os/graphics/m3g/m3gcore11/src/m3g_animationtrack.c
changeset 0 bde4ae8d615e
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/os/graphics/m3g/m3gcore11/src/m3g_animationtrack.c	Fri Jun 15 03:10:57 2012 +0200
     1.3 @@ -0,0 +1,387 @@
     1.4 +/*
     1.5 +* Copyright (c) 2003 Nokia Corporation and/or its subsidiary(-ies).
     1.6 +* All rights reserved.
     1.7 +* This component and the accompanying materials are made available
     1.8 +* under the terms of the License "Eclipse Public License v1.0"
     1.9 +* which accompanies this distribution, and is available
    1.10 +* at the URL "http://www.eclipse.org/legal/epl-v10.html".
    1.11 +*
    1.12 +* Initial Contributors:
    1.13 +* Nokia Corporation - initial contribution.
    1.14 +*
    1.15 +* Contributors:
    1.16 +*
    1.17 +* Description: AnimationTrack implementation
    1.18 +*
    1.19 +*/
    1.20 +
    1.21 +
    1.22 +/*!
    1.23 + * \internal
    1.24 + * \file
    1.25 + * \brief AnimationTrack implementation
    1.26 + */
    1.27 +
    1.28 +#ifndef M3G_CORE_INCLUDE
    1.29 +#   error included by m3g_core.c; do not compile separately.
    1.30 +#endif
    1.31 +
    1.32 +#include "m3g_animationtrack.h"
    1.33 +#include "m3g_keyframesequence.h"
    1.34 +#include "m3g_memory.h"
    1.35 +
    1.36 +
    1.37 +/*----------------------------------------------------------------------
    1.38 + * Internal functions
    1.39 + *--------------------------------------------------------------------*/
    1.40 +
    1.41 +/*!
    1.42 + * \internal
    1.43 + * \brief Destroys this AnimationTrack object.
    1.44 + *
    1.45 + * \param obj AnimationTrack object
    1.46 + */
    1.47 +static void m3gDestroyAnimationTrack(Object *obj)
    1.48 +{
    1.49 +    AnimationTrack *animTrack = (AnimationTrack *) obj;
    1.50 +    M3G_VALIDATE_OBJECT(animTrack);
    1.51 +    
    1.52 +    M3G_ASSIGN_REF(animTrack->sequence,   NULL);
    1.53 +    M3G_ASSIGN_REF(animTrack->controller, NULL);
    1.54 +    
    1.55 +    m3gDestroyObject(&animTrack->object);
    1.56 +}
    1.57 +
    1.58 +/*!
    1.59 + * \internal
    1.60 + * \brief Calculates animation track contribution.
    1.61 + *
    1.62 + * \param track AnimationTrack object
    1.63 + * \param time current world time
    1.64 + * \param accumSamples accumulated samples
    1.65 + * \param sampleInfo sample information
    1.66 + */
    1.67 +static void m3gGetContribution(const AnimationTrack *track, M3Gint time,
    1.68 +                               M3Gfloat *accumSamples, SampleInfo *sampleInfo)
    1.69 +{
    1.70 +    if (track->controller == NULL || !m3gIsActive(track->controller, time)) {
    1.71 +        sampleInfo->weight = 0;
    1.72 +        sampleInfo->validity = (track->controller ?
    1.73 +                                m3gTimeToActivation(track->controller, time) :
    1.74 +                                0x7FFFFFFF);
    1.75 +        if (sampleInfo->validity < 1)
    1.76 +            sampleInfo->validity = 1;
    1.77 +        return;
    1.78 +    }
    1.79 +    {
    1.80 +        M3Gfloat stackSampleVector[4];
    1.81 +        Interface *m3g = M3G_INTERFACE(track);
    1.82 +        M3Gint i, sampleTime, sampleValidity;
    1.83 +        M3Gfloat weight;
    1.84 +        M3Gint sampleLength = m3gGetNumComponents(track->sequence);
    1.85 +        M3Gfloat *sample;
    1.86 +
    1.87 +        /* Before sampling, make sure that this track has some effect
    1.88 +         * on the end result */
    1.89 +        
    1.90 +        weight = m3gGetWeight(track->controller);
    1.91 +        sampleInfo->weight = weight;
    1.92 +        
    1.93 +        if (weight <= 0.0f) {
    1.94 +            sampleInfo->validity = 0x7FFFFFFF;
    1.95 +            return;
    1.96 +        }
    1.97 +            
    1.98 +        /* We use the stack-allocated sample vector by default, but
    1.99 +         * the MORPH_WEIGHTS target may have more than 4 components,
   1.100 +         * in which case we resort to the global temp vector. This
   1.101 +         * means that the temp vector can not be used in the keyframe
   1.102 +         * sampling code, but it doesn't seem likely that it would be
   1.103 +         * needed there. */
   1.104 +        
   1.105 +        if (sampleLength > 4) {
   1.106 +            sample = (M3Gfloat*) m3gAllocTemp(m3g, (M3Gsize) sampleLength * sizeof(M3Gfloat));
   1.107 +            if (!sample) {
   1.108 +                sampleInfo->validity = 0;
   1.109 +                return; /* automatic out-of-memory error */
   1.110 +            }
   1.111 +        }
   1.112 +        else {
   1.113 +            sample = stackSampleVector;
   1.114 +        }
   1.115 +        
   1.116 +        sampleTime = m3gRoundToInt(m3gGetPosition(track->controller, time));
   1.117 +        sampleValidity = m3gGetSample(track->sequence, sampleTime, sample);
   1.118 +        sampleInfo->validity = sampleValidity;
   1.119 +
   1.120 +        /* Only bother if there was no error in GetSample... */
   1.121 +            
   1.122 +        if (sampleValidity > 0) {
   1.123 +
   1.124 +            /* Resolve the validity time of the sample */
   1.125 +                
   1.126 +            sampleValidity = m3gTimeToDeactivation(track->controller, time);
   1.127 +            if (sampleValidity < sampleInfo->validity) {
   1.128 +                sampleInfo->validity = sampleValidity;
   1.129 +            }
   1.130 +                
   1.131 +            /* Add the weighted sample to the accumulated value
   1.132 +             * and return */
   1.133 +                
   1.134 +            for (i = 0; i < sampleLength; ++i) {
   1.135 +                accumSamples[i] = m3gAdd(accumSamples[i],
   1.136 +                                         m3gMul(sample[i], weight));
   1.137 +            }
   1.138 +        }
   1.139 +        if (sample != stackSampleVector) {
   1.140 +            m3gFreeTemp(m3g);
   1.141 +        }
   1.142 +    }
   1.143 +}
   1.144 +
   1.145 +/*!
   1.146 + * \internal
   1.147 + * \brief Checks animation property size.
   1.148 + *
   1.149 + * \param m3g M3G interface
   1.150 + * \param property animation property
   1.151 + * \param numComponents number of components
   1.152 + * \retval M3G_TRUE valid size for property
   1.153 + * \retval M3G_FALSE invalid size for property
   1.154 + */
   1.155 +static M3Gbool m3gIsValidSize(Interface *m3g, M3Gint property, M3Gint numComponents)
   1.156 +{
   1.157 +    switch (property) {
   1.158 +    case M3G_ANIM_ALPHA:
   1.159 +    case M3G_ANIM_DENSITY:
   1.160 +    case M3G_ANIM_FAR_DISTANCE:
   1.161 +    case M3G_ANIM_FIELD_OF_VIEW:
   1.162 +    case M3G_ANIM_INTENSITY:
   1.163 +    case M3G_ANIM_NEAR_DISTANCE:
   1.164 +    case M3G_ANIM_PICKABILITY:
   1.165 +    case M3G_ANIM_SHININESS:
   1.166 +    case M3G_ANIM_SPOT_ANGLE:
   1.167 +    case M3G_ANIM_SPOT_EXPONENT:
   1.168 +    case M3G_ANIM_VISIBILITY:
   1.169 +        return (numComponents == 1);
   1.170 +    case M3G_ANIM_CROP:
   1.171 +        return (numComponents == 2 || numComponents == 4);
   1.172 +    case M3G_ANIM_COLOR:
   1.173 +    case M3G_ANIM_AMBIENT_COLOR:
   1.174 +    case M3G_ANIM_DIFFUSE_COLOR:
   1.175 +    case M3G_ANIM_EMISSIVE_COLOR:
   1.176 +    case M3G_ANIM_SPECULAR_COLOR:
   1.177 +        return (numComponents == 3);
   1.178 +    case M3G_ANIM_TRANSLATION:
   1.179 +        return (numComponents == 3);
   1.180 +    case M3G_ANIM_ORIENTATION:
   1.181 +        return (numComponents == 4);
   1.182 +    case M3G_ANIM_SCALE:
   1.183 +        return (numComponents == 1 || numComponents == 3);
   1.184 +    case M3G_ANIM_MORPH_WEIGHTS:
   1.185 +        return (numComponents > 0);
   1.186 +    default:
   1.187 +        m3gRaiseError(m3g, M3G_INVALID_ENUM);
   1.188 +    }
   1.189 +    return M3G_FALSE;
   1.190 +}
   1.191 +
   1.192 +/*!
   1.193 + * \internal
   1.194 + * \brief Overloaded Object3D method.
   1.195 + *
   1.196 + * \param self AnimationTrack object
   1.197 + * \param references array of reference objects
   1.198 + * \return number of references
   1.199 + */
   1.200 +static M3Gint m3gAnimationTrackDoGetReferences(Object *self, Object **references)
   1.201 +{
   1.202 +    AnimationTrack *track = (AnimationTrack *) self;
   1.203 +    M3Gint num = m3gObjectDoGetReferences(self, references);
   1.204 +    if (track->sequence != NULL) {
   1.205 +        if (references != NULL)
   1.206 +            references[num] = (Object *)track->sequence;
   1.207 +        num++;
   1.208 +    }
   1.209 +    if (track->controller != NULL) {
   1.210 +        if (references != NULL)
   1.211 +            references[num] = (Object *)track->controller;
   1.212 +        num++;
   1.213 +    }
   1.214 +    return num;
   1.215 +}
   1.216 +
   1.217 +/*!
   1.218 + * \internal
   1.219 + * \brief Overloaded Object3D method
   1.220 + */
   1.221 +static Object *m3gAnimationTrackFindID(Object *self, M3Gint userID)
   1.222 +{
   1.223 +    AnimationTrack *track = (AnimationTrack *) self;
   1.224 +    Object *found = m3gObjectFindID(self, userID);
   1.225 +    
   1.226 +    if (!found && track->sequence != NULL) {
   1.227 +        found = m3gFindID((Object*) track->sequence, userID);
   1.228 +    }
   1.229 +    if (!found && track->controller != NULL) {
   1.230 +        found = m3gFindID((Object*) track->controller, userID);
   1.231 +    }
   1.232 +    return found;
   1.233 +}
   1.234 +
   1.235 +/*!
   1.236 + * \internal
   1.237 + * \brief Overloaded Object3D method.
   1.238 + *
   1.239 + * \param originalObj original AnimationTrack object
   1.240 + * \param cloneObj pointer to cloned AnimationTrack object
   1.241 + * \param pairs array for all object-duplicate pairs
   1.242 + * \param numPairs number of pairs
   1.243 + */
   1.244 +static M3Gbool m3gAnimationTrackDuplicate(const Object *originalObj,
   1.245 +                                          Object **cloneObj,
   1.246 +                                          Object **pairs,
   1.247 +                                          M3Gint *numPairs)
   1.248 +{
   1.249 +    AnimationTrack *original = (AnimationTrack *)originalObj;
   1.250 +    AnimationTrack *clone =
   1.251 +        (AnimationTrack *)m3gCreateAnimationTrack(originalObj->interface,
   1.252 +                                                  original->sequence,
   1.253 +                                                  original->property);
   1.254 +    *cloneObj = (Object *)clone;
   1.255 +    if (*cloneObj == NULL) {
   1.256 +        return M3G_FALSE;
   1.257 +    }
   1.258 +
   1.259 +    if(m3gObjectDuplicate(originalObj, cloneObj, pairs, numPairs)) {
   1.260 +        M3G_ASSIGN_REF(clone->controller, original->controller);
   1.261 +        return M3G_TRUE;
   1.262 +    }
   1.263 +    else {
   1.264 +        return M3G_FALSE;
   1.265 +    }
   1.266 +}
   1.267 +
   1.268 +/*----------------------------------------------------------------------
   1.269 + * Virtual function table
   1.270 + *--------------------------------------------------------------------*/
   1.271 +
   1.272 +static const ObjectVFTable m3gvf_AnimationTrack = {
   1.273 +    m3gObjectApplyAnimation,
   1.274 +    m3gObjectIsCompatible,
   1.275 +    m3gObjectUpdateProperty,
   1.276 +    m3gAnimationTrackDoGetReferences,
   1.277 +    m3gAnimationTrackFindID,
   1.278 +    m3gAnimationTrackDuplicate,
   1.279 +    m3gDestroyAnimationTrack
   1.280 +};
   1.281 +
   1.282 +
   1.283 +/*----------------------------------------------------------------------
   1.284 + * Public API functions
   1.285 + *--------------------------------------------------------------------*/
   1.286 +
   1.287 +/*!
   1.288 + * \brief Creates a new AnimationTrack with default values
   1.289 + *
   1.290 + * \param hInterface            M3G interface
   1.291 + * \param hSequence             KeyframeSequence object
   1.292 + * \param property              target animation property
   1.293 + * \retval AnimationTrack new AnimationTrack object
   1.294 + * \retval NULL AnimationTrack creating failed
   1.295 + */
   1.296 +M3G_API M3GAnimationTrack m3gCreateAnimationTrack(M3GInterface hInterface,
   1.297 +                                                  M3GKeyframeSequence hSequence,
   1.298 +                                                  M3Gint property)
   1.299 +{
   1.300 +    KeyframeSequence *sequence = (KeyframeSequence *)hSequence;
   1.301 +    Interface *m3g = (Interface *) hInterface;
   1.302 +    M3G_VALIDATE_INTERFACE(m3g);
   1.303 +
   1.304 +    /* Check for invalid arguments */
   1.305 +    
   1.306 +    if (sequence == NULL) {
   1.307 +        m3gRaiseError(m3g, M3G_NULL_POINTER);
   1.308 +        return NULL;
   1.309 +    }
   1.310 +    if (property < M3G_ANIM_ALPHA || property > M3G_ANIM_VISIBILITY) {
   1.311 +        m3gRaiseError(m3g, M3G_INVALID_ENUM);
   1.312 +        return NULL;
   1.313 +    }
   1.314 +    if (!m3gIsValidSize(m3g, property, m3gGetNumComponents(sequence))) {
   1.315 +        m3gRaiseError(m3g, M3G_INVALID_VALUE);
   1.316 +        return NULL;
   1.317 +    }
   1.318 +
   1.319 +    /* Allocate and initialize the object */
   1.320 +    
   1.321 +    {
   1.322 +        AnimationTrack *track = m3gAllocZ(m3g, sizeof(AnimationTrack));
   1.323 +
   1.324 +        if (track != NULL) {
   1.325 +            M3G_ASSIGN_REF(track->sequence, sequence);
   1.326 +            track->property = property;
   1.327 +            m3gInitObject(&track->object, m3g, M3G_CLASS_ANIMATION_TRACK);
   1.328 +        }
   1.329 +        
   1.330 +        return track;
   1.331 +    }
   1.332 +}
   1.333 +
   1.334 +/*!
   1.335 + * \brief Get animation controller.
   1.336 + *
   1.337 + * \param hTrack                AnimationTrack object
   1.338 + * \retval                      AnimationController object
   1.339 + */
   1.340 +M3G_API M3GAnimationController m3gGetController(M3GAnimationTrack hTrack)
   1.341 +{
   1.342 +    AnimationTrack *track = (AnimationTrack *) hTrack;
   1.343 +    M3G_VALIDATE_OBJECT(track);
   1.344 +
   1.345 +    return track->controller;
   1.346 +}
   1.347 +
   1.348 +/*!
   1.349 + * \brief Get key frame sequence.
   1.350 + *
   1.351 + * \param hTrack                AnimationTrack object
   1.352 + * \retval                      KeyframeSequence object
   1.353 + */
   1.354 +M3G_API M3GKeyframeSequence m3gGetSequence(M3GAnimationTrack hTrack)
   1.355 +{
   1.356 +    AnimationTrack *track = (AnimationTrack *) hTrack;
   1.357 +    M3G_VALIDATE_OBJECT(track);
   1.358 +
   1.359 +    return track->sequence;
   1.360 +}
   1.361 +
   1.362 +/*!
   1.363 + * \brief Get animation target property.
   1.364 + *
   1.365 + * \param hTrack                AnimationTrack object
   1.366 + * \retval                      target property
   1.367 + */
   1.368 +M3G_API M3Gint m3gGetTargetProperty(M3GAnimationTrack hTrack)
   1.369 +{
   1.370 +    AnimationTrack *track = (AnimationTrack *) hTrack;
   1.371 +    M3G_VALIDATE_OBJECT(track);
   1.372 +
   1.373 +    return track->property;
   1.374 +}
   1.375 +
   1.376 +/*!
   1.377 + * \brief Set animation controller.
   1.378 + *
   1.379 + * \param hTrack                AnimationTrack object
   1.380 + * \param hController           AnimationController object
   1.381 + */
   1.382 +M3G_API void m3gSetController(M3GAnimationTrack hTrack,
   1.383 +                              M3GAnimationController hController)
   1.384 +{
   1.385 +    AnimationTrack *track = (AnimationTrack *) hTrack;
   1.386 +    M3G_VALIDATE_OBJECT(track);
   1.387 +
   1.388 +    M3G_ASSIGN_REF(track->controller, hController);
   1.389 +}
   1.390 +