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4 **********************************************************************
5 * Copyright (c) 2001-2005, International Business Machines
6 * Corporation and others. All Rights Reserved.
7 **********************************************************************
13 #include "unicode/utypes.h"
14 #include "unicode/uobject.h"
23 // RBBISetBuilder Derives the character categories used by the runtime RBBI engine
24 // from the Unicode Sets appearing in the source RBBI rules, and
25 // creates the TRIE table used to map from Unicode to the
26 // character categories.
33 // Each of the non-overlapping character ranges gets one of these descriptors.
34 // All of them are strung together in a linked list, which is kept in order
37 class RangeDescriptor : public UMemory {
39 UChar32 fStartChar; // Start of range, unicode 32 bit value.
40 UChar32 fEndChar; // End of range, unicode 32 bit value.
41 int32_t fNum; // runtime-mapped input value for this range.
42 UVector *fIncludesSets; // vector of the the original
43 // Unicode sets that include this range.
44 // (Contains ptrs to uset nodes)
45 RangeDescriptor *fNext; // Next RangeDescriptor in the linked list.
47 RangeDescriptor(UErrorCode &status);
48 RangeDescriptor(const RangeDescriptor &other, UErrorCode &status);
50 void split(UChar32 where, UErrorCode &status); // Spit this range in two at "where", with
51 // where appearing in the second (higher) part.
52 void setDictionaryFlag(); // Check whether this range appears as part of
53 // the Unicode set named "dictionary"
56 RangeDescriptor(const RangeDescriptor &other); // forbid copying of this class
57 RangeDescriptor &operator=(const RangeDescriptor &other); // forbid copying of this class
62 // RBBISetBuilder Handles processing of Unicode Sets from RBBI rules.
64 // Starting with the rules parse tree from the scanner,
66 // - Enumerate the set of UnicodeSets that are referenced
68 // - compute a derived set of non-overlapping UnicodeSets
69 // that will correspond to columns in the state table for
70 // the RBBI execution engine.
71 // - construct the trie table that maps input characters
72 // to set numbers in the non-overlapping set of sets.
76 class RBBISetBuilder : public UMemory {
78 RBBISetBuilder(RBBIRuleBuilder *rb);
82 void addValToSets(UVector *sets, uint32_t val);
83 void addValToSet (RBBINode *usetNode, uint32_t val);
84 int32_t getNumCharCategories() const; // CharCategories are the same as input symbol set to the
85 // runtime state machine, which are the same as
86 // columns in the DFA state table
87 int32_t getTrieSize() /*const*/; // Size in bytes of the serialized Trie.
88 void serializeTrie(uint8_t *where); // write out the serialized Trie.
89 UChar32 getFirstChar(int32_t val) const;
93 void printRangeGroups();
97 #define printRangeGroups()
103 RBBIRuleBuilder *fRB; // The RBBI Rule Compiler that owns us.
106 RangeDescriptor *fRangeList; // Head of the linked list of RangeDescriptors
108 UNewTrie *fTrie; // The mapping TRIE that is the end result of processing
109 uint32_t fTrieSize; // the Unicode Sets.
111 // Groups correspond to character categories -
112 // groups of ranges that are in the same original UnicodeSets.
113 // fGroupCount is the index of the last used group.
114 // fGroupCount+1 is also the number of columns in the RBBI state table being compiled.
115 // State table column 0 is not used. Column 1 is for end-of-input.
116 // column 2 is for group 0. Funny counting.
119 RBBISetBuilder(const RBBISetBuilder &other); // forbid copying of this class
120 RBBISetBuilder &operator=(const RBBISetBuilder &other); // forbid copying of this class