1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000
1.2 +++ b/os/graphics/opengles/openglesinterface/include/GLES2/gl2.h Fri Jun 15 03:10:57 2012 +0200
1.3 @@ -0,0 +1,668 @@
1.4 +#ifndef __gl2_h_
1.5 +#define __gl2_h_
1.6 +
1.7 +/*
1.8 + * Portions Copyright (c) 2008 - 2009 Nokia Corporation and/or its subsidiary(-ies).
1.9 + * Differences from the actual sample implementation provided by Khronos:
1.10 + * 1. This comment text.
1.11 + * 2. Doxygen comment with tag 'publishedAll', and tag 'released'
1.12 + * 3. Include of Symbian-supplied gl2extplatform.h at the bottom of this
1.13 + * file. This is a means to disable specific gl2ext.h extensions.
1.14 + * 4. Added __SOFTFP decorations for call-by-value float functions
1.15 + */
1.16 +
1.17 +/**
1.18 +@publishedAll
1.19 +@released
1.20 +*/
1.21 +
1.22 +/* $Id: gl2.h 4532 2007-11-26 11:12:44Z markc $ */
1.23 +
1.24 +#include <GLES2/gl2platform.h>
1.25 +
1.26 +#ifdef __cplusplus
1.27 +extern "C" {
1.28 +#endif
1.29 +
1.30 +/*
1.31 +** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
1.32 +** Copyright (C) 2008 Silicon Graphics, Inc. All Rights Reserved.
1.33 +**
1.34 +** Permission is hereby granted, free of charge, to any person obtaining
1.35 +** a copy of this software and associated documentation files
1.36 +** (the "Software"), to deal in the Software without restriction,
1.37 +** including without limitation the rights to use, copy, modify, merge,
1.38 +** publish, distribute, sublicense, and/or sell copies of the Software,
1.39 +** and to permit persons to whom the Software is furnished to do so,
1.40 +** subject to the following conditions:
1.41 +**
1.42 +** The above copyright notice including the dates of first
1.43 +** publication and either this permission notice or a reference to
1.44 +** http://oss.sgi.com/projects/FreeB/ shall be included in all copies
1.45 +** or substantial portions of the Software.
1.46 +**
1.47 +** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
1.48 +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
1.49 +** MERCHANTABILITY,FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
1.50 +** IN NO EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM,
1.51 +** DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
1.52 +** OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR
1.53 +** THE USE OR OTHER DEALINGS IN THE SOFTWARE.
1.54 +**
1.55 +** Except as contained in this notice, the name of Silicon Graphics, Inc.
1.56 +** shall not be used in advertising or otherwise to promote the sale, use
1.57 +** or other dealings in this Software without prior written authorization
1.58 +** from Silicon Graphics, Inc.
1.59 +*/
1.60 +
1.61 +/*-------------------------------------------------------------------------
1.62 + * Data type definitions
1.63 + *-----------------------------------------------------------------------*/
1.64 +
1.65 +typedef void GLvoid;
1.66 +typedef unsigned int GLenum;
1.67 +typedef unsigned char GLboolean;
1.68 +typedef unsigned int GLbitfield;
1.69 +typedef signed char GLbyte;
1.70 +typedef short GLshort;
1.71 +typedef int GLint;
1.72 +typedef int GLsizei;
1.73 +typedef unsigned char GLubyte;
1.74 +typedef unsigned short GLushort;
1.75 +typedef unsigned int GLuint;
1.76 +typedef float GLfloat;
1.77 +typedef float GLclampf;
1.78 +typedef int GLfixed;
1.79 +typedef int GLclampx;
1.80 +
1.81 +/* GL types for handling large vertex buffer objects */
1.82 +typedef int GLintptr;
1.83 +typedef int GLsizeiptr;
1.84 +
1.85 +/* OpenGL ES core versions */
1.86 +#define GL_ES_VERSION_2_0 1
1.87 +
1.88 +/* ClearBufferMask */
1.89 +#define GL_DEPTH_BUFFER_BIT 0x00000100
1.90 +#define GL_STENCIL_BUFFER_BIT 0x00000400
1.91 +#define GL_COLOR_BUFFER_BIT 0x00004000
1.92 +
1.93 +/* Boolean */
1.94 +#define GL_FALSE 0
1.95 +#define GL_TRUE 1
1.96 +
1.97 +/* \todo check that this should be in core. */
1.98 +#define GL_NONE 0
1.99 +
1.100 +/* BeginMode */
1.101 +#define GL_POINTS 0x0000
1.102 +#define GL_LINES 0x0001
1.103 +#define GL_LINE_LOOP 0x0002
1.104 +#define GL_LINE_STRIP 0x0003
1.105 +#define GL_TRIANGLES 0x0004
1.106 +#define GL_TRIANGLE_STRIP 0x0005
1.107 +#define GL_TRIANGLE_FAN 0x0006
1.108 +
1.109 +/* AlphaFunction (not supported in ES20) */
1.110 +/* GL_NEVER */
1.111 +/* GL_LESS */
1.112 +/* GL_EQUAL */
1.113 +/* GL_LEQUAL */
1.114 +/* GL_GREATER */
1.115 +/* GL_NOTEQUAL */
1.116 +/* GL_GEQUAL */
1.117 +/* GL_ALWAYS */
1.118 +
1.119 +/* BlendingFactorDest */
1.120 +#define GL_ZERO 0
1.121 +#define GL_ONE 1
1.122 +#define GL_SRC_COLOR 0x0300
1.123 +#define GL_ONE_MINUS_SRC_COLOR 0x0301
1.124 +#define GL_SRC_ALPHA 0x0302
1.125 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303
1.126 +#define GL_DST_ALPHA 0x0304
1.127 +#define GL_ONE_MINUS_DST_ALPHA 0x0305
1.128 +
1.129 +/* BlendingFactorSrc */
1.130 +/* GL_ZERO */
1.131 +/* GL_ONE */
1.132 +#define GL_DST_COLOR 0x0306
1.133 +#define GL_ONE_MINUS_DST_COLOR 0x0307
1.134 +#define GL_SRC_ALPHA_SATURATE 0x0308
1.135 +/* GL_SRC_ALPHA */
1.136 +/* GL_ONE_MINUS_SRC_ALPHA */
1.137 +/* GL_DST_ALPHA */
1.138 +/* GL_ONE_MINUS_DST_ALPHA */
1.139 +
1.140 +/* BlendEquationSeparate */
1.141 +#define GL_FUNC_ADD 0x8006
1.142 +#define GL_BLEND_EQUATION 0x8009
1.143 +#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
1.144 +#define GL_BLEND_EQUATION_ALPHA 0x883D
1.145 +
1.146 +/* BlendSubtract */
1.147 +#define GL_FUNC_SUBTRACT 0x800A
1.148 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B
1.149 +
1.150 +/* Separate Blend Functions */
1.151 +#define GL_BLEND_DST_RGB 0x80C8
1.152 +#define GL_BLEND_SRC_RGB 0x80C9
1.153 +#define GL_BLEND_DST_ALPHA 0x80CA
1.154 +#define GL_BLEND_SRC_ALPHA 0x80CB
1.155 +#define GL_CONSTANT_COLOR 0x8001
1.156 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
1.157 +#define GL_CONSTANT_ALPHA 0x8003
1.158 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
1.159 +#define GL_BLEND_COLOR 0x8005
1.160 +
1.161 +/* Buffer Objects */
1.162 +#define GL_ARRAY_BUFFER 0x8892
1.163 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893
1.164 +#define GL_ARRAY_BUFFER_BINDING 0x8894
1.165 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
1.166 +
1.167 +#define GL_STREAM_DRAW 0x88E0
1.168 +#define GL_STATIC_DRAW 0x88E4
1.169 +#define GL_DYNAMIC_DRAW 0x88E8
1.170 +
1.171 +#define GL_BUFFER_SIZE 0x8764
1.172 +#define GL_BUFFER_USAGE 0x8765
1.173 +
1.174 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626
1.175 +
1.176 +/* CullFaceMode */
1.177 +#define GL_FRONT 0x0404
1.178 +#define GL_BACK 0x0405
1.179 +#define GL_FRONT_AND_BACK 0x0408
1.180 +
1.181 +/* DepthFunction */
1.182 +/* GL_NEVER */
1.183 +/* GL_LESS */
1.184 +/* GL_EQUAL */
1.185 +/* GL_LEQUAL */
1.186 +/* GL_GREATER */
1.187 +/* GL_NOTEQUAL */
1.188 +/* GL_GEQUAL */
1.189 +/* GL_ALWAYS */
1.190 +
1.191 +/* EnableCap */
1.192 +#define GL_TEXTURE_2D 0x0DE1
1.193 +#define GL_CULL_FACE 0x0B44
1.194 +#define GL_BLEND 0x0BE2
1.195 +#define GL_DITHER 0x0BD0
1.196 +#define GL_STENCIL_TEST 0x0B90
1.197 +#define GL_DEPTH_TEST 0x0B71
1.198 +#define GL_SCISSOR_TEST 0x0C11
1.199 +#define GL_POLYGON_OFFSET_FILL 0x8037
1.200 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
1.201 +#define GL_SAMPLE_COVERAGE 0x80A0
1.202 +
1.203 +/* ErrorCode */
1.204 +#define GL_NO_ERROR 0
1.205 +#define GL_INVALID_ENUM 0x0500
1.206 +#define GL_INVALID_VALUE 0x0501
1.207 +#define GL_INVALID_OPERATION 0x0502
1.208 +#define GL_OUT_OF_MEMORY 0x0505
1.209 +
1.210 +/* FrontFaceDirection */
1.211 +#define GL_CW 0x0900
1.212 +#define GL_CCW 0x0901
1.213 +
1.214 +/* GetPName */
1.215 +#define GL_LINE_WIDTH 0x0B21
1.216 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
1.217 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
1.218 +#define GL_CULL_FACE_MODE 0x0B45
1.219 +#define GL_FRONT_FACE 0x0B46
1.220 +#define GL_DEPTH_RANGE 0x0B70
1.221 +#define GL_DEPTH_WRITEMASK 0x0B72
1.222 +#define GL_DEPTH_CLEAR_VALUE 0x0B73
1.223 +#define GL_DEPTH_FUNC 0x0B74
1.224 +#define GL_STENCIL_CLEAR_VALUE 0x0B91
1.225 +#define GL_STENCIL_FUNC 0x0B92
1.226 +#define GL_STENCIL_FAIL 0x0B94
1.227 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
1.228 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
1.229 +#define GL_STENCIL_REF 0x0B97
1.230 +#define GL_STENCIL_VALUE_MASK 0x0B93
1.231 +#define GL_STENCIL_WRITEMASK 0x0B98
1.232 +#define GL_STENCIL_BACK_FUNC 0x8800
1.233 +#define GL_STENCIL_BACK_FAIL 0x8801
1.234 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
1.235 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
1.236 +#define GL_STENCIL_BACK_REF 0x8CA3
1.237 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
1.238 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
1.239 +#define GL_VIEWPORT 0x0BA2
1.240 +#define GL_SCISSOR_BOX 0x0C10
1.241 +/* GL_SCISSOR_TEST */
1.242 +#define GL_COLOR_CLEAR_VALUE 0x0C22
1.243 +#define GL_COLOR_WRITEMASK 0x0C23
1.244 +#define GL_UNPACK_ALIGNMENT 0x0CF5
1.245 +#define GL_PACK_ALIGNMENT 0x0D05
1.246 +#define GL_MAX_TEXTURE_SIZE 0x0D33
1.247 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A
1.248 +#define GL_SUBPIXEL_BITS 0x0D50
1.249 +#define GL_RED_BITS 0x0D52
1.250 +#define GL_GREEN_BITS 0x0D53
1.251 +#define GL_BLUE_BITS 0x0D54
1.252 +#define GL_ALPHA_BITS 0x0D55
1.253 +#define GL_DEPTH_BITS 0x0D56
1.254 +#define GL_STENCIL_BITS 0x0D57
1.255 +#define GL_POLYGON_OFFSET_UNITS 0x2A00
1.256 +/* GL_POLYGON_OFFSET_FILL */
1.257 +#define GL_POLYGON_OFFSET_FACTOR 0x8038
1.258 +#define GL_TEXTURE_BINDING_2D 0x8069
1.259 +#define GL_SAMPLE_BUFFERS 0x80A8
1.260 +#define GL_SAMPLES 0x80A9
1.261 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
1.262 +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
1.263 +
1.264 +/* GetTextureParameter */
1.265 +/* GL_TEXTURE_MAG_FILTER */
1.266 +/* GL_TEXTURE_MIN_FILTER */
1.267 +/* GL_TEXTURE_WRAP_S */
1.268 +/* GL_TEXTURE_WRAP_T */
1.269 +
1.270 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
1.271 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
1.272 +
1.273 +/* HintMode */
1.274 +#define GL_DONT_CARE 0x1100
1.275 +#define GL_FASTEST 0x1101
1.276 +#define GL_NICEST 0x1102
1.277 +
1.278 +/* HintTarget */
1.279 +#define GL_GENERATE_MIPMAP_HINT 0x8192
1.280 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
1.281 +
1.282 +/* DataType */
1.283 +#define GL_BYTE 0x1400
1.284 +#define GL_UNSIGNED_BYTE 0x1401
1.285 +#define GL_SHORT 0x1402
1.286 +#define GL_UNSIGNED_SHORT 0x1403
1.287 +#define GL_INT 0x1404
1.288 +#define GL_UNSIGNED_INT 0x1405
1.289 +#define GL_FLOAT 0x1406
1.290 +#define GL_FIXED 0x140C
1.291 +
1.292 +/* PixelFormat */
1.293 +#define GL_DEPTH_COMPONENT 0x1902
1.294 +#define GL_ALPHA 0x1906
1.295 +#define GL_RGB 0x1907
1.296 +#define GL_RGBA 0x1908
1.297 +#define GL_LUMINANCE 0x1909
1.298 +#define GL_LUMINANCE_ALPHA 0x190A
1.299 +
1.300 +/* PixelType */
1.301 +/* GL_UNSIGNED_BYTE */
1.302 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
1.303 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
1.304 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363
1.305 +
1.306 +/* Shaders */
1.307 +#define GL_FRAGMENT_SHADER 0x8B30
1.308 +#define GL_VERTEX_SHADER 0x8B31
1.309 +#define GL_MAX_VERTEX_ATTRIBS 0x8869
1.310 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
1.311 +#define GL_MAX_VARYING_VECTORS 0x8DFC
1.312 +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
1.313 +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
1.314 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
1.315 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
1.316 +#define GL_SHADER_TYPE 0x8B4F
1.317 +#define GL_DELETE_STATUS 0x8B80
1.318 +#define GL_LINK_STATUS 0x8B82
1.319 +#define GL_VALIDATE_STATUS 0x8B83
1.320 +#define GL_ATTACHED_SHADERS 0x8B85
1.321 +#define GL_ACTIVE_UNIFORMS 0x8B86
1.322 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
1.323 +#define GL_ACTIVE_ATTRIBUTES 0x8B89
1.324 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
1.325 +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
1.326 +#define GL_CURRENT_PROGRAM 0x8B8D
1.327 +
1.328 +/* StencilFunction */
1.329 +#define GL_NEVER 0x0200
1.330 +#define GL_LESS 0x0201
1.331 +#define GL_EQUAL 0x0202
1.332 +#define GL_LEQUAL 0x0203
1.333 +#define GL_GREATER 0x0204
1.334 +#define GL_NOTEQUAL 0x0205
1.335 +#define GL_GEQUAL 0x0206
1.336 +#define GL_ALWAYS 0x0207
1.337 +
1.338 +/* StencilOp */
1.339 +/* GL_ZERO */
1.340 +#define GL_KEEP 0x1E00
1.341 +#define GL_REPLACE 0x1E01
1.342 +#define GL_INCR 0x1E02
1.343 +#define GL_DECR 0x1E03
1.344 +#define GL_INVERT 0x150A
1.345 +#define GL_INCR_WRAP 0x8507
1.346 +#define GL_DECR_WRAP 0x8508
1.347 +
1.348 +/* StringName */
1.349 +#define GL_VENDOR 0x1F00
1.350 +#define GL_RENDERER 0x1F01
1.351 +#define GL_VERSION 0x1F02
1.352 +#define GL_EXTENSIONS 0x1F03
1.353 +
1.354 +/* TextureMagFilter */
1.355 +#define GL_NEAREST 0x2600
1.356 +#define GL_LINEAR 0x2601
1.357 +
1.358 +/* TextureMinFilter */
1.359 +/* GL_NEAREST */
1.360 +/* GL_LINEAR */
1.361 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700
1.362 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701
1.363 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702
1.364 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703
1.365 +
1.366 +/* TextureParameterName */
1.367 +#define GL_TEXTURE_MAG_FILTER 0x2800
1.368 +#define GL_TEXTURE_MIN_FILTER 0x2801
1.369 +#define GL_TEXTURE_WRAP_S 0x2802
1.370 +#define GL_TEXTURE_WRAP_T 0x2803
1.371 +
1.372 +/* TextureTarget */
1.373 +/* GL_TEXTURE_2D */
1.374 +#define GL_TEXTURE 0x1702
1.375 +
1.376 +#define GL_TEXTURE_CUBE_MAP 0x8513
1.377 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
1.378 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
1.379 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
1.380 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
1.381 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
1.382 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
1.383 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
1.384 +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
1.385 +
1.386 +/* TextureUnit */
1.387 +#define GL_TEXTURE0 0x84C0
1.388 +#define GL_TEXTURE1 0x84C1
1.389 +#define GL_TEXTURE2 0x84C2
1.390 +#define GL_TEXTURE3 0x84C3
1.391 +#define GL_TEXTURE4 0x84C4
1.392 +#define GL_TEXTURE5 0x84C5
1.393 +#define GL_TEXTURE6 0x84C6
1.394 +#define GL_TEXTURE7 0x84C7
1.395 +#define GL_TEXTURE8 0x84C8
1.396 +#define GL_TEXTURE9 0x84C9
1.397 +#define GL_TEXTURE10 0x84CA
1.398 +#define GL_TEXTURE11 0x84CB
1.399 +#define GL_TEXTURE12 0x84CC
1.400 +#define GL_TEXTURE13 0x84CD
1.401 +#define GL_TEXTURE14 0x84CE
1.402 +#define GL_TEXTURE15 0x84CF
1.403 +#define GL_TEXTURE16 0x84D0
1.404 +#define GL_TEXTURE17 0x84D1
1.405 +#define GL_TEXTURE18 0x84D2
1.406 +#define GL_TEXTURE19 0x84D3
1.407 +#define GL_TEXTURE20 0x84D4
1.408 +#define GL_TEXTURE21 0x84D5
1.409 +#define GL_TEXTURE22 0x84D6
1.410 +#define GL_TEXTURE23 0x84D7
1.411 +#define GL_TEXTURE24 0x84D8
1.412 +#define GL_TEXTURE25 0x84D9
1.413 +#define GL_TEXTURE26 0x84DA
1.414 +#define GL_TEXTURE27 0x84DB
1.415 +#define GL_TEXTURE28 0x84DC
1.416 +#define GL_TEXTURE29 0x84DD
1.417 +#define GL_TEXTURE30 0x84DE
1.418 +#define GL_TEXTURE31 0x84DF
1.419 +#define GL_ACTIVE_TEXTURE 0x84E0
1.420 +
1.421 +/* TextureWrapMode */
1.422 +#define GL_REPEAT 0x2901
1.423 +#define GL_CLAMP_TO_EDGE 0x812F
1.424 +#define GL_MIRRORED_REPEAT 0x8370
1.425 +
1.426 +/* Uniform Types */
1.427 +#define GL_FLOAT_VEC2 0x8B50
1.428 +#define GL_FLOAT_VEC3 0x8B51
1.429 +#define GL_FLOAT_VEC4 0x8B52
1.430 +#define GL_INT_VEC2 0x8B53
1.431 +#define GL_INT_VEC3 0x8B54
1.432 +#define GL_INT_VEC4 0x8B55
1.433 +#define GL_BOOL 0x8B56
1.434 +#define GL_BOOL_VEC2 0x8B57
1.435 +#define GL_BOOL_VEC3 0x8B58
1.436 +#define GL_BOOL_VEC4 0x8B59
1.437 +#define GL_FLOAT_MAT2 0x8B5A
1.438 +#define GL_FLOAT_MAT3 0x8B5B
1.439 +#define GL_FLOAT_MAT4 0x8B5C
1.440 +#define GL_SAMPLER_2D 0x8B5E
1.441 +#define GL_SAMPLER_CUBE 0x8B60
1.442 +
1.443 +/* Vertex Arrays */
1.444 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
1.445 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
1.446 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
1.447 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
1.448 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
1.449 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
1.450 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
1.451 +
1.452 +/* Read Format */
1.453 +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
1.454 +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
1.455 +
1.456 +/* Shader Source */
1.457 +#define GL_COMPILE_STATUS 0x8B81
1.458 +#define GL_INFO_LOG_LENGTH 0x8B84
1.459 +#define GL_SHADER_SOURCE_LENGTH 0x8B88
1.460 +#define GL_SHADER_COMPILER 0x8DFA
1.461 +
1.462 +/* Shader Binary */
1.463 +#define GL_PLATFORM_BINARY 0x8D63
1.464 +#define GL_SHADER_BINARY_FORMATS 0x8DF8
1.465 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
1.466 +
1.467 +/* Shader Precision-Specified Types */
1.468 +#define GL_LOW_FLOAT 0x8DF0
1.469 +#define GL_MEDIUM_FLOAT 0x8DF1
1.470 +#define GL_HIGH_FLOAT 0x8DF2
1.471 +#define GL_LOW_INT 0x8DF3
1.472 +#define GL_MEDIUM_INT 0x8DF4
1.473 +#define GL_HIGH_INT 0x8DF5
1.474 +
1.475 +/* Framebuffer Object. */
1.476 +#define GL_FRAMEBUFFER 0x8D40
1.477 +#define GL_RENDERBUFFER 0x8D41
1.478 +
1.479 +#define GL_RGBA4 0x8056
1.480 +#define GL_RGB5_A1 0x8057
1.481 +#define GL_RGB565 0x8D62
1.482 +#define GL_DEPTH_COMPONENT16 0x81A5
1.483 +#define GL_STENCIL_INDEX 0x1901
1.484 +#define GL_STENCIL_INDEX8 0x8D48
1.485 +
1.486 +#define GL_RENDERBUFFER_WIDTH 0x8D42
1.487 +#define GL_RENDERBUFFER_HEIGHT 0x8D43
1.488 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
1.489 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50
1.490 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
1.491 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
1.492 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
1.493 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
1.494 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
1.495 +
1.496 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
1.497 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
1.498 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
1.499 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
1.500 +
1.501 +#define GL_COLOR_ATTACHMENT0 0x8CE0
1.502 +#define GL_DEPTH_ATTACHMENT 0x8D00
1.503 +#define GL_STENCIL_ATTACHMENT 0x8D20
1.504 +
1.505 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
1.506 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
1.507 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
1.508 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
1.509 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS 0x8CDA
1.510 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
1.511 +
1.512 +#define GL_FRAMEBUFFER_BINDING 0x8CA6
1.513 +#define GL_RENDERBUFFER_BINDING 0x8CA7
1.514 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
1.515 +
1.516 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
1.517 +
1.518 +/*-------------------------------------------------------------------------
1.519 + * GL core functions.
1.520 + *-----------------------------------------------------------------------*/
1.521 +
1.522 +GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
1.523 +GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
1.524 +GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name);
1.525 +GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
1.526 +GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
1.527 +GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
1.528 +GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
1.529 +GL_APICALL void GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) __SOFTFP;
1.530 +GL_APICALL void GL_APIENTRY glBlendEquation( GLenum mode );
1.531 +GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
1.532 +GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
1.533 +GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
1.534 +GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage);
1.535 +GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
1.536 +GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
1.537 +GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
1.538 +GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) __SOFTFP;
1.539 +GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth) __SOFTFP;
1.540 +GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
1.541 +GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
1.542 +GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
1.543 +GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
1.544 +GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
1.545 +GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
1.546 +GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1.547 +GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
1.548 +GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
1.549 +GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
1.550 +GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
1.551 +GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
1.552 +GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
1.553 +GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
1.554 +GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
1.555 +GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
1.556 +GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
1.557 +GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
1.558 +GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
1.559 +GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar) __SOFTFP;
1.560 +GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
1.561 +GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
1.562 +GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
1.563 +GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void* indices);
1.564 +GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
1.565 +GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
1.566 +GL_APICALL void GL_APIENTRY glFinish (void);
1.567 +GL_APICALL void GL_APIENTRY glFlush (void);
1.568 +GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
1.569 +GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
1.570 +GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
1.571 +GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
1.572 +GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
1.573 +GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
1.574 +GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
1.575 +GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
1.576 +GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
1.577 +GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
1.578 +GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
1.579 +GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const char* name);
1.580 +GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
1.581 +GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
1.582 +GL_APICALL GLenum GL_APIENTRY glGetError (void);
1.583 +GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
1.584 +GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
1.585 +GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
1.586 +GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
1.587 +GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
1.588 +GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
1.589 +GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
1.590 +GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
1.591 +GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
1.592 +GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
1.593 +GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
1.594 +GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
1.595 +GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
1.596 +GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
1.597 +GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
1.598 +GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const char* name);
1.599 +GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
1.600 +GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
1.601 +GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer);
1.602 +GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
1.603 +GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
1.604 +GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
1.605 +GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
1.606 +GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
1.607 +GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
1.608 +GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
1.609 +GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
1.610 +GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width) __SOFTFP;
1.611 +GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
1.612 +GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
1.613 +GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units) __SOFTFP;
1.614 +GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
1.615 +GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
1.616 +GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
1.617 +GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert) __SOFTFP;
1.618 +GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
1.619 +GL_APICALL void GL_APIENTRY glShaderBinary (GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length);
1.620 +GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length);
1.621 +GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
1.622 +GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
1.623 +GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
1.624 +GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
1.625 +GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
1.626 +GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
1.627 +GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
1.628 +GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param) __SOFTFP;
1.629 +GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
1.630 +GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
1.631 +GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
1.632 +GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
1.633 +GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x) __SOFTFP;
1.634 +GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
1.635 +GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
1.636 +GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
1.637 +GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y) __SOFTFP;
1.638 +GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
1.639 +GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
1.640 +GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
1.641 +GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z) __SOFTFP;
1.642 +GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
1.643 +GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
1.644 +GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
1.645 +GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) __SOFTFP;
1.646 +GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
1.647 +GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
1.648 +GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
1.649 +GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
1.650 +GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
1.651 +GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
1.652 +GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
1.653 +GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
1.654 +GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x) __SOFTFP;
1.655 +GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
1.656 +GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y) __SOFTFP;
1.657 +GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
1.658 +GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z) __SOFTFP;
1.659 +GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
1.660 +GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) __SOFTFP;
1.661 +GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
1.662 +GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
1.663 +GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
1.664 +
1.665 +#ifdef __cplusplus
1.666 +}
1.667 +#endif
1.668 +
1.669 +#include <GLES2/gl2extplatform.h>
1.670 +
1.671 +#endif /* __gl2_h_ */