os/graphics/egl/eglrefimpl/inc/eglprivate.inl
author sl
Tue, 10 Jun 2014 14:32:02 +0200
changeset 1 260cb5ec6c19
permissions -rw-r--r--
Update contrib.
     1 // Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
     2 // All rights reserved.
     3 // This component and the accompanying materials are made available
     4 // under the terms of "Eclipse Public License v1.0"
     5 // which accompanies this distribution, and is available
     6 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
     7 //
     8 // Initial Contributors:
     9 // Nokia Corporation - initial contribution.
    10 //
    11 // Contributors:
    12 //
    13 // Description:
    14 // Reference EGL implementation to support EGL sync objects and OpenWF extensions
    15 
    16 // XEglPls inline functions
    17 //
    18 inline void XEglPls::Lock()
    19     {
    20     iLock.Wait();
    21     }
    22 
    23 inline void XEglPls::Unlock()
    24     {
    25     iLock.Signal();
    26     }
    27 
    28 // CEglDriver inline functions
    29 //
    30 inline void CEglDriver::Lock()
    31     {
    32     iLock.Wait();
    33     }
    34 
    35 inline void CEglDriver::Unlock()
    36     {
    37     iLock.Signal();
    38     }
    39 
    40 inline TBool CEglDriver::IsDisplayValid(EGLDisplay aDisplay) const
    41     {
    42     return (iDisplay && iDisplay->Handle() == aDisplay);
    43     }
    44 
    45 inline CEglDisplay* CEglDriver::FindDisplay(EGLDisplay aDisplay) const
    46     {
    47     return IsDisplayValid(aDisplay) ? iDisplay : NULL;
    48     }
    49 
    50 #ifdef _DEBUG
    51 inline RHeap& CEglDriver::Heap() const
    52     {
    53     return iHeap;
    54     }
    55 #endif
    56 
    57 // CEglDisplay inline functions
    58 //
    59 inline TBool CEglDisplay::IsInitialized() const
    60     {
    61     return iIsInitialized;
    62     }
    63 
    64 inline RHeap& CEglDisplay::Heap() const
    65     {
    66     return iHeap;
    67     }
    68 
    69 inline EGLDisplay CEglDisplay::Handle() const
    70     {
    71     return iHandle;
    72     }
    73 
    74 // CEglSync inline functions
    75 //
    76 inline void CEglSync::Open()
    77     {
    78     ++iRefCount;
    79     }
    80 
    81 inline TBool CEglSync::IsDestroyed() const
    82     {
    83     return iIsDestroyed;
    84     }
    85 
    86 inline EGLenum CEglSync::Type() const
    87     {
    88     return iType;
    89     }
    90 
    91 inline EGLenum CEglSync::Status() const
    92     {
    93     return iStatus;
    94     }