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2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
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14 * may be used to endorse or promote products derived from this software
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28 * © Portions copyright (c) 2006 Nokia Corporation. All rights reserved.
31 #if defined(LIBC_SCCS) && !defined(lint)
32 static char sccsid[] = "@(#)random.c 8.2 (Berkeley) 5/19/95";
33 #endif /* LIBC_SCCS and not lint */
34 #include <sys/cdefs.h>
35 __FBSDID("$FreeBSD: src/lib/libc/stdlib/random.c,v 1.24 2004/01/20 03:02:18 das Exp $");
37 #include <sys/time.h> /* for srandomdev() */
38 #include <fcntl.h> /* for srandomdev() */
42 #include <unistd.h> /* for srandomdev() */
47 * An improved random number generation package. In addition to the standard
48 * rand()/srand() like interface, this package also has a special state info
49 * interface. The initstate() routine is called with a seed, an array of
50 * bytes, and a count of how many bytes are being passed in; this array is
51 * then initialized to contain information for random number generation with
52 * that much state information. Good sizes for the amount of state
53 * information are 32, 64, 128, and 256 bytes. The state can be switched by
54 * calling the setstate() routine with the same array as was initiallized
55 * with initstate(). By default, the package runs with 128 bytes of state
56 * information and generates far better random numbers than a linear
57 * congruential generator. If the amount of state information is less than
58 * 32 bytes, a simple linear congruential R.N.G. is used.
60 * Internally, the state information is treated as an array of uint32_t's; the
61 * zeroeth element of the array is the type of R.N.G. being used (small
62 * integer); the remainder of the array is the state information for the
63 * R.N.G. Thus, 32 bytes of state information will give 7 ints worth of
64 * state information, which will allow a degree seven polynomial. (Note:
65 * the zeroeth word of state information also has some other information
66 * stored in it -- see setstate() for details).
68 * The random number generation technique is a linear feedback shift register
69 * approach, employing trinomials (since there are fewer terms to sum up that
70 * way). In this approach, the least significant bit of all the numbers in
71 * the state table will act as a linear feedback shift register, and will
72 * have period 2^deg - 1 (where deg is the degree of the polynomial being
73 * used, assuming that the polynomial is irreducible and primitive). The
74 * higher order bits will have longer periods, since their values are also
75 * influenced by pseudo-random carries out of the lower bits. The total
76 * period of the generator is approximately deg*(2**deg - 1); thus doubling
77 * the amount of state information has a vast influence on the period of the
78 * generator. Note: the deg*(2**deg - 1) is an approximation only good for
79 * large deg, when the period of the shift is the dominant factor.
80 * With deg equal to seven, the period is actually much longer than the
81 * 7*(2**7 - 1) predicted by this formula.
83 * Modified 28 December 1994 by Jacob S. Rosenberg.
84 * The following changes have been made:
85 * All references to the type u_int have been changed to unsigned long.
86 * All references to type int have been changed to type long. Other
87 * cleanups have been made as well. A warning for both initstate and
88 * setstate has been inserted to the effect that on Sparc platforms
89 * the 'arg_state' variable must be forced to begin on word boundaries.
90 * This can be easily done by casting a long integer array to char *.
91 * The overall logic has been left STRICTLY alone. This software was
92 * tested on both a VAX and Sun SpacsStation with exactly the same
93 * results. The new version and the original give IDENTICAL results.
94 * The new version is somewhat faster than the original. As the
95 * documentation says: "By default, the package runs with 128 bytes of
96 * state information and generates far better random numbers than a linear
97 * congruential generator. If the amount of state information is less than
98 * 32 bytes, a simple linear congruential R.N.G. is used." For a buffer of
99 * 128 bytes, this new version runs about 19 percent faster and for a 16
100 * byte buffer it is about 5 percent faster.
104 * For each of the currently supported random number generators, we have a
105 * break value on the amount of state information (you need at least this
106 * many bytes of state info to support this random number generator), a degree
107 * for the polynomial (actually a trinomial) that the R.N.G. is based on, and
108 * the separation between the two lower order coefficients of the trinomial.
110 #define TYPE_0 0 /* linear congruential */
115 #define TYPE_1 1 /* x**7 + x**3 + 1 */
120 #define TYPE_2 2 /* x**15 + x + 1 */
125 #define TYPE_3 3 /* x**31 + x**3 + 1 */
130 #define TYPE_4 4 /* x**63 + x + 1 */
136 * Array versions of the above information to make code run faster --
137 * relies on fact that TYPE_i == i.
139 #define MAX_TYPES 5 /* max number of types above */
141 #ifdef USE_WEAK_SEEDING
143 #else /* !USE_WEAK_SEEDING */
144 #define NSHUFF 50 /* to drop some "seed -> 1st value" linearity */
145 #endif /* !USE_WEAK_SEEDING */
147 static const int degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
148 static const int seps [MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
151 * Initially, everything is set up as if from:
153 * initstate(1, randtbl, 128);
155 * Note that this initialization takes advantage of the fact that srandom()
156 * advances the front and rear pointers 10*rand_deg times, and hence the
157 * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
158 * element of the state information, which contains info about the current
159 * position of the rear pointer is just
161 * MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3.
164 static uint32_t randtbl[DEG_3 + 1] = {
166 #ifdef USE_WEAK_SEEDING
167 /* Historic implementation compatibility */
168 /* The random sequences do not vary much with the seed */
169 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0xde3b81e0, 0xdf0a6fb5,
170 0xf103bc02, 0x48f340fb, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
171 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88,
172 0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
173 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b,
175 #else /* !USE_WEAK_SEEDING */
176 0x991539b1, 0x16a5bce3, 0x6774a4cd, 0x3e01511e, 0x4e508aaa, 0x61048c05,
177 0xf5500617, 0x846b7115, 0x6a19892c, 0x896a97af, 0xdb48f936, 0x14898454,
178 0x37ffd106, 0xb58bff9c, 0x59e17104, 0xcf918a49, 0x09378c83, 0x52c7a471,
179 0x8d293ea9, 0x1f4fc301, 0xc3db71be, 0x39b44e1c, 0xf8a44ef9, 0x4c8b80b1,
180 0x19edc328, 0x87bf4bdd, 0xc9b240e5, 0xe9ee4b1b, 0x4382aee7, 0x535b6b41,
182 #endif /* !USE_WEAK_SEEDING */
186 * fptr and rptr are two pointers into the state info, a front and a rear
187 * pointer. These two pointers are always rand_sep places aparts, as they
188 * cycle cyclically through the state information. (Yes, this does mean we
189 * could get away with just one pointer, but the code for random() is more
190 * efficient this way). The pointers are left positioned as they would be
193 * initstate(1, randtbl, 128);
195 * (The position of the rear pointer, rptr, is really 0 (as explained above
196 * in the initialization of randtbl) because the state table pointer is set
197 * to point to randtbl[1] (as explained below).
199 static uint32_t *fptr = &randtbl[SEP_3 + 1];
200 static uint32_t *rptr = &randtbl[1];
203 * The following things are the pointer to the state information table, the
204 * type of the current generator, the degree of the current polynomial being
205 * used, and the separation between the two pointers. Note that for efficiency
206 * of random(), we remember the first location of the state information, not
207 * the zeroeth. Hence it is valid to access state[-1], which is used to
208 * store the type of the R.N.G. Also, we remember the last location, since
209 * this is more efficient than indexing every time to find the address of
210 * the last element to see if the front and rear pointers have wrapped.
212 static uint32_t *state = &randtbl[1];
213 static int rand_type = TYPE_3;
214 static int rand_deg = DEG_3;
215 static int rand_sep = SEP_3;
216 static uint32_t *end_ptr = &randtbl[DEG_3 + 1];
218 static inline uint32_t good_rand(int32_t);
220 static inline uint32_t good_rand (x)
223 #ifdef USE_WEAK_SEEDING
225 * Historic implementation compatibility.
226 * The random sequences do not vary much with the seed,
227 * even with overflowing.
229 return (1103515245 * x + 12345);
230 #else /* !USE_WEAK_SEEDING */
232 * Compute x = (7^5 * x) mod (2^31 - 1)
233 * wihout overflowing 31 bits:
234 * (2^31 - 1) = 127773 * (7^5) + 2836
235 * From "Random number generators: good ones are hard to find",
236 * Park and Miller, Communications of the ACM, vol. 31, no. 10,
237 * October 1988, p. 1195.
241 /* Can't be initialized with 0, so use another value. */
246 x = 16807 * lo - 2836 * hi;
250 #endif /* !USE_WEAK_SEEDING */
256 * Initialize the random number generator based on the given seed. If the
257 * type is the trivial no-state-information type, just remember the seed.
258 * Otherwise, initializes state[] based on the given "seed" via a linear
259 * congruential generator. Then, the pointers are set to known locations
260 * that are exactly rand_sep places apart. Lastly, it cycles the state
261 * information a given number of times to get rid of any initial dependencies
262 * introduced by the L.C.R.N.G. Note that the initialization of randtbl[]
263 * for default usage relies on values produced by this routine.
273 state[0] = (uint32_t)x;
274 if (rand_type == TYPE_0)
277 for (i = 1; i < rand_deg; i++)
278 state[i] = good_rand(state[i - 1]);
279 fptr = &state[rand_sep];
283 for (i = 0; i < lim; i++)
286 #ifdef __SYMBIAN_COMPILE_UNUSED__
290 * Many programs choose the seed value in a totally predictable manner.
291 * This often causes problems. We seed the generator using the much more
292 * secure random(4) interface. Note that this particular seeding
293 * procedure can generate states which are impossible to reproduce by
294 * calling srandom() with any value, since the succeeding terms in the
295 * state buffer are no longer derived from the LC algorithm applied to
304 if (rand_type == TYPE_0)
305 len = sizeof state[0];
307 len = rand_deg * sizeof state[0];
310 fd = open("/dev/random", O_RDONLY, 0);
312 if (read(fd, (void *) state, len) == (ssize_t) len)
319 unsigned long junk = 0;
321 gettimeofday(&tv, NULL);
322 srandom((getpid() << 16) ^ tv.tv_sec ^ tv.tv_usec ^ junk);
326 if (rand_type != TYPE_0) {
327 fptr = &state[rand_sep];
335 * Initialize the state information in the given array of n bytes for future
336 * random number generation. Based on the number of bytes we are given, and
337 * the break values for the different R.N.G.'s, we choose the best (largest)
338 * one we can and set things up for it. srandom() is then called to
339 * initialize the state information.
341 * Note that on return from srandom(), we set state[-1] to be the type
342 * multiplexed with the current value of the rear pointer; this is so
343 * successive calls to initstate() won't lose this information and will be
344 * able to restart with setstate().
346 * Note: the first thing we do is save the current state, if any, just like
347 * setstate() so that it doesn't matter when initstate is called.
349 * Returns a pointer to the old state.
351 * Note: The Sparc platform requires that arg_state begin on an int
352 * word boundary; otherwise a bus error will occur. Even so, lint will
353 * complain about mis-alignment, but you should disregard these messages.
358 initstate(seed, arg_state, n)
359 unsigned long seed; /* seed for R.N.G. */
360 char *arg_state; /* pointer to state array */
361 long n; /* # bytes of state info */
363 char *ostate = (char *)(&state[-1]);
364 uint32_t *int_arg_state = (uint32_t *)arg_state;
366 if (rand_type == TYPE_0)
367 state[-1] = rand_type;
369 state[-1] = MAX_TYPES * (rptr - state) + rand_type;
371 (void)fprintf(stderr,
372 "random: not enough state (%ld bytes); ignored.\n", n);
379 } else if (n < BREAK_2) {
383 } else if (n < BREAK_3) {
387 } else if (n < BREAK_4) {
396 state = int_arg_state + 1; /* first location */
397 end_ptr = &state[rand_deg]; /* must set end_ptr before srandom */
399 if (rand_type == TYPE_0)
400 int_arg_state[0] = rand_type;
402 int_arg_state[0] = MAX_TYPES * (rptr - state) + rand_type;
409 * Restore the state from the given state array.
411 * Note: it is important that we also remember the locations of the pointers
412 * in the current state information, and restore the locations of the pointers
413 * from the old state information. This is done by multiplexing the pointer
414 * location into the zeroeth word of the state information.
416 * Note that due to the order in which things are done, it is OK to call
417 * setstate() with the same state as the current state.
419 * Returns a pointer to the old state information.
421 * Note: The Sparc platform requires that arg_state begin on an int
422 * word boundary; otherwise a bus error will occur. Even so, lint will
423 * complain about mis-alignment, but you should disregard these messages.
429 char *arg_state; /* pointer to state array */
431 uint32_t *new_state = (uint32_t *)arg_state;
432 uint32_t type = new_state[0] % MAX_TYPES;
433 uint32_t rear = new_state[0] / MAX_TYPES;
434 char *ostate = (char *)(&state[-1]);
436 if (rand_type == TYPE_0)
437 state[-1] = rand_type;
439 state[-1] = MAX_TYPES * (rptr - state) + rand_type;
447 rand_deg = degrees[type];
448 rand_sep = seps[type];
451 (void)fprintf(stderr,
452 "random: state info corrupted; not changed.\n");
454 state = new_state + 1;
455 if (rand_type != TYPE_0) {
457 fptr = &state[(rear + rand_sep) % rand_deg];
459 end_ptr = &state[rand_deg]; /* set end_ptr too */
466 * If we are using the trivial TYPE_0 R.N.G., just do the old linear
467 * congruential bit. Otherwise, we do our fancy trinomial stuff, which is
468 * the same in all the other cases due to all the global variables that have
469 * been set up. The basic operation is to add the number at the rear pointer
470 * into the one at the front pointer. Then both pointers are advanced to
471 * the next location cyclically in the table. The value returned is the sum
472 * generated, reduced to 31 bits by throwing away the "least random" low bit.
474 * Note: the code takes advantage of the fact that both the front and
475 * rear pointers can't wrap on the same call by not testing the rear
476 * pointer if the front one has wrapped.
478 * Returns a 31-bit random number.
488 if (rand_type == TYPE_0) {
490 state[0] = i = (good_rand(i)) & 0x7fffffff;
493 * Use local variables rather than static variables for speed.
497 i = (*f >> 1) & 0x7fffffff; /* chucking least random bit */
498 if (++f >= end_ptr) {
502 else if (++r >= end_ptr) {