os/textandloc/fontservices/textshaperplugin/IcuSource/common/uvector.h
author sl
Tue, 10 Jun 2014 14:32:02 +0200
changeset 1 260cb5ec6c19
permissions -rw-r--r--
Update contrib.
     1 /*
     2 **********************************************************************
     3 *   Copyright (C) 1999-2004, International Business Machines
     4 *   Corporation and others.  All Rights Reserved.
     5 **********************************************************************
     6 *   Date        Name        Description
     7 *   10/22/99    alan        Creation.  This is an internal header.
     8 *                           It should not be exported.
     9 **********************************************************************
    10 */
    11 
    12 #ifndef UVECTOR_H
    13 #define UVECTOR_H
    14 
    15 #include "unicode/utypes.h"
    16 #include "unicode/uobject.h"
    17 #include "uhash.h"
    18 
    19 U_NAMESPACE_BEGIN
    20 
    21 /**
    22  * A token comparison function.
    23  * @param tok1 A token (object or integer)
    24  * @param tok2 A token (object or integer)
    25  * @return 0 if the two tokens are equal, -1 if tok1 is < tok2, or
    26  * +1 if tok1 is > tok2.
    27  */
    28 typedef int8_t U_CALLCONV USortComparator(UHashTok tok1,
    29                                           UHashTok tok2);
    30 
    31 /**
    32  * A token assignment function.  It may copy an integer, copy
    33  * a pointer, or clone a pointer, as appropriate.
    34  * @param dst The token to be assigned to
    35  * @param src The token to assign from
    36  */
    37 typedef void U_CALLCONV UTokenAssigner(UHashTok *dst,
    38                                        UHashTok *src);
    39 
    40 /**
    41  * <p>Ultralightweight C++ implementation of a <tt>void*</tt> vector
    42  * that is (mostly) compatible with java.util.Vector.
    43  *
    44  * <p>This is a very simple implementation, written to satisfy an
    45  * immediate porting need.  As such, it is not completely fleshed out,
    46  * and it aims for simplicity and conformity.  Nonetheless, it serves
    47  * its purpose (porting code from java that uses java.util.Vector)
    48  * well, and it could be easily made into a more robust vector class.
    49  *
    50  * <p><b>Design notes</b>
    51  *
    52  * <p>There is index bounds checking, but little is done about it.  If
    53  * indices are out of bounds, either nothing happens, or zero is
    54  * returned.  We <em>do</em> avoid indexing off into the weeds.
    55  *
    56  * <p>There is detection of out of memory, but the handling is very
    57  * coarse-grained -- similar to UnicodeString's protocol, but even
    58  * coarser.  The class contains <em>one static flag</em> that is set
    59  * when any call to <tt>new</tt> returns zero.  This allows the caller
    60  * to use several vectors and make just one check at the end to see if
    61  * a memory failure occurred.  This is more efficient than making a
    62  * check after each call on each vector when doing many operations on
    63  * multiple vectors.  The single static flag works best when memory
    64  * failures are infrequent, and when recovery options are limited or
    65  * nonexistent.
    66  *
    67  * <p>Since we don't have garbage collection, UVector was given the
    68  * option to <em>own</em>its contents.  To employ this, set a deleter
    69  * function.  The deleter is called on a void* pointer when that
    70  * pointer is released by the vector, either when the vector itself is
    71  * destructed, or when a call to setElementAt() overwrites an element,
    72  * or when a call to remove() or one of its variants explicitly
    73  * removes an element.  If no deleter is set, or the deleter is set to
    74  * zero, then it is assumed that the caller will delete elements as
    75  * needed.
    76  *
    77  * <p>In order to implement methods such as contains() and indexOf(),
    78  * UVector needs a way to compare objects for equality.  To do so, it
    79  * uses a comparison frunction, or "comparer."  If the comparer is not
    80  * set, or is set to zero, then all such methods will act as if the
    81  * vector contains no element.  That is, indexOf() will always return
    82  * -1, contains() will always return FALSE, etc.
    83  *
    84  * <p><b>To do</b>
    85  *
    86  * <p>Improve the handling of index out of bounds errors.
    87  *
    88  * @author Alan Liu
    89  */
    90 class U_COMMON_API UVector : public UObject {
    91     // NOTE: UVector uses the UHashKey (union of void* and int32_t) as
    92     // its basic storage type.  It uses UKeyComparator as its
    93     // comparison function.  It uses UObjectDeleter as its deleter
    94     // function.  These are named for hashtables, but used here as-is
    95     // rather than duplicating the type.  This allows sharing of
    96     // support functions.
    97 
    98 private:
    99     int32_t count;
   100 
   101     int32_t capacity;
   102 
   103     UHashTok* elements;
   104 
   105     UObjectDeleter *deleter;
   106 
   107     UKeyComparator *comparer;
   108 
   109 public:
   110     UVector(UErrorCode &status);
   111 
   112     UVector(int32_t initialCapacity, UErrorCode &status);
   113 
   114     UVector(UObjectDeleter *d, UKeyComparator *c, UErrorCode &status);
   115 
   116     UVector(UObjectDeleter *d, UKeyComparator *c, int32_t initialCapacity, UErrorCode &status);
   117 
   118     virtual ~UVector();
   119 
   120     /**
   121      * Assign this object to another (make this a copy of 'other').
   122      * Use the 'assign' function to assign each element.
   123      */
   124     void assign(const UVector& other, UTokenAssigner *assign, UErrorCode &ec);
   125 
   126     /**
   127      * Compare this vector with another.  They will be considered
   128      * equal if they are of the same size and all elements are equal,
   129      * as compared using this object's comparer.
   130      */
   131     UBool operator==(const UVector& other);
   132 
   133     /**
   134      * Equivalent to !operator==()
   135      */
   136     inline UBool operator!=(const UVector& other);
   137 
   138     //------------------------------------------------------------
   139     // java.util.Vector API
   140     //------------------------------------------------------------
   141 
   142     void addElement(void* obj, UErrorCode &status);
   143 
   144     void addElement(int32_t elem, UErrorCode &status);
   145 
   146     void setElementAt(void* obj, int32_t index);
   147 
   148     void setElementAt(int32_t elem, int32_t index);
   149 
   150     void insertElementAt(void* obj, int32_t index, UErrorCode &status);
   151 
   152     void insertElementAt(int32_t elem, int32_t index, UErrorCode &status);
   153     
   154     void* elementAt(int32_t index) const;
   155 
   156     int32_t elementAti(int32_t index) const;
   157 
   158     UBool equals(const UVector &other) const;
   159 
   160     void* firstElement(void) const;
   161 
   162     void* lastElement(void) const;
   163 
   164     int32_t lastElementi(void) const;
   165 
   166     int32_t indexOf(void* obj, int32_t startIndex = 0) const;
   167 
   168     int32_t indexOf(int32_t obj, int32_t startIndex = 0) const;
   169 
   170     UBool contains(void* obj) const;
   171 
   172     UBool contains(int32_t obj) const;
   173 
   174     UBool containsAll(const UVector& other) const;
   175 
   176     UBool removeAll(const UVector& other);
   177 
   178     UBool retainAll(const UVector& other);
   179 
   180     void removeElementAt(int32_t index);
   181 
   182     UBool removeElement(void* obj);
   183 
   184     void removeAllElements();
   185 
   186     int32_t size(void) const;
   187 
   188     UBool isEmpty(void) const;
   189 
   190     UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status);
   191 
   192     /**
   193      * Change the size of this vector as follows: If newSize is
   194      * smaller, then truncate the array, possibly deleting held
   195      * elements for i >= newSize.  If newSize is larger, grow the
   196      * array, filling in new slows with NULL.
   197      */
   198     void setSize(int32_t newSize);
   199 
   200     /**
   201      * Fill in the given array with all elements of this vector.
   202      */
   203     void** toArray(void** result) const;
   204 
   205     //------------------------------------------------------------
   206     // New API
   207     //------------------------------------------------------------
   208 
   209     UObjectDeleter *setDeleter(UObjectDeleter *d);
   210 
   211     UKeyComparator *setComparer(UKeyComparator *c);
   212 
   213     void* operator[](int32_t index) const;
   214 
   215     /**
   216      * Removes the element at the given index from this vector and
   217      * transfer ownership of it to the caller.  After this call, the
   218      * caller owns the result and must delete it and the vector entry
   219      * at 'index' is removed, shifting all subsequent entries back by
   220      * one index and shortening the size of the vector by one.  If the
   221      * index is out of range or if there is no item at the given index
   222      * then 0 is returned and the vector is unchanged.
   223      */
   224     void* orphanElementAt(int32_t index);
   225 
   226     /**
   227      * Returns true if this vector contains none of the elements
   228      * of the given vector.
   229      * @param other vector to be checked for containment
   230      * @return true if the test condition is met
   231      */
   232     UBool containsNone(const UVector& other) const;
   233 
   234     /**
   235      * Insert the given object into this vector at its sorted position
   236      * as defined by 'compare'.  The current elements are assumed to
   237      * be sorted already.
   238      */
   239     void sortedInsert(void* obj, USortComparator *compare, UErrorCode& ec);
   240 
   241     /**
   242      * Insert the given integer into this vector at its sorted position
   243      * as defined by 'compare'.  The current elements are assumed to
   244      * be sorted already.
   245      */
   246     void sortedInsert(int32_t obj, USortComparator *compare, UErrorCode& ec);
   247 
   248     /**
   249      * ICU "poor man's RTTI", returns a UClassID for this class.
   250      *
   251      * @draft ICU 2.2
   252      */
   253     static UClassID U_EXPORT2 getStaticClassID();
   254 
   255     /**
   256      * ICU "poor man's RTTI", returns a UClassID for the actual class.
   257      *
   258      * @draft ICU 2.2
   259      */
   260     virtual UClassID getDynamicClassID() const;
   261 
   262 private:
   263     void _init(int32_t initialCapacity, UErrorCode &status);
   264 
   265     int32_t indexOf(UHashTok key, int32_t startIndex = 0, int8_t hint = 0) const;
   266 
   267     void sortedInsert(UHashTok tok, USortComparator *compare, UErrorCode& ec);
   268 
   269     // Disallow
   270     UVector(const UVector&);
   271 
   272     // Disallow
   273     UVector& operator=(const UVector&);
   274 
   275 };
   276 
   277 
   278 /**
   279  * <p>Ultralightweight C++ implementation of a <tt>void*</tt> stack
   280  * that is (mostly) compatible with java.util.Stack.  As in java, this
   281  * is merely a paper thin layer around UVector.  See the UVector
   282  * documentation for further information.
   283  *
   284  * <p><b>Design notes</b>
   285  *
   286  * <p>The element at index <tt>n-1</tt> is (of course) the top of the
   287  * stack.
   288  *
   289  * <p>The poorly named <tt>empty()</tt> method doesn't empty the
   290  * stack; it determines if the stack is empty.
   291  *
   292  * @author Alan Liu
   293  */
   294 class U_COMMON_API UStack : public UVector {
   295 public:
   296     UStack(UErrorCode &status);
   297 
   298     UStack(int32_t initialCapacity, UErrorCode &status);
   299 
   300     UStack(UObjectDeleter *d, UKeyComparator *c, UErrorCode &status);
   301 
   302     UStack(UObjectDeleter *d, UKeyComparator *c, int32_t initialCapacity, UErrorCode &status);
   303 
   304     virtual ~UStack();
   305 
   306     // It's okay not to have a virtual destructor (in UVector)
   307     // because UStack has no special cleanup to do.
   308 
   309     UBool empty(void) const;
   310 
   311     void* peek(void) const;
   312 
   313     int32_t peeki(void) const;
   314     
   315     void* pop(void);
   316     
   317     int32_t popi(void);
   318     
   319     void* push(void* obj, UErrorCode &status);
   320 
   321     int32_t push(int32_t i, UErrorCode &status);
   322 
   323     /*
   324     If the object o occurs as an item in this stack,
   325     this method returns the 1-based distance from the top of the stack.
   326     */
   327     int32_t search(void* obj) const;
   328 
   329     /**
   330      * ICU "poor man's RTTI", returns a UClassID for this class.
   331      *
   332      * @draft ICU 2.2
   333      */
   334     static UClassID U_EXPORT2 getStaticClassID();
   335 
   336     /**
   337      * ICU "poor man's RTTI", returns a UClassID for the actual class.
   338      *
   339      * @draft ICU 2.2
   340      */
   341     virtual UClassID getDynamicClassID() const;
   342 
   343 private:
   344     // Disallow
   345     UStack(const UStack&);
   346 
   347     // Disallow
   348     UStack& operator=(const UStack&);
   349 };
   350 
   351 
   352 // UVector inlines
   353 
   354 inline int32_t UVector::size(void) const {
   355     return count;
   356 }
   357 
   358 inline UBool UVector::isEmpty(void) const {
   359     return count == 0;
   360 }
   361 
   362 inline UBool UVector::contains(void* obj) const {
   363     return indexOf(obj) >= 0;
   364 }
   365 
   366 inline UBool UVector::contains(int32_t obj) const {
   367     return indexOf(obj) >= 0;
   368 }
   369 
   370 inline void* UVector::firstElement(void) const {
   371     return elementAt(0);
   372 }
   373 
   374 inline void* UVector::lastElement(void) const {
   375     return elementAt(count-1);
   376 }
   377 
   378 inline int32_t UVector::lastElementi(void) const {
   379     return elementAti(count-1);
   380 }
   381 
   382 inline void* UVector::operator[](int32_t index) const {
   383     return elementAt(index);
   384 }
   385 
   386 inline UBool UVector::operator!=(const UVector& other) {
   387     return !operator==(other);
   388 }
   389 
   390 // UStack inlines
   391 
   392 inline UBool UStack::empty(void) const {
   393     return isEmpty();
   394 }
   395 
   396 inline void* UStack::peek(void) const {
   397     return lastElement();
   398 }
   399 
   400 inline int32_t UStack::peeki(void) const {
   401     return lastElementi();
   402 }
   403 
   404 inline void* UStack::push(void* obj, UErrorCode &status) {
   405     addElement(obj, status);
   406     return obj;
   407 }
   408 
   409 inline int32_t UStack::push(int32_t i, UErrorCode &status) {
   410     addElement(i, status);
   411     return i;
   412 }
   413 
   414 U_NAMESPACE_END
   415 
   416 #endif