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/*
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* Copyright (c) 2002 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of the License "Symbian Foundation License v1.0" to Symbian Foundation members and "Symbian Foundation End User License Agreement v1.0" to non-members
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* which accompanies this distribution, and is available
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* at the URL "http://www.symbianfoundation.org/legal/licencesv10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description:
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*
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*/
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#ifndef __AKNDIALOG_H__
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#define __AKNDIALOG_H__
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#include <eikdialg.h>
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#include <eikmobs.h>
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class CAknDialogAttributes;
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/**
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* Base class for different types of @c AknDialogs
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*
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* Instances of the @c CAikDialog class may be created, and it is possible to
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* add controls directly to them. However it is more normal to create a
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* subclass, and to handle the controls appearing on the dialog dynamically.
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*/
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class CAknDialog : public CEikDialog, public MEikMenuObserver
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{
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public :
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/**
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* C++ default constructor.
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*/
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IMPORT_C CAknDialog() ;
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/**
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* Handles Symbian 2nd phase construction.
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*
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* A menu resource MUST be specified - this function will Panic
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* otherwise. If a menu is not required use @c CEikDialog!
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*
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* @param aMenuTitleResourceId Title of the menu.
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*/
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IMPORT_C void ConstructL( TInt aMenuTitleResourceId ) ;
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/**
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* Destructor.
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*/
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IMPORT_C ~CAknDialog() ;
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/**
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* From @c CEikDialog.
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*
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* Loads, displays, and destroys the dialog.
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*
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* This function loads the specified dialog from a resource and
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* displays it. The method then destroys the dialog when it exits,
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* therefore there is no need for the application program to
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* destroy the dialog.
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*
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* @param aResourceId The resource ID of the dialog to load.
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* @return Zero, unless it is a waiting dialog. For a waiting dialog,
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* the return value is the ID of the button that closed the
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* dialog, or zero if it was the cancel button
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* (@c EEikBidCancel).
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*/
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IMPORT_C TInt ExecuteLD( TInt aResourceId ) ;
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/**
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* From @c CEikDialog.
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*
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* Prepares the dialog, by constructing it from the specified resource.
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*
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* @param aResourceId The resource ID of the dialog.
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*/
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IMPORT_C void PrepareLC(TInt aResourceId);
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/**
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* From @c CEikDialog.
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*
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* Runs the dialog and returns the ID of the button used to dismiss it.
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*
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* The dialog is destroyed on exit.
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*
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* This function is called by the dialog framework (@c ExecuteLD()) to
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* perform dynamic construction (layout) and to display/destroy the
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* dialog. Static construction of the dialog must already be complete
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* before this function is called, e.g. using @c PrepareLC().
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*
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* The function returns immediately unless @c EEikDialogFlagWait has
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* been specified in the @c DIALOG resource. If @c EEikDialogFlagWait
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* is specified, it returns when the dialog exits.
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*
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* @return The ID of the button used to dismiss the dialog.
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*/
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IMPORT_C TInt RunLD();
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// From MEikMenuObserver
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/**
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* From @c MEikMenuObserver.
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*
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* Called by the Uikon framework to handle the emphasising or
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* de-emphasising of a menu window.
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*
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* @c CEikMenuBar objects call this on their observer to emphasise
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* themselves when they are displayed, and de-emphasise themselves when
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* they stop displaying.
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*
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* @param aMenuControl The menu control.
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* @param aEmphasis @c ETrue to emphasize the menu,
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* @c EFalse otherwise.
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*/
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IMPORT_C virtual void SetEmphasis( CCoeControl* aMenuControl,
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TBool aEmphasis ) ;
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/**
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* Not implemented.
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*
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* @param aResourceId Not used.
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* @param aMenuPane Not used.
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*/
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IMPORT_C virtual void DynInitMenuPaneL( TInt aResourceId,
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CEikMenuPane* aMenuPane ) ;
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/**
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* From @c MEikMenuObserver.
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*
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* Hides the menu.
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*
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* @param aCommandId Not used.
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*/
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IMPORT_C virtual void ProcessCommandL( TInt aCommandId ) ;
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// From CCoeControl
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/**
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* From @c CCoeControl.
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*
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* Handles key events.
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*
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* If a control wishes to process key events, it should implement this
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* function. The implementation must ensure that the function returns
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* @c EKeyWasNotConsumed if it does not do anything in response to a
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* key event, otherwise, other controls or dialogs may be prevented
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* from receiving the key event. If it is able to process the event
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* it should return @c EKeyWasConsumed.
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*
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* When a key event occurs, the control framework calls this function
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* for each control on the control stack, until one of them can process
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* the key event (and returns @c EKeyWasConsumed).
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*
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* Each keyboard key press results in three separate events:
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* @c EEventKeyDown, @c EEventKey, and @c EEventKeyUp, in that order.
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*
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* To receive key events, which can be processed by this function,
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* the application should call @c CCoeAppUi::AddToStackL() to add the
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* control to the stack. This only applies, however, to controls which
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* are not components of a compound control. Compound controls should
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* pass key events to their components as necessary: the components
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* themselves do not go on the stack.
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*
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* @param aKeyEvent The key event.
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* @param aType The type of key event: @c EEventKey, @c EEventKeyUp or
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* @c EEventKeyDown.
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* @return Indicates whether or not the key event was used by
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* this control.
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*/
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IMPORT_C TKeyResponse OfferKeyEventL(const TKeyEvent& aKeyEvent,
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TEventCode aType) ;
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/**
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* From @c CCoeControl.
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*
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* Responds to a change in focus.
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*
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* This is called whenever the control gains or loses focus, as a
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* result of a call to @c SetFocus(). A typical use of
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* @c FocusChanged() is to change the appearance of the control,
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* for example by drawing a focus rectangle around it.
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*
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* @param aDrawNow Contains the value that was passed to it by
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* @c SetFocus().
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*/
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IMPORT_C void FocusChanged(TDrawNow aDrawNow);
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/**
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* From @c CCoeControl.
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*
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* Handles pointer events.
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*
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* This function gets called whenever a pointer event occurs in the
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* control, i.e. when the pointer is within the control's extent,
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* or when the control has grabbed the pointer. The control should
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* implement this function to handle pointer events.
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*
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* Note: events of type @c EButton1Down are processed before
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* @c HandlePointerEventL() is called, in order to transfer keyboard
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* focus to the control in which the @c EButton1Down event occurred.
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*
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* @param aPointerEvent The pointer event
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*/
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IMPORT_C void HandlePointerEventL(const TPointerEvent& aPointerEvent);
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private: // formerly from MTopSetMember<CEikMenuBar>, now reserved
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IMPORT_C virtual void Reserved_MtsmPosition();
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IMPORT_C virtual void Reserved_MtsmObject();
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private:
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/**
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* From CAknControl
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*/
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IMPORT_C void* ExtensionInterface( TUid aInterface );
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protected:
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/**
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* From @c CEikDialog.
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*
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* Handles a dialog button press for the specified button.
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*
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* This function is invoked when the user presses a button in the
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* button panel. It is not called if the Cancel button is activated
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* unless the @c EEikDialogFlagNotifyEsc flag has been set.
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*
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* If there is an Options key then pops up menu, otherwise exits.
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*
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* The function should be overridden by the derived class, and is
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* usually used to validate the values of the dialog's controls.
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* The function should return @c ETrue if it is OK to exit, and
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* @c EFalse to keep the dialog active. It should always return
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* @c ETrue if the button with ID @c EEikBidOK was activated.
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*
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* @param aButtonId The ID of the button that was activated.
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* @return @c ETrue to validate and exit the dialog,
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* @c EFalse to keep the dialog active. If @c ETrue, the
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* dialog will be destroyed automatically by @c ExecuteLD().
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* The default implementation returns @c ETrue no matter which
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* button is pressed.
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*/
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IMPORT_C virtual TBool OkToExitL( TInt aButtonId ) ;
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/**
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* From @c CEikDialog.
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*
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* Displays menu bar.
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*/
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IMPORT_C void DisplayMenuL() ;
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/**
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* From @c CEikDialog.
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*
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* Hides menu bar.
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*/
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IMPORT_C void HideMenu() ;
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/**
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* From @c CEikDialog.
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*
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* Checks if menu is displayed.
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*
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* @return @c ETrue if menu is displayed,
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* @c EFalse otherwise.
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*/
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IMPORT_C TBool MenuShowing() const ;
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/**
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* From @c CEikDialog.
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*
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* Lays out the dialog's components when the size of the dialog
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* is changed.
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*/
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IMPORT_C virtual void SizeChanged();
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/**
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* From @c CEikDialog.
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*
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* Draws the control.
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*
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* @param aRect Area to be drawn.
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*/
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IMPORT_C virtual void Draw(const TRect &aRect) const;
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protected: // from MObjectProvider
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/**
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* From @c MObjectProvider.
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*
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* Gets Mop supply object of the given type.
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*
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* @param aId Identifier for the supply object.
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* @return Pointer to the supply object type ID.
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*/
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IMPORT_C TTypeUid::Ptr MopSupplyObject(TTypeUid aId);
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private:
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307 |
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IMPORT_C virtual void CEikDialog_Reserved_1();
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IMPORT_C virtual void CEikDialog_Reserved_2();
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private: // new function
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IMPORT_C virtual void CAknDialog_Reserved();
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protected: // new function
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/**
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* Creates or replaces dialog's menu bar.
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*
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* @param aMenuTitleResourceId Title of the menu bar.
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*/
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void CreateMenuBarL(TInt aMenuTitleResourceId);
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protected:
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/**
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* Dialog's menu bar.
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* Not owned.
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*/
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CEikMenuBar* iMenuBar;
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private:
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enum TAknDialogFlag
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{
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EAknDialogFlagDialogDeleted = 1,
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EAknDialogFlagDefaultSounds = 2,
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EAknDialogFlagNotConstructed = 4
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};
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CAknDialogAttributes* iAttributes; // Was TInt iSpare;
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CAknDialogAttributes* AttributesL();
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} ;
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#endif // __AKNDIALOG_H__
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// End of file
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