First public contribution.
5 * Portions Copyright (c) 2008 - 2009 Nokia Corporation and/or its subsidiary(-ies).
6 * Differences from the actual sample implementation provided by Khronos:
7 * 1. This comment text.
8 * 2. Doxygen comment with tag 'publishedAll', and tag 'released'
9 * 3. Include of Symbian-supplied gl2extplatform.h at the bottom of this
10 * file. This is a means to disable specific gl2ext.h extensions.
11 * 4. Added __SOFTFP decorations for call-by-value float functions
19 /* $Id: gl2.h 4532 2007-11-26 11:12:44Z markc $ */
21 #include <GLES2/gl2platform.h>
28 ** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
29 ** Copyright (C) 2008 Silicon Graphics, Inc. All Rights Reserved.
31 ** Permission is hereby granted, free of charge, to any person obtaining
32 ** a copy of this software and associated documentation files
33 ** (the "Software"), to deal in the Software without restriction,
34 ** including without limitation the rights to use, copy, modify, merge,
35 ** publish, distribute, sublicense, and/or sell copies of the Software,
36 ** and to permit persons to whom the Software is furnished to do so,
37 ** subject to the following conditions:
39 ** The above copyright notice including the dates of first
40 ** publication and either this permission notice or a reference to
41 ** http://oss.sgi.com/projects/FreeB/ shall be included in all copies
42 ** or substantial portions of the Software.
44 ** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
45 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
46 ** MERCHANTABILITY,FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
47 ** IN NO EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM,
48 ** DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
49 ** OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR
50 ** THE USE OR OTHER DEALINGS IN THE SOFTWARE.
52 ** Except as contained in this notice, the name of Silicon Graphics, Inc.
53 ** shall not be used in advertising or otherwise to promote the sale, use
54 ** or other dealings in this Software without prior written authorization
55 ** from Silicon Graphics, Inc.
58 /*-------------------------------------------------------------------------
59 * Data type definitions
60 *-----------------------------------------------------------------------*/
63 typedef unsigned int GLenum;
64 typedef unsigned char GLboolean;
65 typedef unsigned int GLbitfield;
66 typedef signed char GLbyte;
67 typedef short GLshort;
70 typedef unsigned char GLubyte;
71 typedef unsigned short GLushort;
72 typedef unsigned int GLuint;
73 typedef float GLfloat;
74 typedef float GLclampf;
78 /* GL types for handling large vertex buffer objects */
80 typedef int GLsizeiptr;
82 /* OpenGL ES core versions */
83 #define GL_ES_VERSION_2_0 1
86 #define GL_DEPTH_BUFFER_BIT 0x00000100
87 #define GL_STENCIL_BUFFER_BIT 0x00000400
88 #define GL_COLOR_BUFFER_BIT 0x00004000
94 /* \todo check that this should be in core. */
98 #define GL_POINTS 0x0000
99 #define GL_LINES 0x0001
100 #define GL_LINE_LOOP 0x0002
101 #define GL_LINE_STRIP 0x0003
102 #define GL_TRIANGLES 0x0004
103 #define GL_TRIANGLE_STRIP 0x0005
104 #define GL_TRIANGLE_FAN 0x0006
106 /* AlphaFunction (not supported in ES20) */
116 /* BlendingFactorDest */
119 #define GL_SRC_COLOR 0x0300
120 #define GL_ONE_MINUS_SRC_COLOR 0x0301
121 #define GL_SRC_ALPHA 0x0302
122 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
123 #define GL_DST_ALPHA 0x0304
124 #define GL_ONE_MINUS_DST_ALPHA 0x0305
126 /* BlendingFactorSrc */
129 #define GL_DST_COLOR 0x0306
130 #define GL_ONE_MINUS_DST_COLOR 0x0307
131 #define GL_SRC_ALPHA_SATURATE 0x0308
133 /* GL_ONE_MINUS_SRC_ALPHA */
135 /* GL_ONE_MINUS_DST_ALPHA */
137 /* BlendEquationSeparate */
138 #define GL_FUNC_ADD 0x8006
139 #define GL_BLEND_EQUATION 0x8009
140 #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
141 #define GL_BLEND_EQUATION_ALPHA 0x883D
144 #define GL_FUNC_SUBTRACT 0x800A
145 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
147 /* Separate Blend Functions */
148 #define GL_BLEND_DST_RGB 0x80C8
149 #define GL_BLEND_SRC_RGB 0x80C9
150 #define GL_BLEND_DST_ALPHA 0x80CA
151 #define GL_BLEND_SRC_ALPHA 0x80CB
152 #define GL_CONSTANT_COLOR 0x8001
153 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
154 #define GL_CONSTANT_ALPHA 0x8003
155 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
156 #define GL_BLEND_COLOR 0x8005
159 #define GL_ARRAY_BUFFER 0x8892
160 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
161 #define GL_ARRAY_BUFFER_BINDING 0x8894
162 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
164 #define GL_STREAM_DRAW 0x88E0
165 #define GL_STATIC_DRAW 0x88E4
166 #define GL_DYNAMIC_DRAW 0x88E8
168 #define GL_BUFFER_SIZE 0x8764
169 #define GL_BUFFER_USAGE 0x8765
171 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
174 #define GL_FRONT 0x0404
175 #define GL_BACK 0x0405
176 #define GL_FRONT_AND_BACK 0x0408
189 #define GL_TEXTURE_2D 0x0DE1
190 #define GL_CULL_FACE 0x0B44
191 #define GL_BLEND 0x0BE2
192 #define GL_DITHER 0x0BD0
193 #define GL_STENCIL_TEST 0x0B90
194 #define GL_DEPTH_TEST 0x0B71
195 #define GL_SCISSOR_TEST 0x0C11
196 #define GL_POLYGON_OFFSET_FILL 0x8037
197 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
198 #define GL_SAMPLE_COVERAGE 0x80A0
201 #define GL_NO_ERROR 0
202 #define GL_INVALID_ENUM 0x0500
203 #define GL_INVALID_VALUE 0x0501
204 #define GL_INVALID_OPERATION 0x0502
205 #define GL_OUT_OF_MEMORY 0x0505
207 /* FrontFaceDirection */
209 #define GL_CCW 0x0901
212 #define GL_LINE_WIDTH 0x0B21
213 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
214 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
215 #define GL_CULL_FACE_MODE 0x0B45
216 #define GL_FRONT_FACE 0x0B46
217 #define GL_DEPTH_RANGE 0x0B70
218 #define GL_DEPTH_WRITEMASK 0x0B72
219 #define GL_DEPTH_CLEAR_VALUE 0x0B73
220 #define GL_DEPTH_FUNC 0x0B74
221 #define GL_STENCIL_CLEAR_VALUE 0x0B91
222 #define GL_STENCIL_FUNC 0x0B92
223 #define GL_STENCIL_FAIL 0x0B94
224 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
225 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
226 #define GL_STENCIL_REF 0x0B97
227 #define GL_STENCIL_VALUE_MASK 0x0B93
228 #define GL_STENCIL_WRITEMASK 0x0B98
229 #define GL_STENCIL_BACK_FUNC 0x8800
230 #define GL_STENCIL_BACK_FAIL 0x8801
231 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
232 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
233 #define GL_STENCIL_BACK_REF 0x8CA3
234 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
235 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
236 #define GL_VIEWPORT 0x0BA2
237 #define GL_SCISSOR_BOX 0x0C10
238 /* GL_SCISSOR_TEST */
239 #define GL_COLOR_CLEAR_VALUE 0x0C22
240 #define GL_COLOR_WRITEMASK 0x0C23
241 #define GL_UNPACK_ALIGNMENT 0x0CF5
242 #define GL_PACK_ALIGNMENT 0x0D05
243 #define GL_MAX_TEXTURE_SIZE 0x0D33
244 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
245 #define GL_SUBPIXEL_BITS 0x0D50
246 #define GL_RED_BITS 0x0D52
247 #define GL_GREEN_BITS 0x0D53
248 #define GL_BLUE_BITS 0x0D54
249 #define GL_ALPHA_BITS 0x0D55
250 #define GL_DEPTH_BITS 0x0D56
251 #define GL_STENCIL_BITS 0x0D57
252 #define GL_POLYGON_OFFSET_UNITS 0x2A00
253 /* GL_POLYGON_OFFSET_FILL */
254 #define GL_POLYGON_OFFSET_FACTOR 0x8038
255 #define GL_TEXTURE_BINDING_2D 0x8069
256 #define GL_SAMPLE_BUFFERS 0x80A8
257 #define GL_SAMPLES 0x80A9
258 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
259 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
261 /* GetTextureParameter */
262 /* GL_TEXTURE_MAG_FILTER */
263 /* GL_TEXTURE_MIN_FILTER */
264 /* GL_TEXTURE_WRAP_S */
265 /* GL_TEXTURE_WRAP_T */
267 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
268 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
271 #define GL_DONT_CARE 0x1100
272 #define GL_FASTEST 0x1101
273 #define GL_NICEST 0x1102
276 #define GL_GENERATE_MIPMAP_HINT 0x8192
277 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
280 #define GL_BYTE 0x1400
281 #define GL_UNSIGNED_BYTE 0x1401
282 #define GL_SHORT 0x1402
283 #define GL_UNSIGNED_SHORT 0x1403
284 #define GL_INT 0x1404
285 #define GL_UNSIGNED_INT 0x1405
286 #define GL_FLOAT 0x1406
287 #define GL_FIXED 0x140C
290 #define GL_DEPTH_COMPONENT 0x1902
291 #define GL_ALPHA 0x1906
292 #define GL_RGB 0x1907
293 #define GL_RGBA 0x1908
294 #define GL_LUMINANCE 0x1909
295 #define GL_LUMINANCE_ALPHA 0x190A
298 /* GL_UNSIGNED_BYTE */
299 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
300 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
301 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
304 #define GL_FRAGMENT_SHADER 0x8B30
305 #define GL_VERTEX_SHADER 0x8B31
306 #define GL_MAX_VERTEX_ATTRIBS 0x8869
307 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
308 #define GL_MAX_VARYING_VECTORS 0x8DFC
309 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
310 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
311 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
312 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
313 #define GL_SHADER_TYPE 0x8B4F
314 #define GL_DELETE_STATUS 0x8B80
315 #define GL_LINK_STATUS 0x8B82
316 #define GL_VALIDATE_STATUS 0x8B83
317 #define GL_ATTACHED_SHADERS 0x8B85
318 #define GL_ACTIVE_UNIFORMS 0x8B86
319 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
320 #define GL_ACTIVE_ATTRIBUTES 0x8B89
321 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
322 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
323 #define GL_CURRENT_PROGRAM 0x8B8D
325 /* StencilFunction */
326 #define GL_NEVER 0x0200
327 #define GL_LESS 0x0201
328 #define GL_EQUAL 0x0202
329 #define GL_LEQUAL 0x0203
330 #define GL_GREATER 0x0204
331 #define GL_NOTEQUAL 0x0205
332 #define GL_GEQUAL 0x0206
333 #define GL_ALWAYS 0x0207
337 #define GL_KEEP 0x1E00
338 #define GL_REPLACE 0x1E01
339 #define GL_INCR 0x1E02
340 #define GL_DECR 0x1E03
341 #define GL_INVERT 0x150A
342 #define GL_INCR_WRAP 0x8507
343 #define GL_DECR_WRAP 0x8508
346 #define GL_VENDOR 0x1F00
347 #define GL_RENDERER 0x1F01
348 #define GL_VERSION 0x1F02
349 #define GL_EXTENSIONS 0x1F03
351 /* TextureMagFilter */
352 #define GL_NEAREST 0x2600
353 #define GL_LINEAR 0x2601
355 /* TextureMinFilter */
358 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
359 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
360 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
361 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
363 /* TextureParameterName */
364 #define GL_TEXTURE_MAG_FILTER 0x2800
365 #define GL_TEXTURE_MIN_FILTER 0x2801
366 #define GL_TEXTURE_WRAP_S 0x2802
367 #define GL_TEXTURE_WRAP_T 0x2803
371 #define GL_TEXTURE 0x1702
373 #define GL_TEXTURE_CUBE_MAP 0x8513
374 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
375 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
376 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
377 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
378 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
379 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
380 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
381 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
384 #define GL_TEXTURE0 0x84C0
385 #define GL_TEXTURE1 0x84C1
386 #define GL_TEXTURE2 0x84C2
387 #define GL_TEXTURE3 0x84C3
388 #define GL_TEXTURE4 0x84C4
389 #define GL_TEXTURE5 0x84C5
390 #define GL_TEXTURE6 0x84C6
391 #define GL_TEXTURE7 0x84C7
392 #define GL_TEXTURE8 0x84C8
393 #define GL_TEXTURE9 0x84C9
394 #define GL_TEXTURE10 0x84CA
395 #define GL_TEXTURE11 0x84CB
396 #define GL_TEXTURE12 0x84CC
397 #define GL_TEXTURE13 0x84CD
398 #define GL_TEXTURE14 0x84CE
399 #define GL_TEXTURE15 0x84CF
400 #define GL_TEXTURE16 0x84D0
401 #define GL_TEXTURE17 0x84D1
402 #define GL_TEXTURE18 0x84D2
403 #define GL_TEXTURE19 0x84D3
404 #define GL_TEXTURE20 0x84D4
405 #define GL_TEXTURE21 0x84D5
406 #define GL_TEXTURE22 0x84D6
407 #define GL_TEXTURE23 0x84D7
408 #define GL_TEXTURE24 0x84D8
409 #define GL_TEXTURE25 0x84D9
410 #define GL_TEXTURE26 0x84DA
411 #define GL_TEXTURE27 0x84DB
412 #define GL_TEXTURE28 0x84DC
413 #define GL_TEXTURE29 0x84DD
414 #define GL_TEXTURE30 0x84DE
415 #define GL_TEXTURE31 0x84DF
416 #define GL_ACTIVE_TEXTURE 0x84E0
418 /* TextureWrapMode */
419 #define GL_REPEAT 0x2901
420 #define GL_CLAMP_TO_EDGE 0x812F
421 #define GL_MIRRORED_REPEAT 0x8370
424 #define GL_FLOAT_VEC2 0x8B50
425 #define GL_FLOAT_VEC3 0x8B51
426 #define GL_FLOAT_VEC4 0x8B52
427 #define GL_INT_VEC2 0x8B53
428 #define GL_INT_VEC3 0x8B54
429 #define GL_INT_VEC4 0x8B55
430 #define GL_BOOL 0x8B56
431 #define GL_BOOL_VEC2 0x8B57
432 #define GL_BOOL_VEC3 0x8B58
433 #define GL_BOOL_VEC4 0x8B59
434 #define GL_FLOAT_MAT2 0x8B5A
435 #define GL_FLOAT_MAT3 0x8B5B
436 #define GL_FLOAT_MAT4 0x8B5C
437 #define GL_SAMPLER_2D 0x8B5E
438 #define GL_SAMPLER_CUBE 0x8B60
441 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
442 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
443 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
444 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
445 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
446 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
447 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
450 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
451 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
454 #define GL_COMPILE_STATUS 0x8B81
455 #define GL_INFO_LOG_LENGTH 0x8B84
456 #define GL_SHADER_SOURCE_LENGTH 0x8B88
457 #define GL_SHADER_COMPILER 0x8DFA
460 #define GL_PLATFORM_BINARY 0x8D63
461 #define GL_SHADER_BINARY_FORMATS 0x8DF8
462 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
464 /* Shader Precision-Specified Types */
465 #define GL_LOW_FLOAT 0x8DF0
466 #define GL_MEDIUM_FLOAT 0x8DF1
467 #define GL_HIGH_FLOAT 0x8DF2
468 #define GL_LOW_INT 0x8DF3
469 #define GL_MEDIUM_INT 0x8DF4
470 #define GL_HIGH_INT 0x8DF5
472 /* Framebuffer Object. */
473 #define GL_FRAMEBUFFER 0x8D40
474 #define GL_RENDERBUFFER 0x8D41
476 #define GL_RGBA4 0x8056
477 #define GL_RGB5_A1 0x8057
478 #define GL_RGB565 0x8D62
479 #define GL_DEPTH_COMPONENT16 0x81A5
480 #define GL_STENCIL_INDEX 0x1901
481 #define GL_STENCIL_INDEX8 0x8D48
483 #define GL_RENDERBUFFER_WIDTH 0x8D42
484 #define GL_RENDERBUFFER_HEIGHT 0x8D43
485 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
486 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
487 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
488 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
489 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
490 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
491 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
493 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
494 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
495 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
496 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
498 #define GL_COLOR_ATTACHMENT0 0x8CE0
499 #define GL_DEPTH_ATTACHMENT 0x8D00
500 #define GL_STENCIL_ATTACHMENT 0x8D20
502 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
503 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
504 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
505 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
506 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS 0x8CDA
507 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
509 #define GL_FRAMEBUFFER_BINDING 0x8CA6
510 #define GL_RENDERBUFFER_BINDING 0x8CA7
511 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
513 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
515 /*-------------------------------------------------------------------------
517 *-----------------------------------------------------------------------*/
519 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
520 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
521 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name);
522 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
523 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
524 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
525 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
526 GL_APICALL void GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) __SOFTFP;
527 GL_APICALL void GL_APIENTRY glBlendEquation( GLenum mode );
528 GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
529 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
530 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
531 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage);
532 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
533 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
534 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
535 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) __SOFTFP;
536 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth) __SOFTFP;
537 GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
538 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
539 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
540 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
541 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
542 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
543 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
544 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
545 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
546 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
547 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
548 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
549 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
550 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
551 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
552 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
553 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
554 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
555 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
556 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar) __SOFTFP;
557 GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
558 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
559 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
560 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void* indices);
561 GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
562 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
563 GL_APICALL void GL_APIENTRY glFinish (void);
564 GL_APICALL void GL_APIENTRY glFlush (void);
565 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
566 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
567 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
568 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
569 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
570 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
571 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
572 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
573 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
574 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
575 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
576 GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const char* name);
577 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
578 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
579 GL_APICALL GLenum GL_APIENTRY glGetError (void);
580 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
581 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
582 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
583 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
584 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
585 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
586 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
587 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
588 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
589 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
590 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
591 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
592 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
593 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
594 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
595 GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const char* name);
596 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
597 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
598 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer);
599 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
600 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
601 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
602 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
603 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
604 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
605 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
606 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
607 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width) __SOFTFP;
608 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
609 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
610 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units) __SOFTFP;
611 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
612 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
613 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
614 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert) __SOFTFP;
615 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
616 GL_APICALL void GL_APIENTRY glShaderBinary (GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length);
617 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length);
618 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
619 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
620 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
621 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
622 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
623 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
624 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
625 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param) __SOFTFP;
626 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
627 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
628 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
629 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
630 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x) __SOFTFP;
631 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
632 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
633 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
634 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y) __SOFTFP;
635 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
636 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
637 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
638 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z) __SOFTFP;
639 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
640 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
641 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
642 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) __SOFTFP;
643 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
644 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
645 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
646 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
647 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
648 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
649 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
650 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
651 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x) __SOFTFP;
652 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
653 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y) __SOFTFP;
654 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
655 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z) __SOFTFP;
656 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
657 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) __SOFTFP;
658 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
659 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
660 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
666 #include <GLES2/gl2extplatform.h>
668 #endif /* __gl2_h_ */