os/graphics/opengles/openglesinterface/include/GLES2/gl2.h
author sl@SLION-WIN7.fritz.box
Fri, 15 Jun 2012 03:10:57 +0200
changeset 0 bde4ae8d615e
permissions -rw-r--r--
First public contribution.
     1 #ifndef __gl2_h_
     2 #define __gl2_h_
     3 
     4 /*
     5  * Portions Copyright (c) 2008 - 2009 Nokia Corporation and/or its subsidiary(-ies).
     6  * Differences from the actual sample implementation provided by Khronos:
     7  * 1. This comment text.
     8  * 2. Doxygen comment with tag 'publishedAll', and tag 'released'
     9  * 3. Include of Symbian-supplied gl2extplatform.h at the bottom of this
    10  *    file.  This is a means to disable specific gl2ext.h extensions.
    11  * 4. Added __SOFTFP decorations for call-by-value float functions
    12  */
    13 
    14 /**
    15 @publishedAll
    16 @released
    17 */
    18 
    19 /* $Id: gl2.h 4532 2007-11-26 11:12:44Z markc $ */
    20 
    21 #include <GLES2/gl2platform.h>
    22 
    23 #ifdef __cplusplus
    24 extern "C" {
    25 #endif
    26 
    27 /*
    28 ** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
    29 ** Copyright (C) 2008 Silicon Graphics, Inc. All Rights Reserved.
    30 ** 
    31 ** Permission is hereby granted, free of charge, to any person obtaining 
    32 ** a copy of this software and associated documentation files 
    33 ** (the "Software"), to deal in the Software without restriction, 
    34 ** including without limitation the rights to use, copy, modify, merge, 
    35 ** publish, distribute, sublicense, and/or sell copies of the Software, 
    36 ** and to permit persons to whom the Software is furnished to do so, 
    37 ** subject to the following conditions:
    38 **  
    39 ** The above copyright notice including the dates of first 
    40 ** publication and either this permission notice or a reference to 
    41 ** http://oss.sgi.com/projects/FreeB/ shall be included in all copies 
    42 ** or substantial portions of the Software.
    43 ** 
    44 ** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 
    45 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 
    46 ** MERCHANTABILITY,FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 
    47 ** IN NO EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, 
    48 ** DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 
    49 ** OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR 
    50 ** THE USE OR OTHER DEALINGS IN THE SOFTWARE.
    51 ** 
    52 ** Except as contained in this notice, the name of Silicon Graphics, Inc. 
    53 ** shall not be used in advertising or otherwise to promote the sale, use 
    54 ** or other dealings in this Software without prior written authorization 
    55 ** from Silicon Graphics, Inc. 
    56 */
    57 
    58 /*-------------------------------------------------------------------------
    59  * Data type definitions
    60  *-----------------------------------------------------------------------*/
    61 
    62 typedef void            GLvoid;
    63 typedef unsigned int    GLenum;
    64 typedef unsigned char   GLboolean;
    65 typedef unsigned int    GLbitfield;
    66 typedef signed char     GLbyte;
    67 typedef short           GLshort;
    68 typedef int             GLint;
    69 typedef int             GLsizei;
    70 typedef unsigned char   GLubyte;
    71 typedef unsigned short  GLushort;
    72 typedef unsigned int    GLuint;
    73 typedef float           GLfloat;
    74 typedef float           GLclampf;
    75 typedef int             GLfixed;
    76 typedef int             GLclampx;
    77 
    78 /* GL types for handling large vertex buffer objects */
    79 typedef int             GLintptr;
    80 typedef int             GLsizeiptr;
    81 
    82 /* OpenGL ES core versions */
    83 #define GL_ES_VERSION_2_0                 1
    84 
    85 /* ClearBufferMask */
    86 #define GL_DEPTH_BUFFER_BIT               0x00000100
    87 #define GL_STENCIL_BUFFER_BIT             0x00000400
    88 #define GL_COLOR_BUFFER_BIT               0x00004000
    89 
    90 /* Boolean */
    91 #define GL_FALSE                          0
    92 #define GL_TRUE                           1
    93 
    94 /* \todo check that this should be in core. */
    95 #define GL_NONE                           0
    96 
    97 /* BeginMode */
    98 #define GL_POINTS                         0x0000
    99 #define GL_LINES                          0x0001
   100 #define GL_LINE_LOOP                      0x0002
   101 #define GL_LINE_STRIP                     0x0003
   102 #define GL_TRIANGLES                      0x0004
   103 #define GL_TRIANGLE_STRIP                 0x0005
   104 #define GL_TRIANGLE_FAN                   0x0006
   105 
   106 /* AlphaFunction (not supported in ES20) */
   107 /*      GL_NEVER */
   108 /*      GL_LESS */
   109 /*      GL_EQUAL */
   110 /*      GL_LEQUAL */
   111 /*      GL_GREATER */
   112 /*      GL_NOTEQUAL */
   113 /*      GL_GEQUAL */
   114 /*      GL_ALWAYS */
   115 
   116 /* BlendingFactorDest */
   117 #define GL_ZERO                           0
   118 #define GL_ONE                            1
   119 #define GL_SRC_COLOR                      0x0300
   120 #define GL_ONE_MINUS_SRC_COLOR            0x0301
   121 #define GL_SRC_ALPHA                      0x0302
   122 #define GL_ONE_MINUS_SRC_ALPHA            0x0303
   123 #define GL_DST_ALPHA                      0x0304
   124 #define GL_ONE_MINUS_DST_ALPHA            0x0305
   125 
   126 /* BlendingFactorSrc */
   127 /*      GL_ZERO */
   128 /*      GL_ONE */
   129 #define GL_DST_COLOR                      0x0306
   130 #define GL_ONE_MINUS_DST_COLOR            0x0307
   131 #define GL_SRC_ALPHA_SATURATE             0x0308
   132 /*      GL_SRC_ALPHA */
   133 /*      GL_ONE_MINUS_SRC_ALPHA */
   134 /*      GL_DST_ALPHA */
   135 /*      GL_ONE_MINUS_DST_ALPHA */
   136 
   137 /* BlendEquationSeparate */
   138 #define GL_FUNC_ADD                       0x8006
   139 #define GL_BLEND_EQUATION                 0x8009
   140 #define GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */
   141 #define GL_BLEND_EQUATION_ALPHA           0x883D
   142 
   143 /* BlendSubtract */
   144 #define GL_FUNC_SUBTRACT                  0x800A
   145 #define GL_FUNC_REVERSE_SUBTRACT          0x800B
   146 
   147 /* Separate Blend Functions */
   148 #define GL_BLEND_DST_RGB                  0x80C8
   149 #define GL_BLEND_SRC_RGB                  0x80C9
   150 #define GL_BLEND_DST_ALPHA                0x80CA
   151 #define GL_BLEND_SRC_ALPHA                0x80CB
   152 #define GL_CONSTANT_COLOR                 0x8001
   153 #define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
   154 #define GL_CONSTANT_ALPHA                 0x8003
   155 #define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
   156 #define GL_BLEND_COLOR                    0x8005
   157 
   158 /* Buffer Objects */
   159 #define GL_ARRAY_BUFFER                   0x8892
   160 #define GL_ELEMENT_ARRAY_BUFFER           0x8893
   161 #define GL_ARRAY_BUFFER_BINDING           0x8894
   162 #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
   163 
   164 #define GL_STREAM_DRAW                    0x88E0
   165 #define GL_STATIC_DRAW                    0x88E4
   166 #define GL_DYNAMIC_DRAW                   0x88E8
   167 
   168 #define GL_BUFFER_SIZE                    0x8764
   169 #define GL_BUFFER_USAGE                   0x8765
   170 
   171 #define GL_CURRENT_VERTEX_ATTRIB          0x8626
   172 
   173 /* CullFaceMode */
   174 #define GL_FRONT                          0x0404
   175 #define GL_BACK                           0x0405
   176 #define GL_FRONT_AND_BACK                 0x0408
   177 
   178 /* DepthFunction */
   179 /*      GL_NEVER */
   180 /*      GL_LESS */
   181 /*      GL_EQUAL */
   182 /*      GL_LEQUAL */
   183 /*      GL_GREATER */
   184 /*      GL_NOTEQUAL */
   185 /*      GL_GEQUAL */
   186 /*      GL_ALWAYS */
   187 
   188 /* EnableCap */
   189 #define GL_TEXTURE_2D                     0x0DE1
   190 #define GL_CULL_FACE                      0x0B44
   191 #define GL_BLEND                          0x0BE2
   192 #define GL_DITHER                         0x0BD0
   193 #define GL_STENCIL_TEST                   0x0B90
   194 #define GL_DEPTH_TEST                     0x0B71
   195 #define GL_SCISSOR_TEST                   0x0C11
   196 #define GL_POLYGON_OFFSET_FILL            0x8037
   197 #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
   198 #define GL_SAMPLE_COVERAGE                0x80A0
   199 
   200 /* ErrorCode */
   201 #define GL_NO_ERROR                       0
   202 #define GL_INVALID_ENUM                   0x0500
   203 #define GL_INVALID_VALUE                  0x0501
   204 #define GL_INVALID_OPERATION              0x0502
   205 #define GL_OUT_OF_MEMORY                  0x0505
   206 
   207 /* FrontFaceDirection */
   208 #define GL_CW                             0x0900
   209 #define GL_CCW                            0x0901
   210 
   211 /* GetPName */
   212 #define GL_LINE_WIDTH                     0x0B21
   213 #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
   214 #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
   215 #define GL_CULL_FACE_MODE                 0x0B45
   216 #define GL_FRONT_FACE                     0x0B46
   217 #define GL_DEPTH_RANGE                    0x0B70
   218 #define GL_DEPTH_WRITEMASK                0x0B72
   219 #define GL_DEPTH_CLEAR_VALUE              0x0B73
   220 #define GL_DEPTH_FUNC                     0x0B74
   221 #define GL_STENCIL_CLEAR_VALUE            0x0B91
   222 #define GL_STENCIL_FUNC                   0x0B92
   223 #define GL_STENCIL_FAIL                   0x0B94
   224 #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
   225 #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
   226 #define GL_STENCIL_REF                    0x0B97
   227 #define GL_STENCIL_VALUE_MASK             0x0B93
   228 #define GL_STENCIL_WRITEMASK              0x0B98
   229 #define GL_STENCIL_BACK_FUNC              0x8800
   230 #define GL_STENCIL_BACK_FAIL              0x8801
   231 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
   232 #define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
   233 #define GL_STENCIL_BACK_REF               0x8CA3
   234 #define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
   235 #define GL_STENCIL_BACK_WRITEMASK         0x8CA5
   236 #define GL_VIEWPORT                       0x0BA2
   237 #define GL_SCISSOR_BOX                    0x0C10
   238 /*      GL_SCISSOR_TEST */
   239 #define GL_COLOR_CLEAR_VALUE              0x0C22
   240 #define GL_COLOR_WRITEMASK                0x0C23
   241 #define GL_UNPACK_ALIGNMENT               0x0CF5
   242 #define GL_PACK_ALIGNMENT                 0x0D05
   243 #define GL_MAX_TEXTURE_SIZE               0x0D33
   244 #define GL_MAX_VIEWPORT_DIMS              0x0D3A
   245 #define GL_SUBPIXEL_BITS                  0x0D50
   246 #define GL_RED_BITS                       0x0D52
   247 #define GL_GREEN_BITS                     0x0D53
   248 #define GL_BLUE_BITS                      0x0D54
   249 #define GL_ALPHA_BITS                     0x0D55
   250 #define GL_DEPTH_BITS                     0x0D56
   251 #define GL_STENCIL_BITS                   0x0D57
   252 #define GL_POLYGON_OFFSET_UNITS           0x2A00
   253 /*      GL_POLYGON_OFFSET_FILL */
   254 #define GL_POLYGON_OFFSET_FACTOR          0x8038
   255 #define GL_TEXTURE_BINDING_2D             0x8069
   256 #define GL_SAMPLE_BUFFERS                 0x80A8
   257 #define GL_SAMPLES                        0x80A9
   258 #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
   259 #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
   260 
   261 /* GetTextureParameter */
   262 /*      GL_TEXTURE_MAG_FILTER */
   263 /*      GL_TEXTURE_MIN_FILTER */
   264 /*      GL_TEXTURE_WRAP_S */
   265 /*      GL_TEXTURE_WRAP_T */
   266 
   267 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
   268 #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
   269 
   270 /* HintMode */
   271 #define GL_DONT_CARE                      0x1100
   272 #define GL_FASTEST                        0x1101
   273 #define GL_NICEST                         0x1102
   274 
   275 /* HintTarget */
   276 #define GL_GENERATE_MIPMAP_HINT            0x8192
   277 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
   278 
   279 /* DataType */
   280 #define GL_BYTE                           0x1400
   281 #define GL_UNSIGNED_BYTE                  0x1401
   282 #define GL_SHORT                          0x1402
   283 #define GL_UNSIGNED_SHORT                 0x1403
   284 #define GL_INT                            0x1404
   285 #define GL_UNSIGNED_INT                   0x1405
   286 #define GL_FLOAT                          0x1406
   287 #define GL_FIXED                          0x140C
   288 
   289 /* PixelFormat */
   290 #define GL_DEPTH_COMPONENT                0x1902
   291 #define GL_ALPHA                          0x1906
   292 #define GL_RGB                            0x1907
   293 #define GL_RGBA                           0x1908
   294 #define GL_LUMINANCE                      0x1909
   295 #define GL_LUMINANCE_ALPHA                0x190A
   296 
   297 /* PixelType */
   298 /*      GL_UNSIGNED_BYTE */
   299 #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
   300 #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
   301 #define GL_UNSIGNED_SHORT_5_6_5           0x8363
   302 
   303 /* Shaders */
   304 #define GL_FRAGMENT_SHADER                  0x8B30
   305 #define GL_VERTEX_SHADER                    0x8B31
   306 #define GL_MAX_VERTEX_ATTRIBS               0x8869
   307 #define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
   308 #define GL_MAX_VARYING_VECTORS              0x8DFC
   309 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
   310 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
   311 #define GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
   312 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
   313 #define GL_SHADER_TYPE                      0x8B4F
   314 #define GL_DELETE_STATUS                    0x8B80
   315 #define GL_LINK_STATUS                      0x8B82
   316 #define GL_VALIDATE_STATUS                  0x8B83
   317 #define GL_ATTACHED_SHADERS                 0x8B85
   318 #define GL_ACTIVE_UNIFORMS                  0x8B86
   319 #define GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
   320 #define GL_ACTIVE_ATTRIBUTES                0x8B89
   321 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
   322 #define GL_SHADING_LANGUAGE_VERSION         0x8B8C
   323 #define GL_CURRENT_PROGRAM                  0x8B8D
   324 
   325 /* StencilFunction */
   326 #define GL_NEVER                          0x0200
   327 #define GL_LESS                           0x0201
   328 #define GL_EQUAL                          0x0202
   329 #define GL_LEQUAL                         0x0203
   330 #define GL_GREATER                        0x0204
   331 #define GL_NOTEQUAL                       0x0205
   332 #define GL_GEQUAL                         0x0206
   333 #define GL_ALWAYS                         0x0207
   334 
   335 /* StencilOp */
   336 /*      GL_ZERO */
   337 #define GL_KEEP                           0x1E00
   338 #define GL_REPLACE                        0x1E01
   339 #define GL_INCR                           0x1E02
   340 #define GL_DECR                           0x1E03
   341 #define GL_INVERT                         0x150A
   342 #define GL_INCR_WRAP                      0x8507
   343 #define GL_DECR_WRAP                      0x8508
   344 
   345 /* StringName */
   346 #define GL_VENDOR                         0x1F00
   347 #define GL_RENDERER                       0x1F01
   348 #define GL_VERSION                        0x1F02
   349 #define GL_EXTENSIONS                     0x1F03
   350 
   351 /* TextureMagFilter */
   352 #define GL_NEAREST                        0x2600
   353 #define GL_LINEAR                         0x2601
   354 
   355 /* TextureMinFilter */
   356 /*      GL_NEAREST */
   357 /*      GL_LINEAR */
   358 #define GL_NEAREST_MIPMAP_NEAREST         0x2700
   359 #define GL_LINEAR_MIPMAP_NEAREST          0x2701
   360 #define GL_NEAREST_MIPMAP_LINEAR          0x2702
   361 #define GL_LINEAR_MIPMAP_LINEAR           0x2703
   362 
   363 /* TextureParameterName */
   364 #define GL_TEXTURE_MAG_FILTER             0x2800
   365 #define GL_TEXTURE_MIN_FILTER             0x2801
   366 #define GL_TEXTURE_WRAP_S                 0x2802
   367 #define GL_TEXTURE_WRAP_T                 0x2803
   368 
   369 /* TextureTarget */
   370 /*      GL_TEXTURE_2D */
   371 #define GL_TEXTURE                        0x1702
   372 
   373 #define GL_TEXTURE_CUBE_MAP               0x8513
   374 #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
   375 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
   376 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
   377 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
   378 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
   379 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
   380 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
   381 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
   382 
   383 /* TextureUnit */
   384 #define GL_TEXTURE0                       0x84C0
   385 #define GL_TEXTURE1                       0x84C1
   386 #define GL_TEXTURE2                       0x84C2
   387 #define GL_TEXTURE3                       0x84C3
   388 #define GL_TEXTURE4                       0x84C4
   389 #define GL_TEXTURE5                       0x84C5
   390 #define GL_TEXTURE6                       0x84C6
   391 #define GL_TEXTURE7                       0x84C7
   392 #define GL_TEXTURE8                       0x84C8
   393 #define GL_TEXTURE9                       0x84C9
   394 #define GL_TEXTURE10                      0x84CA
   395 #define GL_TEXTURE11                      0x84CB
   396 #define GL_TEXTURE12                      0x84CC
   397 #define GL_TEXTURE13                      0x84CD
   398 #define GL_TEXTURE14                      0x84CE
   399 #define GL_TEXTURE15                      0x84CF
   400 #define GL_TEXTURE16                      0x84D0
   401 #define GL_TEXTURE17                      0x84D1
   402 #define GL_TEXTURE18                      0x84D2
   403 #define GL_TEXTURE19                      0x84D3
   404 #define GL_TEXTURE20                      0x84D4
   405 #define GL_TEXTURE21                      0x84D5
   406 #define GL_TEXTURE22                      0x84D6
   407 #define GL_TEXTURE23                      0x84D7
   408 #define GL_TEXTURE24                      0x84D8
   409 #define GL_TEXTURE25                      0x84D9
   410 #define GL_TEXTURE26                      0x84DA
   411 #define GL_TEXTURE27                      0x84DB
   412 #define GL_TEXTURE28                      0x84DC
   413 #define GL_TEXTURE29                      0x84DD
   414 #define GL_TEXTURE30                      0x84DE
   415 #define GL_TEXTURE31                      0x84DF
   416 #define GL_ACTIVE_TEXTURE                 0x84E0
   417 
   418 /* TextureWrapMode */
   419 #define GL_REPEAT                         0x2901
   420 #define GL_CLAMP_TO_EDGE                  0x812F
   421 #define GL_MIRRORED_REPEAT                0x8370
   422 
   423 /* Uniform Types */
   424 #define GL_FLOAT_VEC2                     0x8B50
   425 #define GL_FLOAT_VEC3                     0x8B51
   426 #define GL_FLOAT_VEC4                     0x8B52
   427 #define GL_INT_VEC2                       0x8B53
   428 #define GL_INT_VEC3                       0x8B54
   429 #define GL_INT_VEC4                       0x8B55
   430 #define GL_BOOL                           0x8B56
   431 #define GL_BOOL_VEC2                      0x8B57
   432 #define GL_BOOL_VEC3                      0x8B58
   433 #define GL_BOOL_VEC4                      0x8B59
   434 #define GL_FLOAT_MAT2                     0x8B5A
   435 #define GL_FLOAT_MAT3                     0x8B5B
   436 #define GL_FLOAT_MAT4                     0x8B5C
   437 #define GL_SAMPLER_2D                     0x8B5E
   438 #define GL_SAMPLER_CUBE                   0x8B60
   439 
   440 /* Vertex Arrays */
   441 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
   442 #define GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
   443 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
   444 #define GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
   445 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
   446 #define GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
   447 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
   448 
   449 /* Read Format */
   450 #define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
   451 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
   452 
   453 /* Shader Source */
   454 #define GL_COMPILE_STATUS                 0x8B81
   455 #define GL_INFO_LOG_LENGTH                0x8B84
   456 #define GL_SHADER_SOURCE_LENGTH           0x8B88
   457 #define GL_SHADER_COMPILER                0x8DFA
   458 
   459 /* Shader Binary */
   460 #define GL_PLATFORM_BINARY                0x8D63
   461 #define GL_SHADER_BINARY_FORMATS          0x8DF8
   462 #define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
   463 
   464 /* Shader Precision-Specified Types */
   465 #define GL_LOW_FLOAT                      0x8DF0
   466 #define GL_MEDIUM_FLOAT                   0x8DF1
   467 #define GL_HIGH_FLOAT                     0x8DF2
   468 #define GL_LOW_INT                        0x8DF3
   469 #define GL_MEDIUM_INT                     0x8DF4
   470 #define GL_HIGH_INT                       0x8DF5
   471 
   472 /* Framebuffer Object. */
   473 #define GL_FRAMEBUFFER                    0x8D40
   474 #define GL_RENDERBUFFER                   0x8D41
   475 
   476 #define GL_RGBA4                          0x8056
   477 #define GL_RGB5_A1                        0x8057
   478 #define GL_RGB565                         0x8D62
   479 #define GL_DEPTH_COMPONENT16              0x81A5
   480 #define GL_STENCIL_INDEX                  0x1901
   481 #define GL_STENCIL_INDEX8                 0x8D48
   482 
   483 #define GL_RENDERBUFFER_WIDTH             0x8D42
   484 #define GL_RENDERBUFFER_HEIGHT            0x8D43
   485 #define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
   486 #define GL_RENDERBUFFER_RED_SIZE          0x8D50
   487 #define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
   488 #define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
   489 #define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
   490 #define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
   491 #define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
   492 
   493 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
   494 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
   495 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
   496 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
   497 
   498 #define GL_COLOR_ATTACHMENT0              0x8CE0
   499 #define GL_DEPTH_ATTACHMENT               0x8D00
   500 #define GL_STENCIL_ATTACHMENT             0x8D20
   501 
   502 #define GL_FRAMEBUFFER_COMPLETE                      0x8CD5
   503 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
   504 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
   505 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
   506 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS            0x8CDA
   507 #define GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
   508 
   509 #define GL_FRAMEBUFFER_BINDING            0x8CA6
   510 #define GL_RENDERBUFFER_BINDING           0x8CA7
   511 #define GL_MAX_RENDERBUFFER_SIZE          0x84E8
   512 
   513 #define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
   514 
   515 /*-------------------------------------------------------------------------
   516  * GL core functions.
   517  *-----------------------------------------------------------------------*/
   518 
   519 GL_APICALL void         GL_APIENTRY glActiveTexture (GLenum texture);
   520 GL_APICALL void         GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
   521 GL_APICALL void         GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name);
   522 GL_APICALL void         GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
   523 GL_APICALL void         GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
   524 GL_APICALL void         GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
   525 GL_APICALL void         GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
   526 GL_APICALL void         GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) __SOFTFP;
   527 GL_APICALL void         GL_APIENTRY glBlendEquation( GLenum mode );
   528 GL_APICALL void         GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
   529 GL_APICALL void         GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
   530 GL_APICALL void         GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
   531 GL_APICALL void         GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage);
   532 GL_APICALL void         GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
   533 GL_APICALL GLenum       GL_APIENTRY glCheckFramebufferStatus (GLenum target);
   534 GL_APICALL void         GL_APIENTRY glClear (GLbitfield mask);
   535 GL_APICALL void         GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) __SOFTFP;
   536 GL_APICALL void         GL_APIENTRY glClearDepthf (GLclampf depth) __SOFTFP;
   537 GL_APICALL void         GL_APIENTRY glClearStencil (GLint s);
   538 GL_APICALL void         GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
   539 GL_APICALL void         GL_APIENTRY glCompileShader (GLuint shader);
   540 GL_APICALL void         GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
   541 GL_APICALL void         GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
   542 GL_APICALL void         GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
   543 GL_APICALL void         GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
   544 GL_APICALL GLuint       GL_APIENTRY glCreateProgram (void);
   545 GL_APICALL GLuint       GL_APIENTRY glCreateShader (GLenum type);
   546 GL_APICALL void         GL_APIENTRY glCullFace (GLenum mode);
   547 GL_APICALL void         GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
   548 GL_APICALL void         GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
   549 GL_APICALL void         GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
   550 GL_APICALL void         GL_APIENTRY glDeleteProgram (GLuint program);
   551 GL_APICALL void         GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
   552 GL_APICALL void         GL_APIENTRY glDeleteShader (GLuint shader);
   553 GL_APICALL void         GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
   554 GL_APICALL void         GL_APIENTRY glDepthFunc (GLenum func);
   555 GL_APICALL void         GL_APIENTRY glDepthMask (GLboolean flag);
   556 GL_APICALL void         GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar) __SOFTFP;
   557 GL_APICALL void         GL_APIENTRY glDisable (GLenum cap);
   558 GL_APICALL void         GL_APIENTRY glDisableVertexAttribArray (GLuint index);
   559 GL_APICALL void         GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
   560 GL_APICALL void         GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void* indices);
   561 GL_APICALL void         GL_APIENTRY glEnable (GLenum cap);
   562 GL_APICALL void         GL_APIENTRY glEnableVertexAttribArray (GLuint index);
   563 GL_APICALL void         GL_APIENTRY glFinish (void);
   564 GL_APICALL void         GL_APIENTRY glFlush (void);
   565 GL_APICALL void         GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
   566 GL_APICALL void         GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
   567 GL_APICALL void         GL_APIENTRY glFrontFace (GLenum mode);
   568 GL_APICALL void         GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
   569 GL_APICALL void         GL_APIENTRY glGenerateMipmap (GLenum target);
   570 GL_APICALL void         GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
   571 GL_APICALL void         GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
   572 GL_APICALL void         GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
   573 GL_APICALL void         GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
   574 GL_APICALL void         GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
   575 GL_APICALL void         GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
   576 GL_APICALL int          GL_APIENTRY glGetAttribLocation (GLuint program, const char* name);
   577 GL_APICALL void         GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
   578 GL_APICALL void         GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
   579 GL_APICALL GLenum       GL_APIENTRY glGetError (void);
   580 GL_APICALL void         GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
   581 GL_APICALL void         GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
   582 GL_APICALL void         GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
   583 GL_APICALL void         GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
   584 GL_APICALL void         GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
   585 GL_APICALL void         GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
   586 GL_APICALL void         GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
   587 GL_APICALL void         GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
   588 GL_APICALL void         GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
   589 GL_APICALL void         GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
   590 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
   591 GL_APICALL void         GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
   592 GL_APICALL void         GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
   593 GL_APICALL void         GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
   594 GL_APICALL void         GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
   595 GL_APICALL int          GL_APIENTRY glGetUniformLocation (GLuint program, const char* name);
   596 GL_APICALL void         GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
   597 GL_APICALL void         GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
   598 GL_APICALL void         GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer);
   599 GL_APICALL void         GL_APIENTRY glHint (GLenum target, GLenum mode);
   600 GL_APICALL GLboolean    GL_APIENTRY glIsBuffer (GLuint buffer);
   601 GL_APICALL GLboolean    GL_APIENTRY glIsEnabled (GLenum cap);
   602 GL_APICALL GLboolean    GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
   603 GL_APICALL GLboolean    GL_APIENTRY glIsProgram (GLuint program);
   604 GL_APICALL GLboolean    GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
   605 GL_APICALL GLboolean    GL_APIENTRY glIsShader (GLuint shader);
   606 GL_APICALL GLboolean    GL_APIENTRY glIsTexture (GLuint texture);
   607 GL_APICALL void         GL_APIENTRY glLineWidth (GLfloat width) __SOFTFP;
   608 GL_APICALL void         GL_APIENTRY glLinkProgram (GLuint program);
   609 GL_APICALL void         GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
   610 GL_APICALL void         GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units) __SOFTFP;
   611 GL_APICALL void         GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
   612 GL_APICALL void         GL_APIENTRY glReleaseShaderCompiler (void);
   613 GL_APICALL void         GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
   614 GL_APICALL void         GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert) __SOFTFP;
   615 GL_APICALL void         GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
   616 GL_APICALL void         GL_APIENTRY glShaderBinary (GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length);
   617 GL_APICALL void         GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length);
   618 GL_APICALL void         GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
   619 GL_APICALL void         GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
   620 GL_APICALL void         GL_APIENTRY glStencilMask (GLuint mask);
   621 GL_APICALL void         GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
   622 GL_APICALL void         GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
   623 GL_APICALL void         GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
   624 GL_APICALL void         GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
   625 GL_APICALL void         GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param) __SOFTFP;
   626 GL_APICALL void         GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
   627 GL_APICALL void         GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
   628 GL_APICALL void         GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
   629 GL_APICALL void         GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
   630 GL_APICALL void         GL_APIENTRY glUniform1f (GLint location, GLfloat x) __SOFTFP;
   631 GL_APICALL void         GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
   632 GL_APICALL void         GL_APIENTRY glUniform1i (GLint location, GLint x);
   633 GL_APICALL void         GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
   634 GL_APICALL void         GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y) __SOFTFP;
   635 GL_APICALL void         GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
   636 GL_APICALL void         GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
   637 GL_APICALL void         GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
   638 GL_APICALL void         GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z) __SOFTFP;
   639 GL_APICALL void         GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
   640 GL_APICALL void         GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
   641 GL_APICALL void         GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
   642 GL_APICALL void         GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) __SOFTFP;
   643 GL_APICALL void         GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
   644 GL_APICALL void         GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
   645 GL_APICALL void         GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
   646 GL_APICALL void         GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
   647 GL_APICALL void         GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
   648 GL_APICALL void         GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
   649 GL_APICALL void         GL_APIENTRY glUseProgram (GLuint program);
   650 GL_APICALL void         GL_APIENTRY glValidateProgram (GLuint program);
   651 GL_APICALL void         GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x) __SOFTFP;
   652 GL_APICALL void         GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
   653 GL_APICALL void         GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y) __SOFTFP;
   654 GL_APICALL void         GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
   655 GL_APICALL void         GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z) __SOFTFP;
   656 GL_APICALL void         GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
   657 GL_APICALL void         GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) __SOFTFP;
   658 GL_APICALL void         GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
   659 GL_APICALL void         GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
   660 GL_APICALL void         GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
   661 
   662 #ifdef __cplusplus
   663 }
   664 #endif
   665 
   666 #include <GLES2/gl2extplatform.h>
   667 
   668 #endif /* __gl2_h_ */