epoc32/include/clock.h
author William Roberts <williamr@symbian.org>
Tue, 16 Mar 2010 16:12:26 +0000
branchSymbian2
changeset 2 2fe1408b6811
parent 0 061f57f2323e
permissions -rw-r--r--
Final list of Symbian^2 public API header files
williamr@2
     1
// Copyright (c) 1997-2009 Nokia Corporation and/or its subsidiary(-ies).
williamr@2
     2
// All rights reserved.
williamr@2
     3
// This component and the accompanying materials are made available
williamr@2
     4
// under the terms of the License "Symbian Foundation License v1.0" to Symbian Foundation members and "Symbian Foundation End User License Agreement v1.0" to non-members
williamr@2
     5
// which accompanies this distribution, and is available
williamr@2
     6
// at the URL "http://www.symbianfoundation.org/legal/licencesv10.html".
williamr@2
     7
//
williamr@2
     8
// Initial Contributors:
williamr@2
     9
// Nokia Corporation - initial contribution.
williamr@2
    10
//
williamr@2
    11
// Contributors:
williamr@2
    12
//
williamr@2
    13
// Description:
williamr@2
    14
//
williamr@2
    15
williamr@2
    16
#if !defined(__CLOCK_H__)
williamr@2
    17
#define __CLOCK_H__
williamr@2
    18
williamr@2
    19
#if !defined(__E32STD_H__)
williamr@2
    20
#include <e32std.h>
williamr@2
    21
#endif
williamr@2
    22
williamr@2
    23
#if !defined(__E32BASE_H__)
williamr@2
    24
#include <e32base.h>
williamr@2
    25
#endif
williamr@2
    26
williamr@2
    27
#if !defined(__W32STD_H__)
williamr@2
    28
#include <w32std.h>
williamr@2
    29
#endif
williamr@2
    30
williamr@2
    31
//
williamr@2
    32
// miscellaneous typedefs
williamr@2
    33
//
williamr@2
    34
/** @internalComponent */
williamr@2
    35
typedef TBuf8<1024> TConstructorBuf8; // implementation class
williamr@2
    36
williamr@2
    37
//
williamr@2
    38
// miscellaneous enums
williamr@2
    39
//
williamr@2
    40
williamr@2
    41
/** @internalComponent */
williamr@2
    42
enum TDisplayType // implementation class
williamr@2
    43
	{
williamr@2
    44
	EDisplayDigital,
williamr@2
    45
	EDisplayAnalog
williamr@2
    46
	};
williamr@2
    47
williamr@2
    48
/** @internalComponent */
williamr@2
    49
enum TAnalogDisplayHandFeatureType // implementation class
williamr@2
    50
	{
williamr@2
    51
	EAnalogDisplayHandFeatureLine,
williamr@2
    52
	EAnalogDisplayHandFeaturePolyLine,
williamr@2
    53
	EAnalogDisplayHandFeatureCircle
williamr@2
    54
	};
williamr@2
    55
williamr@2
    56
/** Horizontal alignment options for text in a digital clock's display.
williamr@2
    57
williamr@2
    58
@see TDigitalDisplayTextSection 
williamr@2
    59
@publishedAll
williamr@2
    60
@released */
williamr@2
    61
enum TDigitalDisplayHorizontalTextAlignment
williamr@2
    62
	{
williamr@2
    63
	/** Left align text. */
williamr@2
    64
	EDigitalDisplayHorizontalTextAlignmentLeft,
williamr@2
    65
	/** Centre align text. */
williamr@2
    66
	EDigitalDisplayHorizontalTextAlignmentCenter,
williamr@2
    67
	/** Right align text. */
williamr@2
    68
	EDigitalDisplayHorizontalTextAlignmentRight
williamr@2
    69
	};
williamr@2
    70
williamr@2
    71
/** Vertical alignment options for text in a digital clock's display.
williamr@2
    72
williamr@2
    73
@see TDigitalDisplayTextSection 
williamr@2
    74
@publishedAll
williamr@2
    75
@released */
williamr@2
    76
enum TDigitalDisplayVerticalTextAlignment
williamr@2
    77
	{
williamr@2
    78
	/** Top align text. */
williamr@2
    79
	EDigitalDisplayVerticalTextAlignmentTop,
williamr@2
    80
	/** Centre align text, including the character descent. */
williamr@2
    81
	EDigitalDisplayVerticalTextAlignmentCenterInclDescent,
williamr@2
    82
	/** Centre align text, excluding the character descent. */
williamr@2
    83
	EDigitalDisplayVerticalTextAlignmentCenterExclDescent,
williamr@2
    84
	/** Bottom align text, including the character descent. */
williamr@2
    85
	EDigitalDisplayVerticalTextAlignmentBottomInclDescent,
williamr@2
    86
	/** Bottom align text, excluding the character descent. */
williamr@2
    87
	EDigitalDisplayVerticalTextAlignmentBottomExclDescent
williamr@2
    88
	};
williamr@2
    89
williamr@2
    90
/** Special characters that can be used in a digital clock display.
williamr@2
    91
williamr@2
    92
@see TDigitalDisplayTextSection 
williamr@2
    93
@publishedAll
williamr@2
    94
@released */
williamr@2
    95
enum TDigitalDisplayLayoutChar
williamr@2
    96
	{
williamr@2
    97
	/** A flashing block to delimit different sections of the display.
williamr@2
    98
	 */
williamr@2
    99
	/** A flashing block to delimit different sections of the display. */
williamr@2
   100
	EDigitalDisplayLayoutCharFlashingBlockDelimiter=1
williamr@2
   101
	};
williamr@2
   102
williamr@2
   103
//
williamr@2
   104
/** Different types of hand for an analogue clock. 
williamr@2
   105
williamr@2
   106
@publishedAll
williamr@2
   107
@released */
williamr@2
   108
enum TAnalogDisplayHandType
williamr@2
   109
	{
williamr@2
   110
	/** A hand that performs one revolution every 12 hours. */
williamr@2
   111
	EAnalogDisplayHandOneRevPer12Hours,
williamr@2
   112
	/** A hand that performs one revolution every hour. */
williamr@2
   113
	EAnalogDisplayHandOneRevPerHour,
williamr@2
   114
	/** A hand that performs one revolution every minute. */
williamr@2
   115
	EAnalogDisplayHandOneRevPerMinute
williamr@2
   116
	};
williamr@2
   117
williamr@2
   118
//
williamr@2
   119
// miscellaneous structs
williamr@2
   120
//
williamr@2
   121
williamr@2
   122
struct STimeDeviceShadow
williamr@2
   123
/** Determines how shadows are added to the clock display. 
williamr@2
   124
williamr@2
   125
@publishedAll
williamr@2
   126
@released */
williamr@2
   127
	{
williamr@2
   128
	/** True if shadows should be displayed, else false. */
williamr@2
   129
	TBool iIsOn;
williamr@2
   130
	/** Colour of the shadows. */
williamr@2
   131
	TRgb iColor;
williamr@2
   132
	/** Offset of shadows from foreground. */
williamr@2
   133
	TPoint iOffset;
williamr@2
   134
	};
williamr@2
   135
williamr@2
   136
struct SAnalogDisplayAmPm
williamr@2
   137
/** Defines the display parameters of the AM/PM display for an analogue clock.
williamr@2
   138
williamr@2
   139
@see RAnalogClock 
williamr@2
   140
@publishedAll
williamr@2
   141
@released */
williamr@2
   142
	{
williamr@2
   143
	/** Position relative to the clock face. */
williamr@2
   144
	TPoint iPositionRelativeToFace;
williamr@2
   145
	/** Size. */
williamr@2
   146
	TSize iSize;
williamr@2
   147
	/** Shadow settings. */
williamr@2
   148
	STimeDeviceShadow iShadow;
williamr@2
   149
	/** Background colour. */
williamr@2
   150
	TRgb iBackgroundColor;
williamr@2
   151
	/** Handle to the font to use. This can be obtained using CFbsFont::Handle().
williamr@2
   152
	
williamr@2
   153
	@see CFbsFont::Handle() */
williamr@2
   154
	TInt iFontHandle;
williamr@2
   155
	/** Colour for text. */
williamr@2
   156
	TRgb iTextColor;
williamr@2
   157
	};
williamr@2
   158
williamr@2
   159
//
williamr@2
   160
// display-addition classes
williamr@2
   161
//
williamr@2
   162
williamr@2
   163
williamr@2
   164
class TDisplayAddition
williamr@2
   165
/** This class is used in the derivation of TAnalogDisplayHand and TDigitalDisplayTextSection. 
williamr@2
   166
williamr@2
   167
@internalComponent */
williamr@2
   168
	{
williamr@2
   169
public:
williamr@2
   170
	const TDesC8& Buf() const;
williamr@2
   171
protected:
williamr@2
   172
	TConstructorBuf8 iBuf;
williamr@2
   173
	};
williamr@2
   174
williamr@2
   175
//
williamr@2
   176
williamr@2
   177
class TDigitalDisplayTextSection : public TDisplayAddition
williamr@2
   178
/** A text section for a digital clock.
williamr@2
   179
williamr@2
   180
@see RDigitalClock 
williamr@2
   181
@publishedAll 
williamr@2
   182
@released */
williamr@2
   183
	{
williamr@2
   184
public:
williamr@2
   185
	IMPORT_C TDigitalDisplayTextSection(TInt aFontHandle, TRgb aTextColor, TDigitalDisplayHorizontalTextAlignment aHorizontalAlignment,
williamr@2
   186
																TDigitalDisplayVerticalTextAlignment aVerticalAlignment,
williamr@2
   187
																TInt aHorizontalMargin, TInt aVerticalMargin, const TDesC& aFormat);
williamr@2
   188
																// N.B. the font passed in to aFontHandle cannot be destroyed until the
williamr@2
   189
																// RDigitalClock has been completely constructed, including all necessary
williamr@2
   190
																// calls to RDigitalClock::AddTextSectionL()
williamr@2
   191
	};
williamr@2
   192
williamr@2
   193
//
williamr@2
   194
williamr@2
   195
class TAnalogDisplayHand : public TDisplayAddition
williamr@2
   196
/** A hand for an analogue clock.
williamr@2
   197
williamr@2
   198
A hand is a vector drawing made from a number of features (lines, circles, 
williamr@2
   199
polylines). These are specified with the hand assumed to be in the 12 o'clock 
williamr@2
   200
position, with TPoint(0,0) being the center of the clock.
williamr@2
   201
williamr@2
   202
@see RAnalogClock 
williamr@2
   203
@publishedAll 
williamr@2
   204
@released */
williamr@2
   205
	{
williamr@2
   206
public:
williamr@2
   207
	IMPORT_C TAnalogDisplayHand(TAnalogDisplayHandType aType);
williamr@2
   208
	IMPORT_C void AddLine(CGraphicsContext::TPenStyle aPenStyle, TRgb aPenColor, const TSize& aPenSize,
williamr@2
   209
																const TPoint& aStartPoint, const TPoint& aEndPoint);
williamr@2
   210
	IMPORT_C void AddPolyLine(CGraphicsContext::TPenStyle aPenStyle, TRgb aPenColor, const TSize& aPenSize,
williamr@2
   211
																CGraphicsContext::TBrushStyle aBrushStyle, TRgb aBrushColor,
williamr@2
   212
																TBool aClosed, const CArrayFix<TPoint>* aPointList); // aPointList is not destroyed
williamr@2
   213
	IMPORT_C void AddCircle(CGraphicsContext::TPenStyle aPenStyle, TRgb aPenColor, const TSize& aPenSize,
williamr@2
   214
																CGraphicsContext::TBrushStyle aBrushStyle, TRgb aBrushColor,
williamr@2
   215
																const TPoint& aCircleCenter, TInt aRadius);	
williamr@2
   216
	inline TInt NumFeatures() const 
williamr@2
   217
	/** Gets the number of features added to the hand. */
williamr@2
   218
		{return *iNumFeaturesPtr;}
williamr@2
   219
private:
williamr@2
   220
	void AppendType(TAnalogDisplayHandFeatureType aType);
williamr@2
   221
private:
williamr@2
   222
	TInt* iNumFeaturesPtr;
williamr@2
   223
	};
williamr@2
   224
williamr@2
   225
//
williamr@2
   226
// utility class
williamr@2
   227
//
williamr@2
   228
williamr@2
   229
class RAnimWithUtils : public RAnim
williamr@2
   230
/** Utility class to support clock animation. 
williamr@2
   231
williamr@2
   232
@publishedAll
williamr@2
   233
@released
williamr@2
   234
*/
williamr@2
   235
	{
williamr@2
   236
protected:
williamr@2
   237
	RAnimWithUtils(RAnimDll& aAnimDll, const RWindowBase& aWindow);
williamr@2
   238
	void AppendToConstructorBufL(const TDesC8& aData);
williamr@2
   239
	void SendConstructorBufIfCompleteL(TInt aAnimatedObjectType);
williamr@2
   240
	void SendConstructorBufL(TInt aAnimatedObjectType);
williamr@2
   241
	TBool ConstructorBufExists() const;
williamr@2
   242
	TBool ConstructorBufAlreadySent() const;
williamr@2
   243
	TConstructorBuf8& ConstructorBuf() const;
williamr@2
   244
	void SetNumAdditionsStillExpected(TInt aNumAdditionsStillExpected);
williamr@2
   245
public:
williamr@2
   246
	IMPORT_C virtual void Close();
williamr@2
   247
private:
williamr@2
   248
	TConstructorBuf8* iConstructorBuf; // on the heap as it is only required for construction
williamr@2
   249
	TBool iConstructorBufAlreadySent;
williamr@2
   250
	const RWindowBase& iWindow;
williamr@2
   251
	TInt iNumAdditionsStillExpected;
williamr@2
   252
	};
williamr@2
   253
williamr@2
   254
//
williamr@2
   255
// time-device abstract classes
williamr@2
   256
//
williamr@2
   257
williamr@2
   258
williamr@2
   259
class RTimeDevice : public RAnimWithUtils
williamr@2
   260
/** Sets display parameters for clocks.
williamr@2
   261
 
williamr@2
   262
@publishedAll
williamr@2
   263
@released
williamr@2
   264
*/
williamr@2
   265
	{
williamr@2
   266
protected:
williamr@2
   267
	RTimeDevice(RAnimDll& aAnimDll, const RWindowBase& aWindow);
williamr@2
   268
	void AppendDisplayTypeL(TDisplayType aType);
williamr@2
   269
	void AppendDigitalDisplayConstructorArgsL(const TPoint& aPosition, const TSize& aSize, const TMargins& aMargins, const STimeDeviceShadow& aShadow,
williamr@2
   270
																TRgb aBackgroundColor, TInt aNumTextSections);
williamr@2
   271
	void AppendAnalogDisplayConstructorArgsL(const TPoint& aPosition, const TSize& aSize, const TMargins& aMargins, const STimeDeviceShadow& aShadow,
williamr@2
   272
																TInt aFaceHandle, TInt aFaceMaskHandle, TInt aNumHands, const SAnalogDisplayAmPm* aAmPm);
williamr@2
   273
public:
williamr@2
   274
	IMPORT_C void SetVisible(TBool aVisible); // can only be called after full construction - by default clocks are invisible
williamr@2
   275
	IMPORT_C void SetPositionAndSize(const TPoint& aPosition, const TSize& aSize); // can only be called after full construction
williamr@2
   276
	IMPORT_C void SetPosition(const TPoint& aPosition); // can only be called after full construction
williamr@2
   277
	IMPORT_C void SetSize(const TSize& aSize); // can only be called after full construction
williamr@2
   278
	IMPORT_C void UpdateDisplay(); // can only be called after full construction
williamr@2
   279
	IMPORT_C void Draw(); // can only be called after full construction
williamr@2
   280
	};
williamr@2
   281
williamr@2
   282
//
williamr@2
   283
williamr@2
   284
class RClock : public RTimeDevice
williamr@2
   285
/** Sets the time for clocks.
williamr@2
   286
williamr@2
   287
@publishedAll
williamr@2
   288
@released */
williamr@2
   289
	{
williamr@2
   290
protected:
williamr@2
   291
	RClock(RAnimDll& aAnimDll, const RWindowBase& aWindow);
williamr@2
   292
	void AppendClockConstructorArgsL(TTimeIntervalSeconds aUniversalTimeOffset);
williamr@2
   293
public:
williamr@2
   294
	IMPORT_C void SetUniversalTimeOffset(TTimeIntervalSeconds aUniversalTimeOffset); // can only be called after full construction
williamr@2
   295
	};
williamr@2
   296
williamr@2
   297
//
williamr@2
   298
// time-device concrete classes
williamr@2
   299
//
williamr@2
   300
williamr@2
   301
class RDigitalClock : public RClock
williamr@2
   302
/** A digital clock.
williamr@2
   303
williamr@2
   304
A digital clock is composed of one or more text sections, which define
williamr@2
   305
how the time information is displayed.
williamr@2
   306
williamr@2
   307
@publishedAll 
williamr@2
   308
@released */
williamr@2
   309
	{
williamr@2
   310
public:
williamr@2
   311
	IMPORT_C RDigitalClock(RAnimDll& aAnimDll, const RWindowBase& aWindow);
williamr@2
   312
	IMPORT_C void ConstructL(TTimeIntervalSeconds aUniversalTimeOffset, const TPoint& aPosition, const TSize& aSize, const TMargins& aMargins,
williamr@2
   313
																const STimeDeviceShadow& aShadow, TRgb aBackgroundColor, TInt aNumTextSections);
williamr@2
   314
	IMPORT_C void AddTextSectionL(const TDigitalDisplayTextSection& aTextSection);
williamr@2
   315
	IMPORT_C void SetBackgroundColor(TRgb aBackgroundColor, TRgb aShadowColor); // can only be called after full construction
williamr@2
   316
	IMPORT_C void SetTextColor(TRgb aTextColor);
williamr@2
   317
williamr@2
   318
	};
williamr@2
   319
williamr@2
   320
//
williamr@2
   321
williamr@2
   322
williamr@2
   323
class RAnalogClock : public RClock
williamr@2
   324
/** An analogue clock.
williamr@2
   325
williamr@2
   326
@see CFbsBitmap::Handle() 
williamr@2
   327
@publishedAll 
williamr@2
   328
@released */
williamr@2
   329
williamr@2
   330
	{
williamr@2
   331
public:
williamr@2
   332
	IMPORT_C RAnalogClock(RAnimDll& aAnimDll, const RWindowBase& aWindow);
williamr@2
   333
	IMPORT_C void ConstructL(TTimeIntervalSeconds aUniversalTimeOffset, const TPoint& aPosition, const TSize& aSize, const TMargins& aMargins,
williamr@2
   334
																const STimeDeviceShadow& aShadow, TInt aFaceHandle, TInt aFaceMaskHandle, TInt aNumHands, const SAnalogDisplayAmPm* aAmPm=NULL);
williamr@2
   335
																// N.B. the bitmap(s) passed in to aFaceHandle and aFaceMaskHandle in these
williamr@2
   336
																// ConstructL functions cannot be destroyed until the RAnalogClock has been
williamr@2
   337
																// completely constructed, including all necessary calls to
williamr@2
   338
																// RAnalogClock::AddHandL() - aFaceMaskHandle may be 0
williamr@2
   339
	IMPORT_C void AddHandL(const TAnalogDisplayHand& aHand);
williamr@2
   340
	IMPORT_C void SetBackgroundColor(TRgb aBackgroundColor, TRgb aShadowColor); // can only be called after full construction
williamr@2
   341
	IMPORT_C void SetTextColor(TRgb aTextColor);
williamr@2
   342
	IMPORT_C void SetPenColor(const TRgb aPenColor);
williamr@2
   343
	IMPORT_C void SetBrushColor(const TRgb aBrushColor);
williamr@2
   344
	};
williamr@2
   345
williamr@2
   346
//
williamr@2
   347
// message-window class
williamr@2
   348
//
williamr@2
   349
williamr@2
   350
williamr@2
   351
class RMessageWindow : public RAnimWithUtils
williamr@2
   352
/** A configurable window that appears for a brief time to display a message to 
williamr@2
   353
the user and then disappears.
williamr@2
   354
williamr@2
   355
This is the basic class that is used by classes such as CEikonEnv and CEikMsgWin 
williamr@2
   356
to provide information and message windows. Such higher-level classes would 
williamr@2
   357
normally be used by client applications rather than RMessageWindow. This class 
williamr@2
   358
can be used though to implement specialist new classes. 
williamr@2
   359
williamr@2
   360
Note that this class is in the same library as the Clock API for implementation 
williamr@2
   361
reasons only.
williamr@2
   362
williamr@2
   363
@see CEikMsgWin
williamr@2
   364
@see CEikonEnv 
williamr@2
   365
@publishedAll 
williamr@2
   366
@released */
williamr@2
   367
	{
williamr@2
   368
public:
williamr@2
   369
	/** Defines the maximum length of text in the message. */
williamr@2
   370
	enum
williamr@2
   371
		{
williamr@2
   372
		/** Maximum length of text in the message. */
williamr@2
   373
		EMaxTextLength=80
williamr@2
   374
		};
williamr@2
   375
public:
williamr@2
   376
	IMPORT_C RMessageWindow(RAnimDll& aAnimDll, const RWindowBase& aWindow);
williamr@2
   377
	IMPORT_C void ConstructL(TInt aBaselineOffset, TInt aFontHandle, TRgb aBackgroundColor, TRgb aTextColor);
williamr@2
   378
	IMPORT_C void ConstructL(TInt aBaselineOffset, TInt aFontHandle, TRgb aBackgroundColor, TRgb aTextColor, TRgb aBorderColor);
williamr@2
   379
	IMPORT_C void StartDisplay(TBool aFlash, TTimeIntervalMicroSeconds32 aInitialDelay, const TDesC& aText);
williamr@2
   380
	IMPORT_C void StartDisplay(TBool aFlash, TTimeIntervalMicroSeconds32 aInitialDelay, TTimeIntervalMicroSeconds32 aDuration, const TDesC& aText);
williamr@2
   381
	IMPORT_C void CancelDisplay();
williamr@2
   382
	IMPORT_C void GetBorders(TMargins& aBorders);
williamr@2
   383
	IMPORT_C void SetBackgroundColor(TRgb aBackgroundColor);
williamr@2
   384
	IMPORT_C void SetTextColor(TRgb aTextColor);
williamr@2
   385
	IMPORT_C void SetBorderColor(TRgb aBorderColor);
williamr@2
   386
	IMPORT_C void SetPlinthColors(TRgb aTl,TRgb aBr);
williamr@2
   387
	};
williamr@2
   388
williamr@2
   389
#endif