os/textandloc/fontservices/textshaperplugin/IcuSource/common/uvectr32.h
author sl
Tue, 10 Jun 2014 14:32:02 +0200
changeset 1 260cb5ec6c19
permissions -rw-r--r--
Update contrib.
     1 /*
     2 **********************************************************************
     3 *   Copyright (C) 1999-2005, International Business Machines
     4 *   Corporation and others.  All Rights Reserved.
     5 **********************************************************************
     6 */
     7 
     8 //
     9 //  UVector32 is a class implementing a vector of 32 bit integers.
    10 //            It is similar to UVector, but holds int32_t values rather than pointers.
    11 //            Most of the code is unchanged from UVector.
    12 //
    13 
    14 #ifndef UVECTOR32_H
    15 #define UVECTOR32_H
    16 
    17 #include "unicode/utypes.h"
    18 #include "unicode/uobject.h"
    19 #include "uhash.h"
    20 #include "uassert.h"
    21 
    22 U_NAMESPACE_BEGIN
    23 
    24 
    25 
    26 /**
    27  * <p>Ultralightweight C++ implementation of a <tt>void*</tt> vector
    28  * that is (mostly) compatible with java.util.Vector.
    29  *
    30  * <p>This is a very simple implementation, written to satisfy an
    31  * immediate porting need.  As such, it is not completely fleshed out,
    32  * and it aims for simplicity and conformity.  Nonetheless, it serves
    33  * its purpose (porting code from java that uses java.util.Vector)
    34  * well, and it could be easily made into a more robust vector class.
    35  *
    36  * <p><b>Design notes</b>
    37  *
    38  * <p>There is index bounds checking, but little is done about it.  If
    39  * indices are out of bounds, either nothing happens, or zero is
    40  * returned.  We <em>do</em> avoid indexing off into the weeds.
    41  *
    42  * <p>There is detection of out of memory, but the handling is very
    43  * coarse-grained -- similar to UnicodeString's protocol, but even
    44  * coarser.  The class contains <em>one static flag</em> that is set
    45  * when any call to <tt>new</tt> returns zero.  This allows the caller
    46  * to use several vectors and make just one check at the end to see if
    47  * a memory failure occurred.  This is more efficient than making a
    48  * check after each call on each vector when doing many operations on
    49  * multiple vectors.  The single static flag works best when memory
    50  * failures are infrequent, and when recovery options are limited or
    51  * nonexistent.
    52  *
    53  * <p><b>To do</b>
    54  *
    55  * <p>Improve the handling of index out of bounds errors.
    56  *
    57  * @author Alan Liu
    58  */
    59 class U_COMMON_API UVector32 : public UObject {
    60 private:
    61     int32_t   count;
    62 
    63     int32_t   capacity;
    64 
    65     int32_t*  elements;
    66 
    67 public:
    68     UVector32(UErrorCode &status);
    69 
    70     UVector32(int32_t initialCapacity, UErrorCode &status);
    71 
    72     virtual ~UVector32();
    73 
    74     /**
    75      * Assign this object to another (make this a copy of 'other').
    76      * Use the 'assign' function to assign each element.
    77      */
    78     void assign(const UVector32& other, UErrorCode &ec);
    79 
    80     /**
    81      * Compare this vector with another.  They will be considered
    82      * equal if they are of the same size and all elements are equal,
    83      * as compared using this object's comparer.
    84      */
    85     UBool operator==(const UVector32& other);
    86 
    87     /**
    88      * Equivalent to !operator==()
    89      */
    90     inline UBool operator!=(const UVector32& other);
    91 
    92     //------------------------------------------------------------
    93     // java.util.Vector API
    94     //------------------------------------------------------------
    95 
    96     void addElement(int32_t elem, UErrorCode &status);
    97 
    98     void setElementAt(int32_t elem, int32_t index);
    99 
   100     void insertElementAt(int32_t elem, int32_t index, UErrorCode &status);
   101     
   102     int32_t elementAti(int32_t index) const;
   103 
   104     UBool equals(const UVector32 &other) const;
   105 
   106     int32_t lastElementi(void) const;
   107 
   108     int32_t indexOf(int32_t elem, int32_t startIndex = 0) const;
   109 
   110     UBool contains(int32_t elem) const;
   111 
   112     UBool containsAll(const UVector32& other) const;
   113 
   114     UBool removeAll(const UVector32& other);
   115 
   116     UBool retainAll(const UVector32& other);
   117 
   118     void removeElementAt(int32_t index);
   119 
   120     void removeAllElements();
   121 
   122     int32_t size(void) const;
   123 
   124     UBool isEmpty(void) const;
   125 
   126     // Inline.  Use this one for speedy size check.
   127     inline UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status);
   128 
   129     // Out-of-line, handles actual growth.  Called by ensureCapacity() when necessary.
   130     UBool expandCapacity(int32_t minimumCapacity, UErrorCode &status);
   131 
   132     /**
   133      * Change the size of this vector as follows: If newSize is
   134      * smaller, then truncate the array, possibly deleting held
   135      * elements for i >= newSize.  If newSize is larger, grow the
   136      * array, filling in new slows with zero.
   137      */
   138     void setSize(int32_t newSize);
   139 
   140     //------------------------------------------------------------
   141     // New API
   142     //------------------------------------------------------------
   143 
   144     /**
   145      * Returns true if this vector contains none of the elements
   146      * of the given vector.
   147      * @param other vector to be checked for containment
   148      * @return true if the test condition is met
   149      */
   150     UBool containsNone(const UVector32& other) const;
   151 
   152 
   153     /**
   154      * Insert the given integer into this vector at its sorted position.
   155      * The current elements are assumed to be sorted already.
   156      */
   157     void sortedInsert(int32_t elem, UErrorCode& ec);
   158 
   159     /**
   160      * Returns a pointer to the internal array holding the vector.
   161      */
   162     int32_t *getBuffer() const;
   163 
   164     /**
   165      * ICU "poor man's RTTI", returns a UClassID for this class.
   166      *
   167      * @draft ICU 2.2
   168      */
   169     static UClassID U_EXPORT2 getStaticClassID();
   170 
   171     /**
   172      * ICU "poor man's RTTI", returns a UClassID for the actual class.
   173      *
   174      * @draft ICU 2.2
   175      */
   176     virtual UClassID getDynamicClassID() const;
   177 
   178 private:
   179     void _init(int32_t initialCapacity, UErrorCode &status);
   180 
   181     // Disallow
   182     UVector32(const UVector32&);
   183 
   184     // Disallow
   185     UVector32& operator=(const UVector32&);
   186 
   187 
   188     //  API Functions for Stack operations.
   189     //  In the original UVector, these were in a separate derived class, UStack.
   190     //  Here in UVector32, they are all together.
   191 public:
   192     UBool empty(void) const;   // TODO:  redundant, same as empty().  Remove it?
   193 
   194     int32_t peeki(void) const;
   195     
   196     int32_t popi(void);
   197     
   198     int32_t push(int32_t i, UErrorCode &status);
   199 
   200     int32_t *reserveBlock(int32_t size, UErrorCode &status);
   201     int32_t *popFrame(int32_t size);
   202 };
   203 
   204 
   205 // UVector32 inlines
   206 
   207 inline UBool UVector32::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) {
   208     if (capacity >= minimumCapacity) {
   209         return TRUE;
   210     } else {
   211         return expandCapacity(minimumCapacity, status);
   212     }
   213 }
   214 
   215 inline int32_t UVector32::elementAti(int32_t index) const {
   216     return (0 <= index && index < count) ? elements[index] : 0;
   217 }
   218 
   219 
   220 inline void UVector32::addElement(int32_t elem, UErrorCode &status) {
   221     if (ensureCapacity(count + 1, status)) {
   222         elements[count] = elem;
   223         count++;
   224     }
   225 }
   226 
   227 inline int32_t *UVector32::reserveBlock(int32_t size, UErrorCode &status) {
   228     ensureCapacity(count+size, status);
   229     int32_t  *rp = elements+count;
   230     count += size;
   231     return rp;
   232 }
   233 
   234 inline int32_t *UVector32::popFrame(int32_t size) {
   235     U_ASSERT(count >= size);
   236     count -= size;
   237     if (count < 0) {
   238         count = 0;
   239     }
   240     return elements+count-size;
   241 }
   242 
   243 
   244 
   245 inline int32_t UVector32::size(void) const {
   246     return count;
   247 }
   248 
   249 inline UBool UVector32::isEmpty(void) const {
   250     return count == 0;
   251 }
   252 
   253 inline UBool UVector32::contains(int32_t obj) const {
   254     return indexOf(obj) >= 0;
   255 }
   256 
   257 inline int32_t UVector32::lastElementi(void) const {
   258     return elementAti(count-1);
   259 }
   260 
   261 inline UBool UVector32::operator!=(const UVector32& other) {
   262     return !operator==(other);
   263 }
   264 
   265 inline int32_t *UVector32::getBuffer() const {
   266     return elements;
   267 }
   268 
   269 
   270 // UStack inlines
   271 
   272 inline UBool UVector32::empty(void) const {
   273     return isEmpty();
   274 }
   275 
   276 inline int32_t UVector32::peeki(void) const {
   277     return lastElementi();
   278 }
   279 
   280 inline int32_t UVector32::push(int32_t i, UErrorCode &status) {
   281     addElement(i, status);
   282     return i;
   283 }
   284 
   285 inline int32_t UVector32::popi(void) {
   286     int32_t result = 0;
   287     if (count > 0) {
   288         count--;
   289         result = elements[count];
   290     }
   291     return result;
   292 }
   293 
   294 U_NAMESPACE_END
   295 
   296 #endif