbian Foundation End User License Agreement v1.0" to non-members
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* which accompanies this distribution, and is available
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* at the URL "http://www.symbianfoundation.org/legal/licencesv10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description:
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* CAknProgressDialog should be used when the progress of the process
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* can be traced and the length of the process is known. If that's not
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* the case please use CAknWaitDialog.
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*
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*/
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#ifndef __AKN_PROGRESS_DIALOG__
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#define __AKN_PROGRESS_DIALOG__
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#include <aknnotedialog.h>
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#include <aknprogresstimer.h>
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class CEikProgressInfo;
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/**
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* MProgressDialogCallBack
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* Inherit from this class and implement DialogDismissed to
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* get a callback when/if a dialog is dismissed.
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*/
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class MProgressDialogCallback
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{
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public:
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/**
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* Callback method
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* Gets called when a dialog is dismissed.
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*/
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virtual void DialogDismissedL( TInt aButtonId ) = 0;
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};
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/**
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* CAknProgressDialog
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*
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* A note dialog with a timer. Display the note only if the process is at least 1 second long
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* in order to avoid a note quickly flashing on the screen. Display the note for at least 1.5
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* seconds (even if the client process is shorter that this). The client can specify an initial
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* delay when displaying the note. Timer events are used for displaying and dismissing the dialog.
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* The client can set the progress by specifying the values in the constructors provided.
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*
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* Usage:<UL>
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* <LI> Fixed process length
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*
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* iProgressDialog = new(ELeave)CAknProgressDialog(model->FinalValue(),model->Increment(),
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* model->Interval(),
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* (REINTERPRET_CAST(CEikDialog**,&iProgressDialog)));
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* iProgressDialog->ExecuteLD(R_PROGRESS_NOTE);
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* </LI>
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*
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* <LI> Variable process length
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*
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* iProgressDialog = new(ELeave)CAknProgressDialog(
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* (REINTERPRET_CAST(CEikDialog**,&iProgressDialog)));
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* iProgressInfo = iProgressDialog->GetProgressInfoL();
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* iProgressInfo->SetFinalValue(model->FinalValue());
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* iProgressDialog->ExecuteLD(R_PROGRESS_NOTE);
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*
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* // Incrementing progress of the process:
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* iProgressInfo->IncrementAndDraw(model->Increment());
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*
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* // Process finished
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* iProgressDialog->ProcessFinishedL(); // deletes the dialog
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* </LI>
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* <LI> Variable process length, modal dialog
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*
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* Set following flags in resources: EEikDialogFlagWait and EAknProgressNoteFlags
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*
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* iProgressDialog = new(ELeave)CAknProgressDialog(
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* (REINTERPRET_CAST(CEikDialog**,&iProgressDialog)));
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* iProgressInfo = iProgressDialog->GetProgressInfoL();
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* iProgressInfo->SetFinalValue(model->FinalValue());
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* iProgressInfo->SetTone( CAknNoteDialog::EConfirmationTone );
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* iProgressDialog->ExecuteLD(R_PROGRESS_NOTE);
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*
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* // Incrementing progress of the process:
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* iProgressInfo->IncrementAndDraw(model->Increment());
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*
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* // Process finished
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* iProgressDialog->ProcessFinishedL(); // deletes the dialog
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*
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* <LI> Setting label dynamically
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*
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* iProgressDialog = new(ELeave)CAknProgressDialog(
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* (REINTERPRET_CAST(CEikDialog**,&iProgressDialog)));
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* iProgressDialog->PrepareLC(R_PROGRESS_NOTE);
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* iProgressDialog->SetTextL(_L("Hello AVKON!"));
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* iProgressDialog->RunLD();
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*
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* </LI></UL>
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* <P>Callback:
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* To get a callback when/if the dialog has been dismissed
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* use SetCallBack API:
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* With class which uses a progressdialog:
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* - Inherit from pure virtual class MProgressDialogCallback
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* - Implement DialogDismissedL
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* - Call CAknProgressDialog->SetCallback(this);
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*
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* Or make your dialog modal. If the dialog is used as a modal, RunLD
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* returns 0 if the dialog is dismissed and EAknSoftkeyDone if not.
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* </P>
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* <P>Resource flags:
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* - Always set EEikDialogFlagNotifyEsc. (or use preset avkon
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* dialog resource flag, i.e. EAknProgressNoteFlags).
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* - To make a dialog modal use EEikDialogFlagWait
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* </P>
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* <P>Note! If aVisibilityDelayOff is set to ETrue in constructor the dialog
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* will be visible immediality. This should only be used in cases where
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* the process lasts ALWAYS atleast 1.5 seconds.
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* </P>
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* <P> For comprehensive example, see \Akndemo\Notesapp </P>
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*/
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class CAknProgressDialog : public CAknNoteDialog
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{
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public:
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/**
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* Constructor
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* Use this when the length (in time) of the process is known.
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* @param aFinalValue Final value for the process
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* @param anIncrement Increment of the process
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* @param anInterval Interval of the process
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* @param aSelfPtr Pointer to itself. The pointer must be
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* valid when the dialog is dismissed and it
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* must not be on the stack.
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*/
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IMPORT_C CAknProgressDialog(TInt aFinalValue,TInt anIncrement,TInt anInterval, CEikDialog** aSelfPtr);
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/**
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* Constructor
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* Use this if the length of the process is unknown but the progress
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* can be calculated.
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* @param aSelfPtr Pointer to itself. The pointer must be
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* valid when the dialog is dismissed and it
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* must not be on the stack.
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*/
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IMPORT_C CAknProgressDialog(CEikDialog** aSelfPtr);
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/**
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* Constructor
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* Use this if the length of the process is unknown but the progress
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* can be calculated.
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* @param aSelfPtr Pointer to itself. The pointer must be
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* valid when the dialog is dismissed and it must
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* not be on the stack.
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* @param aVisibilityDelayOff If set ETrue the dialog will be visible
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* immediality. Use only when the length of
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* the process is ALWAYS over 1.5 seconds.
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*/
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IMPORT_C CAknProgressDialog(CEikDialog** aSelfPtr,TBool aVisibilityDelayOff);
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/**
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* Destructor
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*/
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IMPORT_C virtual ~CAknProgressDialog();
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/**
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* Executes the dialog (part of dialog framework).
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* PrepareLC needs to be called before this.
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*/
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IMPORT_C virtual TInt RunLD();
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/**
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* Get a handle to the progress bar.
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*/
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IMPORT_C CEikProgressInfo* GetProgressInfoL();
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/**
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* Handle key events (part of CONE framework)
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*/
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IMPORT_C TKeyResponse OfferKeyEventL(const TKeyEvent& aKeyEvent,TEventCode aType);
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/**
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* This must be called when the dialog must be dismissed.
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* It stops the timer and deletes the dialog.
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*/
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IMPORT_C void ProcessFinishedL();
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/**
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* This callback notifies the client when the dialog is dismissed.
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* @param aCallBack A pointer to a class that inherits from
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* MProgressDialogCallback.
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*/
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IMPORT_C void SetCallback( MProgressDialogCallback* aCallback );
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/**
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* HandlePointerEventL processes pointer events directed at the
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* ProgressDialog.
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* @param aPointerEvent Pointerevent to be handled.
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*/
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IMPORT_C void HandlePointerEventL(const TPointerEvent& aPointerEvent);
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protected:
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/**
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* Enumeration to handle progress states
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*/
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enum TProgressDialogState
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{
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EProcessOnDisplayOff, /// cannot be dismissed
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EProcessOnDisplayOn, /// cannot be dismissed
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EProcessOffDisplayOff, /// can be dismissed
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EProcessOffDisplayOn, /// cannot be dismissed
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EProcessOffDisplayOnCanBeDismissed, /// can be dismissed
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EProcessOnDisplayOnCanBeDismissed /// can be dismissed when process ends
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};
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/**
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* Initializes dialog before layout is executed (part of dialog framework).
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*/
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IMPORT_C void PreLayoutDynInitL(void);
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/**
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* Timer callback.
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*
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* @param aPtr Pointer to this
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*/
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static TInt DialogTimerCallback(TAny* aPtr);
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/**
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* Handles timer events.
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*/
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TInt DialogTimerEvent();
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/**
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* Called by the dialog framework, returns true if the
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* dialog can exit, false otherwise.
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*
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* @param aButtonId Id of the softkey which was pressed
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* @return ETrue if the dialog can exit, false otherwise.
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*/
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IMPORT_C TBool OkToExitL(TInt aButtonId);
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private:
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/**
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* From CAknControl
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*/
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IMPORT_C void* ExtensionInterface( TUid aInterface );
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protected:
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/// Timer to handle dialog's visibility and existence
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CPeriodic* iProgressDialogTimer;
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/// State to handle dialog's visibility and existence
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TProgressDialogState iState;
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/// Contains progress timer's variables
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TTimerModel iModel;
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/// Callback pointer
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MProgressDialogCallback* iCallback;
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/// Boolean to declare whether the visibility delay should
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/// be on or off.
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TBool iVisibilityDelayOff;
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private:
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// Boolean to declare whether the progress is handled by
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// an internal timer
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TBool iInternalTimerControl;
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// Timer to handle progress if iInternalTimerControl is
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// set to ETrue
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CAknProgressTimer* iProgressTimer;
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class CCancelWhileHidden;
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CCancelWhileHidden* iCancelWhileHidden;
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TInt iSpare[3];
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private:
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IMPORT_C virtual void CEikDialog_Reserved_1();
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IMPORT_C virtual void CEikDialog_Reserved_2();
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private:
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IMPORT_C virtual void CAknNoteDialog_Reserved();
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};
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#endif
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